(D3D) d3d_set_texture - implement it properly
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@ -307,7 +307,7 @@ void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler,
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+ fetchConstant);
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D3DDevice_SetTexture(dev, sampler, tex, pendingMask3);
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#else
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dev->SetTexture(0, tex);
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dev->SetTexture(sampler, tex);
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#endif
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}
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