(PS3/360) Input changes - make local pointer variable and reuse it
This commit is contained in:
parent
1a48a5522d
commit
466acac261
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@ -125,7 +125,6 @@ static void ps3_input_poll(void *data)
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if (state_tmp.len != 0)
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if (state_tmp.len != 0)
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{
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{
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uint64_t *state_cur = &state[i];
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uint64_t *state_cur = &state[i];
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*state_cur = 0;
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*state_cur = 0;
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#ifdef __PSL1GHT__
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#ifdef __PSL1GHT__
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*state_cur |= (state_tmp.BTN_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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*state_cur |= (state_tmp.BTN_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
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@ -181,32 +180,43 @@ static void ps3_input_poll(void *data)
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}
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}
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}
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}
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g_extern.lifecycle_state &= ~((1ULL << RARCH_FAST_FORWARD_HOLD_KEY) | (1ULL << RARCH_LOAD_STATE_KEY) | (1ULL << RARCH_SAVE_STATE_KEY) | (1ULL << RARCH_STATE_SLOT_PLUS) | (1ULL << RARCH_STATE_SLOT_MINUS) | (1ULL << RARCH_REWIND)
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uint64_t *state_p1 = &state[0];
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| (1ULL << RARCH_QUIT_KEY) | (1ULL << RARCH_RMENU_TOGGLE) | (1ULL << RARCH_RMENU_QUICKMENU_TOGGLE));
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uint64_t *lifecycle_state = &g_extern.lifecycle_state;
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if ((state[0] & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && !(state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state &= ~(
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g_extern.lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY);
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(1ULL << RARCH_FAST_FORWARD_HOLD_KEY) |
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if ((state[0] & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && (state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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(1ULL << RARCH_LOAD_STATE_KEY) |
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g_extern.lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY);
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(1ULL << RARCH_SAVE_STATE_KEY) |
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if ((state[0] & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && (state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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(1ULL << RARCH_STATE_SLOT_PLUS) |
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g_extern.lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY);
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(1ULL << RARCH_STATE_SLOT_MINUS) |
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if ((state[0] & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT)) && (state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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(1ULL << RARCH_REWIND) |
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g_extern.lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS);
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(1ULL << RARCH_QUIT_KEY) |
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if ((state[0] & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT)) && (state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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(1ULL << RARCH_RMENU_TOGGLE) |
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g_extern.lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS);
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(1ULL << RARCH_RMENU_QUICKMENU_TOGGLE));
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if ((state[0] & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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g_extern.lifecycle_state |= (1ULL << RARCH_REWIND);
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY);
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY);
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY);
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS);
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS);
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_REWIND);
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if(IS_TIMER_EXPIRED(0))
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if(IS_TIMER_EXPIRED(0))
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{
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{
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if((state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
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if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
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{
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{
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g_extern.lifecycle_state |= (1ULL << RARCH_RMENU_TOGGLE);
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*lifecycle_state |= (1ULL << RARCH_RMENU_TOGGLE);
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g_extern.lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
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*lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
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}
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}
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if(!(state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
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if(!(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
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{
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{
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g_extern.lifecycle_state |= (1ULL << RARCH_RMENU_QUICKMENU_TOGGLE);
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*lifecycle_state |= (1ULL << RARCH_RMENU_QUICKMENU_TOGGLE);
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g_extern.lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
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*lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
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}
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}
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}
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}
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@ -125,13 +125,11 @@ static void xdk_input_poll(void *data)
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if (gamepads[i])
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if (gamepads[i])
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{
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{
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unsigned long retval;
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// if the controller is removed after XGetDeviceChanges but before
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// if the controller is removed after XGetDeviceChanges but before
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// XInputOpen, the device handle will be NULL
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// XInputOpen, the device handle will be NULL
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XINPUT_STATE state_tmp;
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XINPUT_STATE state_tmp;
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retval = XInputGetState(gamepads[i], &state_tmp);
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if(retval == ERROR_SUCCESS)
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if(XInputGetState(gamepads[i], &state_tmp) == ERROR_SUCCESS)
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{
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{
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uint64_t *state_cur = &state[i];
