From 548d9fea6cc18f636fa41b030de5c29c142b589d Mon Sep 17 00:00:00 2001 From: twinaphex Date: Sat, 13 Sep 2014 18:55:00 +0200 Subject: [PATCH] (render_chain_xdk) Use wrappers for freeing textures and vertex buffers --- gfx/d3d9/render_chain_xdk.h | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/gfx/d3d9/render_chain_xdk.h b/gfx/d3d9/render_chain_xdk.h index ecc9a80906..b9493d89c6 100644 --- a/gfx/d3d9/render_chain_xdk.h +++ b/gfx/d3d9/render_chain_xdk.h @@ -9,11 +9,9 @@ static void renderchain_clear(void *data) { d3d_video_t *d3d = (d3d_video_t*)data; - if (d3d->tex) - d3d->tex->Release(); + d3d_texture_free(d3d->tex); d3d->tex = NULL; - if (d3d->vertex_buf) - d3d->vertex_buf->Release(); + d3d_vertex_buffer_free(d3d->vertex_buf); d3d->vertex_buf = NULL; #ifdef _XBOX360 @@ -91,7 +89,6 @@ static bool renderchain_create_first_pass(void *data, return true; } - static bool renderchain_init(void *data, const video_info_t *info) { d3d_video_t *chain = (d3d_video_t*)data;