(gl) Add gl_coord_array_t
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@ -125,3 +125,77 @@ bool gl_load_luts(const struct video_shader *shader,
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glBindTexture(GL_TEXTURE_2D, 0);
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return true;
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}
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static INLINE bool realloc_checked(void **ptr, size_t size)
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{
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void *nptr;
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if (*ptr)
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nptr = realloc(*ptr, size);
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else
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nptr = malloc(size);
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if (nptr)
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*ptr = nptr;
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return *ptr == nptr;
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}
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bool gl_coord_array_add(gl_coord_array_t *ca, const gl_coords_t *coords, unsigned count)
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{
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bool success = false;
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count = min(count, coords->vertices);
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if (ca->coords.vertices + count >= ca->allocated)
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{
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unsigned alloc_size = next_pow2(ca->coords.vertices + count);
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size_t base_size = sizeof(GLfloat) * alloc_size;
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bool vert_ok = realloc_checked((void**)&ca->coords.vertex, 2 * base_size);
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bool color_ok = realloc_checked((void**)&ca->coords.color, 4 * base_size);
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bool tex_ok = realloc_checked((void**)&ca->coords.tex_coord, 2 * base_size);
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bool lut_ok = realloc_checked((void**)&ca->coords.lut_tex_coord, 2 * base_size);
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if (vert_ok && color_ok && tex_ok && lut_ok)
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{
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ca->allocated = alloc_size;
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success = true;
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}
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}
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else
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success = true;
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if (success)
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{
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size_t base_size = coords->vertices * sizeof(GLfloat);
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size_t offset = ca->coords.vertices;
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/* XXX: i wish we used interlaced arrays so we could call memcpy only once */
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memcpy(ca->coords.vertex + offset * 2, coords->vertex, base_size * 2);
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memcpy(ca->coords.color + offset * 4, coords->color, base_size * 4);
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memcpy(ca->coords.tex_coord + offset * 2, coords->tex_coord, base_size * 2);
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memcpy(ca->coords.lut_tex_coord + offset * 2, coords->lut_tex_coord, base_size * 2);
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ca->coords.vertices += count;
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}
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else
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RARCH_WARN("Allocation failed.");
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return success;
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}
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void gl_coord_array_release(gl_coord_array_t *ca)
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{
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free(ca->coords.vertex);
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free(ca->coords.color);
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free(ca->coords.tex_coord);
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free(ca->coords.lut_tex_coord);
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ca->coords.vertex = NULL;
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ca->coords.color = NULL;
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ca->coords.tex_coord = NULL;
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ca->coords.lut_tex_coord = NULL;
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ca->coords.vertices = 0;
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ca->allocated = 0;
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}
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@ -231,14 +231,29 @@ struct gl_tex_info
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GLfloat coord[8];
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};
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struct gl_coords
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typedef struct gl_coords
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{
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const GLfloat *vertex;
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const GLfloat *color;
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const GLfloat *tex_coord;
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const GLfloat *lut_tex_coord;
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unsigned vertices;
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};
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} gl_coords_t;
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typedef struct gl_mut_coords
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{
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GLfloat *vertex;
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GLfloat *color;
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GLfloat *tex_coord;
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GLfloat *lut_tex_coord;
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unsigned vertices;
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} gl_mut_coords_t;
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typedef struct gl_coord_array
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{
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gl_mut_coords_t coords;
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unsigned allocated;
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} gl_coord_array_t;
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typedef struct gl
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{
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@ -422,4 +437,7 @@ static INLINE unsigned gl_wrap_type_to_enum(enum gfx_wrap_type type)
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return 0;
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}
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bool gl_coord_array_add(gl_coord_array_t *ca, const gl_coords_t *coords, unsigned count);
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void gl_coord_array_release(gl_coord_array_t *ca);
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#endif
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