diff --git a/xdk/xdk_d3d.cpp b/xdk/xdk_d3d.cpp index 0f1cb3ccf0..015ee5ac3f 100644 --- a/xdk/xdk_d3d.cpp +++ b/xdk/xdk_d3d.cpp @@ -36,9 +36,7 @@ #include "../xdk/xdk_resources.h" -#if defined(_XBOX1) -unsigned font_x, font_y; -#elif defined(_XBOX360) +#if defined(_XBOX360) const DWORD g_MapLinearToSrgbGpuFormat[] = { @@ -196,11 +194,6 @@ static void xdk_d3d_set_viewport(void *data, int x, int y, unsigned width, unsig viewport.MinZ = 0.0f; viewport.MaxZ = 1.0f; RD3DDevice_SetViewport(d3d->dev, &viewport); - -#ifdef _XBOX1 - font_x = viewport.X; - font_y = viewport.Y; -#endif } static void xdk_d3d_calculate_rect(void *data, unsigned width, unsigned height, @@ -519,10 +512,7 @@ static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **inpu if (input && input_data) d3d->ctx_driver->input_driver(input, input_data); -#if defined(_XBOX1) - font_x = 0; - font_y = 0; -#elif defined(_XBOX360) +#if defined(_XBOX360) strlcpy(g_settings.video.font_path, "game:\\media\\Arial_12.xpr", sizeof(g_settings.video.font_path)); #endif d3d->font_ctx = d3d_font_init_first(d3d, g_settings.video.font_path, 0 /* font size - fixed/unused */);