Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Arzed Five 2016-06-22 22:40:17 +01:00
commit 1f028395d2
397 changed files with 80995 additions and 25251 deletions

View File

@ -129,7 +129,6 @@ OBJ += frontend/frontend.o \
runloop.o \
libretro-common/algorithms/mismatch.o \
libretro-common/queues/task_queue.o \
tasks/tasks_internal.o \
tasks/task_content.o \
tasks/task_save_ram.o \
tasks/task_save_state.o \
@ -150,6 +149,7 @@ OBJ += frontend/frontend.o \
libretro-common/file/nbio/nbio_stdio.o \
libretro-common/file/file_path.o \
file_path_special.o \
file_path_str.o \
libretro-common/hash/rhash.o \
audio/audio_driver.o \
input/input_driver.o \
@ -486,20 +486,8 @@ ifeq ($(HAVE_MENU_COMMON), 1)
PSEUDO_NS :=
endif
ifeq ($(HAVE_LANGEXTRA), 1)
OBJ += menu/intl/menu_hash_de.o \
menu/intl/menu_hash_es.o \
menu/intl/menu_hash_eo.o \
menu/intl/menu_hash_fr.o \
menu/intl/menu_hash_it.o \
menu/intl/menu_hash_nl.o \
menu/intl/menu_hash_pl.o \
menu/intl/menu_hash_pt.o
endif
OBJ += menu/menu_hash.o \
menu/menu_driver.o \
OBJ += menu/menu_driver.o \
menu/menu_content.o \
menu/intl/menu_hash_us$(PSEUDO_NS).o \
menu/menu_input.o \
menu/menu_entry.o \
menu/menu_entries.o \
@ -728,6 +716,16 @@ ifeq ($(HAVE_GL_CONTEXT), 1)
endif
endif
ifeq ($(HAVE_FFMPEG), 1)
ifneq ($(C89_BUILD), 1)
ifneq ($(C90_BUILD), 1)
ifneq ($(HAVE_GLES), 1)
OBJ += cores/libretro-ffmpeg/fft/fft.o
DEFINES += -Ideps -DHAVE_GL_FFT
endif
endif
endif
endif
ifeq ($(HAVE_GLES), 1)
LIBS += $(GLES_LIBS)
@ -1087,6 +1085,8 @@ endif
ifeq ($(HAVE_FFMPEG), 1)
OBJ += record/drivers/record_ffmpeg.o \
cores/libretro-ffmpeg/ffmpeg_core.o
LIBS += $(AVCODEC_LIBS) $(AVFORMAT_LIBS) $(AVUTIL_LIBS) $(SWSCALE_LIBS) $(SWRESAMPLE_LIBS) $(FFMPEG_LIBS)
DEFINES += $(AVCODEC_CFLAGS) $(AVFORMAT_CFLAGS) $(AVUTIL_CFLAGS) $(SWSCALE_CFLAGS) $(SWRESAMPLE_CFLAGS)
DEFINES += -Wno-deprecated-declarations -DHAVE_FFMPEG -Iffmpeg

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@ -33,6 +33,7 @@ PPU_SRCS = frontend/frontend_salamander.c \
libretro-common/compat/compat_strl.c \
libretro-common/streams/file_stream.c \
libretro-common/file/config_file.c \
file_path_str.c \
verbosity.c
ifeq ($(HAVE_LOGGER), 1)

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@ -45,6 +45,7 @@ OBJS = frontend/frontend_salamander.o \
libretro-common/streams/file_stream.o \
libretro-common/file/retro_stat.o \
libretro-common/hash/rhash.o \
file_path_str.o \
verbosity.o \
bootstrap/psp1/kernel_functions.o

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@ -17,61 +17,10 @@
#define RARCH_FFT_H__
#include <retro_inline.h>
#include <math/complex.h>
typedef struct fft fft_t;
// C99 <complex.h> would be nice.
typedef struct
{
float real;
float imag;
} fft_complex_t;
static INLINE fft_complex_t fft_complex_mul(fft_complex_t a,
fft_complex_t b)
{
fft_complex_t out = {
a.real * b.real - a.imag * b.imag,
a.imag * b.real + a.real * b.imag,
};
return out;
}
static INLINE fft_complex_t fft_complex_add(fft_complex_t a,
fft_complex_t b)
{
fft_complex_t out = {
a.real + b.real,
a.imag + b.imag,
};
return out;
}
static INLINE fft_complex_t fft_complex_sub(fft_complex_t a,
fft_complex_t b)
{
fft_complex_t out = {
a.real - b.real,
a.imag - b.imag,
};
return out;
}
static INLINE fft_complex_t fft_complex_conj(fft_complex_t a)
{
fft_complex_t out = {
a.real, -a.imag,
};
return out;
}
fft_t *fft_new(unsigned block_size_log2);
void fft_free(fft_t *fft);

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@ -2075,8 +2075,8 @@ bool cheevos_load(const void *data)
cheevos_locals.loaded = 0;
/* Just return OK if cheevos are disabled, the core doesn't support cheevos, or info is NULL. */
if (!settings->cheevos.enable || !cheevos_locals.core_supports || !info)
/* Just return OK if the core doesn't support cheevos, or info is NULL. */
if (!cheevos_locals.core_supports || !info)
return true;
cheevos_locals.meminfo[0].id = RETRO_MEMORY_SYSTEM_RAM;
@ -2091,8 +2091,11 @@ bool cheevos_load(const void *data)
cheevos_locals.meminfo[3].id = RETRO_MEMORY_RTC;
core_get_memory(&cheevos_locals.meminfo[3]);
/* The the supported extensions as a hint to what method we should use. */
/* Bail out if cheevos are disabled. But set the above anyways, command_read_ram needs it. */
if (!settings->cheevos.enable)
return true;
/* Use the supported extensions as a hint to what method we should use. */
core_get_system_info(&sysinfo);
for (i = 0; i < sizeof(finders) / sizeof(finders[0]); i++)
@ -2185,9 +2188,13 @@ void cheevos_populate_menu(void *data)
settings_t *settings = config_get_ptr();
menu_displaylist_info_t *info = (menu_displaylist_info_t*)data;
menu_entries_add(info->list, "Unlocked Achievements:",
"", MENU_SETTINGS_CHEEVOS_NONE, 0, 0);
menu_entries_add(info->list, "", "", MENU_SETTINGS_CHEEVOS_NONE, 0, 0);
menu_entries_add_enum(info->list,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_CHEEVOS_UNLOCKED_ACHIEVEMENTS),
msg_hash_to_str(MENU_ENUM_LABEL_CHEEVOS_UNLOCKED_ACHIEVEMENTS),
MENU_ENUM_LABEL_CHEEVOS_UNLOCKED_ACHIEVEMENTS,
MENU_SETTINGS_CHEEVOS_NONE, 0, 0);
menu_entries_add_enum(info->list, "", "", MSG_UNKNOWN,
MENU_SETTINGS_CHEEVOS_NONE, 0, 0);
cheevo = cheevos_locals.core.cheevos;
end = cheevos_locals.core.cheevos + cheevos_locals.core.count;
@ -2195,8 +2202,9 @@ void cheevos_populate_menu(void *data)
for (i = 0; cheevo < end; i++, cheevo++)
{
if (!cheevo->active)
menu_entries_add(info->list, cheevo->title,
cheevo->description, MENU_SETTINGS_CHEEVOS_START + i, 0, 0);
menu_entries_add_enum(info->list, cheevo->title,
cheevo->description, MSG_UNKNOWN,
MENU_SETTINGS_CHEEVOS_START + i, 0, 0);
}
if (settings->cheevos.test_unofficial)
@ -2208,15 +2216,21 @@ void cheevos_populate_menu(void *data)
for (i = cheevos_locals.core.count; cheevo < end; i++, cheevo++)
{
if (!cheevo->active)
menu_entries_add(info->list, cheevo->title,
cheevo->description, MENU_SETTINGS_CHEEVOS_START + i, 0, 0);
menu_entries_add_enum(info->list, cheevo->title,
cheevo->description, MSG_UNKNOWN,
MENU_SETTINGS_CHEEVOS_START + i, 0, 0);
}
}
menu_entries_add(info->list, "", "", MENU_SETTINGS_CHEEVOS_NONE, 0, 0);
menu_entries_add(info->list, "Locked Achievements:", "",
menu_entries_add_enum(info->list, "", "", MSG_UNKNOWN,
MENU_SETTINGS_CHEEVOS_NONE, 0, 0);
menu_entries_add_enum(info->list,
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_CHEEVOS_LOCKED_ACHIEVEMENTS),
msg_hash_to_str(MENU_ENUM_LABEL_CHEEVOS_LOCKED_ACHIEVEMENTS),
MENU_ENUM_LABEL_CHEEVOS_LOCKED_ACHIEVEMENTS,
MENU_SETTINGS_CHEEVOS_NONE, 0, 0);
menu_entries_add_enum(info->list, "", "", MSG_UNKNOWN,
MENU_SETTINGS_CHEEVOS_NONE, 0, 0);
menu_entries_add(info->list, "", "", MENU_SETTINGS_CHEEVOS_NONE, 0, 0);
cheevo = cheevos_locals.core.cheevos;
end = cheevos_locals.core.cheevos + cheevos_locals.core.count;
@ -2224,8 +2238,9 @@ void cheevos_populate_menu(void *data)
for (i = 0; cheevo < end; i++, cheevo++)
{
if (cheevo->active)
menu_entries_add(info->list, cheevo->title,
cheevo->description, MENU_SETTINGS_CHEEVOS_START + i, 0, 0);
menu_entries_add_enum(info->list, cheevo->title,
cheevo->description, MSG_UNKNOWN,
MENU_SETTINGS_CHEEVOS_START + i, 0, 0);
}
if (settings->cheevos.test_unofficial)
@ -2237,8 +2252,9 @@ void cheevos_populate_menu(void *data)
for (i = cheevos_locals.core.count; cheevo < end; i++, cheevo++)
{
if (cheevo->active)
menu_entries_add(info->list, cheevo->title,
cheevo->description, MENU_SETTINGS_CHEEVOS_START + i, 0, 0);
menu_entries_add_enum(info->list, cheevo->title,
cheevo->description, MSG_UNKNOWN,
MENU_SETTINGS_CHEEVOS_START + i, 0, 0);
}
}
#endif

View File

@ -149,32 +149,23 @@ struct cmd_action_map
};
#ifdef HAVE_COMMAND
#define COMMAND_EXT_GLSL 0x7c976537U
#define COMMAND_EXT_GLSLP 0x0f840c87U
#define COMMAND_EXT_CG 0x0059776fU
#define COMMAND_EXT_CGP 0x0b8865bfU
#define COMMAND_EXT_SLANG 0x105ce63aU
#define COMMAND_EXT_SLANGP 0x1bf9adeaU
static bool command_set_shader(const char *arg)
{
char msg[256];
enum rarch_shader_type type = RARCH_SHADER_NONE;
const char *ext = path_get_extension(arg);
uint32_t ext_hash = msg_hash_calculate(ext);
switch (ext_hash)
switch (msg_hash_to_file_type(msg_hash_calculate(path_get_extension(arg))))
{
case COMMAND_EXT_GLSL:
case COMMAND_EXT_GLSLP:
case FILE_TYPE_SHADER_GLSL:
case FILE_TYPE_SHADER_PRESET_GLSLP:
type = RARCH_SHADER_GLSL;
break;
case COMMAND_EXT_CG:
case COMMAND_EXT_CGP:
case FILE_TYPE_SHADER_CG:
case FILE_TYPE_SHADER_PRESET_CGP:
type = RARCH_SHADER_CG;
break;
case COMMAND_EXT_SLANG:
case COMMAND_EXT_SLANGP:
case FILE_TYPE_SHADER_SLANG:
case FILE_TYPE_SHADER_PRESET_SLANGP:
type = RARCH_SHADER_SLANG;
break;
default:
@ -197,7 +188,7 @@ static bool command_read_ram(const char *arg)
cheevos_var_t var;
const uint8_t * data;
unsigned nbytes;
int i;
unsigned i;
char reply[256];
char *reply_at = NULL;
@ -225,7 +216,6 @@ static bool command_read_ram(const char *arg)
command_reply(reply, reply_at+strlen(" -1\n") - reply);
}
return true;
}

View File

@ -411,6 +411,8 @@ static const bool disable_composition = false;
/* Video VSYNC (recommended) */
static const bool vsync = true;
static const unsigned max_swapchain_images = 3;
/* Attempts to hard-synchronize CPU and GPU.
* Can reduce latency at cost of performance. */
static const bool hard_sync = false;

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@ -495,6 +495,7 @@ static void config_set_defaults(void)
settings->video.fullscreen_y = fullscreen_y;
settings->video.disable_composition = disable_composition;
settings->video.vsync = vsync;
settings->video.max_swapchain_images = max_swapchain_images;
settings->video.hard_sync = hard_sync;
settings->video.hard_sync_frames = hard_sync_frames;
settings->video.frame_delay = frame_delay;
@ -941,7 +942,7 @@ static config_file_t *open_default_config_file(void)
#if defined(_WIN32) && !defined(_XBOX)
fill_pathname_application_path(app_path, sizeof(app_path));
fill_pathname_resolve_relative(conf_path, app_path,
"retroarch.cfg", sizeof(conf_path));
file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path));
conf = config_file_new(conf_path);
@ -951,7 +952,7 @@ static config_file_t *open_default_config_file(void)
sizeof(application_data)))
{
fill_pathname_join(conf_path, application_data,
"retroarch.cfg", sizeof(conf_path));
file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path));
conf = config_file_new(conf_path);
}
}
@ -969,7 +970,7 @@ static config_file_t *open_default_config_file(void)
/* Since this is a clean config file, we can
* safely use config_save_on_exit. */
fill_pathname_resolve_relative(conf_path, app_path,
"retroarch.cfg", sizeof(conf_path));
file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path));
config_set_bool(conf, "config_save_on_exit", true);
saved = config_file_write(conf, conf_path);
}
@ -993,7 +994,7 @@ static config_file_t *open_default_config_file(void)
path_mkdir(application_data);
fill_pathname_join(conf_path, application_data,
"retroarch.cfg", sizeof(conf_path));
file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path));
conf = config_file_new(conf_path);
if (!conf)
@ -1027,7 +1028,7 @@ static config_file_t *open_default_config_file(void)
if (has_application_data)
{
fill_pathname_join(conf_path, application_data,
"retroarch.cfg", sizeof(conf_path));
file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path));
RARCH_LOG("Looking for config in: \"%s\".\n", conf_path);
conf = config_file_new(conf_path);
}
@ -1051,7 +1052,7 @@ static config_file_t *open_default_config_file(void)
fill_pathname_basedir(basedir, conf_path, sizeof(basedir));
fill_pathname_join(conf_path, conf_path, "retroarch.cfg", sizeof(conf_path));
fill_pathname_join(conf_path, conf_path, file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(conf_path));
if (path_mkdir(basedir))
{
@ -1059,7 +1060,7 @@ static config_file_t *open_default_config_file(void)
char skeleton_conf[PATH_MAX_LENGTH] = {0};
fill_pathname_join(skeleton_conf, GLOBAL_CONFIG_DIR,
"retroarch.cfg", sizeof(skeleton_conf));
file_path_str(FILE_PATH_MAIN_CONFIG), sizeof(skeleton_conf));
conf = config_file_new(skeleton_conf);
if (conf)
RARCH_WARN("Config: using skeleton config \"%s\" as base for a new config file.\n", skeleton_conf);
@ -1291,6 +1292,7 @@ static bool config_load_file(const char *path, bool set_defaults)
CONFIG_GET_INT_BASE (conf, settings, video.monitor_index, "video_monitor_index");
CONFIG_GET_BOOL_BASE(conf, settings, video.disable_composition, "video_disable_composition");
CONFIG_GET_BOOL_BASE(conf, settings, video.vsync, "video_vsync");
CONFIG_GET_INT_BASE(conf, settings, video.max_swapchain_images, "video_max_swapchain_images");
CONFIG_GET_BOOL_BASE(conf, settings, video.hard_sync, "video_hard_sync");
#ifdef HAVE_MENU
@ -1559,14 +1561,14 @@ static bool config_load_file(const char *path, bool set_defaults)
fill_pathname_resolve_relative(
settings->path.content_history,
global->path.config,
"content_history.lpl",
file_path_str(FILE_PATH_CONTENT_HISTORY),
sizeof(settings->path.content_history));
}
else
{
fill_pathname_join(settings->path.content_history,
settings->directory.content_history,
"content_history.lpl",
file_path_str(FILE_PATH_CONTENT_HISTORY),
sizeof(settings->path.content_history));
}
}
@ -2658,6 +2660,8 @@ bool config_save_file(const char *path)
config_set_bool(conf, "video_vsync", settings->video.vsync);
config_set_int(conf, "video_max_swapchain_images",
settings->video.max_swapchain_images);
config_set_bool(conf, "video_hard_sync", settings->video.hard_sync);
config_set_int(conf, "video_hard_sync_frames",
settings->video.hard_sync_frames);

View File

@ -55,6 +55,7 @@ typedef struct settings
bool vsync;
bool hard_sync;
bool black_frame_insertion;
unsigned max_swapchain_images;
unsigned swap_interval;
unsigned hard_sync_frames;
unsigned frame_delay;

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@ -378,8 +378,12 @@ bool core_load(void)
bool core_verify_api_version(void)
{
unsigned api_version = core.retro_api_version();
RARCH_LOG("Version of libretro API: %u\n", api_version);
RARCH_LOG("Compiled against API: %u\n", RETRO_API_VERSION);
RARCH_LOG("%s: %u\n",
msg_hash_to_str(MSG_VERSION_OF_LIBRETRO_API),
api_version);
RARCH_LOG("%s: %u\n",
msg_hash_to_str(MSG_COMPILED_AGAINST_API),
RETRO_API_VERSION);
if (api_version != RETRO_API_VERSION)
{

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@ -103,7 +103,7 @@ static void core_info_list_resolve_all_firmware(
snprintf(path_key, sizeof(path_key), "firmware%u_path", c);
snprintf(desc_key, sizeof(desc_key), "firmware%u_desc", c);
snprintf(opt_key, sizeof(opt_key), "firmware%u_opt", c);
snprintf(opt_key, sizeof(opt_key), "firmware%u_opt", c);
config_get_string(config, path_key, &info->firmware[c].path);
config_get_string(config, desc_key, &info->firmware[c].desc);

