(d3d9_common.c) Cleanups
This commit is contained in:
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8de03fe843
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5ee6cdf753
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@ -249,17 +249,16 @@ bool d3d9_check_device_type(void *_d3d,
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bool windowed_mode)
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bool windowed_mode)
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{
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{
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LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
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LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
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if (!d3d)
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if (d3d &&
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return false;
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SUCCEEDED(IDirect3D9_CheckDeviceType(d3d,
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if (FAILED(IDirect3D9_CheckDeviceType(d3d,
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0,
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0,
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D3DDEVTYPE_HAL,
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D3DDEVTYPE_HAL,
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(D3DFORMAT)disp_format,
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(D3DFORMAT)disp_format,
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(D3DFORMAT)backbuffer_format,
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(D3DFORMAT)backbuffer_format,
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windowed_mode)))
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windowed_mode)))
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return false;
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return true;
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return true;
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return false;
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}
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}
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bool d3d9_get_adapter_display_mode(
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bool d3d9_get_adapter_display_mode(
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@ -270,9 +269,7 @@ bool d3d9_get_adapter_display_mode(
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LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
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LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
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if (!d3d)
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if (!d3d)
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return false;
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return false;
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#ifdef _XBOX
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#ifndef _XBOX
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return true;
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#else
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if (FAILED(IDirect3D9_GetAdapterDisplayMode(d3d, idx, (D3DDISPLAYMODE*)display_mode)))
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if (FAILED(IDirect3D9_GetAdapterDisplayMode(d3d, idx, (D3DDISPLAYMODE*)display_mode)))
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return false;
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return false;
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#endif
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#endif
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@ -310,22 +307,20 @@ bool d3d9_texture_get_level_desc(void *_tex,
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
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#if defined(_XBOX)
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#if defined(_XBOX)
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D3DTexture_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level);
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D3DTexture_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level);
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return true;
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#else
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#else
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if (SUCCEEDED(IDirect3DTexture9_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
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if (FAILED(IDirect3DTexture9_GetLevelDesc(tex, idx, (D3DSURFACE_DESC*)_ppsurface_level)))
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return true;
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return false;
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#endif
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#endif
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return true;
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return false;
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}
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}
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bool d3d9_texture_get_surface_level(void *_tex,
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bool d3d9_texture_get_surface_level(void *_tex,
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unsigned idx, void **_ppsurface_level)
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unsigned idx, void **_ppsurface_level)
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{
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{
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
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LPDIRECT3DTEXTURE9 tex = (LPDIRECT3DTEXTURE9)_tex;
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if (!tex)
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if (tex &&
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return false;
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SUCCEEDED(IDirect3DTexture9_GetSurfaceLevel(
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if (SUCCEEDED(IDirect3DTexture9_GetSurfaceLevel(tex, idx, (IDirect3DSurface9**)_ppsurface_level)))
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tex, idx, (IDirect3DSurface9**)_ppsurface_level)))
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return true;
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return true;
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return false;
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return false;
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@ -361,7 +356,7 @@ void *d3d9_texture_new(void *_dev,
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INT32 color_key, void *src_info_data,
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INT32 color_key, void *src_info_data,
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PALETTEENTRY *palette, bool want_mipmap)
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PALETTEENTRY *palette, bool want_mipmap)
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{
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{
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HRESULT hr = S_OK;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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void *buf = NULL;
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void *buf = NULL;
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if (path)
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if (path)
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@ -377,20 +372,15 @@ void *d3d9_texture_new(void *_dev,
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#endif
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#endif
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}
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}
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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#ifndef _XBOX
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#ifndef _XBOX
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if (want_mipmap)
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if (want_mipmap)
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usage |= D3DUSAGE_AUTOGENMIPMAP;
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usage |= D3DUSAGE_AUTOGENMIPMAP;
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#endif
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#endif
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hr = IDirect3DDevice9_CreateTexture(dev,
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if (FAILED(IDirect3DDevice9_CreateTexture(dev,
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width, height, miplevels, usage,
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width, height, miplevels, usage,
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(D3DFORMAT)format,
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(D3DFORMAT)format,
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(D3DPOOL)pool,
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(D3DPOOL)pool,
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(struct IDirect3DTexture9**)&buf, NULL);
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(struct IDirect3DTexture9**)&buf, NULL)))
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}
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if (FAILED(hr))
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return NULL;
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return NULL;
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return buf;
