Cleanups
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@ -142,18 +142,18 @@ static int iso_get_serial(database_state_handle_t *db_state,
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{
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const char* system_name = NULL;
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// Check if the system was not auto-detected.
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/* Check if the system was not auto-detected. */
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if (detect_system(name, &system_name) < 0)
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{
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// Attempt to read an ASCII serial, like Wii.
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/* Attempt to read an ASCII serial, like Wii. */
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if (detect_serial_ascii_game(name, serial))
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{
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// ASCII serial (Wii) was detected.
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/* ASCII serial (Wii) was detected. */
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RARCH_LOG("%s '%s'\n", msg_hash_to_str(MSG_FOUND_DISK_LABEL), serial);
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return 0;
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}
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// Any other non-system specific detection methods?
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/* Any other non-system specific detection methods? */
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return 0;
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}
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@ -338,7 +338,7 @@ int detect_serial_ascii_game(const char *track_path, char *game_id)
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bool rv = false;
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RFILE *fd = filestream_open(track_path, RFILE_MODE_READ, -1);
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// Attempt to load the file.
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/* Attempt to load the file. */
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if (!fd)
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{
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RARCH_LOG("%s: %s\n",
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@ -352,23 +352,24 @@ int detect_serial_ascii_game(const char *track_path, char *game_id)
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filestream_seek(fd, pos, SEEK_SET);
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if (filestream_read(fd, game_id, 10000) > 0)
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{
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unsigned i;
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game_id[15] = '\0';
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numberOfAscii = 0;
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// Loop through until we run out of ASCII characters.
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for (int i = 0; i < 15; i++) {
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// Is the given character ASCII? A-Z, 0-9, -
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if (game_id[i] == 45 || (game_id[i] >= 48 && game_id[i] <= 57) || (game_id[i] >= 65 && game_id[i] <= 90)) {
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/* Loop through until we run out of ASCII characters. */
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for (i = 0; i < 15; i++)
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{
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/* Is the given character ASCII? A-Z, 0-9, - */
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if (game_id[i] == 45 || (game_id[i] >= 48 && game_id[i] <= 57) || (game_id[i] >= 65 && game_id[i] <= 90))
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numberOfAscii++;
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}
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else {
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else
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break;
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}
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}
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// If the length of the text is between 3 and 9 characters, it could be a serial.
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if (numberOfAscii > 3 && numberOfAscii < 9) {
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// Cut the string off, and return it as a valid serial.
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/* If the length of the text is between 3 and 9 characters, it could be a serial. */
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if (numberOfAscii > 3 && numberOfAscii < 9)
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{
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/* Cut the string off, and return it as a valid serial. */
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game_id[numberOfAscii] = '\0';
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rv = true;
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break;
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