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@ -232,12 +232,13 @@ ifeq ($(HAVE_SSA), 1)
endif
LIBRETROCOMM_DIR := ../../libretro-common
DEPS_DIR := ../../deps
LIBAVCODEC_SOURCE :=
LIBAVFORMAT_SOURCE :=
LIBAVUTIL_SOURCE :=
LIBRETRO_SOURCE := ffmpeg_core.c \
$(LIBRETROCOMM_DIR)/queues/fifo_buffer.c \
$(LIBRETROCOMM_DIR)/queues/fifo_queue.c \
$(LIBRETROCOMM_DIR)/rthreads/rthreads.c
DEPS_SOURCE :=
@ -2165,7 +2166,7 @@ else
CFLAGS += -DHAVE_INTRINSICS_NEON=0
endif
CFLAGS += -Ilibretro-common/include
CFLAGS += -I$(LIBRETROCOMM_DIR)/include -I$(DEPS_DIR)
OBJECTS := $(DEPS_SOURCE:.c=.o) $(LIBRETRO_SOURCE:.c=.o) $(FFT_SOURCE:.cpp=.o) $(LIBAVUTIL_SOURCE:.c=.o) $(LIBAVFORMAT_SOURCE:.c=.o) $(LIBSWSCALE_SOURCE:.c=.o) $(LIBAVCODEC_SOURCE:.c=.o) $(LIBSWRESAMPLE_SOURCE:.c=.o)

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@ -0,0 +1,733 @@
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include <glsym/glsym.h>
#include <libretro.h>
#include <retro_miscellaneous.h>
#include <filters.h>
#include <math/complex.h>
#define GLM_SWIZZLE
#define GLM_FORCE_RADIANS
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
using namespace glm;
#define GL_DEBUG 0
#if GL_DEBUG
#define GL_CHECK_ERROR() do { \
if (glGetError() != GL_NO_ERROR) \
{ \
log_cb(RETRO_LOG_ERROR, "GL error at line: %d\n", __LINE__); \
abort(); \
} \
} while(0)
#else
#define GL_CHECK_ERROR()
#endif
#ifndef M_HALF_PI
#define M_HALF_PI 1.57079632679489661923132169163975144
#endif
extern retro_log_printf_t log_cb;
struct target
{
GLuint tex;
GLuint fbo;
};
struct Pass
{
struct target target;
GLuint parameter_tex;
};
typedef struct GLFFT
{
GLuint ms_rb_color;
GLuint ms_rb_ds;
GLuint ms_fbo;
Pass *passes;
unsigned passes_size;
GLuint input_tex;
GLuint window_tex;
GLuint prog_real;
GLuint prog_complex;
GLuint prog_resolve;
GLuint prog_blur;
GLuint quad;
GLuint vao;
unsigned output_ptr;
struct target output, resolve, blur;
struct Block
{
GLuint prog;
GLuint vao;
GLuint vbo;
GLuint ibo;
unsigned elems;
} block;
GLuint pbo;
GLshort *sliding;
unsigned sliding_size;
unsigned steps;
unsigned size;
unsigned block_size;
unsigned depth;
} glfft_t;
#include "gl_shaders/fft_heightmap.glsl.vert.h"
#include "gl_shaders/fft_heightmap.glsl.frag.h"
#include "gl_shaders/fft_vertex_program.glsl.vert.h"
#include "gl_shaders/fft_fragment_program_resolve.glsl.frag.h"
#include "gl_shaders/fft_fragment_program_real.glsl.frag.h"
#include "gl_shaders/fft_fragment_program_complex.glsl.frag.h"
#include "gl_shaders/fft_fragment_program_blur.glsl.frag.h"
static GLuint fft_compile_shader(glfft_t *fft, GLenum type, const char *source)
{
GLint status = 0;
GLuint shader = glCreateShader(type);
glShaderSource(shader, 1, (const GLchar**)&source, NULL);
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
if (!status)
{
char log_info[8 * 1024];
GLsizei log_len;
log_cb(RETRO_LOG_ERROR, "Failed to compile.\n");
glGetShaderInfoLog(shader, sizeof(log_info), &log_len, log_info);
log_cb(RETRO_LOG_ERROR, "ERROR: %s\n", log_info);
return 0;
}
return shader;
}
static GLuint fft_compile_program(glfft_t *fft,
const char *vertex_source, const char *fragment_source)
{
GLint status = 0;
GLuint prog = glCreateProgram();
GLuint vert = fft_compile_shader(fft, GL_VERTEX_SHADER, vertex_source);
GLuint frag = fft_compile_shader(fft, GL_FRAGMENT_SHADER, fragment_source);
glAttachShader(prog, vert);
glAttachShader(prog, frag);
glLinkProgram(prog);
glGetProgramiv(prog, GL_LINK_STATUS, &status);
if (!status)
{
char log_info[8 * 1024];
GLsizei log_len;
log_cb(RETRO_LOG_ERROR, "Failed to link.\n");
glGetProgramInfoLog(prog, sizeof(log_info), &log_len, log_info);
log_cb(RETRO_LOG_ERROR, "ERROR: %s\n", log_info);
}
glDeleteShader(vert);
glDeleteShader(frag);
return prog;
}
static void fft_render(glfft_t *fft, GLuint backbuffer, unsigned width, unsigned height)
{
mat4 mvp;
/* Render scene. */
glBindFramebuffer(GL_FRAMEBUFFER, fft->ms_fbo ? fft->ms_fbo : backbuffer);
glViewport(0, 0, width, height);
glClearColor(0.1f, 0.15f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
vec3 eye(0, 80, -60);
mvp = perspective((float)M_HALF_PI, (float)width / height, 1.0f, 500.0f) *
lookAt(eye, eye + vec3(0.0f, 0.0f, 1.0f), vec3(0.0f, 1.0f, 0.0f));
glUseProgram(fft->block.prog);
glUniformMatrix4fv(glGetUniformLocation(fft->block.prog, "uMVP"),
1, GL_FALSE, value_ptr(mvp));
glUniform2i(glGetUniformLocation(fft->block.prog, "uOffset"),
(-int(fft->block_size) + 1) / 2, fft->output_ptr);
glUniform4f(glGetUniformLocation(fft->block.prog, "uHeightmapParams"),
-(fft->block_size - 1.0f) / 2.0f, 0.0f, 3.0f, 2.0f);
glUniform1f(glGetUniformLocation(fft->block.prog, "uAngleScale"),
M_PI / ((fft->block_size - 1) / 2));
glBindVertexArray(fft->block.vao);
glBindTexture(GL_TEXTURE_2D, fft->blur.tex);
glDrawElements(GL_TRIANGLE_STRIP, fft->block.elems, GL_UNSIGNED_INT, NULL);
glBindVertexArray(0);
glUseProgram(0);
if (fft->ms_fbo)
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, fft->ms_fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, backbuffer);
glBlitFramebuffer(0, 0, width, height, 0, 0, width, height,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
static const GLenum attachments[] = { GL_COLOR_ATTACHMENT0, GL_DEPTH_STENCIL_ATTACHMENT };
glBindFramebuffer(GL_FRAMEBUFFER, fft->ms_fbo);
glInvalidateFramebuffer(GL_FRAMEBUFFER, 2, attachments);
GL_CHECK_ERROR();
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
GL_CHECK_ERROR();
}
static void fft_step(glfft_t *fft,
const GLshort *audio_buffer, unsigned frames)
{
unsigned i;
GLshort *buffer = NULL;
GLshort *slide = (GLshort*)&fft->sliding[0];
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glBindVertexArray(fft->vao);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, fft->window_tex);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, fft->input_tex);
glUseProgram(fft->prog_real);
memmove(slide, slide + frames * 2,
(fft->sliding_size - 2 * frames) * sizeof(GLshort));
memcpy(slide + fft->sliding_size - frames * 2, audio_buffer,
2 * frames * sizeof(GLshort));
/* Upload audio data to GPU. */
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, fft->pbo);
buffer = (GLshort*)(glMapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0,
2 * fft->size * sizeof(GLshort),
GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT));
if (buffer)
{
memcpy(buffer, slide, fft->sliding_size * sizeof(GLshort));
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
}
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, fft->size, 1,
GL_RG_INTEGER, GL_SHORT, NULL);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
/* Perform FFT of new block. */
glViewport(0, 0, fft->size, 1);
for (i = 0; i < fft->steps; i++)
{
if (i == fft->steps - 1)
{
glBindFramebuffer(GL_FRAMEBUFFER, fft->output.fbo);
glUniform1i(glGetUniformLocation(i == 0
? fft->prog_real : fft->prog_complex, "uViewportOffset"),
fft->output_ptr);
glViewport(0, fft->output_ptr, fft->size, 1);
}
else
{
glUniform1i(glGetUniformLocation(i == 0
? fft->prog_real : fft->prog_complex, "uViewportOffset"), 0);
glBindFramebuffer(GL_FRAMEBUFFER, fft->passes[i].target.fbo);
glClear(GL_COLOR_BUFFER_BIT);
}
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, fft->passes[i].parameter_tex);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, fft->passes[i].target.tex);
if (i == 0)
glUseProgram(fft->prog_complex);
}
glActiveTexture(GL_TEXTURE0);
/* Resolve new chunk to heightmap. */
glViewport(0, fft->output_ptr, fft->size, 1);
glUseProgram(fft->prog_resolve);
glBindFramebuffer(GL_FRAMEBUFFER, fft->resolve.fbo);
const GLfloat resolve_offset[] = { 0.0f, float(fft->output_ptr) / fft->depth,
1.0f, 1.0f / fft->depth };
glUniform4fv(glGetUniformLocation(fft->prog_resolve, "uOffsetScale"),
1, resolve_offset);
glBindTexture(GL_TEXTURE_2D, fft->output.tex);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
/* Re-blur damaged regions of heightmap. */
glUseProgram(fft->prog_blur);
glBindTexture(GL_TEXTURE_2D, fft->resolve.tex);
glBindFramebuffer(GL_FRAMEBUFFER, fft->blur.fbo);
glUniform4fv(glGetUniformLocation(fft->prog_blur, "uOffsetScale"),
1, resolve_offset);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
/* Mipmap the heightmap. */
glBindTexture(GL_TEXTURE_2D, fft->blur.tex);
glGenerateMipmap(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, 0);
fft->output_ptr++;
fft->output_ptr &= fft->depth - 1;
glBindVertexArray(0);
glUseProgram(0);
GL_CHECK_ERROR();
}
static inline unsigned log2i(unsigned x)
{
unsigned res;
for (res = 0; x; x >>= 1)
res++;
return res - 1;
}
static inline unsigned bitinverse(unsigned x, unsigned size)
{
unsigned i;
unsigned size_log2 = log2i(size);
unsigned ret = 0;
for (i = 0; i < size_log2; i++)
ret |= ((x >> i) & 0x1) << (size_log2 - 1 - i);
return ret;
}
static fft_complex_t exp_imag(float phase)
{
fft_complex_t out = { cosf(phase), sinf(phase) };
return out;
}
void fft_build_params(glfft_t *fft, GLuint *buffer,
unsigned step, unsigned size)
{
unsigned i, j;
unsigned step_size = 1 << step;
for (i = 0; i < size; i += step_size << 1)
{
for (j = i; j < i + step_size; j++)
{
int s = j - i;
float phase = -1.0f * (float)s / step_size;
unsigned a = j;
unsigned b = j + step_size;
fft_complex_t twiddle = exp_imag(M_PI * phase);
unsigned read_a = (step == 0) ? bitinverse(a, size) : a;
unsigned read_b = (step == 0) ? bitinverse(b, size) : b;
vec2 tmp = vec2(twiddle.real, twiddle.imag);
buffer[2 * a + 0] = (read_a << 16) | read_b;
buffer[2 * a + 1] = packHalf2x16(tmp);
buffer[2 * b + 0] = (read_a << 16) | read_b;
buffer[2 * b + 1] = packHalf2x16(-tmp);
}
}
}
static void fft_init_quad_vao(glfft_t *fft)
{
static const GLbyte quad_buffer[] = {
-1, -1, 1, -1, -1, 1, 1, 1,
0, 0, 1, 0, 0, 1, 1, 1,
};
glGenBuffers(1, &fft->quad);
glBindBuffer(GL_ARRAY_BUFFER, fft->quad);
glBufferData(GL_ARRAY_BUFFER,
sizeof(quad_buffer), quad_buffer, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glGenVertexArrays(1, &fft->vao);
glBindVertexArray(fft->vao);
glBindBuffer(GL_ARRAY_BUFFER, fft->quad);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glVertexAttribPointer(0, 2, GL_BYTE, GL_FALSE, 0, 0);
glVertexAttribPointer(1, 2, GL_BYTE, GL_FALSE, 0,
reinterpret_cast<const GLvoid*>(uintptr_t(8)));
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
static void fft_init_texture(glfft_t *fft, GLuint *tex, GLenum format,
unsigned width, unsigned height, unsigned levels, GLenum mag, GLenum min)
{
glGenTextures(1, tex);
glBindTexture(GL_TEXTURE_2D, *tex);
glTexStorage2D(GL_TEXTURE_2D, levels, format, width, height);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min);
glBindTexture(GL_TEXTURE_2D, 0);
}
static void fft_init_target(glfft_t *fft, struct target *target, GLenum format,
unsigned width, unsigned height, unsigned levels, GLenum mag, GLenum min)
{
fft_init_texture(fft, &target->tex, format, width, height, levels, mag, min);
glGenFramebuffers(1, &target->fbo);
glBindFramebuffer(GL_FRAMEBUFFER, target->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
target->tex, 0);
if (format == GL_RGBA8)
{
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
}
else if (format == GL_RG16I)
{
static const GLint v[] = { 0, 0, 0, 0 };
glClearBufferiv(GL_COLOR, 0, v);
}
else
{
static const GLuint v[] = { 0, 0, 0, 0 };
glClearBufferuiv(GL_COLOR, 0, v);
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
#define KAISER_BETA 12.0
static void fft_init(glfft_t *fft)
{
unsigned i;
double window_mod;
GLushort *window;
static const GLfloat unity[] = { 0.0f, 0.0f, 1.0f, 1.0f };
fft->prog_real = fft_compile_program(fft, fft_vertex_program, fft_fragment_program_real);
fft->prog_complex = fft_compile_program(fft, fft_vertex_program, fft_fragment_program_complex);
fft->prog_resolve = fft_compile_program(fft, fft_vertex_program, fft_fragment_program_resolve);
fft->prog_blur = fft_compile_program(fft, fft_vertex_program, fft_fragment_program_blur);
GL_CHECK_ERROR();
glUseProgram(fft->prog_real);
glUniform1i(glGetUniformLocation(fft->prog_real, "sTexture"), 0);
glUniform1i(glGetUniformLocation(fft->prog_real, "sParameterTexture"), 1);
glUniform1i(glGetUniformLocation(fft->prog_real, "sWindow"), 2);
glUniform4fv(glGetUniformLocation(fft->prog_real, "uOffsetScale"), 1, unity);
glUseProgram(fft->prog_complex);
glUniform1i(glGetUniformLocation(fft->prog_complex, "sTexture"), 0);
glUniform1i(glGetUniformLocation(fft->prog_complex, "sParameterTexture"), 1);
glUniform4fv(glGetUniformLocation(fft->prog_complex, "uOffsetScale"), 1, unity);
glUseProgram(fft->prog_resolve);
glUniform1i(glGetUniformLocation(fft->prog_resolve, "sFFT"), 0);
glUniform4fv(glGetUniformLocation(fft->prog_resolve, "uOffsetScale"), 1, unity);
glUseProgram(fft->prog_blur);
glUniform1i(glGetUniformLocation(fft->prog_blur, "sHeight"), 0);
glUniform4fv(glGetUniformLocation(fft->prog_blur, "uOffsetScale"), 1, unity);
GL_CHECK_ERROR();
fft_init_texture(fft, &fft->window_tex, GL_R16UI,
fft->size, 1, 1, GL_NEAREST, GL_NEAREST);
GL_CHECK_ERROR();
window = (GLushort*)calloc(fft->size, sizeof(GLushort));
window_mod = 1.0 / kaiser_window_function(0.0, KAISER_BETA);
for (i = 0; i < fft->size; i++)
{
double phase = (double)(i - int(fft->size) / 2) / (int(fft->size) / 2);
double w = kaiser_window_function(phase, KAISER_BETA);
window[i] = round(0xffff * w * window_mod);
}
glBindTexture(GL_TEXTURE_2D, fft->window_tex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
fft->size, 1, GL_RED_INTEGER, GL_UNSIGNED_SHORT, &window[0]);
glBindTexture(GL_TEXTURE_2D, 0);
GL_CHECK_ERROR();
fft_init_texture(fft, &fft->input_tex, GL_RG16I,
fft->size, 1, 1, GL_NEAREST, GL_NEAREST);
fft_init_target(fft, &fft->output, GL_RG32UI,
fft->size, fft->depth, 1, GL_NEAREST, GL_NEAREST);
fft_init_target(fft, &fft->resolve, GL_RGBA8,
fft->size, fft->depth, 1, GL_NEAREST, GL_NEAREST);
fft_init_target(fft, &fft->blur, GL_RGBA8,
fft->size, fft->depth,
log2i(MAX(fft->size, fft->depth)) + 1,
GL_NEAREST, GL_LINEAR_MIPMAP_LINEAR);
GL_CHECK_ERROR();
for (i = 0; i < fft->steps; i++)
{
GLuint *param_buffer = NULL;
fft_init_target(fft, &fft->passes[i].target,
GL_RG32UI, fft->size, 1, 1, GL_NEAREST, GL_NEAREST);
fft_init_texture(fft, &fft->passes[i].parameter_tex,
GL_RG32UI, fft->size, 1, 1, GL_NEAREST, GL_NEAREST);
param_buffer = (GLuint*)calloc(2 * fft->size, sizeof(GLuint));
fft_build_params(fft, &param_buffer[0], i, fft->size);
glBindTexture(GL_TEXTURE_2D, fft->passes[i].parameter_tex);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
fft->size, 1, GL_RG_INTEGER, GL_UNSIGNED_INT, &param_buffer[0]);
glBindTexture(GL_TEXTURE_2D, 0);
free(param_buffer);
}
GL_CHECK_ERROR();
glGenBuffers(1, &fft->pbo);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, fft->pbo);
glBufferData(GL_PIXEL_UNPACK_BUFFER,
fft->size * 2 * sizeof(GLshort), 0, GL_DYNAMIC_DRAW);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
free(window);
}
static void fft_init_block(glfft_t *fft)
{
unsigned x, y;
GLuint *bp;
GLushort *block_vertices;
GLuint *block_indices;
unsigned block_vertices_size;
unsigned block_indices_size;
int pos = 0;
fft->block.prog = fft_compile_program(fft,
fft_vertex_program_heightmap, fft_fragment_program_heightmap);
glUseProgram(fft->block.prog);
glUniform1i(glGetUniformLocation(fft->block.prog, "sHeight"), 0);
block_vertices_size = 2 * fft->block_size * fft->depth;
block_vertices = (GLushort*)calloc(block_vertices_size, sizeof(GLushort));
for (y = 0; y < fft->depth; y++)
{
for (x = 0; x < fft->block_size; x++)
{
block_vertices[2 * (y * fft->block_size + x) + 0] = x;
block_vertices[2 * (y * fft->block_size + x) + 1] = y;
}
}
glGenBuffers(1, &fft->block.vbo);
glBindBuffer(GL_ARRAY_BUFFER, fft->block.vbo);
glBufferData(GL_ARRAY_BUFFER,
block_vertices_size * sizeof(GLushort),
&block_vertices[0], GL_STATIC_DRAW);
fft->block.elems = (2 * fft->block_size - 1) * (fft->depth - 1) + 1;
block_indices_size = fft->block.elems;
block_indices = (GLuint*)calloc(block_indices_size, sizeof(GLuint));
bp = &block_indices[0];
for (y = 0; y < fft->depth - 1; y++)
{
int x;
int step_odd = -int(fft->block_size) + ((y & 1) ? -1 : 1);
int step_even = fft->block_size;
for (x = 0; x < 2 * int(fft->block_size) - 1; x++)
{
*bp++ = pos;
pos += (x & 1) ? step_odd : step_even;
}
}
*bp++ = pos;
glGenVertexArrays(1, &fft->block.vao);
glBindVertexArray(fft->block.vao);
glGenBuffers(1, &fft->block.ibo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, fft->block.ibo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER,
block_indices_size * sizeof(GLuint),
&block_indices[0], GL_STATIC_DRAW);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_UNSIGNED_SHORT, GL_FALSE, 0, 0);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
free(block_vertices);
free(block_indices);
}
static bool fft_context_reset(glfft_t *fft, unsigned fft_steps,
rglgen_proc_address_t proc, unsigned fft_depth)
{
rglgen_resolve_symbols(proc);
fft->steps = fft_steps;
fft->depth = fft_depth;
fft->size = 1 << fft_steps;
fft->block_size = fft->size / 4 + 1;
fft->passes_size = fft_steps;
fft->passes = (Pass*)calloc(fft->passes_size, sizeof(Pass));
if (!fft->passes)
return false;
fft->sliding_size = 2 * fft->size;
fft->sliding = (GLshort*)calloc(fft->sliding_size, sizeof(GLshort));
if (!fft->sliding)
return false;
GL_CHECK_ERROR();
fft_init_quad_vao(fft);
GL_CHECK_ERROR();
fft_init(fft);
GL_CHECK_ERROR();
fft_init_block(fft);
GL_CHECK_ERROR();
return true;
}
/* GLFFT requires either GLES3 or
* desktop GL with ES3_compat (supported by MESA on Linux) extension. */
extern "C" glfft_t *glfft_new(unsigned fft_steps, rglgen_proc_address_t proc)
{
#ifdef HAVE_OPENGLES3
const char *ver = (const char*)(glGetString(GL_VERSION));
if (ver)
{
unsigned major, minor;
if (sscanf(ver, "OpenGL ES %u.%u", &major, &minor) != 2 || major < 3)
return NULL;
}
else
return NULL;
#else
const char *exts = (const char*)(glGetString(GL_EXTENSIONS));
if (!exts || !strstr(exts, "ARB_ES3_compatibility"))
return NULL;
#endif
glfft_t *fft = (glfft_t*)calloc(1, sizeof(*fft));
if (!fft)
return NULL;
if (!fft_context_reset(fft, fft_steps, proc, 256))
goto error;
return fft;
error:
if (fft)
free(fft);
return NULL;
}
extern "C" void glfft_init_multisample(glfft_t *fft,
unsigned width, unsigned height, unsigned samples)
{
if (fft->ms_rb_color)
glDeleteRenderbuffers(1, &fft->ms_rb_color);
fft->ms_rb_color = 0;
if (fft->ms_rb_ds)
glDeleteRenderbuffers(1, &fft->ms_rb_ds);
fft->ms_rb_ds = 0;
if (fft->ms_fbo)
glDeleteFramebuffers(1, &fft->ms_fbo);
fft->ms_fbo = 0;
if (samples > 1)
{
glGenRenderbuffers(1, &fft->ms_rb_color);
glGenRenderbuffers(1, &fft->ms_rb_ds);
glGenFramebuffers (1, &fft->ms_fbo);
glBindRenderbuffer(GL_RENDERBUFFER, fft->ms_rb_color);
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
GL_RGBA8, width, height);
glBindRenderbuffer(GL_RENDERBUFFER, fft->ms_rb_ds);
glRenderbufferStorageMultisample(GL_RENDERBUFFER, samples,
GL_DEPTH24_STENCIL8, width, height);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
glBindFramebuffer(GL_FRAMEBUFFER, fft->ms_fbo);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, fft->ms_rb_color);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
GL_RENDERBUFFER, fft->ms_rb_ds);
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
glfft_init_multisample(fft, 0, 0, 0);
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
static void fft_context_destroy(glfft_t *fft)
{
glfft_init_multisample(fft, 0, 0, 0);
if (fft->passes)
free(fft->passes);
fft->passes = NULL;
if (fft->sliding)
free(fft->sliding);
fft->sliding = NULL;
}
extern "C" void glfft_free(glfft_t *fft)
{
if (!fft)
return;
fft_context_destroy(fft);
if (fft)
free(fft);
fft = NULL;
}
extern "C" void glfft_step_fft(glfft_t *fft,
const GLshort *buffer, unsigned frames)
{
fft_step(fft, buffer, frames);
}
extern "C" void glfft_render(glfft_t *fft, GLuint backbuffer,
unsigned width, unsigned height)
{
fft_render(fft, backbuffer, width, height);
}

