From 4501832997d46711e5f5cf9bd352ae24132c1f92 Mon Sep 17 00:00:00 2001 From: TwinAphex51224 Date: Thu, 2 Feb 2012 13:45:59 +0100 Subject: [PATCH] Added some information in README.md for the new ports --- README.md | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) diff --git a/README.md b/README.md index 37335ff7df..0017890773 100644 --- a/README.md +++ b/README.md @@ -86,7 +86,40 @@ In MSYS: mingw32-make -f Makefile.win32 libs. # You will need to have wget in your patch for this command! MSYS should provide this.
mingw32-make -f Makefile.win32 +Win32 (MSVC)
+In addition to Mingw, it is also possible to compile a Win32 version of SSNES with Microsoft Visual Studio 2010. +You will need Microsoft Visual Studio 2010 intalled (or higher) in order to compile SSNES with the MSVC compiler. + +The solution file can be found at the following location: + +msvc/SSNES/SSNES.sln + +PlayStation3
+ +make -f Makefile.ps3 + +A PKG file will be built which you will be able to install on a jailbroken PS3. + +NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES PS3. This file needs to be called 'libsnes.a'. + + Xbox 360 (XeXDK)
+ +You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile SSNES 360. + +The solution file can be found at the following location: + +msvc-360/SSNES-360/SSNES-360.sln + +NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES 360. + + Xbox 360 (Libxenon)
+ +You will need to have the libxenon libraries installed and a working Devkit Xenon toolchain in order to compile SSNES 360 Libxenon. + +make -f Makefile.xenon + +NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES 360 Libxenon. This file needs to be called 'libsnes.a'. # Filters, bSNES XML shaders and Cg shader support