diff --git a/apple/common/apple_gamecontroller.h b/apple/common/apple_gamecontroller.h
deleted file mode 100644
index 7ec76493eb..0000000000
--- a/apple/common/apple_gamecontroller.h
+++ /dev/null
@@ -1,26 +0,0 @@
-/* RetroArch - A frontend for libretro.
- * Copyright (C) 2013-2014 - Jason Fetters
- *
- * RetroArch is free software: you can redistribute it and/or modify it under the terms
- * of the GNU General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with RetroArch.
- * If not, see .
- */
-
-#ifndef __APPLE_RARCH_GAMECONTROLLER_H__
-#define __APPLE_RARCH_GAMECONTROLLER_H__
-
-#include "../../input/connect/joypad_connection.h"
-
-joypad_connection_t *slots;
-
-void apple_gamecontroller_init(void);
-void apple_gamecontroller_poll_all(void);
-
-#endif
diff --git a/apple/common/apple_gamecontroller.m b/apple/common/apple_gamecontroller.m
deleted file mode 100644
index 171a6a98d3..0000000000
--- a/apple/common/apple_gamecontroller.m
+++ /dev/null
@@ -1,179 +0,0 @@
-/* RetroArch - A frontend for libretro.
- * Copyright (C) 2013-2014 - Jason Fetters
- *
- * RetroArch is free software: you can redistribute it and/or modify it under the terms
- * of the GNU General Public License as published by the Free Software Found-
- * ation, either version 3 of the License, or (at your option) any later version.
- *
- * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
- * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
- * PURPOSE. See the GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License along with RetroArch.
- * If not, see .
- */
-
-#include
-#include "RetroArch_Apple.h"
-#import "GameController/GameController.h"
-#include "apple_gamecontroller.h"
-#include "../../input/drivers/apple_input.h"
-
-enum
-{
- GCCONTROLLER_PLAYER_INDEX_UNSET = -1,
-};
-
-static BOOL apple_gamecontroller_available(void)
-{
- if (get_ios_version_major() <= 6)
- return false;
- /* by checking for extern symbols defined by the framework, we can check for its
- * existence at runtime. This is the Apple endorsed way of dealing with this */
-#ifdef __IPHONE_7_0
- return (&GCControllerDidConnectNotification && &GCControllerDidDisconnectNotification);
-#else
- return false;
-#endif
-}
-
-static void apple_gamecontroller_poll(GCController *controller)
-{
- uint32_t slot, pause;
- driver_t *driver = driver_get_ptr();
- apple_input_data_t *apple = (apple_input_data_t*)driver->input_data;
- if (!apple || !controller || controller.playerIndex == MAX_USERS)
- return;
-
- slot = (uint32_t)controller.playerIndex;
- /* retain the start (pause) value */
- pause = apple->buttons[slot] & (1 << RETRO_DEVICE_ID_JOYPAD_START);
-
- apple->buttons[slot] = 0;
- memset(apple->axes[slot], 0, sizeof(apple->axes[0]));
-
- apple->buttons[slot] |= pause;
-
- if (controller.extendedGamepad)
- {
- GCExtendedGamepad *gp = (GCExtendedGamepad *)controller.extendedGamepad;
- apple->buttons[slot] |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
- apple->buttons[slot] |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
- apple->buttons[slot] |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
- apple->buttons[slot] |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
- apple->buttons[slot] |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
- apple->buttons[slot] |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
- apple->buttons[slot] |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
- apple->buttons[slot] |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
- apple->buttons[slot] |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
- apple->buttons[slot] |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