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@ -0,0 +1,26 @@
#ifndef FFT_H__
#define FFT_H__
#include <glsym/glsym.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct glfft glfft_t;
glfft_t *glfft_new(unsigned fft_steps, rglgen_proc_address_t proc);
void glfft_free(glfft_t *fft);
void glfft_init_multisample(glfft_t *fft, unsigned width, unsigned height, unsigned samples);
void glfft_step_fft(glfft_t *fft, const GLshort *buffer, unsigned frames);
void glfft_render(glfft_t *fft, GLuint backbuffer, unsigned width, unsigned height);
#ifdef __cplusplus
}
#endif
#endif

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@ -0,0 +1,28 @@
#include "shaders_common.h"
static const char *fft_fragment_program_blur = GLSL_300(
precision mediump float;
precision highp int;
precision highp usampler2D;
precision highp isampler2D;
in vec2 vTex;
out vec4 FragColor;
uniform sampler2D sHeight;
void main() {
float k = 0.0;
float t;
vec4 res = vec4(0.0);
\n#define kernel(x, y) t = exp(-0.35 * float((x) * (x) + (y) * (y))); k += t; res += t * textureLodOffset(sHeight, vTex, 0.0, ivec2(x, y))\n
kernel(-1, -2);
kernel(-1, -1);
kernel(-1, 0);
kernel( 0, -2);
kernel( 0, -1);
kernel( 0, 0);
kernel( 1, -2);
kernel( 1, -1);
kernel( 1, 0);
FragColor = res / k;
}
);

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#include "shaders_common.h"
static const char *fft_fragment_program_complex = GLSL_300(
precision mediump float;
precision highp int;
precision highp usampler2D;
precision highp isampler2D;
in vec2 vTex;
uniform usampler2D sTexture;
uniform usampler2D sParameterTexture;
uniform int uViewportOffset;
out uvec2 FragColor;
vec2 compMul(vec2 a, vec2 b) { return vec2(a.x * b.x - a.y * b.y, a.x * b.y + a.y * b.x); }
void main() {
uvec2 params = texture(sParameterTexture, vec2(vTex.x, 0.5)).rg;
uvec2 coord = uvec2((params.x >> 16u) & 0xffffu, params.x & 0xffffu);
int ycoord = int(gl_FragCoord.y) - uViewportOffset;
vec2 twiddle = unpackHalf2x16(params.y);
uvec2 x = texelFetch(sTexture, ivec2(int(coord.x), ycoord), 0).rg;
uvec2 y = texelFetch(sTexture, ivec2(int(coord.y), ycoord), 0).rg;
vec4 a = vec4(unpackHalf2x16(x.x), unpackHalf2x16(x.y));
vec4 b = vec4(unpackHalf2x16(y.x), unpackHalf2x16(y.y));
b.xy = compMul(b.xy, twiddle);
b.zw = compMul(b.zw, twiddle);
vec4 res = a + b;
FragColor = uvec2(packHalf2x16(res.xy), packHalf2x16(res.zw));
}
);

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#include "shaders_common.h"
static const char *fft_fragment_program_real = GLSL_300(
precision mediump float;
precision highp int;
precision highp usampler2D;
precision highp isampler2D;
in vec2 vTex;
uniform isampler2D sTexture;
uniform usampler2D sParameterTexture;
uniform usampler2D sWindow;
uniform int uViewportOffset;
out uvec2 FragColor;
vec2 compMul(vec2 a, vec2 b) { return vec2(a.x * b.x - a.y * b.y, a.x * b.y + a.y * b.x); }
void main() {
uvec2 params = texture(sParameterTexture, vec2(vTex.x, 0.5)).rg;
uvec2 coord = uvec2((params.x >> 16u) & 0xffffu, params.x & 0xffffu);
int ycoord = int(gl_FragCoord.y) - uViewportOffset;
vec2 twiddle = unpackHalf2x16(params.y);
float window_a = float(texelFetch(sWindow, ivec2(coord.x, 0), 0).r) / float(0x10000);
float window_b = float(texelFetch(sWindow, ivec2(coord.y, 0), 0).r) / float(0x10000);
vec2 a = window_a * vec2(texelFetch(sTexture, ivec2(int(coord.x), ycoord), 0).rg) / vec2(0x8000);
vec2 a_l = vec2(a.x, 0.0);
vec2 a_r = vec2(a.y, 0.0);
vec2 b = window_b * vec2(texelFetch(sTexture, ivec2(int(coord.y), ycoord), 0).rg) / vec2(0x8000);
vec2 b_l = vec2(b.x, 0.0);
vec2 b_r = vec2(b.y, 0.0);
b_l = compMul(b_l, twiddle);
b_r = compMul(b_r, twiddle);
vec2 res_l = a_l + b_l;
vec2 res_r = a_r + b_r;
FragColor = uvec2(packHalf2x16(res_l), packHalf2x16(res_r));
}
);

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@ -0,0 +1,30 @@
#include "shaders_common.h"
static const char *fft_fragment_program_resolve = GLSL_300(
precision mediump float;
precision highp int;
precision highp usampler2D;
precision highp isampler2D;
in vec2 vTex;
out vec4 FragColor;
uniform usampler2D sFFT;
vec4 get_heights(highp uvec2 h) {
vec2 l = unpackHalf2x16(h.x);
vec2 r = unpackHalf2x16(h.y);
vec2 channels[4] = vec2[4](
l, 0.5 * (l + r), r, 0.5 * (l - r));
vec4 amps;
for (int i = 0; i < 4; i++)
amps[i] = dot(channels[i], channels[i]);
return 9.0 * log(amps + 0.0001) - 22.0;
}
void main() {
uvec2 h = textureLod(sFFT, vTex, 0.0).rg;
vec4 height = get_heights(h);
height = (height + 40.0) / 80.0;
FragColor = height;
}
);

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@ -0,0 +1,18 @@
#include "shaders_common.h"
static const char *fft_fragment_program_heightmap = GLSL_300(
precision mediump float;
out vec4 FragColor;
in vec3 vWorldPos;
in vec3 vHeight;
vec3 colormap(vec3 height) {
return 1.0 / (1.0 + exp(-0.08 * height));
}
void main() {
vec3 color = mix(vec3(1.0, 0.7, 0.7) * colormap(vHeight), vec3(0.1, 0.15, 0.1), clamp(vWorldPos.z / 400.0, 0.0, 1.0));
color = mix(color, vec3(0.1, 0.15, 0.1), clamp(1.0 - vWorldPos.z / 2.0, 0.0, 1.0));
FragColor = vec4(color, 1.0);
}
);

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@ -0,0 +1,43 @@
#include "shaders_common.h"
static const char *fft_vertex_program_heightmap = GLSL_300(
layout(location = 0) in vec2 aVertex;
uniform sampler2D sHeight;
uniform mat4 uMVP;
uniform ivec2 uOffset;
uniform vec4 uHeightmapParams;
uniform float uAngleScale;
out vec3 vWorldPos;
out vec3 vHeight;
void main() {
vec2 tex_coord = vec2(aVertex.x + float(uOffset.x) + 0.5, -aVertex.y + float(uOffset.y) + 0.5) / vec2(textureSize(sHeight, 0));
vec3 world_pos = vec3(aVertex.x, 0.0, aVertex.y);
world_pos.xz += uHeightmapParams.xy;
float angle = world_pos.x * uAngleScale;
world_pos.xz *= uHeightmapParams.zw;
float lod = log2(world_pos.z + 1.0) - 6.0;
vec4 heights = textureLod(sHeight, tex_coord, lod);
float cangle = cos(angle);
float sangle = sin(angle);
int c = int(-sign(world_pos.x) + 1.0);
float height = mix(heights[c], heights[1], abs(angle) / 3.141592653);
height = height * 80.0 - 40.0;
vec3 up = vec3(-sangle, cangle, 0.0);
float base_y = 80.0 - 80.0 * cangle;
float base_x = 80.0 * sangle;
world_pos.xy = vec2(base_x, base_y);
world_pos += up * height;
vWorldPos = world_pos;
vHeight = vec3(height, heights.yw * 80.0 - 40.0);
gl_Position = uMVP * vec4(world_pos, 1.0);
}
);

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@ -0,0 +1,13 @@
#include "shaders_common.h"
static const char *fft_vertex_program = GLSL_300(
precision mediump float;
layout(location = 0) in vec2 aVertex;
layout(location = 1) in vec2 aTexCoord;
uniform vec4 uOffsetScale;
out vec2 vTex;
void main() {
vTex = uOffsetScale.xy + aTexCoord * uOffsetScale.zw;
gl_Position = vec4(aVertex, 0.0, 1.0);
}
);

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@ -0,0 +1,14 @@
#ifndef _SHADERS_COMMON
#define _SHADERS_COMMON
#if defined(HAVE_OPENGLES)
#define CG(src) "" #src
#define GLSL(src) "precision mediump float;\n" #src
#define GLSL_300(src) "#version 300 es\n" #src
#else
#define CG(src) "" #src
#define GLSL(src) "" #src
#define GLSL_300(src) "#version 300 es\n" #src
#endif
#endif

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@ -9,7 +9,9 @@
#include <file/file_path.h>
#include <compat/strl.h>
#if 0
#define HAVE_STB_IMAGE
#endif
#ifdef HAVE_STB_IMAGE
#define STB_IMAGE_IMPLEMENTATION
@ -394,9 +396,10 @@ void IMAGE_CORE_PREFIX(retro_run)(void)
/* RGBA > XRGB8888 */
struct retro_system_av_info info;
uint32_t *buf = &image_buffer[0];
#ifdef HAVE_STB_IMAGE
int x, y;
uint32_t *buf = &image_buffer[0];
for (y = 0; y < image_height; y++)
{
for (x = 0; x < image_width; x++, buf++)
@ -421,6 +424,7 @@ void IMAGE_CORE_PREFIX(retro_run)(void)
}
}
}
#endif
IMAGE_CORE_PREFIX(retro_get_system_av_info)(&info);

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@ -4,7 +4,7 @@
#include <string.h>
#include <math.h>
#include "../../libretro_vulkan.h"
#include <libretro_vulkan.h>
#include "shaders/triangle.vert.inc"
#include "shaders/triangle.frag.inc"

34
deps/glm/common.hpp vendored Normal file
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@ -0,0 +1,34 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/common.hpp
/// @date 2013-12-24 / 2013-12-24
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_COMMON_INCLUDED
#define GLM_COMMON_INCLUDED
#include "detail/func_common.hpp"
#endif//GLM_COMMON_INCLUDED

