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+# SSNES
+
+SSNES is a simple frontend for the libsnes library.
+
+# libsnes
+
+libsnes is the emulator core of bSNES, the most accurate SNES emulator to date, in library form.
+This enables the possibility of custom front-ends for the emulator.
+
+# Philosophy
+
+SSNES attempts to be very small and lean, while still having all the useful core features expected from an emulator.
+It is close in spirit to suckless' DWM, in that configuring the emulator requires a recompile.
+The configuration is done through editing a C header file.
+C programming skills are not necessary to configure it (no programming involved), but some basic programming experience might be needed.
+
+# Dependencies
+
+SSNES requires these libraries to build:
+
+ - GLFW
+ - libsamplerate
+
+SSNES can utilize these libraries if enabled:
+
+ - nvidia-cg-toolkit
+
+SSNES needs one of these audio driver libraries:
+
+ - ALSA
+ - OSS
+ - RoarAudio
+ - RSound
+ - OpenAL
+
+# Configuring
+
+SSNES configuring is done through editing config.h and config.mk.
+The default configs can be found in config.h.def and config.mk.def respectively.
+Do note that you might have to edit config.mk if you edit driver and filter options!
+By default, ALSA audio driver is assumed.
+
+Most options in config.h should be self-explanatory.
+To configure joypads, start up jstest /dev/input/js0 to determine which joypad buttons (and axis) to use.
+
+# Compiling and installing
+
+The good old make && sudo make install should do the trick :)
+
+
+# Filters and Cg shader support
+
+This is not strictly not necessary for an emulator, but it can be enabled if desired.
+For best performance, Cg shaders are recommended as they do not eat up valuable CPU time.
+Cg shaders are compiled at run-time, and shaders could be dropped in.
+All shaders share a common interface to pass some essential arguments such as texture size and viewport size. (Common for pixel art scalers)
+Some Cg shaders are included in hqflt/cg/ and could be used as an example.
+