From 1f5769f1db1ca96f7b2e67028c2889563f592f4f Mon Sep 17 00:00:00 2001 From: twinaphex Date: Sat, 7 Jun 2014 07:31:41 +0200 Subject: [PATCH] (XDK D3D) Clear texture by tex_h instead of tex_w - inline with PC D3D now --- xdk/xdk_defines.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/xdk/xdk_defines.h b/xdk/xdk_defines.h index b0002fe095..f9b2d48864 100644 --- a/xdk/xdk_defines.h +++ b/xdk/xdk_defines.h @@ -100,7 +100,7 @@ #define D3DTexture_LockRectClear(pass, tex, level, lockedrect, rect, flags) \ D3DTexture_LockRect(tex, level, &lockedrect, rect, flags); \ - memset(lockedrect.pBits, 0, pass->tex_w * lockedrect.Pitch) + memset(lockedrect.pBits, 0, pass->tex_h * lockedrect.Pitch) #define D3DDevice_DrawPrimitive(dev, type, start, count) dev->DrawPrimitive(type, start, count)