- apple->buttons[slot] |= gp.leftTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
- apple->buttons[slot] |= gp.rightTrigger.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
- apple->axes[slot][0] = gp.leftThumbstick.xAxis.value * 32767.0f;
- apple->axes[slot][1] = gp.leftThumbstick.yAxis.value * 32767.0f;
- apple->axes[slot][2] = gp.rightThumbstick.xAxis.value * 32767.0f;
- apple->axes[slot][3] = gp.rightThumbstick.yAxis.value * 32767.0f;
- }
- else if (controller.gamepad)
- {
- GCGamepad *gp = (GCGamepad *)controller.gamepad;
- apple->buttons[slot] |= gp.dpad.up.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
- apple->buttons[slot] |= gp.dpad.down.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
- apple->buttons[slot] |= gp.dpad.left.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
- apple->buttons[slot] |= gp.dpad.right.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
- apple->buttons[slot] |= gp.buttonA.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_B) : 0;
- apple->buttons[slot] |= gp.buttonB.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_A) : 0;
- apple->buttons[slot] |= gp.buttonX.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
- apple->buttons[slot] |= gp.buttonY.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_X) : 0;
- apple->buttons[slot] |= gp.leftShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_L) : 0;
- apple->buttons[slot] |= gp.rightShoulder.pressed ? (1 << RETRO_DEVICE_ID_JOYPAD_R) : 0;
- }
-}
-
-void apple_gamecontroller_poll_all(void)
-{
- if (!apple_gamecontroller_available())
- return;
-
- for (GCController *controller in [GCController controllers])
- apple_gamecontroller_poll(controller);
-}
-
-static void apple_gamecontroller_register(GCGamepad *gamepad)
-{
- driver_t *driver = driver_get_ptr();
- apple_input_data_t *apple = (apple_input_data_t*)driver->input_data;
- gamepad.valueChangedHandler = ^(GCGamepad *updateGamepad, GCControllerElement *element) {
- apple_gamecontroller_poll(updateGamepad.controller);
- };
-
- gamepad.controller.controllerPausedHandler = ^(GCController *controller) {
-
- uint32_t slot = (uint32_t)controller.playerIndex;
-
- apple->buttons[slot] |= (1 << RETRO_DEVICE_ID_JOYPAD_START);
-
- dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(0.1 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
- apple->buttons[slot] &= ~(1 << RETRO_DEVICE_ID_JOYPAD_START);
- });
-
- };
-
-}
-
-static int32_t apple_joypad_connect_gcapi(joypad_connection_t *joyconn)
-{
- int pad = pad_connection_find_vacant_pad(joyconn);
-
- if (pad >= 0 && pad < MAX_USERS)
- {
- joypad_connection_t *s = (joypad_connection_t*)&joyconn[pad];
-
- if (s)
- s->connected = true;
- }
-
- return pad;
-}
-
-static void apple_gamecontroller_connect(GCController *controller)
-{
- int32_t slot = apple_joypad_connect_gcapi(slots);
-
- controller.playerIndex = (slot >= 0 && slot < MAX_USERS) ? slot : GCCONTROLLER_PLAYER_INDEX_UNSET;
-
- if (controller.playerIndex == GCControllerPlayerIndexUnset)
- return;
-
- apple_gamecontroller_register(controller.gamepad);
-}
-
-static void apple_gamecontroller_disconnect(GCController* controller)
-{
- unsigned pad = (uint32_t)controller.playerIndex;
- if (pad == GCCONTROLLER_PLAYER_INDEX_UNSET)
- return;
-
- pad_connection_pad_deinit(&slots[pad], pad);
-}
-
-void apple_gamecontroller_init(void)
-{
- if (!apple_gamecontroller_available())
- return;
-#ifdef __IPHONE_7_0
- [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidConnectNotification
- object:nil
- queue:[NSOperationQueue mainQueue]
- usingBlock:^(NSNotification *note) {
- apple_gamecontroller_connect([note object]);
- }];
-
- [[NSNotificationCenter defaultCenter] addObserverForName:GCControllerDidDisconnectNotification
