From 559ae6dfd01cfbc6f31731f710490c8c3ef8620a Mon Sep 17 00:00:00 2001 From: Yoshi Sugawara Date: Wed, 7 Nov 2018 06:57:04 -1000 Subject: [PATCH] iOS: fix to avoid stack overflow when loading glsl shader; see issue 7298. Re-applying this fix after the reverting to use cocoa_gl_ctx.m for the driver context --- ui/drivers/ui_cocoatouch.m | 1 - 1 file changed, 1 deletion(-) diff --git a/ui/drivers/ui_cocoatouch.m b/ui/drivers/ui_cocoatouch.m index 04fb6d4065..1b3be4e623 100644 --- a/ui/drivers/ui_cocoatouch.m +++ b/ui/drivers/ui_cocoatouch.m @@ -79,7 +79,6 @@ static void ui_companion_cocoatouch_event_command( void *data, enum event_command cmd) { (void)data; - command_event(cmd, NULL); } static void rarch_draw_observer(CFRunLoopObserverRef observer,