diff --git a/gfx/gl.c b/gfx/gl.c index f1d2bc7eaf..cb3ee95db6 100644 --- a/gfx/gl.c +++ b/gfx/gl.c @@ -60,10 +60,10 @@ #endif static const GLfloat vertexes[] = { - 0, 0, 0, - 0, 1, 0, - 1, 1, 0, - 1, 0, 0 + 0, 0, + 0, 1, + 1, 1, + 1, 0 }; static const GLfloat tex_coords[] = { @@ -384,12 +384,12 @@ static void gl_render_msg(gl_t *gl, const char *msg) if (!gl->font) return; - GLfloat font_vertex[12]; + GLfloat font_vertex[8]; // Deactivate custom shaders. Enable the font texture. gl_shader_use(0); glBindTexture(GL_TEXTURE_2D, gl->font_tex); - glVertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), font_vertex); + glVertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), font_vertex); glTexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), tex_coords); // Use the static one (uses whole texture). // Need blending. @@ -409,12 +409,12 @@ static void gl_render_msg(gl_t *gl, const char *msg) font_vertex[0] = lx; font_vertex[1] = ly; - font_vertex[3] = lx; - font_vertex[4] = hy; + font_vertex[2] = lx; + font_vertex[3] = hy; + font_vertex[4] = hx; + font_vertex[5] = hy; font_vertex[6] = hx; - font_vertex[7] = hy; - font_vertex[9] = hx; - font_vertex[10] = ly; + font_vertex[7] = ly; glPixelStorei(GL_UNPACK_ALIGNMENT, get_alignment(head->pitch)); glPixelStorei(GL_UNPACK_ROW_LENGTH, head->pitch); @@ -429,7 +429,7 @@ static void gl_render_msg(gl_t *gl, const char *msg) // Go back to old rendering path. glTexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), gl->tex_coords); - glVertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), vertexes); + glVertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), vertexes); glBindTexture(GL_TEXTURE_2D, gl->texture); glDisable(GL_BLEND); #endif @@ -727,8 +727,8 @@ static void* gl_init(video_info_t *video, const input_driver_t **input, void **i gl->base_size = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t); glEnable(GL_TEXTURE_2D); - glDisable(GL_DITHER); glDisable(GL_DEPTH_TEST); + glDisable(GL_DITHER); glColor4f(1, 1, 1, 1); glClearColor(0, 0, 0, 1); @@ -748,7 +748,7 @@ static void* gl_init(video_info_t *video, const input_driver_t **input, void **i glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glVertexPointer(3, GL_FLOAT, 3 * sizeof(GLfloat), vertexes); + glVertexPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), vertexes); memcpy(gl->tex_coords, tex_coords, sizeof(tex_coords)); glTexCoordPointer(2, GL_FLOAT, 2 * sizeof(GLfloat), gl->tex_coords);