Fix shaders init with glcore + kms.
See https://github.com/libretro/RetroArch/issues/8834
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@ -909,7 +909,12 @@ static uint32_t gfx_ctx_drm_get_flags(void *data)
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if (drm->core_hw_context_enable)
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if (drm->core_hw_context_enable)
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BIT32_SET(flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT);
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BIT32_SET(flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT);
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BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_GLSL);
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if (string_is_equal(video_driver_get_ident(), "glcore"))
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#ifdef HAVE_SLANG
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BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_SLANG);
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#endif
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else
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BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_GLSL);
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return flags;
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return flags;
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}
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}
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