- object:nil
- queue:[NSOperationQueue mainQueue]
- usingBlock:^(NSNotification *note) {
- apple_gamecontroller_disconnect([note object]);
- } ];
-#endif
-}
diff --git a/apple/iOS/platform.m b/apple/iOS/platform.m
index 6992edc828..01e2fb5da8 100644
--- a/apple/iOS/platform.m
+++ b/apple/iOS/platform.m
@@ -20,7 +20,7 @@
#include "../../input/drivers/apple_input.h"
#include "../../settings.h"
#ifdef HAVE_MFI
-#include "../common/apple_gamecontroller.h"
+#include "../../input/drivers_hid/mfi_hid.h"
#endif
#include "menu.h"
#include "../../menu/menu.h"
diff --git a/griffin/griffin_objc.m b/griffin/griffin_objc.m
index c8f964fa15..a2f633e7b1 100644
--- a/griffin/griffin_objc.m
+++ b/griffin/griffin_objc.m
@@ -20,5 +20,5 @@
#endif
#ifdef HAVE_MFI
-#include "../apple/common/apple_gamecontroller.m"
+#include "../input/drivers_hid/mfi_hid.m"
#endif
diff --git a/input/drivers_hid/btstack_hid.c b/input/drivers_hid/btstack_hid.c
index 57af70f239..249f988805 100644
--- a/input/drivers_hid/btstack_hid.c
+++ b/input/drivers_hid/btstack_hid.c
@@ -23,7 +23,7 @@
#include
#endif
#ifdef HAVE_MFI
-#include "../../apple/common/apple_gamecontroller.h"
+#include "mfi_hid.h"
#endif
#include
diff --git a/apple/common/GameController/GCController.h b/input/inc/GameController/GCController.h
similarity index 100%
rename from apple/common/GameController/GCController.h
rename to input/inc/GameController/GCController.h
diff --git a/apple/common/GameController/GCControllerAxisInput.h b/input/inc/GameController/GCControllerAxisInput.h
similarity index 100%
rename from apple/common/GameController/GCControllerAxisInput.h
rename to input/inc/GameController/GCControllerAxisInput.h
diff --git a/apple/common/GameController/GCControllerButtonInput.h b/input/inc/GameController/GCControllerButtonInput.h
similarity index 100%
rename from apple/common/GameController/GCControllerButtonInput.h
rename to input/inc/GameController/GCControllerButtonInput.h
diff --git a/apple/common/GameController/GCControllerDirectionPad.h b/input/inc/GameController/GCControllerDirectionPad.h
similarity index 100%
rename from apple/common/GameController/GCControllerDirectionPad.h
rename to input/inc/GameController/GCControllerDirectionPad.h
diff --git a/apple/common/GameController/GCControllerElement.h b/input/inc/GameController/GCControllerElement.h
similarity index 100%
rename from apple/common/GameController/GCControllerElement.h
rename to input/inc/GameController/GCControllerElement.h
diff --git a/apple/common/GameController/GCExtendedGamepad.h b/input/inc/GameController/GCExtendedGamepad.h
similarity index 100%
rename from apple/common/GameController/GCExtendedGamepad.h
rename to input/inc/GameController/GCExtendedGamepad.h
diff --git a/apple/common/GameController/GCExtendedGamepadSnapshot.h b/input/inc/GameController/GCExtendedGamepadSnapshot.h
similarity index 100%
rename from apple/common/GameController/GCExtendedGamepadSnapshot.h
rename to input/inc/GameController/GCExtendedGamepadSnapshot.h
diff --git a/apple/common/GameController/GCGamepad.h b/input/inc/GameController/GCGamepad.h
similarity index 100%
rename from apple/common/GameController/GCGamepad.h
rename to input/inc/GameController/GCGamepad.h
diff --git a/apple/common/GameController/GCGamepadSnapshot.h b/input/inc/GameController/GCGamepadSnapshot.h
similarity index 100%
rename from apple/common/GameController/GCGamepadSnapshot.h
rename to input/inc/GameController/GCGamepadSnapshot.h
diff --git a/apple/common/GameController/GameController.h b/input/inc/GameController/GameController.h
similarity index 100%
rename from apple/common/GameController/GameController.h
rename to input/inc/GameController/GameController.h