Use CG macro instead
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710a3fe249
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#include "shaders_common.h"
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#include "shaders_common.h"
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static const char *stock_cg_gl_program = GLSL(
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static const char *stock_cg_gl_program = CG(
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struct input
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struct input
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{
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{
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float2 tex_coord;
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float2 tex_coord;
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#include "shaders_common.h"
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#include "shaders_common.h"
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static const char *nuklear_shader = GLSL(
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static const char *nuklear_shader = CG(
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struct input
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struct input
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{
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{
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float time;
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float time;
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#include "shaders_common.h"
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#include "shaders_common.h"
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static const char *stock_xmb_simple = GLSL(
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static const char *stock_xmb_simple = CG(
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struct input
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struct input
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{
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{
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float time;
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float time;
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@ -2,9 +2,11 @@
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#define _SHADERS_COMMON
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#define _SHADERS_COMMON
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#if defined(HAVE_OPENGLES)
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#if defined(HAVE_OPENGLES)
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#define CG(src) "" #src
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#define GLSL(src) "precision mediump float;\n" #src
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#define GLSL(src) "precision mediump float;\n" #src
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#define GLSL_330(src) "#version 330 es\nprecision mediump float;\n" #src
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#define GLSL_330(src) "#version 330 es\nprecision mediump float;\n" #src
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#else
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#else
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#define CG(src) "" #src
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#define GLSL(src) "" #src
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#define GLSL(src) "" #src
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#define GLSL_300(src) "#version 300 es\n" #src
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#define GLSL_300(src) "#version 300 es\n" #src
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#define GLSL_330(src) "#version 330 core\n" #src
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#define GLSL_330(src) "#version 330 core\n" #src
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