(Cg D3D9) Cleanups

This commit is contained in:
twinaphex 2016-01-08 19:16:11 +01:00
parent 770fee3684
commit 2829bb9217
1 changed files with 44 additions and 54 deletions

View File

@ -254,17 +254,6 @@ static INLINE void renderchain_set_shaders(void *data, CGprogram *fPrg, CGprogra
cgD3D9BindProgram(*vPrg); cgD3D9BindProgram(*vPrg);
} }
static void cg_d3d9_renderchain_destroy_stock_shader(cg_renderchain_t *chain)
{
if (!chain)
return;
if (chain->fStock)
cgDestroyProgram(chain->fStock);
if (chain->vStock)
cgDestroyProgram(chain->vStock);
}
static void renderchain_destroy_shader(cg_renderchain_t *chain, int i) static void renderchain_destroy_shader(cg_renderchain_t *chain, int i)
{ {
if (!chain) if (!chain)
@ -721,86 +710,87 @@ static void renderchain_bind_pass(cg_renderchain_t *chain,
static void d3d9_cg_deinit_progs(void *data) static void d3d9_cg_deinit_progs(void *data)
{ {
unsigned i; unsigned i;
cg_renderchain_t *chain = (cg_renderchain_t*)data; cg_renderchain_t *cg_data = (cg_renderchain_t*)data;
if (!chain) if (!cg_data)
return;
if (chain->passes.size() == 0)
return; return;
RARCH_LOG("CG: Destroying programs.\n"); RARCH_LOG("CG: Destroying programs.\n");
d3d_vertex_buffer_free(NULL, chain->passes[0].vertex_decl); if (cg_data->passes.size() >= 1)
for (i = 1; i < chain->passes.size(); i++)
{ {
if (chain->passes[i].tex) d3d_vertex_buffer_free(NULL, cg_data->passes[0].vertex_decl);
d3d_texture_free(chain->passes[i].tex);
chain->passes[i].tex = NULL; for (i = 1; i < cg_data->passes.size(); i++)
d3d_vertex_buffer_free(chain->passes[i].vertex_buf, chain->passes[i].vertex_decl); {
renderchain_destroy_shader(chain, i); if (cg_data->passes[i].tex)
d3d_texture_free(cg_data->passes[i].tex);
cg_data->passes[i].tex = NULL;
d3d_vertex_buffer_free(cg_data->passes[i].vertex_buf, cg_data->passes[i].vertex_decl);
renderchain_destroy_shader(cg_data, i);
}
} }
if (cg_data->fStock)
cgDestroyProgram(cg_data->fStock);
if (cg_data->vStock)
cgDestroyProgram(cg_data->vStock);
} }
static void cg_d3d9_renderchain_clear(cg_renderchain_t *chain) static void d3d9_cg_destroy_resources(void *data)
{ {
unsigned i; unsigned i;
cg_renderchain_t *cg_data = (cg_renderchain_t*)data;
for (i = 0; i < TEXTURES; i++) for (i = 0; i < TEXTURES; i++)
{ {
if (chain->prev.tex[i]) if (cg_data->prev.tex[i])
d3d_texture_free(chain->prev.tex[i]); d3d_texture_free(cg_data->prev.tex[i]);
if (chain->prev.vertex_buf[i]) if (cg_data->prev.vertex_buf[i])
d3d_vertex_buffer_free(chain->prev.vertex_buf[i], NULL); d3d_vertex_buffer_free(cg_data->prev.vertex_buf[i], NULL);
} }
d3d9_cg_deinit_progs(chain); d3d9_cg_deinit_progs(cg_data);
for (i = 0; i < chain->luts.size(); i++) for (i = 0; i < cg_data->luts.size(); i++)
{ {
if (chain->luts[i].tex) if (cg_data->luts[i].tex)
d3d_texture_free(chain->luts[i].tex); d3d_texture_free(cg_data->luts[i].tex);
} }
chain->luts.clear(); cg_data->luts.clear();
if (chain->tracker) if (cg_data->tracker)
{ {
state_tracker_free(chain->tracker); state_tracker_free(cg_data->tracker);
chain->tracker = NULL; cg_data->tracker = NULL;
} }
cgD3D9UnloadAllPrograms();
cgD3D9SetDevice(NULL);
} }
static void d3d9_cg_deinit_context_state(void *data) static void d3d9_cg_deinit_context_state(void *data)
{ {
cg_renderchain_t *chain = (cg_renderchain_t*)data; cg_renderchain_t *cg_data = (cg_renderchain_t*)data;
if (chain->cgCtx) if (cg_data->cgCtx)
{ {
RARCH_LOG("CG: Destroying context.\n"); RARCH_LOG("CG: Destroying context.\n");
cgDestroyContext(chain->cgCtx); cgDestroyContext(cg_data->cgCtx);
} }
chain->cgCtx = NULL; cg_data->cgCtx = NULL;
}
static void cg_d3d9_renderchain_deinit(cg_renderchain_t *chain)
{
if (chain)
delete chain;
} }
void cg_d3d9_renderchain_free(void *data) void cg_d3d9_renderchain_free(void *data)
{ {
cg_renderchain_t *chain = (cg_renderchain_t*)data; cg_renderchain_t *cg_data = (cg_renderchain_t*)data;
if (!chain) if (!cg_data)
return; return;
cg_d3d9_renderchain_clear(chain); d3d9_cg_destroy_resources(cg_data);
cgD3D9UnloadAllPrograms(); d3d9_cg_deinit_context_state(cg_data);
cgD3D9SetDevice(NULL); delete cg_data;
d3d9_cg_deinit_context_state(chain);
cg_d3d9_renderchain_destroy_stock_shader(chain);
cg_d3d9_renderchain_deinit(chain);
} }
static void *cg_d3d9_renderchain_new(void) static void *cg_d3d9_renderchain_new(void)