diff --git a/ps3/rgl/src/ps3/rgl_ps3.cpp b/ps3/rgl/src/ps3/rgl_ps3.cpp index 8f7e751721..36a43b620d 100644 --- a/ps3/rgl/src/ps3/rgl_ps3.cpp +++ b/ps3/rgl/src/ps3/rgl_ps3.cpp @@ -4321,16 +4321,6 @@ GLAPI void APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param ) case GL_TEXTURE_COMPARE_FUNC_ARB: texture->compareFunc = param; break; - case GL_TEXTURE_GAMMA_REMAP_R_SCE: - case GL_TEXTURE_GAMMA_REMAP_G_SCE: - case GL_TEXTURE_GAMMA_REMAP_B_SCE: - case GL_TEXTURE_GAMMA_REMAP_A_SCE: - { - GLuint bit = 1 << ( pname - GL_TEXTURE_GAMMA_REMAP_R_SCE ); - if ( param ) texture->gammaRemap |= bit; - else texture->gammaRemap &= ~bit; - } - break; default: rglSetError( GL_INVALID_ENUM ); return; diff --git a/ps3/rgl/src/ps3/rgl_ps3_raster.cpp b/ps3/rgl/src/ps3/rgl_ps3_raster.cpp index 316affd2ac..73fe129e88 100644 --- a/ps3/rgl/src/ps3/rgl_ps3_raster.cpp +++ b/ps3/rgl/src/ps3/rgl_ps3_raster.cpp @@ -1689,14 +1689,6 @@ GLAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count) } } -#if 0 - if ( RGL_UNLIKELY( needValidate & RGL_VALIDATE_SHADER_SRGB_REMAP ) ) - { - GCM_FUNC( cellGcmSetFragmentProgramGammaEnable, LContext->ShaderSRGBRemap ? CELL_GCM_TRUE : CELL_GCM_FALSE); - LContext->needValidate &= ~RGL_VALIDATE_SHADER_SRGB_REMAP; - } -#endif - LContext->needValidate = 0; } @@ -2247,20 +2239,7 @@ source: RGLGCM_SURFACE_SOURCE_TEXTURE, platformTexture->gcmMethods.address.wrapT = rglGcmMapWrapMode( texture->wrapT ); platformTexture->gcmMethods.address.wrapR = rglGcmMapWrapMode( texture->wrapR ); platformTexture->gcmMethods.address.unsignedRemap = CELL_GCM_TEXTURE_UNSIGNED_REMAP_NORMAL; - -#if 0 - // now for gamma remap - GLuint gamma = 0; - GLuint remap = texture->gammaRemap; - gamma |= ( remap & RGLGCM_GAMMA_REMAP_RED_BIT ) ? CELL_GCM_TEXTURE_GAMMA_R : 0; - gamma |= ( remap & RGLGCM_GAMMA_REMAP_GREEN_BIT ) ? CELL_GCM_TEXTURE_GAMMA_G : 0; - gamma |= ( remap & RGLGCM_GAMMA_REMAP_BLUE_BIT ) ? CELL_GCM_TEXTURE_GAMMA_B : 0; - gamma |= ( remap & RGLGCM_GAMMA_REMAP_ALPHA_BIT ) ? CELL_GCM_TEXTURE_GAMMA_A : 0; - - platformTexture->gcmMethods.address.gamma = gamma; -#else platformTexture->gcmMethods.address.gamma = 0; -#endif // set border colors RGLGCM_CALC_COLOR_LE_ARGB8(&(platformTexture->gcmMethods.borderColor), @@ -2787,13 +2766,7 @@ void rglGcmFifoGlSetRenderTarget (const void *data) grt->depthOffset = 0; grt->depthPitch = 64; - // Update rt's AA and Swizzling parameters with args - - rglGcmSetAntiAliasingControl(thisContext, - CELL_GCM_FALSE, - CELL_GCM_FALSE, - CELL_GCM_FALSE, - 0xFFFF); + // Update rt's Swizzling parameters with args grt->type = CELL_GCM_SURFACE_PITCH;