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deps/glm/detail/_features.hpp vendored Normal file
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@ -0,0 +1,427 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_features.hpp
/// @date 2013-02-20 / 2013-02-20
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_features
#define glm_core_features
// #define GLM_CXX98_EXCEPTIONS
// #define GLM_CXX98_RTTI
// #define GLM_CXX11_RVALUE_REFERENCES
// Rvalue references - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
// GLM_CXX11_TRAILING_RETURN
// Rvalue references for *this - GCC not supported
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
// GLM_CXX11_NONSTATIC_MEMBER_INIT
// Initialization of class objects by rvalues - GCC any
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
// GLM_CXX11_NONSTATIC_MEMBER_INIT
// Non-static data member initializers - GCC 4.7
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
// #define GLM_CXX11_VARIADIC_TEMPLATE
// Variadic templates - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
//
// Extending variadic template template parameters - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
// #define GLM_CXX11_GENERALIZED_INITIALIZERS
// Initializer lists - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
// #define GLM_CXX11_STATIC_ASSERT
// Static assertions - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
// #define GLM_CXX11_AUTO_TYPE
// auto-typed variables - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
// #define GLM_CXX11_AUTO_TYPE
// Multi-declarator auto - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
// #define GLM_CXX11_AUTO_TYPE
// Removal of auto as a storage-class specifier - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
// #define GLM_CXX11_AUTO_TYPE
// New function declarator syntax - GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
// #define GLM_CXX11_LAMBDAS
// New wording for C++0x lambdas - GCC 4.5
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
// #define GLM_CXX11_DECLTYPE
// Declared type of an expression - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
//
// Right angle brackets - GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
//
// Default template arguments for function templates DR226 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
//
// Solving the SFINAE problem for expressions DR339 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
// #define GLM_CXX11_ALIAS_TEMPLATE
// Template aliases N2258 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
//
// Extern templates N1987 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
// #define GLM_CXX11_NULLPTR
// Null pointer constant N2431 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
// #define GLM_CXX11_STRONG_ENUMS
// Strongly-typed enums N2347 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
//
// Forward declarations for enums N2764 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
//
// Generalized attributes N2761 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
//
// Generalized constant expressions N2235 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
//
// Alignment support N2341 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
// #define GLM_CXX11_DELEGATING_CONSTRUCTORS
// Delegating constructors N1986 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
//
// Inheriting constructors N2540 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
// #define GLM_CXX11_EXPLICIT_CONVERSIONS
// Explicit conversion operators N2437 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
//
// New character types N2249 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
//
// Unicode string literals N2442 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
//
// Raw string literals N2442 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
//
// Universal character name literals N2170 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
// #define GLM_CXX11_USER_LITERALS
// User-defined literals N2765 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
//
// Standard Layout Types N2342 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
// #define GLM_CXX11_DEFAULTED_FUNCTIONS
// #define GLM_CXX11_DELETED_FUNCTIONS
// Defaulted and deleted functions N2346 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
//
// Extended friend declarations N1791 GCC 4.7
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
//
// Extending sizeof N2253 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
// #define GLM_CXX11_INLINE_NAMESPACES
// Inline namespaces N2535 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
// #define GLM_CXX11_UNRESTRICTED_UNIONS
// Unrestricted unions N2544 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
// #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
// Local and unnamed types as template arguments N2657 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
// #define GLM_CXX11_RANGE_FOR
// Range-based for N2930 GCC 4.6
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
// #define GLM_CXX11_OVERRIDE_CONTROL
// Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
// http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
//
// Minimal support for garbage collection and reachability-based leak detection N2670 No
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
// #define GLM_CXX11_NOEXCEPT
// Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
//
// Defining move special member functions N3053 GCC 4.6
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
//
// Sequence points N2239 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
//
// Atomic operations N2427 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
//
// Strong Compare and Exchange N2748 GCC 4.5
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
//
// Bidirectional Fences N2752 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
//
// Memory model N2429 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
//
// Data-dependency ordering: atomics and memory model N2664 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
//
// Propagating exceptions N2179 GCC 4.4
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
//
// Abandoning a process and at_quick_exit N2440 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
//
// Allow atomics use in signal handlers N2547 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
//
// Thread-local storage N2659 GCC 4.8
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
//
// Dynamic initialization and destruction with concurrency N2660 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
//
// __func__ predefined identifier N2340 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
//
// C99 preprocessor N1653 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
//
// long long N1811 GCC 4.3
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
//
// Extended integral types N1988 Yes
// http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
#if(GLM_COMPILER & GLM_COMPILER_GCC)
# if(GLM_COMPILER >= GLM_COMPILER_GCC43)
# define GLM_CXX11_STATIC_ASSERT
# endif
#elif(GLM_COMPILER & GLM_COMPILER_CLANG)
# if(__has_feature(cxx_exceptions))
# define GLM_CXX98_EXCEPTIONS
# endif
# if(__has_feature(cxx_rtti))
# define GLM_CXX98_RTTI
# endif
# if(__has_feature(cxx_access_control_sfinae))
# define GLM_CXX11_ACCESS_CONTROL_SFINAE
# endif
# if(__has_feature(cxx_alias_templates))
# define GLM_CXX11_ALIAS_TEMPLATE
# endif
# if(__has_feature(cxx_alignas))
# define GLM_CXX11_ALIGNAS
# endif
# if(__has_feature(cxx_attributes))
# define GLM_CXX11_ATTRIBUTES
# endif
# if(__has_feature(cxx_constexpr))
# define GLM_CXX11_CONSTEXPR
# endif
# if(__has_feature(cxx_decltype))
# define GLM_CXX11_DECLTYPE
# endif
# if(__has_feature(cxx_default_function_template_args))
# define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
# endif
# if(__has_feature(cxx_defaulted_functions))
# define GLM_CXX11_DEFAULTED_FUNCTIONS
# endif
# if(__has_feature(cxx_delegating_constructors))
# define GLM_CXX11_DELEGATING_CONSTRUCTORS
# endif
# if(__has_feature(cxx_deleted_functions))
# define GLM_CXX11_DELETED_FUNCTIONS
# endif
# if(__has_feature(cxx_explicit_conversions))
# define GLM_CXX11_EXPLICIT_CONVERSIONS
# endif
# if(__has_feature(cxx_generalized_initializers))
# define GLM_CXX11_GENERALIZED_INITIALIZERS
# endif
# if(__has_feature(cxx_implicit_moves))
# define GLM_CXX11_IMPLICIT_MOVES
# endif
# if(__has_feature(cxx_inheriting_constructors))
# define GLM_CXX11_INHERITING_CONSTRUCTORS
# endif
# if(__has_feature(cxx_inline_namespaces))
# define GLM_CXX11_INLINE_NAMESPACES
# endif
# if(__has_feature(cxx_lambdas))
# define GLM_CXX11_LAMBDAS
# endif
# if(__has_feature(cxx_local_type_template_args))
# define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
# endif
# if(__has_feature(cxx_noexcept))
# define GLM_CXX11_NOEXCEPT
# endif
# if(__has_feature(cxx_nonstatic_member_init))
# define GLM_CXX11_NONSTATIC_MEMBER_INIT
# endif
# if(__has_feature(cxx_nullptr))
# define GLM_CXX11_NULLPTR
# endif
# if(__has_feature(cxx_override_control))
# define GLM_CXX11_OVERRIDE_CONTROL
# endif
# if(__has_feature(cxx_reference_qualified_functions))
# define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
# endif
# if(__has_feature(cxx_range_for))
# define GLM_CXX11_RANGE_FOR
# endif
# if(__has_feature(cxx_raw_string_literals))
# define GLM_CXX11_RAW_STRING_LITERALS
# endif
# if(__has_feature(cxx_rvalue_references))
# define GLM_CXX11_RVALUE_REFERENCES
# endif
# if(__has_feature(cxx_static_assert))
# define GLM_CXX11_STATIC_ASSERT
# endif
# if(__has_feature(cxx_auto_type))
# define GLM_CXX11_AUTO_TYPE
# endif
# if(__has_feature(cxx_strong_enums))
# define GLM_CXX11_STRONG_ENUMS
# endif
# if(__has_feature(cxx_trailing_return))
# define GLM_CXX11_TRAILING_RETURN
# endif
# if(__has_feature(cxx_unicode_literals))
# define GLM_CXX11_UNICODE_LITERALS
# endif
# if(__has_feature(cxx_unrestricted_unions))
# define GLM_CXX11_UNRESTRICTED_UNIONS
# endif
# if(__has_feature(cxx_user_literals))
# define GLM_CXX11_USER_LITERALS
# endif
# if(__has_feature(cxx_variadic_templates))
# define GLM_CXX11_VARIADIC_TEMPLATES
# endif
#endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
#endif//glm_core_features

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@ -0,0 +1,55 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_fixes.hpp
/// @date 2011-02-21 / 2011-11-22
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <cmath>
//! Workaround for compatibility with other libraries
#ifdef max
#undef max
#endif
//! Workaround for compatibility with other libraries
#ifdef min
#undef min
#endif
//! Workaround for Android
#ifdef isnan
#undef isnan
#endif
//! Workaround for Android
#ifdef isinf
#undef isinf
#endif
//! Workaround for Chrone Native Client
#ifdef log2
#undef log2
#endif

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_literals.hpp
/// @date 2013-05-06 / 2013-05-06
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_literals
#define glm_core_literals
namespace glm
{
#define GLM_CXX11_USER_LITERALS
#ifdef GLM_CXX11_USER_LITERALS
/*
GLM_FUNC_QUALIFIER detail::half operator "" _h(long double const s)
{
return detail::half(s);
}
GLM_FUNC_QUALIFIER float operator "" _f(long double const s)
{
return static_cast<float>(s);
}
*/
#endif//GLM_CXX11_USER_LITERALS
}//namespace glm
#endif//glm_core_literals

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/detail/_noise.hpp
/// @date 2013-12-24 / 2013-12-24
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_DETAIL_NOISE_INCLUDED
#define GLM_DETAIL_NOISE_INCLUDED
namespace glm{
namespace detail
{
template <typename T>
GLM_FUNC_QUALIFIER T mod289(T const & x)
{
return x - floor(x * static_cast<T>(1.0) / static_cast<T>(289.0)) * static_cast<T>(289.0);
}
template <typename T>
GLM_FUNC_QUALIFIER T permute(T const & x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec2<T, P> permute(tvec2<T, P> const & x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec3<T, P> permute(tvec3<T, P> const & x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec4<T, P> permute(tvec4<T, P> const & x)
{
return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
}
/*
template <typename T, precision P, template<typename> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> permute(vecType<T, P> const & x)
{
return mod289(((x * T(34)) + T(1)) * x);
}
*/
template <typename T>
GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> taylorInvSqrt(detail::tvec2<T, P> const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> taylorInvSqrt(detail::tvec3<T, P> const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> taylorInvSqrt(detail::tvec4<T, P> const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
/*
template <typename T, precision P, template<typename> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> taylorInvSqrt(vecType<T, P> const & r)
{
return T(1.79284291400159) - T(0.85373472095314) * r;
}
*/
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> fade(detail::tvec2<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> fade(detail::tvec3<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> fade(detail::tvec4<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
/*
template <typename T, precision P, template <typename> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> fade(vecType<T, P> const & t)
{
return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
}
*/
}//namespace detail
}//namespace glm
#endif//GLM_DETAIL_NOISE_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_swizzle.hpp
/// @date 2006-04-20 / 2011-02-16
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_swizzle
#define glm_core_swizzle
namespace glm{
namespace detail
{
// Internal class for implementing swizzle operators
template <typename T, int N>
struct _swizzle_base0
{
typedef T value_type;
protected:
GLM_FUNC_QUALIFIER value_type& elem (size_t i) { return (reinterpret_cast<value_type*>(_buffer))[i]; }
GLM_FUNC_QUALIFIER const value_type& elem (size_t i) const { return (reinterpret_cast<const value_type*>(_buffer))[i]; }
// Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
// The size 1 buffer is assumed to aligned to the actual members so that the
// elem()
char _buffer[1];
};
template <typename T, precision P, typename V, int E0, int E1, int E2, int E3, int N>
struct _swizzle_base1 : public _swizzle_base0<T, N>
{
};
template <typename T, precision P, typename V, int E0, int E1>
struct _swizzle_base1<T, P, V,E0,E1,-1,-2,2> : public _swizzle_base0<T, 2>
{
GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1)); }
};
template <typename T, precision P, typename V, int E0, int E1, int E2>
struct _swizzle_base1<T, P, V,E0,E1,E2,-1,3> : public _swizzle_base0<T, 3>
{
GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2)); }
};
template <typename T, precision P, typename V, int E0, int E1, int E2, int E3>
struct _swizzle_base1<T, P, V,E0,E1,E2,E3,4> : public _swizzle_base0<T, 4>
{
GLM_FUNC_QUALIFIER V operator ()() const { return V(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
};
// Internal class for implementing swizzle operators
/*
Template parameters:
ValueType = type of scalar values (e.g. float, double)
VecType = class the swizzle is applies to (e.g. tvec3<float>)
N = number of components in the vector (e.g. 3)
E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
containing duplicate elements so that they cannot be used as r-values).
*/
template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
struct _swizzle_base2 : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N>
{
typedef VecType vec_type;
typedef ValueType value_type;
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const ValueType& t)
{
for (int i = 0; i < N; ++i)
(*this)[i] = t;
return *this;
}
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const VecType& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e = t; }
};
_apply_op(that, op());
return *this;
}
GLM_FUNC_QUALIFIER void operator -= (const VecType& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e -= t; }
};
_apply_op(that, op());
}
GLM_FUNC_QUALIFIER void operator += (const VecType& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e += t; }
};
_apply_op(that, op());
}
GLM_FUNC_QUALIFIER void operator *= (const VecType& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e *= t; }
};
_apply_op(that, op());
}
GLM_FUNC_QUALIFIER void operator /= (const VecType& that)
{
struct op {
GLM_FUNC_QUALIFIER void operator() (value_type& e, value_type& t) { e /= t; }
};
_apply_op(that, op());
}
GLM_FUNC_QUALIFIER value_type& operator[] (size_t i)
{
#ifndef __CUDA_ARCH__
static
#endif
const int offset_dst[4] = { E0, E1, E2, E3 };
return this->elem(offset_dst[i]);
}
GLM_FUNC_QUALIFIER value_type operator[] (size_t i) const
{
#ifndef __CUDA_ARCH__
static
#endif
const int offset_dst[4] = { E0, E1, E2, E3 };
return this->elem(offset_dst[i]);
}
protected:
template <typename T>
GLM_FUNC_QUALIFIER void _apply_op(const VecType& that, T op)
{
// Make a copy of the data in this == &that.
// The copier should optimize out the copy in cases where the function is
// properly inlined and the copy is not necessary.
ValueType t[N];
for (int i = 0; i < N; ++i)
t[i] = that[i];
for (int i = 0; i < N; ++i)
op( (*this)[i], t[i] );
}
};
// Specialization for swizzles containing duplicate elements. These cannot be modified.
template <typename ValueType, precision P, typename VecType, int N, int E0, int E1, int E2, int E3>
struct _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,1> : public _swizzle_base1<ValueType, P, VecType,E0,E1,E2,E3,N>
{
typedef VecType vec_type;
typedef ValueType value_type;
struct Stub {};
GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; }
GLM_FUNC_QUALIFIER value_type operator[] (size_t i) const
{
#ifndef __CUDA_ARCH__
static
#endif
const int offset_dst[4] = { E0, E1, E2, E3 };
return this->elem(offset_dst[i]);
}
};
template <int N,typename ValueType, precision P, typename VecType, int E0,int E1,int E2,int E3>
struct _swizzle : public _swizzle_base2<ValueType, P, VecType, N,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)>
{
typedef _swizzle_base2<ValueType, P, VecType,N,E0,E1,E2,E3,(E0==E1||E0==E2||E0==E3||E1==E2||E1==E3||E2==E3)> base_type;
using base_type::operator=;
GLM_FUNC_QUALIFIER operator VecType () const { return (*this)(); }
};
//
// To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
//
#define _GLM_SWIZZLE_TEMPLATE1 template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3>
#define _GLM_SWIZZLE_TEMPLATE2 template <int N, typename T, precision P, typename V, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
#define _GLM_SWIZZLE_TYPE1 _swizzle<N, T, P, V, E0, E1, E2, E3>
#define _GLM_SWIZZLE_TYPE2 _swizzle<N, T, P, V, F0, F1, F2, F3>
//
// Wrapper for a binary operator (e.g. u.yy + v.zy)
//
#define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
_GLM_SWIZZLE_TEMPLATE2 \
GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
{ \
return a() OPERAND b(); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const V& b) \
{ \
return a() OPERAND b; \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER V operator OPERAND ( const V& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return a OPERAND b(); \
}
//
// Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
//
#define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER V operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \
{ \
return a() OPERAND b; \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER V operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return a OPERAND b(); \
}
//
// Macro for wrapping a function taking one argument (e.g. abs())
//
#define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \
{ \
return FUNCTION(a()); \
}
//
// Macro for wrapping a function taking two vector arguments (e.g. dot()).
//
#define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
_GLM_SWIZZLE_TEMPLATE2 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
{ \
return FUNCTION(a(), b()); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return FUNCTION(a(), b()); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \
{ \
return FUNCTION(a(), b); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \
{ \
return FUNCTION(a, b()); \
}
//
// Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
//
#define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
_GLM_SWIZZLE_TEMPLATE2 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \
{ \
return FUNCTION(a(), b(), c); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
{ \
return FUNCTION(a(), b(), c); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
{ \
return FUNCTION(a(), b, c); \
} \
_GLM_SWIZZLE_TEMPLATE1 \
GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
{ \
return FUNCTION(a, b(), c); \
}
}//namespace detail
}//namespace glm
namespace glm
{
namespace detail
{
_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
_GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
_GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
}
//
// Swizzles are distinct types from the unswizzled type. The below macros will
// provide template specializations for the swizzle types for the given functions
// so that the compiler does not have any ambiguity to choosing how to handle
// the function.
//
// The alternative is to use the operator()() when calling the function in order
// to explicitly convert the swizzled type to the unswizzled type.
//
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
//_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
//_GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
//_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
//_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
//_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
}
#define _GLM_SWIZZLE2_2_MEMBERS(T, P, V, E0,E1) \
struct { _swizzle<2, T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
struct { _swizzle<2, T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
struct { _swizzle<2, T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
struct { _swizzle<2, T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; };
#define _GLM_SWIZZLE2_3_MEMBERS(T, P, V, E0,E1) \
struct { _swizzle<3,T, P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
struct { _swizzle<3,T, P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
struct { _swizzle<3,T, P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
struct { _swizzle<3,T, P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
struct { _swizzle<3,T, P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
struct { _swizzle<3,T, P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
struct { _swizzle<3,T, P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
struct { _swizzle<3,T, P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; };
#define _GLM_SWIZZLE2_4_MEMBERS(T, P, V, E0,E1) \
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
#define _GLM_SWIZZLE3_2_MEMBERS(T, P, V, E0,E1,E2) \
struct { _swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
struct { _swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
struct { _swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \
struct { _swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
struct { _swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \
struct { _swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \
struct { _swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \
struct { _swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \
struct { _swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; };
#define _GLM_SWIZZLE3_3_MEMBERS(T, P, V ,E0,E1,E2) \
struct { _swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; };
#define _GLM_SWIZZLE3_4_MEMBERS(T, P, V, E0,E1,E2) \
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
struct { _swizzle<4,T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
#define _GLM_SWIZZLE4_2_MEMBERS(T, P, V, E0,E1,E2,E3) \
struct { _swizzle<2,T, P, V<T, P>, 0,0,-1,-2> E0 ## E0; }; \
struct { _swizzle<2,T, P, V<T, P>, 0,1,-1,-2> E0 ## E1; }; \
struct { _swizzle<2,T, P, V<T, P>, 0,2,-1,-2> E0 ## E2; }; \
struct { _swizzle<2,T, P, V<T, P>, 0,3,-1,-2> E0 ## E3; }; \
struct { _swizzle<2,T, P, V<T, P>, 1,0,-1,-2> E1 ## E0; }; \
struct { _swizzle<2,T, P, V<T, P>, 1,1,-1,-2> E1 ## E1; }; \
struct { _swizzle<2,T, P, V<T, P>, 1,2,-1,-2> E1 ## E2; }; \
struct { _swizzle<2,T, P, V<T, P>, 1,3,-1,-2> E1 ## E3; }; \
struct { _swizzle<2,T, P, V<T, P>, 2,0,-1,-2> E2 ## E0; }; \
struct { _swizzle<2,T, P, V<T, P>, 2,1,-1,-2> E2 ## E1; }; \
struct { _swizzle<2,T, P, V<T, P>, 2,2,-1,-2> E2 ## E2; }; \
struct { _swizzle<2,T, P, V<T, P>, 2,3,-1,-2> E2 ## E3; }; \
struct { _swizzle<2,T, P, V<T, P>, 3,0,-1,-2> E3 ## E0; }; \
struct { _swizzle<2,T, P, V<T, P>, 3,1,-1,-2> E3 ## E1; }; \
struct { _swizzle<2,T, P, V<T, P>, 3,2,-1,-2> E3 ## E2; }; \
struct { _swizzle<2,T, P, V<T, P>, 3,3,-1,-2> E3 ## E3; };
#define _GLM_SWIZZLE4_3_MEMBERS(T,P, V, E0,E1,E2,E3) \
struct { _swizzle<3,T,P, V<T, P>, 0,0,0,-1> E0 ## E0 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,0,1,-1> E0 ## E0 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,0,2,-1> E0 ## E0 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,0,3,-1> E0 ## E0 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,1,0,-1> E0 ## E1 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,1,1,-1> E0 ## E1 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,1,2,-1> E0 ## E1 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,1,3,-1> E0 ## E1 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,2,0,-1> E0 ## E2 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,2,1,-1> E0 ## E2 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,2,2,-1> E0 ## E2 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,2,3,-1> E0 ## E2 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,3,0,-1> E0 ## E3 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,3,1,-1> E0 ## E3 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,3,2,-1> E0 ## E3 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 0,3,3,-1> E0 ## E3 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,0,0,-1> E1 ## E0 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,0,1,-1> E1 ## E0 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,0,2,-1> E1 ## E0 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,0,3,-1> E1 ## E0 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,1,0,-1> E1 ## E1 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,1,1,-1> E1 ## E1 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,1,2,-1> E1 ## E1 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,1,3,-1> E1 ## E1 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,2,0,-1> E1 ## E2 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,2,1,-1> E1 ## E2 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,2,2,-1> E1 ## E2 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,2,3,-1> E1 ## E2 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,3,0,-1> E1 ## E3 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,3,1,-1> E1 ## E3 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,3,2,-1> E1 ## E3 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 1,3,3,-1> E1 ## E3 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,0,0,-1> E2 ## E0 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,0,1,-1> E2 ## E0 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,0,2,-1> E2 ## E0 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,0,3,-1> E2 ## E0 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,1,0,-1> E2 ## E1 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,1,1,-1> E2 ## E1 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,1,2,-1> E2 ## E1 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,1,3,-1> E2 ## E1 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,2,0,-1> E2 ## E2 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,2,1,-1> E2 ## E2 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,2,2,-1> E2 ## E2 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,2,3,-1> E2 ## E2 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,3,0,-1> E2 ## E3 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,3,1,-1> E2 ## E3 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,3,2,-1> E2 ## E3 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 2,3,3,-1> E2 ## E3 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,0,0,-1> E3 ## E0 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,0,1,-1> E3 ## E0 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,0,2,-1> E3 ## E0 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,0,3,-1> E3 ## E0 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,1,0,-1> E3 ## E1 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,1,1,-1> E3 ## E1 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,1,2,-1> E3 ## E1 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,1,3,-1> E3 ## E1 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,2,0,-1> E3 ## E2 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,2,1,-1> E3 ## E2 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,2,2,-1> E3 ## E2 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,2,3,-1> E3 ## E2 ## E3; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,3,0,-1> E3 ## E3 ## E0; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,3,1,-1> E3 ## E3 ## E1; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,3,2,-1> E3 ## E3 ## E2; }; \
struct { _swizzle<3,T,P, V<T, P>, 3,3,3,-1> E3 ## E3 ## E3; };
#define _GLM_SWIZZLE4_4_MEMBERS(T, P, V, E0,E1,E2,E3) \
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
struct { _swizzle<4, T, P, V<T, P>, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
#endif//glm_core_swizzle

