diff --git a/gfx/d3d9/d3d9.cpp b/gfx/d3d9/d3d9.cpp index d6a434ded1..574155552e 100644 --- a/gfx/d3d9/d3d9.cpp +++ b/gfx/d3d9/d3d9.cpp @@ -494,9 +494,9 @@ D3DVideo::~D3DVideo() { deinit(); #ifdef HAVE_OVERLAY - if(overlay.tex) + if (overlay.tex) overlay.tex->Release(); - if(overlay.vert_buf) + if (overlay.vert_buf) overlay.vert_buf->Release(); #endif if (dev) @@ -573,7 +573,7 @@ bool D3DVideo::frame(const void *frame, } #ifdef HAVE_OVERLAY - if(overlay.overlay_enabled) + if (overlay.overlay_enabled) { overlay_render(); } @@ -1181,7 +1181,7 @@ void D3DVideo::resize(unsigned new_width, unsigned new_height) #ifdef HAVE_OVERLAY bool D3DVideo::overlay_load(const uint32_t *image, unsigned width, unsigned height) { - if(overlay.tex) + if (overlay.tex) overlay.tex->Release(); if (FAILED(dev->CreateTexture(width, height, 1, 0, @@ -1258,7 +1258,7 @@ void D3DVideo::overlay_render() float r, g, b, a; } vert[4]; - if(!overlay.vert_buf) + if (!overlay.vert_buf) { dev->CreateVertexBuffer( sizeof(vert), @@ -1328,7 +1328,7 @@ void D3DVideo::overlay_render() dev->SetStreamSource(0, overlay.vert_buf, 0, sizeof(overlay_vertex)); - if(overlay.overlay_fullscreen) + if (overlay.overlay_fullscreen) { // set viewport to full window D3DVIEWPORT9 vp_full;