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uint64_t *state_cur = &state[i];
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pads_connected++;
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pads_connected++;
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@ -166,67 +164,75 @@ static void xdk_input_poll(void *data)
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for (unsigned i = 0; i < MAX_PADS; i++)
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for (unsigned i = 0; i < MAX_PADS; i++)
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{
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{
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XINPUT_STATE state_tmp;
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XINPUT_STATE state_tmp;
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unsigned long retval;
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pads_connected += (XInputGetState(i, &state_tmp) == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1;
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{
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uint64_t *state_cur = &state[i];
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retval = XInputGetState(i, &state_tmp);
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pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1;
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*state_cur = 0;
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uint64_t *state_cur = &state[i];
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0);
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*state_cur = 0;
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbLX > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbLY > DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbRX > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbRY > DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0);
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*state_cur |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0);
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*state_cur |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0);
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*state_cur |= ((state_tmp.Gamepad.bRightTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0);
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*state_cur |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0);
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*state_cur |= ((state_tmp.Gamepad.bRightTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0);
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}
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0);
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*state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0);
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}
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}
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#endif
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#endif
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g_extern.lifecycle_state &= ~((1ULL << RARCH_FAST_FORWARD_HOLD_KEY) | (1ULL << RARCH_LOAD_STATE_KEY) | (1ULL << RARCH_SAVE_STATE_KEY) | (1ULL << RARCH_STATE_SLOT_PLUS) | (1ULL << RARCH_STATE_SLOT_MINUS) | (1ULL << RARCH_REWIND)
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uint64_t *state_p1 = &state[0];
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| (1ULL << RARCH_QUIT_KEY) | (1ULL << RARCH_RMENU_TOGGLE) | (1ULL << RARCH_RMENU_QUICKMENU_TOGGLE));
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uint64_t *lifecycle_state = &g_extern.lifecycle_state;
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if ((state[0] & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && !(state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state &= ~(
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g_extern.lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY);
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(1ULL << RARCH_FAST_FORWARD_HOLD_KEY) |
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if ((state[0] & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && (state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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(1ULL << RARCH_LOAD_STATE_KEY) |
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g_extern.lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY);
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(1ULL << RARCH_SAVE_STATE_KEY) |
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if ((state[0] & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && (state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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(1ULL << RARCH_STATE_SLOT_PLUS) |
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g_extern.lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY);
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(1ULL << RARCH_STATE_SLOT_MINUS) |
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if ((state[0] & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT)) && (state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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(1ULL << RARCH_REWIND) |
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g_extern.lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS);
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(1ULL << RARCH_QUIT_KEY) |
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if ((state[0] & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT)) && (state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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(1ULL << RARCH_RMENU_TOGGLE) |
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g_extern.lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS);
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(1ULL << RARCH_RMENU_QUICKMENU_TOGGLE));
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if ((state[0] & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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g_extern.lifecycle_state |= (1ULL << RARCH_REWIND);
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY);
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY);
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY);
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS);
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS);
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if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
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*lifecycle_state |= (1ULL << RARCH_REWIND);
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if(IS_TIMER_EXPIRED(0))
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if(IS_TIMER_EXPIRED(0))
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{
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{
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if((state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
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if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
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{
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{
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g_extern.lifecycle_state |= (1ULL << RARCH_RMENU_TOGGLE);
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*lifecycle_state |= (1ULL << RARCH_RMENU_TOGGLE);
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g_extern.lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
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*lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
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}
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}
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if(!(state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (state[0] & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
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if(!(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
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{
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{
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g_extern.lifecycle_state |= (1ULL << RARCH_RMENU_QUICKMENU_TOGGLE);
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*lifecycle_state |= (1ULL << RARCH_RMENU_QUICKMENU_TOGGLE);
|
||||||
g_extern.lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
|
*lifecycle_state |= (1ULL << RARCH_QUIT_KEY);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue