diff --git a/gfx/drivers_shader/shader_glsl.c b/gfx/drivers_shader/shader_glsl.c index 7e07dc71ab..87fc9118aa 100644 --- a/gfx/drivers_shader/shader_glsl.c +++ b/gfx/drivers_shader/shader_glsl.c @@ -283,13 +283,14 @@ static void gl_glsl_print_linker_log(GLuint obj) #if defined(ORBIS) void glPigletGetShaderBinarySCE(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, void* binary); -static const XXH64_hash_t gl_glsl_hash_shader(const char **source, const int source_length) +static const XXH64_hash_t gl_glsl_hash_shader( + const char **source, const int source_length) { int n; - XXH64_state_t* const state = XXH64_createState(); + XXH64_reset(state, 0xAABBCCDDu); - for(n=0; nprg[idx]; @@ -496,7 +498,8 @@ static bool gl_glsl_compile_program( RARCH_LOG("[GLSL]: Found GLSL fragment shader.\n"); program->fprg = glCreateShader(GL_FRAGMENT_SHADER); if (!gl_glsl_compile_shader(glsl, program->fprg, - "#define FRAGMENT\n#define PARAMETER_UNIFORM\n", program_info->fragment)) + "#define FRAGMENT\n#define PARAMETER_UNIFORM\n", + program_info->fragment)) { RARCH_ERR("Failed to compile fragment shader #%u\n", idx); goto error; @@ -566,13 +569,15 @@ static bool gl_glsl_load_source_path(struct video_shader_pass *pass, if (nitems <= 0 || len <= 0) return false; - gl_glsl_strip_parameter_pragmas(pass->source.string.vertex, "#pragma parameter"); + gl_glsl_strip_parameter_pragmas(pass->source.string.vertex, + "#pragma parameter"); pass->source.string.fragment = strdup(pass->source.string.vertex); return pass->source.string.fragment && pass->source.string.vertex; } static bool gl_glsl_compile_programs( - glsl_shader_data_t *glsl, struct shader_program_glsl_data *program) + glsl_shader_data_t *glsl, + struct shader_program_glsl_data *program) { unsigned i; @@ -678,7 +683,8 @@ static INLINE void gl_glsl_set_attribs(glsl_shader_data_t *glsl, glBindBuffer(GL_ARRAY_BUFFER, 0); } -static void gl_glsl_clear_uniforms_frame(struct shader_uniforms_frame *frame) +static void gl_glsl_clear_uniforms_frame( + struct shader_uniforms_frame *frame) { frame->texture = -1; frame->texture_size = -1;