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return buf;
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@ -412,7 +402,8 @@ bool d3d9_surface_lock_rect(void *data, void *data2)
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#if defined(_XBOX)
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#if defined(_XBOX)
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IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY);
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IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY);
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#else
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#else
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if (FAILED(IDirect3DSurface9_LockRect(surf, (D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
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if (FAILED(IDirect3DSurface9_LockRect(surf,
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(D3DLOCKED_RECT*)data2, NULL, D3DLOCK_READONLY)))
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return false;
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return false;
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#endif
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#endif
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@ -461,23 +452,18 @@ void *d3d9_vertex_buffer_new(void *_dev,
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unsigned length, unsigned usage,
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unsigned length, unsigned usage,
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unsigned fvf, INT32 pool, void *handle)
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unsigned fvf, INT32 pool, void *handle)
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{
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{
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HRESULT hr = S_OK;
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void *buf = NULL;
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void *buf = NULL;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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#ifndef _XBOX
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#ifndef _XBOX
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if (usage == 0)
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if (usage == 0)
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{
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if (IDirect3DDevice9_GetSoftwareVertexProcessing(dev))
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if (IDirect3DDevice9_GetSoftwareVertexProcessing(dev))
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usage = D3DUSAGE_SOFTWAREPROCESSING;
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usage = D3DUSAGE_SOFTWAREPROCESSING;
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}
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#endif
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#endif
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hr = IDirect3DDevice9_CreateVertexBuffer(dev, length, usage, fvf,
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if (FAILED(IDirect3DDevice9_CreateVertexBuffer(dev, length, usage, fvf,
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(D3DPOOL)pool,
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(D3DPOOL)pool,
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(LPDIRECT3DVERTEXBUFFER9*)&buf, NULL);
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(LPDIRECT3DVERTEXBUFFER9*)&buf, NULL)))
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if (FAILED(hr))
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return NULL;
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return NULL;
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return buf;
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return buf;
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@ -671,9 +657,8 @@ bool d3d9_device_get_render_target_data(void *_dev,
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LPDIRECT3DSURFACE9 src = (LPDIRECT3DSURFACE9)_src;
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LPDIRECT3DSURFACE9 src = (LPDIRECT3DSURFACE9)_src;
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LPDIRECT3DSURFACE9 dst = (LPDIRECT3DSURFACE9)_dst;
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LPDIRECT3DSURFACE9 dst = (LPDIRECT3DSURFACE9)_dst;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (!dev)
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if (dev &&
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return false;
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SUCCEEDED(IDirect3DDevice9_GetRenderTargetData(
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if (SUCCEEDED(IDirect3DDevice9_GetRenderTargetData(
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dev, src, dst)))
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dev, src, dst)))
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return true;
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return true;
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#endif
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#endif
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@ -685,9 +670,8 @@ bool d3d9_device_get_render_target(void *_dev,
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unsigned idx, void **data)
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unsigned idx, void **data)
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{
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (!dev)
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if (dev &&
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return false;
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SUCCEEDED(IDirect3DDevice9_GetRenderTarget(dev,
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if (SUCCEEDED(IDirect3DDevice9_GetRenderTarget(dev,
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idx, (LPDIRECT3DSURFACE9*)data)))
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idx, (LPDIRECT3DSURFACE9*)data)))
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return true;
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return true;
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@ -727,7 +711,7 @@ void d3d9_lock_rectangle_clear(void *tex,
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{
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{
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D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
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D3DLOCKED_RECT *lr = (D3DLOCKED_RECT*)_lr;
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#if defined(_XBOX)
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#if defined(_XBOX)
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level = 0;
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level = 0;
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#endif
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#endif
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memset(lr->pBits, level, rectangle_height * lr->Pitch);
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memset(lr->pBits, level, rectangle_height * lr->Pitch);
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d3d9_unlock_rectangle(tex);
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d3d9_unlock_rectangle(tex);
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@ -787,10 +771,9 @@ bool d3d9_create_vertex_shader(void *_dev, const DWORD *a, void **b)
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bool d3d9_create_pixel_shader(void *_dev, const DWORD *a, void **b)
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bool d3d9_create_pixel_shader(void *_dev, const DWORD *a, void **b)
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{
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)_dev;
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if (!dev)
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return false;
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if (IDirect3DDevice9_CreatePixelShader(dev, a,
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if (dev &&
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IDirect3DDevice9_CreatePixelShader(dev, a,
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(LPDIRECT3DPIXELSHADER9*)b) == D3D_OK)
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(LPDIRECT3DPIXELSHADER9*)b) == D3D_OK)
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return true;
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return true;
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@ -807,13 +790,11 @@ bool d3d9_set_pixel_shader(void *_dev, void *data)
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#ifdef _XBOX
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#ifdef _XBOX
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/* Returns void on Xbox */
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/* Returns void on Xbox */
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IDirect3DDevice9_SetPixelShader(dev, d3dps);
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IDirect3DDevice9_SetPixelShader(dev, d3dps);
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return true;
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#else
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#else
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if (IDirect3DDevice9_SetPixelShader(dev, d3dps) == D3D_OK)
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if (IDirect3DDevice9_SetPixelShader(dev, d3dps) != D3D_OK)
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return true;
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return false;
