(GLUI) Cleanups
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@ -150,8 +150,9 @@ static void glui_render_background(gl_t *gl, glui_handle_t *glui,
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gl->coords.color = gl->white_color_ptr;
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gl->coords.color = gl->white_color_ptr;
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}
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}
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static void glui_draw_cursor(gl_t *gl, float x, float y)
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static void glui_draw_cursor(gl_t *gl, glui_handle_t *glui, float x, float y)
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{
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{
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struct gl_coords coords;
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static const GLfloat vertex[] = {
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static const GLfloat vertex[] = {
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0, 0,
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0, 0,
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1, 0,
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1, 0,
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@ -171,16 +172,6 @@ static void glui_draw_cursor(gl_t *gl, float x, float y)
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1.0f, 1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, 1.0f, 1.0f,
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1.0f, 1.0f, 1.0f, 1.0f,
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};
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};
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struct gl_coords coords;
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glui_handle_t *glui = NULL;
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if (!driver.menu)
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return;
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glui = (glui_handle_t*)driver.menu->userdata;
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if (!glui)
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return;
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glViewport(x - 5, gl->win_height - y, 11, 11);
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glViewport(x - 5, gl->win_height - y, 11, 11);
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@ -425,7 +416,7 @@ static void glui_frame(void)
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}
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}
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if (driver.menu->mouse.enable)
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if (driver.menu->mouse.enable)
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glui_draw_cursor(gl, driver.menu->mouse.x, driver.menu->mouse.y);
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glui_draw_cursor(gl, glui, driver.menu->mouse.x, driver.menu->mouse.y);
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, false);
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gl_set_viewport(gl, gl->win_width, gl->win_height, false, false);
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}
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}
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