shaders: fix memory leak
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6de4384350
commit
4a86d29810
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@ -155,6 +155,7 @@ static bool video_shader_parse_pass(config_file_t *conf,
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strlcpy(pass->source.path, tmp_str, sizeof(pass->source.path));
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else
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strlcpy(pass->source.path, tmp_path, sizeof(pass->source.path));
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free(tmp_path);
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/* Smooth */
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@ -208,7 +209,10 @@ static bool video_shader_parse_pass(config_file_t *conf,
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config_get_array(conf, scale_name_buf, scale_type_y, sizeof(scale_type_y));
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if (!*scale_type && !*scale_type_x && !*scale_type_y)
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{
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free(tmp_str);
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return true;
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}
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if (*scale_type)
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{
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@ -253,6 +257,7 @@ static bool video_shader_parse_pass(config_file_t *conf,
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}
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i);
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if (scale->type_x == RARCH_SCALE_ABSOLUTE)
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{
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if (config_get_int(conf, attr_name_buf, &iattr))
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@ -277,6 +282,7 @@ static bool video_shader_parse_pass(config_file_t *conf,
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}
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i);
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if (scale->type_y == RARCH_SCALE_ABSOLUTE)
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{
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if (config_get_int(conf, attr_name_buf, &iattr))
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@ -752,11 +758,14 @@ bool video_shader_read_conf_cgp(config_file_t *conf,
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if (!video_shader_parse_pass(conf, &shader->pass[i], i))
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{
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if (file_list)
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{
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string_list_free(file_list);
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file_list = NULL;
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}
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return false;
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}
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if (settings->bools.video_shader_watch_files)
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if (settings->bools.video_shader_watch_files && file_list)
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string_list_append(file_list,
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shader->pass[i].source.path, attr);
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}
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@ -770,6 +779,7 @@ bool video_shader_read_conf_cgp(config_file_t *conf,
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frontend_driver_watch_path_for_changes(file_list,
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flags, &file_change_data);
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if (file_list)
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string_list_free(file_list);
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}
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