diff --git a/xdk/xdk_d3d.cpp b/xdk/xdk_d3d.cpp index 5dde83fab1..b8b4c22f1c 100644 --- a/xdk/xdk_d3d.cpp +++ b/xdk/xdk_d3d.cpp @@ -80,6 +80,16 @@ static void d3d_deinit_chain(void *data) if (d3d->tex) d3d->tex->Release(); d3d->tex = NULL; + + if (d3d->vertex_buf) + d3d->vertex_buf->Release(); + d3d->vertex_buf = NULL; + +#ifndef _XBOX1 + if (d3d->v_decl) + d3d->v_decl->Release(); + d3d->v_decl = NULL; +#endif } static void d3d_deinitialize(void *data) @@ -117,7 +127,6 @@ static void d3d_free(void *data) DestroyWindow(d3d->hWnd); #endif - if (d3d) free(d3d); @@ -633,35 +642,39 @@ static bool d3d_construct(void *data, const video_info_t *info, const input_driv return true; } -static void *d3d_init(const video_info_t *vid, const input_driver_t **input, void **input_data) +static void *d3d_init(const video_info_t *info, const input_driver_t **input, void **input_data) { - d3d_video_t *d3d = (d3d_video_t*)calloc(1, sizeof(d3d_video_t)); - if (!d3d) + d3d_video_t *vid = new d3d_video_t(); + if (!vid) return NULL; - d3d->ctx_driver = d3d_get_context(d3d); - if (!d3d->ctx_driver) + vid->ctx_driver = d3d_get_context(vid); + if (!vid->ctx_driver) { - free(d3d); + free(vid); return NULL; } //default values - d3d->g_pD3D = NULL; - d3d->dev = NULL; - d3d->dev_rotation = 0; - d3d->needs_restore = false; - d3d->should_resize = false; - d3d->vsync = vid->vsync; + vid->g_pD3D = NULL; + vid->dev = NULL; + vid->dev_rotation = 0; + vid->needs_restore = false; +#ifdef HAVE_CG + vid->cgCtx = NULL; +#endif + vid->should_resize = false; + vid->vsync = info->vsync; + //vid->chain = NULL; - if (!d3d_construct(d3d, vid, input, input_data)) + if (!d3d_construct(vid, info, input, input_data)) { RARCH_ERR("[D3D]: Failed to init D3D.\n"); - delete d3d; + delete vid; return NULL; } - return d3d; + return vid; } #ifdef HAVE_RMENU @@ -869,12 +882,12 @@ static void renderchain_set_vertices(void *data, unsigned pass, static void renderchain_render_pass(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, unsigned rotation) { - d3d_video_t *d3d = (d3d_video_t*)data; - LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; -#ifndef _XBOX1 +#ifdef _XBOX360 DWORD fetchConstant; UINT64 pendingMask3; #endif + d3d_video_t *d3d = (d3d_video_t*)data; + LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev; #ifdef _XBOX1 d3dr->SetFlickerFilter(g_extern.console.screen.flicker_filter_index); d3dr->SetSoftDisplayFilter(g_extern.lifecycle_state & (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE)); @@ -882,14 +895,18 @@ static void renderchain_render_pass(void *data, const void *frame, unsigned widt renderchain_blit_to_texture(d3d, frame, width, height, pitch); renderchain_set_vertices(d3d, 1, width, height); +#ifdef _XBOX if (g_extern.frame_count) + { #ifdef _XBOX1 d3dr->SwitchTexture(0, d3d->tex); #elif defined _XBOX360 d3dr->SetTextureFetchConstant(0, d3d->tex); #endif - else if (d3d->tex) - RD3DDevice_SetTexture(d3dr, 0, d3d->tex); + } + else +#endif + if (d3d->tex) { RD3DDevice_SetTexture(d3dr, 0, d3d->tex); } RD3DDevice_SetViewport(d3d->dev, &d3d->final_viewport); // TODO - use translate_filter on last param - and create pass->filter RD3DDevice_SetSamplerState_MinFilter(d3dr, 0, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);