(retroarch.c) Simplify some code
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retroarch.c
24
retroarch.c
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@ -3817,12 +3817,12 @@ static enum runloop_state runloop_check_state(
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* Must press 3 times in a row to activate, but it will
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* Must press 3 times in a row to activate, but it will
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* alert the user of this with each press of the hotkey. */
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* alert the user of this with each press of the hotkey. */
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{
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{
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static uint32_t debug_seq = 0;
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static bool old_pressed = false;
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static bool old_any_pressed = false;
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int any_i;
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int any_i;
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bool any_pressed = false;
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static uint32_t debug_seq = 0;
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bool pressed = BIT256_GET(current_input, RARCH_SEND_DEBUG_INFO);
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static bool old_pressed = false;
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static bool old_any_pressed = false;
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bool any_pressed = false;
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bool pressed = BIT256_GET(current_input, RARCH_SEND_DEBUG_INFO);
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for (any_i = 0; any_i < ARRAY_SIZE(current_input.data); any_i++)
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for (any_i = 0; any_i < ARRAY_SIZE(current_input.data); any_i++)
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{
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{
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@ -4224,19 +4224,9 @@ static enum runloop_state runloop_check_state(
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current_input, RARCH_SLOWMOTION_HOLD_KEY);
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current_input, RARCH_SLOWMOTION_HOLD_KEY);
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if (new_slowmotion_button_state && !old_slowmotion_button_state)
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if (new_slowmotion_button_state && !old_slowmotion_button_state)
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{
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runloop_slowmotion = !runloop_slowmotion;
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if (runloop_slowmotion)
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runloop_slowmotion = false;
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else
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runloop_slowmotion = true;
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}
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else if (old_slowmotion_hold_button_state != new_slowmotion_hold_button_state)
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else if (old_slowmotion_hold_button_state != new_slowmotion_hold_button_state)
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{
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runloop_slowmotion = new_slowmotion_hold_button_state;
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if (new_slowmotion_hold_button_state)
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runloop_slowmotion = true;
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else
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runloop_slowmotion = false;
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}
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if (runloop_slowmotion)
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if (runloop_slowmotion)
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{
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{
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