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_swizzle_func.hpp
/// @date 2011-10-16 / 2011-10-16
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_swizzle_func
#define glm_core_swizzle_func
#define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
}
#define GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
}
#define GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C ## D() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
}
#define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
template <typename TMPL_TYPE> \
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
}
#define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
template <typename TMPL_TYPE> \
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
}
#define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
template <typename TMPL_TYPE> \
SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C ## D() CONST \
{ \
return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
}
#define GLM_MUTABLE
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, x, y) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, r, g) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, s, t)
//GLM_SWIZZLE_GEN_REF_FROM_VEC2(valType, detail::vec2, detail::ref2)
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B)
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B, A)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE) \
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, x, y, z) \
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, r, g, b) \
GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, s, t, p)
//GLM_SWIZZLE_GEN_REF_FROM_VEC3(valType, detail::vec3, detail::ref2, detail::ref3)
#define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, C)
#define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B)
#define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C, A)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
#define GLM_SWIZZLE_GEN_REF_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
//GLM_SWIZZLE_GEN_REF_FROM_VEC4(valType, detail::vec4, detail::ref2, detail::ref3, detail::ref4)
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B)
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B)
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B) \
GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t)
//GLM_SWIZZLE_GEN_VEC_FROM_VEC2(valType, detail::vec2, detail::vec2, detail::vec3, detail::vec4)
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C)
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C)
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p)
//GLM_SWIZZLE_GEN_VEC_FROM_VEC3(valType, detail::vec3, detail::vec2, detail::vec3, detail::vec4)
#define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C) \
GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D)
#define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C) \
GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D)
#define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, D) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, A) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, B) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, C) \
GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, D)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
#define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
//GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4)
#endif//glm_core_swizzle_func

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/_vectorize.hpp
/// @date 2011-10-14 / 2011-10-14
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_CORE_DETAIL_INCLUDED
#define GLM_CORE_DETAIL_INCLUDED
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#define VECTORIZE1_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec1<T, P> func( \
detail::tvec1<T, P> const & v) \
{ \
return detail::tvec1<T, P>( \
func(v.x)); \
}
#define VECTORIZE2_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func( \
detail::tvec2<T, P> const & v) \
{ \
return detail::tvec2<T, P>( \
func(v.x), \
func(v.y)); \
}
#define VECTORIZE3_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func( \
detail::tvec3<T, P> const & v) \
{ \
return detail::tvec3<T, P>( \
func(v.x), \
func(v.y), \
func(v.z)); \
}
#define VECTORIZE4_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func( \
detail::tvec4<T, P> const & v) \
{ \
return detail::tvec4<T, P>( \
func(v.x), \
func(v.y), \
func(v.z), \
func(v.w)); \
}
#define VECTORIZE_VEC(func) \
VECTORIZE1_VEC(func) \
VECTORIZE2_VEC(func) \
VECTORIZE3_VEC(func) \
VECTORIZE4_VEC(func)
#define VECTORIZE1_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec1<T, P> func \
( \
detail::tvec1<T, P> const & x, \
T const & y \
) \
{ \
return detail::tvec1<T, P>( \
func(x.x, y)); \
}
#define VECTORIZE2_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \
( \
detail::tvec2<T, P> const & x, \
T const & y \
) \
{ \
return detail::tvec2<T, P>( \
func(x.x, y), \
func(x.y, y)); \
}
#define VECTORIZE3_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \
( \
detail::tvec3<T, P> const & x, \
T const & y \
) \
{ \
return detail::tvec3<T, P>( \
func(x.x, y), \
func(x.y, y), \
func(x.z, y)); \
}
#define VECTORIZE4_VEC_SCA(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \
( \
detail::tvec4<T, P> const & x, \
T const & y \
) \
{ \
return detail::tvec4<T, P>( \
func(x.x, y), \
func(x.y, y), \
func(x.z, y), \
func(x.w, y)); \
}
#define VECTORIZE_VEC_SCA(func) \
VECTORIZE1_VEC_SCA(func) \
VECTORIZE2_VEC_SCA(func) \
VECTORIZE3_VEC_SCA(func) \
VECTORIZE4_VEC_SCA(func)
#define VECTORIZE2_VEC_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec2<T, P> func \
( \
detail::tvec2<T, P> const & x, \
detail::tvec2<T, P> const & y \
) \
{ \
return detail::tvec2<T, P>( \
func(x.x, y.x), \
func(x.y, y.y)); \
}
#define VECTORIZE3_VEC_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec3<T, P> func \
( \
detail::tvec3<T, P> const & x, \
detail::tvec3<T, P> const & y \
) \
{ \
return detail::tvec3<T, P>( \
func(x.x, y.x), \
func(x.y, y.y), \
func(x.z, y.z)); \
}
#define VECTORIZE4_VEC_VEC(func) \
template <typename T, precision P> \
GLM_FUNC_QUALIFIER detail::tvec4<T, P> func \
( \
detail::tvec4<T, P> const & x, \
detail::tvec4<T, P> const & y \
) \
{ \
return detail::tvec4<T, P>( \
func(x.x, y.x), \
func(x.y, y.y), \
func(x.z, y.z), \
func(x.w, y.w)); \
}
#define VECTORIZE_VEC_VEC(func) \
VECTORIZE2_VEC_VEC(func) \
VECTORIZE3_VEC_VEC(func) \
VECTORIZE4_VEC_VEC(func)
namespace glm{
namespace detail
{
template<bool C>
struct If
{
template<typename F, typename T>
static GLM_FUNC_QUALIFIER T apply(F functor, const T& val)
{
return functor(val);
}
};
template<>
struct If<false>
{
template<typename F, typename T>
static GLM_FUNC_QUALIFIER T apply(F, const T& val)
{
return val;
}
};
}//namespace detail
}//namespace glm
#endif//GLM_CORE_DETAIL_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/dummy.cpp
/// @date 2011-01-19 / 2011-06-15
/// @author Christophe Riccio
///
/// GLM is a header only library. There is nothing to compile.
/// dummy.cpp exist only a wordaround for CMake file.
///////////////////////////////////////////////////////////////////////////////////
#define GLM_FORCE_RADIANS
#define GLM_MESSAGES
#include "../glm.hpp"
#include <limits>
struct material
{
glm::vec4 emission; // Ecm
glm::vec4 ambient; // Acm
glm::vec4 diffuse; // Dcm
glm::vec4 specular; // Scm
float shininess; // Srm
};
struct light
{
glm::vec4 ambient; // Acli
glm::vec4 diffuse; // Dcli
glm::vec4 specular; // Scli
glm::vec4 position; // Ppli
glm::vec4 halfVector; // Derived: Hi
glm::vec3 spotDirection; // Sdli
float spotExponent; // Srli
float spotCutoff; // Crli
// (range: [0.0,90.0], 180.0)
float spotCosCutoff; // Derived: cos(Crli)
// (range: [1.0,0.0],-1.0)
float constantAttenuation; // K0
float linearAttenuation; // K1
float quadraticAttenuation;// K2
};
// Sample 1
#include <glm/vec3.hpp>// glm::vec3
#include <glm/geometric.hpp>// glm::cross, glm::normalize
glm::vec3 computeNormal
(
glm::vec3 const & a,
glm::vec3 const & b,
glm::vec3 const & c
)
{
return glm::normalize(glm::cross(c - a, b - a));
}
typedef unsigned int GLuint;
#define GL_FALSE 0
void glUniformMatrix4fv(GLuint, int, int, float*){}
// Sample 2
#include <glm/vec3.hpp> // glm::vec3
#include <glm/vec4.hpp> // glm::vec4, glm::ivec4
#include <glm/mat4x4.hpp> // glm::mat4
#include <glm/gtc/matrix_transform.hpp> // glm::translate, glm::rotate, glm::scale, glm::perspective
#include <glm/gtc/type_ptr.hpp> // glm::value_ptr
void func(GLuint LocationMVP, float Translate, glm::vec2 const & Rotate)
{
glm::mat4 Projection = glm::perspective(45.0f, 4.0f / 3.0f, 0.1f, 100.f);
glm::mat4 ViewTranslate = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -Translate));
glm::mat4 ViewRotateX = glm::rotate(ViewTranslate, Rotate.y, glm::vec3(-1.0f, 0.0f, 0.0f));
glm::mat4 View = glm::rotate(ViewRotateX, Rotate.x, glm::vec3(0.0f, 1.0f, 0.0f));
glm::mat4 Model = glm::scale(glm::mat4(1.0f), glm::vec3(0.5f));
glm::mat4 MVP = Projection * View * Model;
glUniformMatrix4fv(LocationMVP, 1, GL_FALSE, glm::value_ptr(MVP));
}
// Sample 3
#include <glm/vec2.hpp>// glm::vec2
#include <glm/packing.hpp>// glm::packUnorm2x16
#include <glm/integer.hpp>// glm::uint
#include <glm/gtc/type_precision.hpp>// glm::i8vec2, glm::i32vec2
std::size_t const VertexCount = 4;
// Float quad geometry
std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
glm::vec2 const PositionDataF32[VertexCount] =
{
glm::vec2(-1.0f,-1.0f),
glm::vec2( 1.0f,-1.0f),
glm::vec2( 1.0f, 1.0f),
glm::vec2(-1.0f, 1.0f)
};
// Half-float quad geometry
std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint);
glm::uint const PositionDataF16[VertexCount] =
{
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, -1.0f))),
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, -1.0f))),
glm::uint(glm::packUnorm2x16(glm::vec2( 1.0f, 1.0f))),
glm::uint(glm::packUnorm2x16(glm::vec2(-1.0f, 1.0f)))
};
// 8 bits signed integer quad geometry
std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2);
glm::i8vec2 const PositionDataI8[VertexCount] =
{
glm::i8vec2(-1,-1),
glm::i8vec2( 1,-1),
glm::i8vec2( 1, 1),
glm::i8vec2(-1, 1)
};
// 32 bits signed integer quad geometry
std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2);
glm::i32vec2 const PositionDataI32[VertexCount] =
{
glm::i32vec2 (-1,-1),
glm::i32vec2 ( 1,-1),
glm::i32vec2 ( 1, 1),
glm::i32vec2 (-1, 1)
};
struct intersection
{
glm::vec4 position;
glm::vec3 normal;
};
/*
// Sample 4
#include <glm/vec3.hpp>// glm::vec3
#include <glm/geometric.hpp>// glm::normalize, glm::dot, glm::reflect
#include <glm/exponential.hpp>// glm::pow
#include <glm/gtc/random.hpp>// glm::vecRand3
glm::vec3 lighting
(
intersection const & Intersection,
material const & Material,
light const & Light,
glm::vec3 const & View
)
{
glm::vec3 Color(0.0f);
glm::vec3 LightVertor(glm::normalize(
Light.position - Intersection.position +
glm::vecRand3(0.0f, Light.inaccuracy));
if(!shadow(Intersection.position, Light.position, LightVertor))
{
float Diffuse = glm::dot(Intersection.normal, LightVector);
if(Diffuse <= 0.0f)
return Color;
if(Material.isDiffuse())
Color += Light.color() * Material.diffuse * Diffuse;
if(Material.isSpecular())
{
glm::vec3 Reflect(glm::reflect(
glm::normalize(-LightVector),
glm::normalize(Intersection.normal)));
float Dot = glm::dot(Reflect, View);
float Base = Dot > 0.0f ? Dot : 0.0f;
float Specular = glm::pow(Base, Material.exponent);
Color += Material.specular * Specular;
}
}
return Color;
}
*/
int main()
{
return 0;
}

