diff --git a/gfx/common/d3d_common.cpp b/gfx/common/d3d_common.cpp index d3be5f0cfd..63c5b148db 100644 --- a/gfx/common/d3d_common.cpp +++ b/gfx/common/d3d_common.cpp @@ -17,29 +17,8 @@ #include "d3d_common.h" -static LPDIRECT3DDEVICE d3d_wrapper_dev; - -static bool d3d_restore_device(LPDIRECT3DDEVICE dev) -{ - if (!dev) - { - if (!d3d_wrapper_dev) - { - RARCH_ERR("[D3D]: restore device failed.\n"); - return false; - } - dev = d3d_wrapper_dev; - } - d3d_wrapper_dev = dev; - RARCH_LOG("[D3D]: restore device succeeded.\n"); - return true; -} - bool d3d_swap(void *data, LPDIRECT3DDEVICE dev) { - if (!d3d_restore_device(dev)) - return false; - #if defined(_XBOX1) D3DDevice_Swap(0); #elif defined(_XBOX360) @@ -57,8 +36,6 @@ bool d3d_swap(void *data, LPDIRECT3DDEVICE dev) void d3d_set_transform(LPDIRECT3DDEVICE dev, D3DTRANSFORMSTATETYPE state, CONST D3DMATRIX *matrix) { - if (!d3d_restore_device(dev)) - return; #ifdef _XBOX1 D3DDevice_SetTransform(state, matrix); #elif !defined(_XBOX360) @@ -77,9 +54,6 @@ LPDIRECT3DTEXTURE d3d_texture_new(LPDIRECT3DDEVICE dev, HRESULT hr; LPDIRECT3DTEXTURE buf; - if (!d3d_restore_device(dev)) - return NULL; - if (path) hr = D3DXCreateTextureFromFileExA(dev, path, width, height, miplevels, usage, format, @@ -127,8 +101,6 @@ LPDIRECT3DVERTEXBUFFER d3d_vertex_buffer_new(LPDIRECT3DDEVICE dev, HRESULT hr; LPDIRECT3DVERTEXBUFFER buf; - if (!d3d_restore_device(dev)) - return NULL; #ifndef _XBOX if (usage == 0) { @@ -208,8 +180,6 @@ void d3d_set_stream_source(LPDIRECT3DDEVICE dev, unsigned stream_no, LPDIRECT3DVERTEXBUFFER stream_vertbuf, unsigned offset_bytes, unsigned stride) { - if (!d3d_restore_device(dev)) - return; #if defined(HAVE_D3D8) IDirect3DDevice8_SetStreamSource(dev, stream_no, stream_vertbuf, stride); #elif defined(_XBOX360) @@ -223,8 +193,6 @@ void d3d_set_stream_source(LPDIRECT3DDEVICE dev, unsigned stream_no, void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev, unsigned sampler, unsigned value) { - if (!d3d_restore_device(dev)) - return; #if defined(_XBOX1) D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler); D3D__TextureState[sampler][D3DTSS_ADDRESSU] = value; @@ -238,8 +206,6 @@ void d3d_set_sampler_address_u(LPDIRECT3DDEVICE dev, void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev, unsigned sampler, unsigned value) { - if (!d3d_restore_device(dev)) - return; #if defined(_XBOX1) D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler); D3D__TextureState[sampler][D3DTSS_ADDRESSV] = value; @@ -253,8 +219,6 @@ void d3d_set_sampler_address_v(LPDIRECT3DDEVICE dev, void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev, unsigned sampler, unsigned value) { - if (!d3d_restore_device(dev)) - return; #if defined(_XBOX1) D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler); D3D__TextureState[sampler][D3DTSS_MINFILTER] = value; @@ -268,8 +232,6 @@ void d3d_set_sampler_minfilter(LPDIRECT3DDEVICE dev, void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev, unsigned sampler, unsigned value) { - if (!d3d_restore_device(dev)) - return; #if defined(_XBOX1) D3D__DirtyFlags |= (D3DDIRTYFLAG_TEXTURE_STATE_0 << sampler); D3D__TextureState[sampler][D3DTSS_MAGFILTER] = value; @@ -283,8 +245,6 @@ void d3d_set_sampler_magfilter(LPDIRECT3DDEVICE dev, void d3d_draw_primitive(LPDIRECT3DDEVICE dev, D3DPRIMITIVETYPE type, unsigned start, unsigned count) { - if (!d3d_restore_device(dev)) - return; #if defined(_XBOX1) D3DDevice_DrawVertices(type, start, D3DVERTEXCOUNT(type, count)); #elif defined(_XBOX360) @@ -302,8 +262,6 @@ void d3d_clear(LPDIRECT3DDEVICE dev, unsigned count, const D3DRECT *rects, unsigned flags, D3DCOLOR color, float z, unsigned stencil) { - if (!d3d_restore_device(dev)) - return; #if defined(_XBOX1) D3DDevice_Clear(count, rects, flags, color, z, stencil); #elif defined(_XBOX360) @@ -348,8 +306,6 @@ void d3d_lock_rectangle_clear(LPDIRECT3DTEXTURE tex, void d3d_set_viewport(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp) { - if (!d3d_restore_device(dev)) - return; #if defined(_XBOX360) D3DDevice_SetViewport(dev, vp); #elif defined(_XBOX1) @@ -362,8 +318,6 @@ void d3d_set_viewport(LPDIRECT3DDEVICE dev, D3DVIEWPORT *vp) void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler, LPDIRECT3DTEXTURE tex) { - if (!d3d_restore_device(dev)) - return; #if defined(_XBOX1) D3DDevice_SetTexture(sampler, tex); #elif defined(_XBOX360) @@ -382,8 +336,6 @@ void d3d_set_texture(LPDIRECT3DDEVICE dev, unsigned sampler, HRESULT d3d_set_vertex_shader(LPDIRECT3DDEVICE dev, unsigned index, void *data) { - if (!d3d_restore_device(dev)) - return -1; #if defined(_XBOX1) return dev->SetVertexShader(index); #elif defined(_XBOX360) @@ -439,8 +391,6 @@ void d3d_set_render_state(void *data, D3DRENDERSTATETYPE state, DWORD value) if (!dev) return; - if (!d3d_restore_device(dev)) - return; dev->SetRenderState(state, value); } @@ -451,8 +401,6 @@ void d3d_enable_blend_func(void *data) if (!dev) return; - if (!d3d_restore_device(dev)) - return; d3d_set_render_state(dev, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); d3d_set_render_state(dev, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); @@ -465,8 +413,6 @@ void d3d_enable_alpha_blend_texture_func(void *data) if (!dev) return; - if (!d3d_restore_device(dev)) - return; #ifndef _XBOX360 /* Also blend the texture with the set alpha value. */ @@ -498,8 +444,6 @@ void d3d_disable_blend_func(void *data) if (!dev) return; - if (!d3d_restore_device(dev)) - return; d3d_set_render_state(dev, D3DRS_ALPHABLENDENABLE, false); } @@ -512,8 +456,6 @@ void d3d_set_vertex_declaration(void *data, void *vertex_data) #endif if (!dev) return; - if (!d3d_restore_device(dev)) - return; #ifdef _XBOX1 d3d_set_vertex_shader(dev, D3DFVF_XYZ | D3DFVF_TEX1, NULL); #elif defined(HAVE_D3D9)