From 23aa8bbe7a7a6861d61e1591702a6a8c95e43ecb Mon Sep 17 00:00:00 2001 From: Themaister Date: Wed, 30 Nov 2011 16:26:23 +0100 Subject: [PATCH 1/2] Actually use sleep param. --- general.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/general.h b/general.h index d2da7673fb..49cdf4064d 100644 --- a/general.h +++ b/general.h @@ -385,14 +385,14 @@ static inline uint8_t is_little_endian(void) return u.y[0]; } -static inline void ssnes_sleep(unsigned usec) +static inline void ssnes_sleep(unsigned msec) { #ifdef _WIN32 - Sleep(10); + Sleep(msec); #else struct timespec tv = { - .tv_sec = 0, - .tv_nsec = 10000000 + .tv_sec = msec / 1000, + .tv_nsec = (msec % 1000) * 1000000, }; nanosleep(&tv, NULL); #endif From d8eb5de3809eaadcbbcb7f1b6ed0868064274670 Mon Sep 17 00:00:00 2001 From: Themaister Date: Wed, 30 Nov 2011 16:27:16 +0100 Subject: [PATCH 2/2] Do not include netplay header needlessly. --- general.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/general.h b/general.h index 49cdf4064d..2cea58f116 100644 --- a/general.h +++ b/general.h @@ -28,7 +28,6 @@ #include "rewind.h" #include "movie.h" #include "autosave.h" -#include "netplay.h" #include "dynamic.h" #include "cheats.h" #include "audio/ext/ssnes_dsp.h" @@ -37,6 +36,10 @@ #include "config.h" #endif +#ifdef HAVE_NETPLAY +#include "netplay.h" +#endif + #include "audio/hermite.h" #ifndef _WIN32