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_common.hpp
/// @date 2008-03-08 / 2010-01-26
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @defgroup core_func_common Common functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_FUNC_COMMON_INCLUDED
#define GLM_FUNC_COMMON_INCLUDED
#include "setup.hpp"
#include "precision.hpp"
#include "type_int.hpp"
#include "_fixes.hpp"
namespace glm
{
/// @addtogroup core_func_common
/// @{
/// Returns x if x >= 0; otherwise, it returns -x.
///
/// @tparam genType floating-point or signed integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/abs.xml">GLSL abs man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType abs(genType const & x);
/// Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
///
/// @tparam genType Floating-point or signed integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sign.xml">GLSL sign man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType sign(genType const & x);
/// Returns a value equal to the nearest integer that is less then or equal to x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floor.xml">GLSL floor man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType floor(genType const & x);
/// Returns a value equal to the nearest integer to x
/// whose absolute value is not larger than the absolute value of x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/trunc.xml">GLSL trunc man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType trunc(genType const & x);
/// Returns a value equal to the nearest integer to x.
/// The fraction 0.5 will round in a direction chosen by the
/// implementation, presumably the direction that is fastest.
/// This includes the possibility that round(x) returns the
/// same value as roundEven(x) for all values of x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/round.xml">GLSL round man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType round(genType const & x);
/// Returns a value equal to the nearest integer to x.
/// A fractional part of 0.5 will round toward the nearest even
/// integer. (Both 3.5 and 4.5 for x will return 4.0.)
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/roundEven.xml">GLSL roundEven man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
/// @see <a href="http://developer.amd.com/documentation/articles/pages/New-Round-to-Even-Technique.aspx">New round to even technique</a>
template <typename genType>
GLM_FUNC_DECL genType roundEven(genType const & x);
/// Returns a value equal to the nearest integer
/// that is greater than or equal to x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ceil.xml">GLSL ceil man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType ceil(genType const & x);
/// Return x - floor(x).
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fract.xml">GLSL fract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType fract(genType const & x);
/// Modulus. Returns x - y * floor(x / y)
/// for each component in x using the floating point value y.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType mod(
genType const & x,
genType const & y);
/// Modulus. Returns x - y * floor(x / y)
/// for each component in x using the floating point value y.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType mod(
genType const & x,
typename genType::value_type const & y);
/// Returns the fractional part of x and sets i to the integer
/// part (as a whole number floating point value). Both the
/// return value and the output parameter will have the same
/// sign as x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/modf.xml">GLSL modf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType modf(
genType const & x,
genType & i);
/// Returns y if y < x; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/min.xml">GLSL min man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a><<<<<<< HEAD
template <typename genType>
GLM_FUNC_DECL genType min(
genType const & x,
genType const & y);
template <typename genType>
GLM_FUNC_DECL genType min(
genType const & x,
typename genType::value_type const & y);
/// Returns y if x < y; otherwise, it returns x.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/max.xml">GLSL max man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType max(
genType const & x,
genType const & y);
template <typename genType>
GLM_FUNC_DECL genType max(
genType const & x,
typename genType::value_type const & y);
/// Returns min(max(x, minVal), maxVal) for each component in x
/// using the floating-point values minVal and maxVal.
///
/// @tparam genType Floating-point or integer; scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/clamp.xml">GLSL clamp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType clamp(
genType const & x,
genType const & minVal,
genType const & maxVal);
template <typename genType, precision P>
GLM_FUNC_DECL genType clamp(
genType const & x,
typename genType::value_type const & minVal,
typename genType::value_type const & maxVal);
/// If genTypeU is a floating scalar or vector:
/// Returns x * (1.0 - a) + y * a, i.e., the linear blend of
/// x and y using the floating-point value a.
/// The value for a is not restricted to the range [0, 1].
///
/// If genTypeU is a boolean scalar or vector:
/// Selects which vector each returned component comes
/// from. For a component of <a> that is false, the
/// corresponding component of x is returned. For a
/// component of a that is true, the corresponding
/// component of y is returned. Components of x and y that
/// are not selected are allowed to be invalid floating point
/// values and will have no effect on the results. Thus, this
/// provides different functionality than
/// genType mix(genType x, genType y, genType(a))
/// where a is a Boolean vector.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mix.xml">GLSL mix man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
///
/// @param[in] x Value to interpolate.
/// @param[in] y Value to interpolate.
/// @param[in] a Interpolant.
///
/// @tparam genTypeT Floating point scalar or vector.
/// @tparam genTypeU Floating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
///
/// @code
/// #include <glm/glm.hpp>
/// ...
/// float a;
/// bool b;
/// glm::dvec3 e;
/// glm::dvec3 f;
/// glm::vec4 g;
/// glm::vec4 h;
/// ...
/// glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
/// glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
/// glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
/// glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
/// @endcode
template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> mix(
vecType<T, P> const & x,
vecType<T, P> const & y,
vecType<U, P> const & a);
template <typename T, typename U, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> mix(
vecType<T, P> const & x,
vecType<T, P> const & y,
U const & a);
template <typename genTypeT, typename genTypeU>
GLM_FUNC_DECL genTypeT mix(
genTypeT const & x,
genTypeT const & y,
genTypeU const & a);
/// Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType step(
genType const & edge,
genType const & x);
/// Returns 0.0 if x < edge, otherwise it returns 1.0.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/step.xml">GLSL step man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, typename T, precision P>
GLM_FUNC_DECL vecType<T, P> step(
T const & edge,
vecType<T, P> const & x);
/// Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
/// performs smooth Hermite interpolation between 0 and 1
/// when edge0 < x < edge1. This is useful in cases where
/// you would want a threshold function with a smooth
/// transition. This is equivalent to:
/// genType t;
/// t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
/// return t * t * (3 - 2 * t);
/// Results are undefined if edge0 >= edge1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/smoothstep.xml">GLSL smoothstep man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType smoothstep(
genType const & edge0,
genType const & edge1,
genType const & x);
template <typename genType>
GLM_FUNC_DECL genType smoothstep(
typename genType::value_type const & edge0,
typename genType::value_type const & edge1,
genType const & x);
/// Returns true if x holds a NaN (not a number)
/// representation in the underlying implementation's set of
/// floating point representations. Returns false otherwise,
/// including for implementations with no NaN
/// representations.
///
/// /!\ When using compiler fast math, this function may fail.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL typename genType::bool_type isnan(genType const & x);
/// Returns true if x holds a positive infinity or negative
/// infinity representation in the underlying implementation's
/// set of floating point representations. Returns false
/// otherwise, including for implementations with no infinity
/// representations.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isinf.xml">GLSL isinf man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL typename genType::bool_type isinf(genType const & x);
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floating-point
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL int floatBitsToInt(float const & v);
/// Returns a signed integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToInt.xml">GLSL floatBitsToInt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
/// Returns a unsigned integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL uint floatBitsToUint(float const & v);
/// Returns a unsigned integer value representing
/// the encoding of a floating-point value. The floatingpoint
/// value's bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/floatBitsToUint.xml">GLSL floatBitsToUint man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
/// Returns a floating-point value corresponding to a signed
/// integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL float intBitsToFloat(int const & v);
/// Returns a floating-point value corresponding to a signed
/// integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/intBitsToFloat.xml">GLSL intBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
/// Returns a floating-point value corresponding to a
/// unsigned integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
/// Returns a floating-point value corresponding to a
/// unsigned integer encoding of a floating-point value.
/// If an inf or NaN is passed in, it will not signal, and the
/// resulting floating point value is unspecified. Otherwise,
/// the bit-level representation is preserved.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uintBitsToFloat.xml">GLSL uintBitsToFloat man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <template <typename, precision> class vecType, precision P>
GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
/// Computes and returns a * b + c.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/fma.xml">GLSL fma man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType>
GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
/// Splits x into a floating-point significand in the range
/// [0.5, 1.0) and an integral exponent of two, such that:
/// x = significand * exp(2, exponent)
///
/// The significand is returned by the function and the
/// exponent is returned in the parameter exp. For a
/// floating-point value of zero, the significant and exponent
/// are both zero. For a floating-point value that is an
/// infinity or is not a number, the results are undefined.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml">GLSL frexp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType, typename genIType>
GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
/// Builds a floating-point number from x and the
/// corresponding integral exponent of two in exp, returning:
/// significand * exp(2, exponent)
///
/// If this product is too large to be represented in the
/// floating-point type, the result is undefined.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/ldexp.xml">GLSL ldexp man page</a>;
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a>
template <typename genType, typename genIType>
GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
/// @}
}//namespace glm
#include "func_common.inl"
#endif//GLM_FUNC_COMMON_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_exponential.hpp
/// @date 2008-08-08 / 2011-06-14
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
///
/// @defgroup core_func_exponential Exponential functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_exponential
#define glm_core_func_exponential
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include <cmath>
namespace glm
{
/// @addtogroup core_func_exponential
/// @{
/// Returns 'base' raised to the power 'exponent'.
///
/// @param base Floating point value. pow function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @param exponent Floating point value representing the 'exponent'.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
GLM_FUNC_DECL genType pow(genType const & base, genType const & exponent);
/// Returns the natural exponentiation of x, i.e., e^x.
///
/// @param x exp function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
GLM_FUNC_DECL genType exp(genType const & x);
/// Returns the natural logarithm of x, i.e.,
/// returns the value y which satisfies the equation x = e^y.
/// Results are undefined if x <= 0.
///
/// @param x log function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
GLM_FUNC_DECL genType log(genType const & x);
/// Returns 2 raised to the x power.
///
/// @param x exp2 function is defined for input values of x defined in the range (inf-, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
GLM_FUNC_DECL genType exp2(genType const & x);
/// Returns the base 2 log of x, i.e., returns the value y,
/// which satisfies the equation x = 2 ^ y.
///
/// @param x log2 function is defined for input values of x defined in the range (0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
GLM_FUNC_DECL genType log2(genType x);
/// Returns the positive square root of x.
///
/// @param x sqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
//template <typename genType>
//GLM_FUNC_DECL genType sqrt(genType const & x);
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & x);
/// Returns the reciprocal of the positive square root of x.
///
/// @param x inversesqrt function is defined for input values of x defined in the range [0, inf+) in the limit of the type precision.
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a>
template <typename genType>
GLM_FUNC_DECL genType inversesqrt(genType const & x);
/// @}
}//namespace glm
#include "func_exponential.inl"
#endif//glm_core_func_exponential

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_exponential.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "func_vector_relational.hpp"
#include "_vectorize.hpp"
#include <limits>
#include <cassert>
namespace glm{
namespace detail
{
template <bool isFloat>
struct compute_log2
{
template <typename T>
T operator() (T const & Value) const;
};
template <>
struct compute_log2<true>
{
template <typename T>
GLM_FUNC_QUALIFIER T operator() (T const & Value) const
{
return static_cast<T>(::std::log(Value)) * static_cast<T>(1.4426950408889634073599246810019);
}
};
template <template <class, precision> class vecType, typename T, precision P>
struct compute_inversesqrt
{
GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & x)
{
return static_cast<T>(1) / sqrt(x);
}
};
template <template <class, precision> class vecType>
struct compute_inversesqrt<vecType, float, lowp>
{
GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & x)
{
vecType<float, lowp> tmp(x);
vecType<float, lowp> xhalf(tmp * 0.5f);
vecType<uint, lowp>* p = reinterpret_cast<vecType<uint, lowp>*>(const_cast<vecType<float, lowp>*>(&x));
vecType<uint, lowp> i = vecType<uint, lowp>(0x5f375a86) - (*p >> vecType<uint, lowp>(1));
vecType<float, lowp>* ptmp = reinterpret_cast<vecType<float, lowp>*>(&i);
tmp = *ptmp;
tmp = tmp * (1.5f - xhalf * tmp * tmp);
return tmp;
}
};
}//namespace detail
// pow
template <typename genType>
GLM_FUNC_QUALIFIER genType pow
(
genType const & x,
genType const & y
)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'pow' only accept floating-point inputs");
return std::pow(x, y);
}
VECTORIZE_VEC_VEC(pow)
// exp
template <typename genType>
GLM_FUNC_QUALIFIER genType exp
(
genType const & x
)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'exp' only accept floating-point inputs");
return std::exp(x);
}
VECTORIZE_VEC(exp)
// log
template <typename genType>
GLM_FUNC_QUALIFIER genType log
(
genType const & x
)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'log' only accept floating-point inputs");
return std::log(x);
}
VECTORIZE_VEC(log)
//exp2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
GLM_FUNC_QUALIFIER genType exp2(genType const & x)
{
GLM_STATIC_ASSERT(
std::numeric_limits<genType>::is_iec559,
"'exp2' only accept floating-point inputs");
return std::exp(static_cast<genType>(0.69314718055994530941723212145818) * x);
}
VECTORIZE_VEC(exp2)
// log2, ln2 = 0.69314718055994530941723212145818f
template <typename genType>
GLM_FUNC_QUALIFIER genType log2(genType x)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559 || std::numeric_limits<genType>::is_integer,
"GLM core 'log2' only accept floating-point inputs. Include <glm/gtx/integer.hpp> for additional integer support.");
assert(x > genType(0)); // log2 is only defined on the range (0, inf]
return detail::compute_log2<std::numeric_limits<genType>::is_iec559>()(x);
}
VECTORIZE_VEC(log2)
namespace detail
{
template <template <class, precision> class vecType, typename T, precision P>
struct compute_sqrt{};
template <typename T, precision P>
struct compute_sqrt<detail::tvec1, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec1<T, P> call(detail::tvec1<T, P> const & x)
{
return detail::tvec1<T, P>(std::sqrt(x.x));
}
};
template <typename T, precision P>
struct compute_sqrt<detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec2<T, P> call(detail::tvec2<T, P> const & x)
{
return detail::tvec2<T, P>(std::sqrt(x.x), std::sqrt(x.y));
}
};
template <typename T, precision P>
struct compute_sqrt<detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec3<T, P> call(detail::tvec3<T, P> const & x)
{
return detail::tvec3<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z));
}
};
template <typename T, precision P>
struct compute_sqrt<detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static detail::tvec4<T, P> call(detail::tvec4<T, P> const & x)
{
return detail::tvec4<T, P>(std::sqrt(x.x), std::sqrt(x.y), std::sqrt(x.z), std::sqrt(x.w));
}
};
}//namespace detail
// sqrt
GLM_FUNC_QUALIFIER float sqrt(float x)
{
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
detail::tvec1<float, highp> tmp(detail::compute_sqrt<detail::tvec1, float, highp>::call(x));
return tmp.x;
# else
return detail::compute_sqrt<detail::tvec1, float, highp>::call(x).x;
# endif
}
GLM_FUNC_QUALIFIER double sqrt(double x)
{
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
detail::tvec1<double, highp> tmp(detail::compute_sqrt<detail::tvec1, double, highp>::call(x));
return tmp.x;
# else
return detail::compute_sqrt<detail::tvec1, double, highp>::call(x).x;
# endif
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> sqrt(vecType<T, P> const & x)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'sqrt' only accept floating-point inputs");
return detail::compute_sqrt<vecType, T, P>::call(x);
}
// inversesqrt
GLM_FUNC_QUALIFIER float inversesqrt(float const & x)
{
return 1.0f / sqrt(x);
}
GLM_FUNC_QUALIFIER double inversesqrt(double const & x)
{
return 1.0 / sqrt(x);
}
template <template <class, precision> class vecType, typename T, precision P>
GLM_FUNC_QUALIFIER vecType<T, P> inversesqrt
(
vecType<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inversesqrt' only accept floating-point inputs");
return detail::compute_inversesqrt<vecType, T, P>::call(x);
}
VECTORIZE_VEC(inversesqrt)
}//namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_geometric.hpp
/// @date 2008-08-03 / 2011-06-14
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
///
/// @defgroup core_func_geometric Geometric functions
/// @ingroup core
///
/// These operate on vectors as vectors, not component-wise.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_geometric
#define glm_core_func_geometric
#include "type_vec3.hpp"
namespace glm
{
/// @addtogroup core_func_geometric
/// @{
/// Returns the length of x, i.e., sqrt(x * x).
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/length.xml">GLSL length man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL typename genType::value_type length(
genType const & x);
/// Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/distance.xml">GLSL distance man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL typename genType::value_type distance(
genType const & p0,
genType const & p1);
/// Returns the dot product of x and y, i.e., result = x * y.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL T dot(
vecType<T, P> const & x,
vecType<T, P> const & y);
/// Returns the dot product of x and y, i.e., result = x * y.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/dot.xml">GLSL dot man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL genType dot(
genType const & x,
genType const & y);
/// Returns the cross product of x and y.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cross.xml">GLSL cross man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P>
GLM_FUNC_DECL detail::tvec3<T, P> cross(
detail::tvec3<T, P> const & x,
detail::tvec3<T, P> const & y);
/// Returns a vector in the same direction as x but with length of 1.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/normalize.xml">GLSL normalize man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL genType normalize(
genType const & x);
/// If dot(Nref, I) < 0.0, return N, otherwise, return -N.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/faceforward.xml">GLSL faceforward man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL genType faceforward(
genType const & N,
genType const & I,
genType const & Nref);
/// For the incident vector I and surface orientation N,
/// returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/reflect.xml">GLSL reflect man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename genType>
GLM_FUNC_DECL genType reflect(
genType const & I,
genType const & N);
/// For the incident vector I and surface normal N,
/// and the ratio of indices of refraction eta,
/// return the refraction vector.
///
/// @tparam genType Floating-point vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/refract.xml">GLSL refract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.5 Geometric Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<T, P> refract(
vecType<T, P> const & I,
vecType<T, P> const & N,
T const & eta);
/// @}
}//namespace glm
#include "func_geometric.inl"
#endif//glm_core_func_geometric

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_geometric.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "func_exponential.hpp"
#include "func_common.hpp"
#include "type_vec2.hpp"
#include "type_vec4.hpp"
#include "type_float.hpp"
namespace glm{
namespace detail
{
template <template <class, precision> class vecType, typename T, precision P>
struct compute_dot{};
template <typename T, precision P>
struct compute_dot<detail::tvec1, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tvec1<T, P> const & x, detail::tvec1<T, P> const & y)
{
# ifdef __CUDACC__ // Wordaround for a CUDA compiler bug up to CUDA6
detail::tvec1<T, P> tmp(x * y);
return tmp.x;
# else
return detail::tvec1<T, P>(x * y).x;
# endif
}
};
template <typename T, precision P>
struct compute_dot<detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tvec2<T, P> const & x, detail::tvec2<T, P> const & y)
{
detail::tvec2<T, P> tmp(x * y);
return tmp.x + tmp.y;
}
};
template <typename T, precision P>
struct compute_dot<detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tvec3<T, P> const & x, detail::tvec3<T, P> const & y)
{
detail::tvec3<T, P> tmp(x * y);
return tmp.x + tmp.y + tmp.z;
}
};
template <typename T, precision P>
struct compute_dot<detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tvec4<T, P> const & x, detail::tvec4<T, P> const & y)
{
detail::tvec4<T, P> tmp(x * y);
return (tmp.x + tmp.y) + (tmp.z + tmp.w);
}
};
}//namespace detail
// length
template <typename genType>
GLM_FUNC_QUALIFIER genType length
(
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length' only accept floating-point inputs");
genType sqr = x * x;
return sqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T length(detail::tvec2<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
T sqr = v.x * v.x + v.y * v.y;
return sqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T length(detail::tvec3<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
T sqr = v.x * v.x + v.y * v.y + v.z * v.z;
return sqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T length(detail::tvec4<T, P> const & v)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length' only accept floating-point inputs");
T sqr = v.x * v.x + v.y * v.y + v.z * v.z + v.w * v.w;
return sqrt(sqr);
}
// distance
template <typename genType>
GLM_FUNC_QUALIFIER genType distance
(
genType const & p0,
genType const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T distance
(
detail::tvec2<T, P> const & p0,
detail::tvec2<T, P> const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T distance
(
detail::tvec3<T, P> const & p0,
detail::tvec3<T, P> const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T distance
(
detail::tvec4<T, P> const & p0,
detail::tvec4<T, P> const & p1
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance' only accept floating-point inputs");
return length(p1 - p0);
}
// dot
template <typename T>
GLM_FUNC_QUALIFIER T dot
(
T const & x,
T const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
return detail::compute_dot<detail::tvec1, T, highp>::call(x, y);
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER T dot
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'dot' only accept floating-point inputs");
return detail::compute_dot<vecType, T, P>::call(x, y);
}
/* // SSE3
GLM_FUNC_QUALIFIER float dot(const tvec4<float>& x, const tvec4<float>& y)
{
float Result;
__asm
{
mov esi, x
mov edi, y
movaps xmm0, [esi]
mulps xmm0, [edi]
haddps( _xmm0, _xmm0 )
haddps( _xmm0, _xmm0 )
movss Result, xmm0
}
return Result;
}
*/
// cross
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> cross
(
detail::tvec3<T, P> const & x,
detail::tvec3<T, P> const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' only accept floating-point inputs");
return detail::tvec3<T, P>(
x.y * y.z - y.y * x.z,
x.z * y.x - y.z * x.x,
x.x * y.y - y.x * x.y);
}
// normalize
template <typename genType>
GLM_FUNC_QUALIFIER genType normalize
(
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'normalize' only accept floating-point inputs");
return x < genType(0) ? genType(-1) : genType(1);
}
// According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefine and generate an error
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> normalize
(
detail::tvec2<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
T sqr = x.x * x.x + x.y * x.y;
return x * inversesqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> normalize
(
detail::tvec3<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
T sqr = x.x * x.x + x.y * x.y + x.z * x.z;
return x * inversesqrt(sqr);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> normalize
(
detail::tvec4<T, P> const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'normalize' only accept floating-point inputs");
T sqr = x.x * x.x + x.y * x.y + x.z * x.z + x.w * x.w;
return x * inversesqrt(sqr);
}
// faceforward
template <typename genType>
GLM_FUNC_QUALIFIER genType faceforward
(
genType const & N,
genType const & I,
genType const & Nref
)
{
return dot(Nref, I) < 0 ? N : -N;
}
// reflect
template <typename genType>
GLM_FUNC_QUALIFIER genType reflect
(
genType const & I,
genType const & N
)
{
return I - N * dot(N, I) * genType(2);
}
// refract
template <typename genType>
GLM_FUNC_QUALIFIER genType refract
(
genType const & I,
genType const & N,
genType const & eta
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'refract' only accept floating-point inputs");
genType dotValue = dot(N, I);
genType k = genType(1) - eta * eta * (genType(1) - dotValue * dotValue);
if(k < genType(0))
return genType(0);
else
return eta * I - (eta * dotValue + sqrt(k)) * N;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<T, P> refract
(
vecType<T, P> const & I,
vecType<T, P> const & N,
T const & eta
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'refract' only accept floating-point inputs");
T dotValue = dot(N, I);
T k = T(1) - eta * eta * (T(1) - dotValue * dotValue);
if(k < T(0))
return vecType<T, P>(0);
else
return eta * I - (eta * dotValue + std::sqrt(k)) * N;
}
}//namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_integer.hpp
/// @date 2010-03-17 / 2011-06-18
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
///
/// @defgroup core_func_integer Integer functions
/// @ingroup core
///
/// These all operate component-wise. The description is per component.
/// The notation [a, b] means the set of bits from bit-number a through bit-number
/// b, inclusive. The lowest-order bit is bit 0.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_integer
#define glm_core_func_integer
#include "setup.hpp"
namespace glm
{
/// @addtogroup core_func_integer
/// @{
/// Adds 32-bit unsigned integer x and y, returning the sum
/// modulo pow(2, 32). The value carry is set to 0 if the sum was
/// less than pow(2, 32), or to 1 otherwise.
///
/// @tparam genUType Unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/uaddCarry.xml">GLSL uaddCarry man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genUType>
GLM_FUNC_DECL genUType uaddCarry(
genUType const & x,
genUType const & y,
genUType & carry);
/// Subtracts the 32-bit unsigned integer y from x, returning
/// the difference if non-negative, or pow(2, 32) plus the difference
/// otherwise. The value borrow is set to 0 if x >= y, or to 1 otherwise.
///
/// @tparam genUType Unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/usubBorrow.xml">GLSL usubBorrow man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genUType>
GLM_FUNC_DECL genUType usubBorrow(
genUType const & x,
genUType const & y,
genUType & borrow);
/// Multiplies 32-bit integers x and y, producing a 64-bit
/// result. The 32 least-significant bits are returned in lsb.
/// The 32 most-significant bits are returned in msb.
///
/// @tparam genUType Unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/umulExtended.xml">GLSL umulExtended man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genUType>
GLM_FUNC_DECL void umulExtended(
genUType const & x,
genUType const & y,
genUType & msb,
genUType & lsb);
/// Multiplies 32-bit integers x and y, producing a 64-bit
/// result. The 32 least-significant bits are returned in lsb.
/// The 32 most-significant bits are returned in msb.
///
/// @tparam genIType Signed integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/imulExtended.xml">GLSL imulExtended man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIType>
GLM_FUNC_DECL void imulExtended(
genIType const & x,
genIType const & y,
genIType & msb,
genIType & lsb);
/// Extracts bits [offset, offset + bits - 1] from value,
/// returning them in the least significant bits of the result.
/// For unsigned data types, the most significant bits of the
/// result will be set to zero. For signed data types, the
/// most significant bits will be set to the value of bit offset + base - 1.
///
/// If bits is zero, the result will be zero. The result will be
/// undefined if offset or bits is negative, or if the sum of
/// offset and bits is greater than the number of bits used
/// to store the operand.
///
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldExtract.xml">GLSL bitfieldExtract man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldExtract(
genIUType const & Value,
int const & Offset,
int const & Bits);
/// Returns the insertion the bits least-significant bits of insert into base.
///
/// The result will have bits [offset, offset + bits - 1] taken
/// from bits [0, bits - 1] of insert, and all other bits taken
/// directly from the corresponding bits of base. If bits is
/// zero, the result will simply be base. The result will be
/// undefined if offset or bits is negative, or if the sum of
/// offset and bits is greater than the number of bits used to
/// store the operand.
///
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldInsert.xml">GLSL bitfieldInsert man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldInsert(
genIUType const & Base,
genIUType const & Insert,
int const & Offset,
int const & Bits);
/// Returns the reversal of the bits of value.
/// The bit numbered n of the result will be taken from bit (bits - 1) - n of value,
/// where bits is the total number of bits used to represent value.
///
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitfieldReverse.xml">GLSL bitfieldReverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
template <typename genIUType>
GLM_FUNC_DECL genIUType bitfieldReverse(genIUType const & Value);
/// Returns the number of bits set to 1 in the binary representation of value.
///
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/bitCount.xml">GLSL bitCount man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
///
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
GLM_FUNC_DECL typename genIUType<T>::signed_type bitCount(genIUType<T> const & Value);
/// Returns the bit number of the least significant bit set to
/// 1 in the binary representation of value.
/// If value is zero, -1 will be returned.
///
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findLSB.xml">GLSL findLSB man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
///
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
GLM_FUNC_DECL typename genIUType<T>::signed_type findLSB(genIUType<T> const & Value);
/// Returns the bit number of the most significant bit in the binary representation of value.
/// For positive integers, the result will be the bit number of the most significant bit set to 1.
/// For negative integers, the result will be the bit number of the most significant
/// bit set to 0. For a value of zero or negative one, -1 will be returned.
///
/// @tparam genIUType Signed or unsigned integer scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/findMSB.xml">GLSL findMSB man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.8 Integer Functions</a>
///
/// @todo Clarify the declaration to specify that scalars are suported.
template <typename T, template <typename> class genIUType>
GLM_FUNC_DECL typename genIUType<T>::signed_type findMSB(genIUType<T> const & Value);
/// @}
}//namespace glm
#include "func_integer.inl"
#endif//glm_core_func_integer

