From 54bf4f68a8f5404560e559952394300b86770bc5 Mon Sep 17 00:00:00 2001 From: Themaister Date: Sun, 21 Apr 2013 14:14:43 +0200 Subject: [PATCH] Fix single pass in D3D9. --- gfx/d3d9/d3d9.cpp | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) diff --git a/gfx/d3d9/d3d9.cpp b/gfx/d3d9/d3d9.cpp index 39f466b153..92eb22937e 100644 --- a/gfx/d3d9/d3d9.cpp +++ b/gfx/d3d9/d3d9.cpp @@ -728,6 +728,9 @@ void D3DVideo::init_singlepass() std::memset(&shader, 0, sizeof(shader)); shader.passes = 1; gfx_shader_pass &pass = shader.pass[0]; + pass.fbo.valid = true; + pass.fbo.scale_x = pass.fbo.scale_y = 1.0; + pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT; strlcpy(pass.source.cg, cg_shader.c_str(), sizeof(pass.source.cg)); } @@ -1320,16 +1323,8 @@ static bool d3d9_read_viewport(void *data, uint8_t *buffer) static bool d3d9_set_shader(void *data, enum rarch_shader_type type, const char *path) { -#ifdef HAVE_CG - if (type != RARCH_SHADER_CG) - { - RARCH_ERR("[D3D9]: Only Cg shaders supported.\n"); - return false; - } -#endif - std::string shader = ""; - if (path) + if (path && type == RARCH_SHADER_CG) shader = path; return reinterpret_cast(data)->set_shader(shader);