build fixes

This commit is contained in:
radius 2018-02-06 22:39:36 -05:00
parent 6900045b35
commit 26b2ff7c3f
1 changed files with 3 additions and 4 deletions

View File

@ -3232,12 +3232,8 @@ bool config_load_shader_preset(void)
rarch_system_info_t *system = runloop_get_system_info();
const char *core_name = system ? system->info.library_name : NULL;
const char *game_name = path_basename(path_get(RARCH_PATH_BASENAME));
char *parent_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char)); /* final path for parent-dir-specific configuration (prefix+suffix) */
char parent_name[PATH_MAX_LENGTH];
settings_t *settings = config_get_ptr();
rarch_system_info_t *system = runloop_get_system_info();
if (!string_is_empty(path_get(RARCH_PATH_BASENAME)))
fill_pathname_parent_dir_name(parent_name, path_get(RARCH_PATH_BASENAME), sizeof(parent_name));
@ -3255,6 +3251,9 @@ bool config_load_shader_preset(void)
core_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
/* final path for game-specific configuration (prefix+suffix) */
game_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
/* final path for parent-dir-specific configuration (prefix+suffix) */
parent_path = (char*)malloc(PATH_MAX_LENGTH * sizeof(char));
shader_directory[0] = core_path[0] = game_path[0] = '\0';
fill_pathname_join (shader_directory, settings->paths.directory_video_shader,