diff --git a/frontend/drivers/platform_win32.c b/frontend/drivers/platform_win32.c index b99a894066..d75235e1d6 100644 --- a/frontend/drivers/platform_win32.c +++ b/frontend/drivers/platform_win32.c @@ -17,7 +17,6 @@ #include #include - #include #include #include @@ -31,6 +30,9 @@ #include "../../menu/menu_driver.h" #endif +#include + + /* We only load this library once, so we let it be * unloaded at application shutdown, since unloading * it early seems to cause issues on some systems. @@ -235,28 +237,28 @@ static void frontend_win32_environment_get(int *argc, char *argv[], { gfx_set_dwm(); - strlcpy(g_defaults.dir.assets, ":\assets", sizeof(g_defaults.dir.assets)); - strlcpy(g_defaults.dir.audio_filter, ":\filters\audio", sizeof(g_defaults.dir.audio_filter)); - strlcpy(g_defaults.dir.video_filter, ":\filters\video", sizeof(g_defaults.dir.video_filter)); - strlcpy(g_defaults.dir.cheats, ":\cheats", sizeof(g_defaults.dir.cheats)); - strlcpy(g_defaults.dir.database, ":\database\rdb", sizeof(g_defaults.dir.database)); - strlcpy(g_defaults.dir.cursor, ":\database\cursors", sizeof(g_defaults.dir.cursor)); - strlcpy(g_defaults.dir.playlist, ":\playlists", sizeof(g_defaults.dir.playlist)); - strlcpy(g_defaults.dir.remap, ":\config\remap", sizeof(g_defaults.dir.remap)); - strlcpy(g_defaults.dir.wallpapers, ":\wallpapers", sizeof(g_defaults.dir.wallpapers)); - strlcpy(g_defaults.dir.thumbnails, ":\thumbnails", sizeof(g_defaults.dir.thumbnails)); - strlcpy(g_defaults.dir.overlay, ":\overlays", sizeof(g_defaults.dir.overlay)); - strlcpy(g_defaults.dir.osk_overlay, ":\overlays", sizeof(g_defaults.dir.osk_overlay)); - strlcpy(g_defaults.dir.core, ":\cores", sizeof(g_defaults.dir.core)); - strlcpy(g_defaults.dir.core_info, ":\info", sizeof(g_defaults.dir.core_info)); - strlcpy(g_defaults.dir.autoconfig, ":\autoconf", sizeof(g_defaults.dir.autoconfig)); - strlcpy(g_defaults.dir.system, ":\system", sizeof(g_defaults.dir.system)); - strlcpy(g_defaults.dir.sram, ":\saves", sizeof(g_defaults.dir.sram)); - strlcpy(g_defaults.dir.savestate, ":\states", sizeof(g_defaults.dir.savestate)); - strlcpy(g_defaults.dir.menu_config, ":\config", sizeof(g_defaults.dir.menu_config)); - strlcpy(g_defaults.dir.shader, ":\shaders", sizeof(g_defaults.dir.shader)); - strlcpy(g_defaults.dir.core_assets, ":\downloads", sizeof(g_defaults.dir.core_assets)); - strlcpy(g_defaults.dir.screenshot, ":\screenshots", sizeof(g_defaults.dir.screenshot)); + strlcpy(g_defaults.dir.assets, ":\\assets", sizeof(g_defaults.dir.assets)); + strlcpy(g_defaults.dir.audio_filter, ":\\filters\\audio", sizeof(g_defaults.dir.audio_filter)); + strlcpy(g_defaults.dir.video_filter, ":\\filters\\video", sizeof(g_defaults.dir.video_filter)); + strlcpy(g_defaults.dir.cheats, ":\\cheats", sizeof(g_defaults.dir.cheats)); + strlcpy(g_defaults.dir.database, ":\\database\\rdb", sizeof(g_defaults.dir.database)); + strlcpy(g_defaults.dir.cursor, ":\\database\\cursors", sizeof(g_defaults.dir.cursor)); + strlcpy(g_defaults.dir.playlist, ":\\playlists", sizeof(g_defaults.dir.playlist)); + strlcpy(g_defaults.dir.remap, ":\\config\\remap", sizeof(g_defaults.dir.remap)); + strlcpy(g_defaults.dir.wallpapers, ":\\wallpapers", sizeof(g_defaults.dir.wallpapers)); + strlcpy(g_defaults.dir.thumbnails, ":\\thumbnails", sizeof(g_defaults.dir.thumbnails)); + strlcpy(g_defaults.dir.overlay, ":\\overlays", sizeof(g_defaults.dir.overlay)); + strlcpy(g_defaults.dir.osk_overlay, ":\\overlays", sizeof(g_defaults.dir.osk_overlay)); + strlcpy(g_defaults.dir.core, ":\\cores", sizeof(g_defaults.dir.core)); + strlcpy(g_defaults.dir.core_info, ":\\info", sizeof(g_defaults.dir.core_info)); + strlcpy(g_defaults.dir.autoconfig, ":\\autoconf", sizeof(g_defaults.dir.autoconfig)); + strlcpy(g_defaults.dir.system, ":\\system", sizeof(g_defaults.dir.system)); + strlcpy(g_defaults.dir.sram, ":\\saves", sizeof(g_defaults.dir.sram)); + strlcpy(g_defaults.dir.savestate, ":\\states", sizeof(g_defaults.dir.savestate)); + strlcpy(g_defaults.dir.menu_config, ":\\config", sizeof(g_defaults.dir.menu_config)); + strlcpy(g_defaults.dir.shader, ":\\shaders", sizeof(g_defaults.dir.shader)); + strlcpy(g_defaults.dir.core_assets, ":\\downloads", sizeof(g_defaults.dir.core_assets)); + strlcpy(g_defaults.dir.screenshot, ":\\screenshots", sizeof(g_defaults.dir.screenshot)); } frontend_ctx_driver_t frontend_ctx_win32 = {