diff --git a/README.md b/README.md
index 37335ff7df..0017890773 100644
--- a/README.md
+++ b/README.md
@@ -86,7 +86,40 @@ In MSYS:
mingw32-make -f Makefile.win32 libs. # You will need to have wget in your patch for this command! MSYS should provide this.
mingw32-make -f Makefile.win32
+Win32 (MSVC)
+In addition to Mingw, it is also possible to compile a Win32 version of SSNES with Microsoft Visual Studio 2010.
+You will need Microsoft Visual Studio 2010 intalled (or higher) in order to compile SSNES with the MSVC compiler.
+
+The solution file can be found at the following location:
+
+msvc/SSNES/SSNES.sln
+
+PlayStation3
+
+make -f Makefile.ps3
+
+A PKG file will be built which you will be able to install on a jailbroken PS3.
+
+NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES PS3. This file needs to be called 'libsnes.a'.
+
+ Xbox 360 (XeXDK)
+
+You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile SSNES 360.
+
+The solution file can be found at the following location:
+
+msvc-360/SSNES-360/SSNES-360.sln
+
+NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES 360.
+
+ Xbox 360 (Libxenon)
+
+You will need to have the libxenon libraries installed and a working Devkit Xenon toolchain in order to compile SSNES 360 Libxenon.
+
+make -f Makefile.xenon
+
+NOTE: A pre-existing libsnes library needs to be present in the root directory in order to link SSNES 360 Libxenon. This file needs to be called 'libsnes.a'.
# Filters, bSNES XML shaders and Cg shader support