diff --git a/intl/msg_hash_de.h b/intl/msg_hash_de.h index 80524461ec..f183ea5153 100644 --- a/intl/msg_hash_de.h +++ b/intl/msg_hash_de.h @@ -3271,6 +3271,10 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_ANDROID_INPUT_DISCONNECT_WORKAROUND, "Problemumgehung für Verbindungstrennung auf Android" ) +MSG_HASH( + MENU_ENUM_SUBLABEL_ANDROID_INPUT_DISCONNECT_WORKAROUND, + "Problembehebung für Controller, die die Verbindung trennen und wiederherstellen. Betrifft 2 Spieler mit den gleichen Controllern." + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_QUIT_PRESS_TWICE, "Beenden bestätigen" diff --git a/intl/msg_hash_it.h b/intl/msg_hash_it.h index eee731c48a..71e4d50c46 100644 --- a/intl/msg_hash_it.h +++ b/intl/msg_hash_it.h @@ -3371,6 +3371,10 @@ MSG_HASH( MENU_ENUM_LABEL_VALUE_ANDROID_INPUT_DISCONNECT_WORKAROUND, "Disconnetti Android workaround" ) +MSG_HASH( + MENU_ENUM_SUBLABEL_ANDROID_INPUT_DISCONNECT_WORKAROUND, + "Workaround per i controller che si disconnettono e si riconnettono. Impedisci 2 giocatori con i controller identici." + ) MSG_HASH( MENU_ENUM_LABEL_VALUE_QUIT_PRESS_TWICE, "Conferma Esci" diff --git a/intl/progress.h b/intl/progress.h index a45115fde2..81d7ccf657 100644 --- a/intl/progress.h +++ b/intl/progress.h @@ -79,7 +79,7 @@ #define LANGUAGE_PROGRESS_INDONESIAN_APPROVED 0 /* Italian */ -#define LANGUAGE_PROGRESS_ITALIAN_TRANSLATED 99 +#define LANGUAGE_PROGRESS_ITALIAN_TRANSLATED 100 #define LANGUAGE_PROGRESS_ITALIAN_APPROVED 0 /* Japanese */