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_integer.inl
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "type_int.hpp"
#include "_vectorize.hpp"
#if(GLM_ARCH != GLM_ARCH_PURE)
#if(GLM_COMPILER & GLM_COMPILER_VC)
# include <intrin.h>
# pragma intrinsic(_BitScanReverse)
#endif//(GLM_COMPILER & GLM_COMPILER_VC)
#endif//(GLM_ARCH != GLM_ARCH_PURE)
#include <limits>
namespace glm
{
// uaddCarry
template <>
GLM_FUNC_QUALIFIER uint uaddCarry
(
uint const & x,
uint const & y,
uint & Carry
)
{
uint64 Value64 = static_cast<uint64>(x) + static_cast<uint64>(y);
uint32 Result = static_cast<uint32>(Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32)));
Carry = (Value64 % (static_cast<uint64>(1) << static_cast<uint64>(32))) > 1 ? static_cast<uint32>(1) : static_cast<uint32>(0);
return Result;
}
template <>
GLM_FUNC_QUALIFIER uvec2 uaddCarry
(
uvec2 const & x,
uvec2 const & y,
uvec2 & Carry
)
{
return uvec2(
uaddCarry(x[0], y[0], Carry[0]),
uaddCarry(x[1], y[1], Carry[1]));
}
template <>
GLM_FUNC_QUALIFIER uvec3 uaddCarry
(
uvec3 const & x,
uvec3 const & y,
uvec3 & Carry
)
{
return uvec3(
uaddCarry(x[0], y[0], Carry[0]),
uaddCarry(x[1], y[1], Carry[1]),
uaddCarry(x[2], y[2], Carry[2]));
}
template <>
GLM_FUNC_QUALIFIER uvec4 uaddCarry
(
uvec4 const & x,
uvec4 const & y,
uvec4 & Carry
)
{
return uvec4(
uaddCarry(x[0], y[0], Carry[0]),
uaddCarry(x[1], y[1], Carry[1]),
uaddCarry(x[2], y[2], Carry[2]),
uaddCarry(x[3], y[3], Carry[3]));
}
// usubBorrow
template <>
GLM_FUNC_QUALIFIER uint usubBorrow
(
uint const & x,
uint const & y,
uint & Borrow
)
{
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
Borrow = x >= y ? static_cast<uint32>(0) : static_cast<uint32>(1);
if(y >= x)
return y - x;
else
return static_cast<uint32>((static_cast<int64>(1) << static_cast<int64>(32)) + (static_cast<int64>(y) - static_cast<int64>(x)));
}
template <>
GLM_FUNC_QUALIFIER uvec2 usubBorrow
(
uvec2 const & x,
uvec2 const & y,
uvec2 & Borrow
)
{
return uvec2(
usubBorrow(x[0], y[0], Borrow[0]),
usubBorrow(x[1], y[1], Borrow[1]));
}
template <>
GLM_FUNC_QUALIFIER uvec3 usubBorrow
(
uvec3 const & x,
uvec3 const & y,
uvec3 & Borrow
)
{
return uvec3(
usubBorrow(x[0], y[0], Borrow[0]),
usubBorrow(x[1], y[1], Borrow[1]),
usubBorrow(x[2], y[2], Borrow[2]));
}
template <>
GLM_FUNC_QUALIFIER uvec4 usubBorrow
(
uvec4 const & x,
uvec4 const & y,
uvec4 & Borrow
)
{
return uvec4(
usubBorrow(x[0], y[0], Borrow[0]),
usubBorrow(x[1], y[1], Borrow[1]),
usubBorrow(x[2], y[2], Borrow[2]),
usubBorrow(x[3], y[3], Borrow[3]));
}
// umulExtended
template <>
GLM_FUNC_QUALIFIER void umulExtended
(
uint const & x,
uint const & y,
uint & msb,
uint & lsb
)
{
GLM_STATIC_ASSERT(sizeof(uint) == sizeof(uint32), "uint and uint32 size mismatch");
uint64 Value64 = static_cast<uint64>(x) * static_cast<uint64>(y);
uint32* PointerMSB = (reinterpret_cast<uint32*>(&Value64) + 1);
msb = *PointerMSB;
uint32* PointerLSB = (reinterpret_cast<uint32*>(&Value64) + 0);
lsb = *PointerLSB;
}
template <>
GLM_FUNC_QUALIFIER void umulExtended
(
uvec2 const & x,
uvec2 const & y,
uvec2 & msb,
uvec2 & lsb
)
{
umulExtended(x[0], y[0], msb[0], lsb[0]);
umulExtended(x[1], y[1], msb[1], lsb[1]);
}
template <>
GLM_FUNC_QUALIFIER void umulExtended
(
uvec3 const & x,
uvec3 const & y,
uvec3 & msb,
uvec3 & lsb
)
{
umulExtended(x[0], y[0], msb[0], lsb[0]);
umulExtended(x[1], y[1], msb[1], lsb[1]);
umulExtended(x[2], y[2], msb[2], lsb[2]);
}
template <>
GLM_FUNC_QUALIFIER void umulExtended
(
uvec4 const & x,
uvec4 const & y,
uvec4 & msb,
uvec4 & lsb
)
{
umulExtended(x[0], y[0], msb[0], lsb[0]);
umulExtended(x[1], y[1], msb[1], lsb[1]);
umulExtended(x[2], y[2], msb[2], lsb[2]);
umulExtended(x[3], y[3], msb[3], lsb[3]);
}
// imulExtended
template <>
GLM_FUNC_QUALIFIER void imulExtended
(
int const & x,
int const & y,
int & msb,
int & lsb
)
{
GLM_STATIC_ASSERT(sizeof(int) == sizeof(int32), "int and int32 size mismatch");
int64 Value64 = static_cast<int64>(x) * static_cast<int64>(y);
int32* PointerMSB = (reinterpret_cast<int32*>(&Value64) + 1);
msb = *PointerMSB;
int32* PointerLSB = (reinterpret_cast<int32*>(&Value64));
lsb = *PointerLSB;
}
template <>
GLM_FUNC_QUALIFIER void imulExtended
(
ivec2 const & x,
ivec2 const & y,
ivec2 & msb,
ivec2 & lsb
)
{
imulExtended(x[0], y[0], msb[0], lsb[0]),
imulExtended(x[1], y[1], msb[1], lsb[1]);
}
template <>
GLM_FUNC_QUALIFIER void imulExtended
(
ivec3 const & x,
ivec3 const & y,
ivec3 & msb,
ivec3 & lsb
)
{
imulExtended(x[0], y[0], msb[0], lsb[0]),
imulExtended(x[1], y[1], msb[1], lsb[1]);
imulExtended(x[2], y[2], msb[2], lsb[2]);
}
template <>
GLM_FUNC_QUALIFIER void imulExtended
(
ivec4 const & x,
ivec4 const & y,
ivec4 & msb,
ivec4 & lsb
)
{
imulExtended(x[0], y[0], msb[0], lsb[0]),
imulExtended(x[1], y[1], msb[1], lsb[1]);
imulExtended(x[2], y[2], msb[2], lsb[2]);
imulExtended(x[3], y[3], msb[3], lsb[3]);
}
// bitfieldExtract
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldExtract
(
genIUType const & Value,
int const & Offset,
int const & Bits
)
{
int GenSize = int(sizeof(genIUType)) << int(3);
assert(Offset + Bits <= GenSize);
genIUType ShiftLeft = Bits ? Value << (GenSize - (Bits + Offset)) : genIUType(0);
genIUType ShiftBack = ShiftLeft >> genIUType(GenSize - Bits);
return ShiftBack;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitfieldExtract
(
detail::tvec2<T, P> const & Value,
int const & Offset,
int const & Bits
)
{
return detail::tvec2<T, P>(
bitfieldExtract(Value[0], Offset, Bits),
bitfieldExtract(Value[1], Offset, Bits));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitfieldExtract
(
detail::tvec3<T, P> const & Value,
int const & Offset,
int const & Bits
)
{
return detail::tvec3<T, P>(
bitfieldExtract(Value[0], Offset, Bits),
bitfieldExtract(Value[1], Offset, Bits),
bitfieldExtract(Value[2], Offset, Bits));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitfieldExtract
(
detail::tvec4<T, P> const & Value,
int const & Offset,
int const & Bits
)
{
return detail::tvec4<T, P>(
bitfieldExtract(Value[0], Offset, Bits),
bitfieldExtract(Value[1], Offset, Bits),
bitfieldExtract(Value[2], Offset, Bits),
bitfieldExtract(Value[3], Offset, Bits));
}
// bitfieldInsert
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldInsert
(
genIUType const & Base,
genIUType const & Insert,
int const & Offset,
int const & Bits
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldInsert' only accept integer values");
assert(Offset + Bits <= sizeof(genIUType));
if(Bits == 0)
return Base;
genIUType Mask = 0;
for(int Bit = Offset; Bit < Offset + Bits; ++Bit)
Mask |= (1 << Bit);
return (Base & ~Mask) | (Insert & Mask);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> bitfieldInsert
(
detail::tvec2<T, P> const & Base,
detail::tvec2<T, P> const & Insert,
int const & Offset,
int const & Bits
)
{
return detail::tvec2<T, P>(
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
bitfieldInsert(Base[1], Insert[1], Offset, Bits));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> bitfieldInsert
(
detail::tvec3<T, P> const & Base,
detail::tvec3<T, P> const & Insert,
int const & Offset,
int const & Bits
)
{
return detail::tvec3<T, P>(
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
bitfieldInsert(Base[1], Insert[1], Offset, Bits),
bitfieldInsert(Base[2], Insert[2], Offset, Bits));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> bitfieldInsert
(
detail::tvec4<T, P> const & Base,
detail::tvec4<T, P> const & Insert,
int const & Offset,
int const & Bits
)
{
return detail::tvec4<T, P>(
bitfieldInsert(Base[0], Insert[0], Offset, Bits),
bitfieldInsert(Base[1], Insert[1], Offset, Bits),
bitfieldInsert(Base[2], Insert[2], Offset, Bits),
bitfieldInsert(Base[3], Insert[3], Offset, Bits));
}
// bitfieldReverse
template <typename genIUType>
GLM_FUNC_QUALIFIER genIUType bitfieldReverse(genIUType const & Value)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitfieldReverse' only accept integer values");
genIUType Out = 0;
std::size_t BitSize = sizeof(genIUType) * 8;
for(std::size_t i = 0; i < BitSize; ++i)
if(Value & (genIUType(1) << i))
Out |= genIUType(1) << (BitSize - 1 - i);
return Out;
}
VECTORIZE_VEC(bitfieldReverse)
// bitCount
template <typename genIUType>
GLM_FUNC_QUALIFIER int bitCount(genIUType const & Value)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'bitCount' only accept integer values");
int Count = 0;
for(std::size_t i = 0; i < sizeof(genIUType) * std::size_t(8); ++i)
{
if(Value & (1 << i))
++Count;
}
return Count;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<int, P> bitCount
(
detail::tvec2<T, P> const & value
)
{
return detail::tvec2<int, P>(
bitCount(value[0]),
bitCount(value[1]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<int, P> bitCount
(
detail::tvec3<T, P> const & value
)
{
return detail::tvec3<int, P>(
bitCount(value[0]),
bitCount(value[1]),
bitCount(value[2]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<int, P> bitCount
(
detail::tvec4<T, P> const & value
)
{
return detail::tvec4<int, P>(
bitCount(value[0]),
bitCount(value[1]),
bitCount(value[2]),
bitCount(value[3]));
}
// findLSB
template <typename genIUType>
GLM_FUNC_QUALIFIER int findLSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findLSB' only accept integer values");
if(Value == 0)
return -1;
genIUType Bit;
for(Bit = genIUType(0); !(Value & (1 << Bit)); ++Bit){}
return Bit;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<int, P> findLSB
(
detail::tvec2<T, P> const & value
)
{
return detail::tvec2<int, P>(
findLSB(value[0]),
findLSB(value[1]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<int, P> findLSB
(
detail::tvec3<T, P> const & value
)
{
return detail::tvec3<int, P>(
findLSB(value[0]),
findLSB(value[1]),
findLSB(value[2]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<int, P> findLSB
(
detail::tvec4<T, P> const & value
)
{
return detail::tvec4<int, P>(
findLSB(value[0]),
findLSB(value[1]),
findLSB(value[2]),
findLSB(value[3]));
}
// findMSB
#if((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_VC))
template <typename genIUType>
GLM_FUNC_QUALIFIER int findMSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
if(Value == 0)
return -1;
unsigned long Result(0);
_BitScanReverse(&Result, Value);
return int(Result);
}
/*
// __builtin_clz seems to be buggy as it crasks for some values, from 0x00200000 to 80000000
#elif((GLM_ARCH != GLM_ARCH_PURE) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC40))
template <typename genIUType>
GLM_FUNC_QUALIFIER int findMSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
if(Value == 0)
return -1;
// clz returns the number or trailing 0-bits; see
// http://gcc.gnu.org/onlinedocs/gcc-4.7.1/gcc/Other-Builtins.html
//
// NoteBecause __builtin_clz only works for unsigned ints, this
// implementation will not work for 64-bit integers.
//
return 31 - __builtin_clzl(Value);
}
*/
#else
/* SSE implementation idea
__m128i const Zero = _mm_set_epi32( 0, 0, 0, 0);
__m128i const One = _mm_set_epi32( 1, 1, 1, 1);
__m128i Bit = _mm_set_epi32(-1, -1, -1, -1);
__m128i Tmp = _mm_set_epi32(Value, Value, Value, Value);
__m128i Mmi = Zero;
for(int i = 0; i < 32; ++i)
{
__m128i Shilt = _mm_and_si128(_mm_cmpgt_epi32(Tmp, One), One);
Tmp = _mm_srai_epi32(Tmp, One);
Bit = _mm_add_epi32(Bit, _mm_and_si128(Shilt, i));
Mmi = _mm_and_si128(Mmi, One);
}
return Bit;
*/
template <typename genIUType>
GLM_FUNC_QUALIFIER int findMSB
(
genIUType const & Value
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genIUType>::is_integer, "'findMSB' only accept integer values");
if(Value == genIUType(0) || Value == genIUType(-1))
return -1;
else if(Value > 0)
{
genIUType Bit = genIUType(-1);
for(genIUType tmp = Value; tmp > 0; tmp >>= 1, ++Bit){}
return Bit;
}
else //if(Value < 0)
{
int const BitCount(sizeof(genIUType) * 8);
int MostSignificantBit(-1);
for(int BitIndex(0); BitIndex < BitCount; ++BitIndex)
MostSignificantBit = (Value & (1 << BitIndex)) ? MostSignificantBit : BitIndex;
assert(MostSignificantBit >= 0);
return MostSignificantBit;
}
}
#endif//(GLM_COMPILER)
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<int, P> findMSB
(
detail::tvec2<T, P> const & value
)
{
return detail::tvec2<int, P>(
findMSB(value[0]),
findMSB(value[1]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<int, P> findMSB
(
detail::tvec3<T, P> const & value
)
{
return detail::tvec3<int, P>(
findMSB(value[0]),
findMSB(value[1]),
findMSB(value[2]));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<int, P> findMSB
(
detail::tvec4<T, P> const & value
)
{
return detail::tvec4<int, P>(
findMSB(value[0]),
findMSB(value[1]),
findMSB(value[2]),
findMSB(value[3]));
}
}//namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_matrix.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
///
/// @defgroup core_func_matrix Matrix functions
/// @ingroup core
///
/// For each of the following built-in matrix functions, there is both a
/// single-precision floating point version, where all arguments and return values
/// are single precision, and a double-precision floating version, where all
/// arguments and return values are double precision. Only the single-precision
/// floating point version is shown.
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_CORE_func_matrix
#define GLM_CORE_func_matrix
// Dependencies
#include "../detail/precision.hpp"
#include "../detail/setup.hpp"
#include "../detail/type_mat.hpp"
#include "../vec2.hpp"
#include "../vec3.hpp"
#include "../vec4.hpp"
#include "../mat2x2.hpp"
#include "../mat2x3.hpp"
#include "../mat2x4.hpp"
#include "../mat3x2.hpp"
#include "../mat3x3.hpp"
#include "../mat3x4.hpp"
#include "../mat4x2.hpp"
#include "../mat4x3.hpp"
#include "../mat4x4.hpp"
namespace glm{
namespace detail
{
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec2, tvec2>
{
typedef tmat2x2<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec2, tvec3>
{
typedef tmat2x3<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec2, tvec4>
{
typedef tmat2x4<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec3, tvec2>
{
typedef tmat3x2<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec3, tvec3>
{
typedef tmat3x3<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec3, tvec4>
{
typedef tmat3x4<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec4, tvec2>
{
typedef tmat4x2<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec4, tvec3>
{
typedef tmat4x3<T, P> type;
};
template <typename T, precision P>
struct outerProduct_trait<T, P, tvec4, tvec4>
{
typedef tmat4x4<T, P> type;
};
}//namespace detail
/// @addtogroup core_func_matrix
/// @{
/// Multiply matrix x by matrix y component-wise, i.e.,
/// result[i][j] is the scalar product of x[i][j] and y[i][j].
///
/// @tparam matType Floating-point matrix types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
/// Treats the first parameter c as a column vector
/// and the second parameter r as a row vector
/// and does a linear algebraic matrix multiply c * r.
///
/// @tparam matType Floating-point matrix types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
///
/// @todo Clarify the declaration to specify that matType doesn't have to be provided when used.
template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
/// Returns the transposed matrix of x
///
/// @tparam matType Floating-point matrix types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
# endif
/// Return the determinant of a squared matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL T determinant(matType<T, P> const & m);
/// Return the inverse of a squared matrix.
///
/// @tparam valType Floating-point scalar types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a>
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
/// @}
}//namespace glm
#include "func_matrix.inl"
#endif//GLM_CORE_func_matrix

