diff --git a/360/menu.cpp b/360/menu.cpp index 7206a0bb96..8b76671817 100644 --- a/360/menu.cpp +++ b/360/menu.cpp @@ -353,6 +353,8 @@ HRESULT CRetroArchFileBrowser::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandle { filebrowser_new(&browser, "cache:", rarch_console_get_rom_ext()); filebrowser_fetch_directory_entries("cache:", &browser, &m_romlist, &m_rompathtitle); + msg_queue_clear(g_extern.msg_queue); + msg_queue_push(g_extern.msg_queue, "This is the cache partition on your HDD. All the contents of the ZIP files\nyou have selected in the filebrowser will be extracted to this partition.", 1, 180); } bHandled = TRUE; @@ -457,6 +459,8 @@ HRESULT CRetroArchSettings::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled RARCH_ERR("Failed to load scene.\n"); } hCur = app.hShaderBrowser; + msg_queue_clear(g_extern.msg_queue); + msg_queue_push(g_extern.msg_queue, "NOTE: Select a shader from the menu by pressing the A button.", 1, 180); NavigateForward(app.hShaderBrowser); break; case SETTING_SHADER_2: @@ -468,6 +472,8 @@ HRESULT CRetroArchSettings::OnNotifyPress( HXUIOBJ hObjPressed, int & bHandled RARCH_ERR("Failed to load scene.\n"); } hCur = app.hShaderBrowser; + msg_queue_clear(g_extern.msg_queue); + msg_queue_push(g_extern.msg_queue, "NOTE: Select a shader from the menu by pressing the A button.", 1, 180); NavigateForward(app.hShaderBrowser); break; case SETTING_HW_TEXTURE_FILTER: