(ffmpeg core) Cleanup

This commit is contained in:
twinaphex 2016-09-16 19:15:46 +02:00
parent eac7bcf38f
commit 5f6f630818
1 changed files with 12 additions and 12 deletions

View File

@ -153,12 +153,6 @@ static GLuint fft_compile_program(glfft_t *fft,
static void fft_render(glfft_t *fft, GLuint backbuffer, unsigned width, unsigned height)
{
/* Render scene. */
glBindFramebuffer(GL_FRAMEBUFFER, fft->ms_fbo ? fft->ms_fbo : backbuffer);
glViewport(0, 0, width, height);
glClearColor(0.1f, 0.15f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
vec3 eye = vec3(0, 80, -60);
vec3 center = eye + vec3(0.0f, 0.0f, 1.0f);
vec3 up = vec3(0.0f, 1.0f, 0.0f);
@ -166,6 +160,12 @@ static void fft_render(glfft_t *fft, GLuint backbuffer, unsigned width, unsigned
mat4 mvp_lookat = lookAt(eye, center, up);
mat4 mvp = mvp_persp * mvp_lookat;
/* Render scene. */
glBindFramebuffer(GL_FRAMEBUFFER, fft->ms_fbo ? fft->ms_fbo : backbuffer);
glViewport(0, 0, width, height);
glClearColor(0.1f, 0.15f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
glUseProgram(fft->block.prog);
glUniformMatrix4fv(glGetUniformLocation(fft->block.prog, "uMVP"),
1, GL_FALSE, value_ptr(mvp));
@ -524,12 +524,12 @@ static void fft_init(glfft_t *fft)
static void fft_init_block(glfft_t *fft)
{
unsigned x, y;
GLuint *bp;
GLushort *block_vertices;
GLuint *block_indices;
unsigned block_vertices_size;
unsigned block_indices_size;
int pos = 0;
int pos = 0;
GLuint *bp = NULL;
GLushort *block_vertices = NULL;
GLuint *block_indices = NULL;
fft->block.prog = fft_compile_program(fft,
fft_vertex_program_heightmap, fft_fragment_program_heightmap);
@ -605,13 +605,13 @@ static bool fft_context_reset(glfft_t *fft, unsigned fft_steps,
fft->block_size = fft->size / 4 + 1;
fft->passes_size = fft_steps;
fft->passes = (Pass*)calloc(fft->passes_size, sizeof(Pass));
fft->passes = (Pass*)calloc(fft->passes_size, sizeof(Pass));
if (!fft->passes)
return false;
fft->sliding_size = 2 * fft->size;
fft->sliding = (GLshort*)calloc(fft->sliding_size, sizeof(GLshort));
fft->sliding = (GLshort*)calloc(fft->sliding_size, sizeof(GLshort));
if (!fft->sliding)
return false;