(Menu display) Cleanups
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@ -42,6 +42,16 @@ static const float d3d_tex_coords[] = {
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1, 0
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};
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static const float *menu_display_d3d_get_default_vertices(void)
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{
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return &d3d_vertexes[0];
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}
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static const float *menu_display_d3d_get_default_tex_coords(void)
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{
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return &d3d_tex_coords[0];
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}
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static d3d_video_t *d3d_get_ptr(void)
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{
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d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
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@ -129,11 +139,11 @@ static void menu_display_d3d_draw(void *data)
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mat = (math_matrix_4x4*)
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menu_display_d3d_get_default_mvp();
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if (!draw->coords->vertex)
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draw->coords->vertex = &d3d_vertexes[0];
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draw->coords->vertex = menu_display_d3d_get_default_vertices();
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if (!draw->coords->tex_coord)
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draw->coords->tex_coord = &d3d_tex_coords[0];
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draw->coords->tex_coord = menu_display_d3d_get_default_tex_coords();
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if (!draw->coords->lut_tex_coord)
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draw->coords->lut_tex_coord = &d3d_tex_coords[0];
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draw->coords->lut_tex_coord = menu_display_d3d_get_default_tex_coords();
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vp.X = draw->x;
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vp.Y = draw->y;
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@ -153,10 +163,6 @@ static void menu_display_d3d_draw(void *data)
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d3d_draw_primitive(d3d->dev, (D3DPRIMITIVETYPE)
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menu_display_prim_to_d3d_enum(draw->prim_type),
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0, draw->coords->vertices);
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#if 0
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gl->coords.color = gl->white_color_ptr;
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#endif
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}
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static void menu_display_d3d_draw_bg(void *data)
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@ -164,23 +170,18 @@ static void menu_display_d3d_draw_bg(void *data)
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struct gfx_coords coords;
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const float *new_vertex = NULL;
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const float *new_tex_coord = NULL;
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global_t *global = global_get_ptr();
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settings_t *settings = config_get_ptr();
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d3d_video_t *d3d = d3d_get_ptr();
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menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
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if (!d3d || !draw)
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if (!draw)
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return;
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(void)coords;
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new_vertex = draw->vertex;
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new_tex_coord = draw->tex_coord;
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new_vertex = draw->vertex;
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new_tex_coord = draw->tex_coord;
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if (!new_vertex)
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new_vertex = &d3d_vertexes[0];
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new_vertex = menu_display_d3d_get_default_vertices();
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if (!new_tex_coord)
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new_tex_coord = &d3d_tex_coords[0];
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new_tex_coord = menu_display_d3d_get_default_tex_coords()
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coords.vertices = draw->vertex_count;
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coords.vertex = new_vertex;
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@ -188,18 +189,16 @@ static void menu_display_d3d_draw_bg(void *data)
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coords.lut_tex_coord = new_tex_coord;
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coords.color = (const float*)draw->color;
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menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL);
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if (!draw->texture)
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draw->texture = menu_display_white_texture;
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draw->x = 0;
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draw->y = 0;
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draw->coords = &coords;
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draw->matrix_data = (math_matrix_4x4*)
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menu_display_d3d_get_default_mvp();
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menu_display_d3d_draw(draw);
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#if 0
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gl->coords.color = gl->white_color_ptr;
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#endif
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}
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static void menu_display_d3d_restore_clear_color(void)
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@ -46,6 +46,16 @@ static gl_t *gl_get_ptr(void)
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return gl;
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}
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static const float *menu_display_gl_get_default_vertices(void)
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{
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return &gl_vertexes[0];
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}
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static const float *menu_display_gl_get_default_tex_coords(void)
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{
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return &gl_tex_coords[0];
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}
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static void *menu_display_gl_get_default_mvp(void)
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{
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gl_t *gl = gl_get_ptr();
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@ -111,11 +121,11 @@ static void menu_display_gl_draw(void *data)
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if (!mat)
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mat = (math_matrix_4x4*)menu_display_gl_get_default_mvp();
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if (!draw->coords->vertex)
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draw->coords->vertex = &gl_vertexes[0];
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draw->coords->vertex = menu_display_gl_get_default_vertices();
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if (!draw->coords->tex_coord)
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draw->coords->tex_coord = &gl_tex_coords[0];
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draw->coords->tex_coord = menu_display_gl_get_default_tex_coords();
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if (!draw->coords->lut_tex_coord)
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draw->coords->lut_tex_coord = &gl_tex_coords[0];
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draw->coords->lut_tex_coord = menu_display_gl_get_default_tex_coords();
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glViewport(draw->x, draw->y, draw->width, draw->height);
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glBindTexture(GL_TEXTURE_2D, (GLuint)draw->texture);
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@ -141,20 +151,18 @@ static void menu_display_gl_draw_bg(void *data)
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struct gfx_coords coords;
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const float *new_vertex = NULL;
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const float *new_tex_coord = NULL;
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settings_t *settings = config_get_ptr();
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gl_t *gl = gl_get_ptr();
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menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
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if (!gl || !draw)
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if (!draw)
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return;
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new_vertex = draw->vertex;
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new_tex_coord = draw->tex_coord;
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new_vertex = draw->vertex;
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new_tex_coord = draw->tex_coord;
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if (!new_vertex)
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new_vertex = &gl_vertexes[0];
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new_vertex = menu_display_gl_get_default_vertices();
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if (!new_tex_coord)
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new_tex_coord = &gl_tex_coords[0];
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new_tex_coord = menu_display_gl_get_default_tex_coords();
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coords.vertices = draw->vertex_count;
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coords.vertex = new_vertex;
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@ -162,9 +170,9 @@ static void menu_display_gl_draw_bg(void *data)
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coords.lut_tex_coord = new_tex_coord;
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coords.color = (const float*)draw->color;
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draw->x = 0;
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draw->y = 0;
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draw->coords = &coords;
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draw->x = 0;
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draw->y = 0;
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draw->coords = &coords;
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if (!draw->texture)
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draw->texture = menu_display_white_texture;
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@ -173,8 +181,6 @@ static void menu_display_gl_draw_bg(void *data)
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menu_display_gl_get_default_mvp();
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menu_display_gl_draw(draw);
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gl->coords.color = gl->white_color_ptr;
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}
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static void menu_display_gl_restore_clear_color(void)
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@ -135,22 +135,30 @@ static void menu_display_vk_draw(void *data)
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}
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}
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static const float *menu_display_vk_get_default_vertices(void)
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{
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return &vk_vertexes[0];
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}
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static const float *menu_display_vk_get_default_tex_coords(void)
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{
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return &vk_tex_coords[0];
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}
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static void menu_display_vk_draw_bg(void *data)
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{
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struct gfx_coords coords;
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const float *new_vertex = NULL;
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const float *new_tex_coord = NULL;
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menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
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settings_t *settings = config_get_ptr();
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vk_t *vk = vk_get_ptr();
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if (!vk || !draw)
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if (!draw)
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return;
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if (!new_vertex)
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new_vertex = &vk_vertexes[0];
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new_vertex = menu_display_vk_get_default_vertices();
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if (!new_tex_coord)
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new_tex_coord = &vk_tex_coords[0];
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new_tex_coord = menu_display_vk_get_default_tex_coords();
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coords.vertices = draw->vertex_count;
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coords.vertex = new_vertex;
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