(psp1) Indent nits
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@ -17,26 +17,26 @@ static SceUID main_thread_id;
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static int main_thread(SceSize args, void *argp)
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{
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SceCtrlData paddata;
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SceCtrlData paddata;
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thread_active = 1;
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thread_active = 1;
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while (thread_active)
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{
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{
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sceCtrlPeekBufferPositive(&paddata, 1);
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buttons = paddata.Buttons;
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sceKernelDelayThread(1000000/60);
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}
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buttons = paddata.Buttons;
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sceKernelDelayThread(1000000/60);
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}
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sceKernelExitThread(0);
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sceKernelExitThread(0);
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return 0;
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return 0;
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}
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unsigned int read_system_buttons(void)
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{
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return buttons;
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return buttons;
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}
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void exitspawn_kernel( const char* fileName, SceSize args, void * argp){
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@ -65,23 +65,23 @@ int module_start(SceSize args, void *argp)
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(void)args;
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(void)argp;
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buttons = 0;
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thread_active = 0;
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main_thread_id = sceKernelCreateThread("main Thread", main_thread, 0x11, 0x200, 0, NULL);
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buttons = 0;
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thread_active = 0;
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main_thread_id = sceKernelCreateThread("main Thread", main_thread, 0x11, 0x200, 0, NULL);
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if (main_thread >= 0)
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sceKernelStartThread(main_thread_id, 0, 0);
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sceKernelStartThread(main_thread_id, 0, 0);
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return 0;
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return 0;
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}
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int module_stop(void)
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{
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if (main_thread_id >= 0)
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{
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thread_active = 0;
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sceKernelWaitThreadEnd(main_thread_id, NULL);
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}
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return 0;
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if (main_thread_id >= 0)
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{
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thread_active = 0;
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sceKernelWaitThreadEnd(main_thread_id, NULL);
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}
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return 0;
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}
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