menu_display_draw_frame - put in potential edge case fix
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@ -514,6 +514,10 @@ void menu_display_draw_frame(
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const shader_backend_t *shader = (const shader_backend_t*)shader_data;
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driver_t *driver = driver_get_ptr();
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/* TODO - edge case */
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if (height <= 0)
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height = 1;
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glViewport(x, y, width, height);
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glBindTexture(GL_TEXTURE_2D, texture);
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