diff --git a/frontend/menu/rmenu.c b/frontend/menu/rmenu.c index d788e5e555..424a95b595 100644 --- a/frontend/menu/rmenu.c +++ b/frontend/menu/rmenu.c @@ -2249,18 +2249,18 @@ static int select_setting(void *data, uint64_t input) strlcpy(comment, "Change orientation of the screen.", sizeof(comment)); break; case INGAME_MENU_RESIZE_MODE: - strlcpy(text, "Resize Mode", sizeof(text)); + strlcpy(text, "Custom Ratio...", sizeof(text)); strlcpy(setting_text, "", sizeof(setting_text)); strlcpy(comment, "Allows you to resize the screen.", sizeof(comment)); break; case INGAME_MENU_CORE_OPTIONS_MODE: - strlcpy(text, "Core Options", sizeof(text)); + strlcpy(text, "Core Options...", sizeof(text)); strlcpy(setting_text, "", sizeof(setting_text)); strlcpy(comment, "Set core-specific options.", sizeof(comment)); break; #ifdef HAVE_SHADER_MANAGER case INGAME_MENU_SHADER_MANAGER_MODE: - strlcpy(text, "Shader Manager", sizeof(text)); + strlcpy(text, "Shader Manager...", sizeof(text)); strlcpy(setting_text, "", sizeof(setting_text)); strlcpy(comment, "Set and manage shader options.", sizeof(comment)); break; @@ -2276,22 +2276,22 @@ static int select_setting(void *data, uint64_t input) strlcpy(comment, "Take a screenshot.", sizeof(comment)); break; case INGAME_MENU_RESET: - strlcpy(text, "Reset", sizeof(text)); + strlcpy(text, "Restart Game", sizeof(text)); strlcpy(setting_text, "", sizeof(setting_text)); strlcpy(comment, "Reset the game.", sizeof(comment)); break; case INGAME_MENU_RETURN_TO_GAME: - strlcpy(text, "Return to Game", sizeof(text)); + strlcpy(text, "Resume Game", sizeof(text)); strlcpy(setting_text, "", sizeof(setting_text)); - strlcpy(comment, "Change the currently loaded game.", sizeof(comment)); + strlcpy(comment, "Resume the currently loaded game.", sizeof(comment)); break; case INGAME_MENU_CHANGE_GAME: - strlcpy(text, "Change Game", sizeof(text)); + strlcpy(text, "Load Game...", sizeof(text)); strlcpy(setting_text, "", sizeof(setting_text)); - strlcpy(comment, "Select another game.", sizeof(comment)); + strlcpy(comment, "Select a game to be loaded.", sizeof(comment)); break; case INGAME_MENU_CHANGE_LIBRETRO_CORE: - strlcpy(text, "Change libretro core", sizeof(text)); + strlcpy(text, "Core...", sizeof(text)); strlcpy(setting_text, "", sizeof(setting_text)); strlcpy(comment, "Choose another libretro core.", sizeof(comment)); break; diff --git a/frontend/menu/rmenu.h b/frontend/menu/rmenu.h index 8e4f65743d..e4230d0b14 100644 --- a/frontend/menu/rmenu.h +++ b/frontend/menu/rmenu.h @@ -145,21 +145,21 @@ enum SETTING_CONTROLS_SAVE_CUSTOM_CONTROLS, SETTING_CONTROLS_DEFAULT_ALL, SETTING_LAST, - INGAME_MENU_LOAD_STATE, - INGAME_MENU_SAVE_STATE, - INGAME_MENU_ASPECT_RATIO, - INGAME_MENU_ROTATION, - INGAME_MENU_RESIZE_MODE, - INGAME_MENU_FRAME_ADVANCE, - INGAME_MENU_SCREENSHOT_MODE, - INGAME_MENU_RESET, + INGAME_MENU_CHANGE_LIBRETRO_CORE, + INGAME_MENU_CORE_OPTIONS_MODE, + INGAME_MENU_CHANGE_GAME, #ifdef HAVE_SHADER_MANAGER INGAME_MENU_SHADER_MANAGER_MODE, #endif - INGAME_MENU_CORE_OPTIONS_MODE, + INGAME_MENU_LOAD_STATE, + INGAME_MENU_SAVE_STATE, + INGAME_MENU_SCREENSHOT_MODE, INGAME_MENU_RETURN_TO_GAME, - INGAME_MENU_CHANGE_GAME, - INGAME_MENU_CHANGE_LIBRETRO_CORE, + INGAME_MENU_RESET, + INGAME_MENU_ASPECT_RATIO, + INGAME_MENU_RESIZE_MODE, + INGAME_MENU_ROTATION, + INGAME_MENU_FRAME_ADVANCE, #ifdef HAVE_MULTIMAN INGAME_MENU_RETURN_TO_MULTIMAN, #endif