diff --git a/CHANGES.md b/CHANGES.md index 0c3a004e34..83b7d25969 100644 --- a/CHANGES.md +++ b/CHANGES.md @@ -11,6 +11,7 @@ - GLCORE: Don't hardcode shader cross compilation target version but poll it. glcore would always only use the minimum target shader version, i.e. GLSL ES 3.00 for OpenGL ES 3.0+ or GLSL 1.50 for OpenGL 3.2+. - D3D10/11/12/SLANG: Added "FrameDirection" slang semantic. Works fine with braid-rewind shader, not entirely perfect with D3D12 though. - D3D10/11/12: Add option to select which GPU to render with. +- D3D10/11: Fix maintaining aspect ratio when resizing window - GLCORE/SLANG: Added "FrameDirection" slang semantic. - INPUT: Menu toggle hotkey can now be bound to another keyboard key and it will toggle properly. - IOS: Correctly centers screen on iPhone X landscape.