(PS3) Properly exits now with shader loaded
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@ -312,7 +312,9 @@ void gl_cg_deinit(void)
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}
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}
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#endif
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#endif
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#ifndef __CELLOS_LV2__
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cgDestroyContext(cgCtx);
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cgDestroyContext(cgCtx);
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#endif
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}
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}
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#define SET_LISTING_INDEX(type, index) \
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#define SET_LISTING_INDEX(type, index) \
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