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#endif
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#endif
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return true;
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return false;
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}
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}
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bool d3d9_set_vertex_shader(void *_dev, unsigned index,
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bool d3d9_set_vertex_shader(void *_dev, unsigned index,
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@ -841,14 +822,13 @@ bool d3d9_set_vertex_shader_constantf(void *_dev,
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#ifdef _XBOX
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#ifdef _XBOX
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IDirect3DDevice9_SetVertexShaderConstantF(dev,
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IDirect3DDevice9_SetVertexShaderConstantF(dev,
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start_register, constant_data, vector4f_count);
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start_register, constant_data, vector4f_count);
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return true;
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#else
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#else
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if (IDirect3DDevice9_SetVertexShaderConstantF(dev,
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if (IDirect3DDevice9_SetVertexShaderConstantF(dev,
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start_register, constant_data, vector4f_count) == D3D_OK)
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start_register, constant_data, vector4f_count) != D3D_OK)
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return true;
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return false;
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#endif
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#endif
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return false;
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return true;
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}
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}
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void d3d9_texture_blit(unsigned pixel_size,
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void d3d9_texture_blit(unsigned pixel_size,
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@ -875,12 +855,11 @@ bool d3d9_get_render_state(void *data, INT32 state, DWORD *value)
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#ifdef _XBOX
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#ifdef _XBOX
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IDirect3DDevice9_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value);
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IDirect3DDevice9_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value);
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return true;
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#else
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#else
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if (IDirect3DDevice9_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value) == D3D_OK)
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if (IDirect3DDevice9_GetRenderState(dev, (D3DRENDERSTATETYPE)state, value) != D3D_OK)
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return true;
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return false;
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return false;
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#endif
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#endif
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return true;
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}
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}
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void d3d9_set_render_state(void *data, INT32 state, DWORD value)
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void d3d9_set_render_state(void *data, INT32 state, DWORD value)
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@ -937,9 +916,8 @@ static bool d3d9_reset_internal(void *data,
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)
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)
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{
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{
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
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if (!dev)
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if (dev &&
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return false;
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IDirect3DDevice9_Reset(dev, d3dpp) == D3D_OK)
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if (IDirect3DDevice9_Reset(dev, d3dpp) == D3D_OK)
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return true;
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return true;
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return false;
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return false;
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@ -947,14 +925,12 @@ static bool d3d9_reset_internal(void *data,
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static HRESULT d3d9_test_cooperative_level(void *data)
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static HRESULT d3d9_test_cooperative_level(void *data)
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{
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{
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#ifdef _XBOX
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#ifndef _XBOX
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return E_FAIL;
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#else
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
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if (!dev)
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if (dev)
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return E_FAIL;
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return IDirect3DDevice9_TestCooperativeLevel(dev);
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return IDirect3DDevice9_TestCooperativeLevel(dev);
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#endif
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#endif
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return E_FAIL;
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}
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}
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static bool d3d9_create_device_internal(
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static bool d3d9_create_device_internal(
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@ -967,9 +943,8 @@ static bool d3d9_create_device_internal(
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{
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{
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LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
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LPDIRECT3D9 d3d = (LPDIRECT3D9)_d3d;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)data;
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if (!dev)
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if (dev &&
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return false;
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SUCCEEDED(IDirect3D9_CreateDevice(d3d,
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if (SUCCEEDED(IDirect3D9_CreateDevice(d3d,
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cur_mon_id,
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cur_mon_id,
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D3DDEVTYPE_HAL,
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D3DDEVTYPE_HAL,
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focus_window,
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focus_window,
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@ -1245,9 +1220,9 @@ const bool d3d9x_constant_table_set_float(void *p,
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)a;
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LPDIRECT3DDEVICE9 dev = (LPDIRECT3DDEVICE9)a;
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D3DXHANDLE handle = (D3DXHANDLE)b;
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D3DXHANDLE handle = (D3DXHANDLE)b;
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LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p;
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LPD3DXCONSTANTTABLE consttbl = (LPD3DXCONSTANTTABLE)p;
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if (!consttbl || !dev || !handle)
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if (consttbl && dev && handle &&
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return false;
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consttbl->lpVtbl->SetFloat(
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if (consttbl->lpVtbl->SetFloat(consttbl, dev, handle, val) == D3D_OK)
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consttbl, dev, handle, val) == D3D_OK)
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return true;
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return true;
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#endif
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#endif
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return false;
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return false;
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