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_matrix.inl
/// @date 2008-03-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "../geometric.hpp"
#include <limits>
namespace glm{
namespace detail
{
template
<
template <class, precision> class vecTypeA,
template <class, precision> class vecTypeB,
typename T, precision P
>
struct compute_outerProduct{};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec2, detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec2>::type call(detail::tvec2<T, P> const & c, detail::tvec2<T, P> const & r)
{
detail::tmat2x2<T, P> m(detail::tmat2x2<T, P>::_null);
m[0][0] = c[0] * r[0];
m[0][1] = c[1] * r[0];
m[1][0] = c[0] * r[1];
m[1][1] = c[1] * r[1];
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec3, detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec3>::type call(detail::tvec3<T, P> const & c, detail::tvec3<T, P> const & r)
{
detail::tmat3x3<T, P> m(detail::tmat3x3<T, P>::_null);
for(length_t i(0); i < m.length(); ++i)
m[i] = c * r[i];
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec4, detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec4>::type call(detail::tvec4<T, P> const & c, detail::tvec4<T, P> const & r)
{
detail::tmat4x4<T, P> m(detail::tmat4x4<T, P>::_null);
for(length_t i(0); i < m.length(); ++i)
m[i] = c * r[i];
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec3, detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec2>::type call(detail::tvec3<T, P> const & c, detail::tvec2<T, P> const & r)
{
detail::tmat2x3<T, P> m(detail::tmat2x3<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec2, detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec3>::type call(detail::tvec2<T, P> const & c, detail::tvec3<T, P> const & r)
{
detail::tmat3x2<T, P> m(detail::tmat3x2<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec4, detail::tvec2, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec2>::type call(detail::tvec4<T, P> const & c, detail::tvec2<T, P> const & r)
{
detail::tmat2x4<T, P> m(detail::tmat2x4<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[0][3] = c.w * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
m[1][3] = c.w * r.y;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec2, detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec2, detail::tvec4>::type call(detail::tvec2<T, P> const & c, detail::tvec4<T, P> const & r)
{
detail::tmat4x2<T, P> m(detail::tmat4x2<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
m[3][0] = c.x * r.w;
m[3][1] = c.y * r.w;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec4, detail::tvec3, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec4, detail::tvec3>::type call(detail::tvec4<T, P> const & c, detail::tvec3<T, P> const & r)
{
detail::tmat3x4<T, P> m(detail::tmat3x4<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[0][3] = c.w * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
m[1][3] = c.w * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
m[2][2] = c.z * r.z;
m[2][3] = c.w * r.z;
return m;
}
};
template <typename T, precision P>
struct compute_outerProduct<detail::tvec3, detail::tvec4, T, P>
{
GLM_FUNC_QUALIFIER static typename detail::outerProduct_trait<T, P, detail::tvec3, detail::tvec4>::type call(detail::tvec3<T, P> const & c, detail::tvec4<T, P> const & r)
{
detail::tmat4x3<T, P> m(detail::tmat4x3<T, P>::_null);
m[0][0] = c.x * r.x;
m[0][1] = c.y * r.x;
m[0][2] = c.z * r.x;
m[1][0] = c.x * r.y;
m[1][1] = c.y * r.y;
m[1][2] = c.z * r.y;
m[2][0] = c.x * r.z;
m[2][1] = c.y * r.z;
m[2][2] = c.z * r.z;
m[3][0] = c.x * r.w;
m[3][1] = c.y * r.w;
m[3][2] = c.z * r.w;
return m;
}
};
template <template <class, precision> class matType, typename T, precision P>
struct compute_transpose{};
template <typename T, precision P>
struct compute_transpose<detail::tmat2x2, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat2x2<T, P> call(detail::tmat2x2<T, P> const & m)
{
detail::tmat2x2<T, P> result(detail::tmat2x2<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat2x3, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat3x2<T, P> call(detail::tmat2x3<T, P> const & m)
{
detail::tmat3x2<T, P> result(detail::tmat3x2<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat2x4, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat4x2<T, P> call(detail::tmat2x4<T, P> const & m)
{
detail::tmat4x2<T, P> result(detail::tmat4x2<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat3x2, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat2x3<T, P> call(detail::tmat3x2<T, P> const & m)
{
detail::tmat2x3<T, P> result(detail::tmat2x3<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat3x3, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat3x3<T, P> call(detail::tmat3x3<T, P> const & m)
{
detail::tmat3x3<T, P> result(detail::tmat3x3<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat3x4, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat4x3<T, P> call(detail::tmat3x4<T, P> const & m)
{
detail::tmat4x3<T, P> result(detail::tmat4x3<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][2] = m[2][3];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat4x2, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat2x4<T, P> call(detail::tmat4x2<T, P> const & m)
{
detail::tmat2x4<T, P> result(detail::tmat2x4<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat4x3, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat3x4<T, P> call(detail::tmat4x3<T, P> const & m)
{
detail::tmat3x4<T, P> result(detail::tmat3x4<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[2][3] = m[3][2];
return result;
}
};
template <typename T, precision P>
struct compute_transpose<detail::tmat4x4, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat4x4<T, P> call(detail::tmat4x4<T, P> const & m)
{
detail::tmat4x4<T, P> result(detail::tmat4x4<T, P>::_null);
result[0][0] = m[0][0];
result[0][1] = m[1][0];
result[0][2] = m[2][0];
result[0][3] = m[3][0];
result[1][0] = m[0][1];
result[1][1] = m[1][1];
result[1][2] = m[2][1];
result[1][3] = m[3][1];
result[2][0] = m[0][2];
result[2][1] = m[1][2];
result[2][2] = m[2][2];
result[2][3] = m[3][2];
result[3][0] = m[0][3];
result[3][1] = m[1][3];
result[3][2] = m[2][3];
result[3][3] = m[3][3];
return result;
}
};
template <template <class, precision> class matType, typename T, precision P>
struct compute_determinant{};
template <typename T, precision P>
struct compute_determinant<detail::tmat2x2, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tmat2x2<T, P> const & m)
{
return m[0][0] * m[1][1] - m[1][0] * m[0][1];
}
};
template <typename T, precision P>
struct compute_determinant<detail::tmat3x3, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tmat3x3<T, P> const & m)
{
return
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
}
};
template <typename T, precision P>
struct compute_determinant<detail::tmat4x4, T, P>
{
GLM_FUNC_QUALIFIER static T call(detail::tmat4x4<T, P> const & m)
{
T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
detail::tvec4<T, P> DetCof(
+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
- (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
return
m[0][0] * DetCof[0] + m[0][1] * DetCof[1] +
m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
}
};
}//namespace detail
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'matrixCompMult' only accept floating-point inputs");
matType<T, P> result(matType<T, P>::_null);
for(length_t i = 0; i < result.length(); ++i)
result[i] = x[i] * y[i];
return result;
}
template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'outerProduct' only accept floating-point inputs");
return detail::compute_outerProduct<vecTypeA, vecTypeB, T, P>::call(c, r);
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER typename matType<T, P>::transpose_type transpose(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
return detail::compute_transpose<matType, T, P>::call(m);
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER T determinant(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'determinant' only accept floating-point inputs");
return detail::compute_determinant<matType, T, P>::call(m);
}
template <typename T, precision P, template <typename, precision> class matType>
GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
return detail::compute_inverse<matType, T, P>::call(m);
}
}//namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_noise.hpp
/// @date 2008-08-01 / 2011-06-18
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
///
/// @defgroup core_func_noise Noise functions
/// @ingroup core
///
/// Noise functions are stochastic functions that can be used to increase visual
/// complexity. Values returned by the following noise functions give the
/// appearance of randomness, but are not truly random.
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_func_noise
#define glm_core_func_noise
#include "type_vec1.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "setup.hpp"
namespace glm
{
/// @addtogroup core_func_noise
/// @{
/// Returns a 1D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL typename genType::value_type noise1(genType const & x);
/// Returns a 2D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL detail::tvec2<typename genType::value_type, defaultp> noise2(genType const & x);
/// Returns a 3D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL detail::tvec3<typename genType::value_type, defaultp> noise3(genType const & x);
/// Returns a 4D noise value based on the input value x.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.13 Noise Functions</a>
template <typename genType>
GLM_FUNC_DECL detail::tvec4<typename genType::value_type, defaultp> noise4(genType const & x);
/// @}
}//namespace glm
#include "func_noise.inl"
#endif//glm_core_func_noise

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_noise.inl
/// @date 2008-08-01 / 2011-09-27
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "../detail/_noise.hpp"
#include "./func_common.hpp"
namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> grad4(T const & j, detail::tvec4<T, P> const & ip)
{
detail::tvec3<T, P> pXYZ = floor(fract(detail::tvec3<T, P>(j) * detail::tvec3<T, P>(ip)) * T(7)) * ip[2] - T(1);
T pW = static_cast<T>(1.5) - dot(abs(pXYZ), detail::tvec3<T, P>(1));
detail::tvec4<T, P> s = detail::tvec4<T, P>(lessThan(detail::tvec4<T, P>(pXYZ, pW), detail::tvec4<T, P>(0.0)));
pXYZ = pXYZ + (detail::tvec3<T, P>(s) * T(2) - T(1)) * s.w;
return detail::tvec4<T, P>(pXYZ, pW);
}
}//namespace detail
template <typename T>
GLM_FUNC_QUALIFIER T noise1(T const & x)
{
return noise1(detail::tvec2<T, defaultp>(x, T(0)));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec2<T, defaultp> noise2(T const & x)
{
return detail::tvec2<T, defaultp>(
noise1(x + T(0.0)),
noise1(x + T(1.0)));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec3<T, defaultp> noise3(T const & x)
{
return detail::tvec3<T, defaultp>(
noise1(x - T(1.0)),
noise1(x + T(0.0)),
noise1(x + T(1.0)));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tvec4<T, defaultp> noise4(T const & x)
{
return detail::tvec4<T, defaultp>(
noise1(x - T(1.0)),
noise1(x + T(0.0)),
noise1(x + T(1.0)),
noise1(x + T(2.0)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T noise1(detail::tvec2<T, P> const & v)
{
detail::tvec4<T, P> const C = detail::tvec4<T, P>(
T( 0.211324865405187), // (3.0 - sqrt(3.0)) / 6.0
T( 0.366025403784439), // 0.5 * (sqrt(3.0) - 1.0)
T(-0.577350269189626), // -1.0 + 2.0 * C.x
T( 0.024390243902439)); // 1.0 / 41.0
// First corner
detail::tvec2<T, P> i = floor(v + dot(v, detail::tvec2<T, P>(C[1])));
detail::tvec2<T, P> x0 = v - i + dot(i, detail::tvec2<T, P>(C[0]));
// Other corners
//i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0
//i1.y = 1.0 - i1.x;
detail::tvec2<T, P> i1 = (x0.x > x0.y) ? detail::tvec2<T, P>(1, 0) : detail::tvec2<T, P>(0, 1);
// x0 = x0 - 0.0 + 0.0 * C.xx ;
// x1 = x0 - i1 + 1.0 * C.xx ;
// x2 = x0 - 1.0 + 2.0 * C.xx ;
detail::tvec4<T, P> x12 = detail::tvec4<T, P>(x0.x, x0.y, x0.x, x0.y) + detail::tvec4<T, P>(C.x, C.x, C.z, C.z);
x12 = detail::tvec4<T, P>(detail::tvec2<T, P>(x12) - i1, x12.z, x12.w);
// Permutations
i = mod(i, T(289)); // Avoid truncation effects in permutation
detail::tvec3<T, P> p = detail::permute(
detail::permute(i.y + detail::tvec3<T, P>(T(0), i1.y, T(1))) + i.x + detail::tvec3<T, P>(T(0), i1.x, T(1)));
detail::tvec3<T, P> m = max(T(0.5) - detail::tvec3<T, P>(
dot(x0, x0),
dot(detail::tvec2<T, P>(x12.x, x12.y), detail::tvec2<T, P>(x12.x, x12.y)),
dot(detail::tvec2<T, P>(x12.z, x12.w), detail::tvec2<T, P>(x12.z, x12.w))), T(0));
m = m * m;
m = m * m;
// Gradients: 41 points uniformly over a line, mapped onto a diamond.
// The ring size 17*17 = 289 is close to a multiple of 41 (41*7 = 287)
detail::tvec3<T, P> x = static_cast<T>(2) * fract(p * C.w) - T(1);
detail::tvec3<T, P> h = abs(x) - T(0.5);
detail::tvec3<T, P> ox = floor(x + T(0.5));
detail::tvec3<T, P> a0 = x - ox;
// Normalise gradients implicitly by scaling m
// Inlined for speed: m *= taylorInvSqrt( a0*a0 + h*h );
m *= static_cast<T>(1.79284291400159) - T(0.85373472095314) * (a0 * a0 + h * h);
// Compute final noise value at P
detail::tvec3<T, P> g;
g.x = a0.x * x0.x + h.x * x0.y;
//g.yz = a0.yz * x12.xz + h.yz * x12.yw;
g.y = a0.y * x12.x + h.y * x12.y;
g.z = a0.z * x12.z + h.z * x12.w;
return T(130) * dot(m, g);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T noise1(detail::tvec3<T, P> const & v)
{
detail::tvec2<T, P> const C(1.0 / 6.0, 1.0 / 3.0);
detail::tvec4<T, P> const D(0.0, 0.5, 1.0, 2.0);
// First corner
detail::tvec3<T, P> i(floor(v + dot(v, detail::tvec3<T, P>(C.y))));
detail::tvec3<T, P> x0(v - i + dot(i, detail::tvec3<T, P>(C.x)));
// Other corners
detail::tvec3<T, P> g(step(detail::tvec3<T, P>(x0.y, x0.z, x0.x), x0));
detail::tvec3<T, P> l(T(1) - g);
detail::tvec3<T, P> i1(min(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
detail::tvec3<T, P> i2(max(g, detail::tvec3<T, P>(l.z, l.x, l.y)));
// x0 = x0 - 0.0 + 0.0 * C.xxx;
// x1 = x0 - i1 + 1.0 * C.xxx;
// x2 = x0 - i2 + 2.0 * C.xxx;
// x3 = x0 - 1.0 + 3.0 * C.xxx;
detail::tvec3<T, P> x1(x0 - i1 + C.x);
detail::tvec3<T, P> x2(x0 - i2 + C.y); // 2.0*C.x = 1/3 = C.y
detail::tvec3<T, P> x3(x0 - D.y); // -1.0+3.0*C.x = -0.5 = -D.y
// Permutations
i = mod289(i);
detail::tvec4<T, P> p(detail::permute(detail::permute(detail::permute(
i.z + detail::tvec4<T, P>(T(0), i1.z, i2.z, T(1))) +
i.y + detail::tvec4<T, P>(T(0), i1.y, i2.y, T(1))) +
i.x + detail::tvec4<T, P>(T(0), i1.x, i2.x, T(1))));
// Gradients: 7x7 points over a square, mapped onto an octahedron.
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
T n_ = static_cast<T>(0.142857142857); // 1.0/7.0
detail::tvec3<T, P> ns(n_ * detail::tvec3<T, P>(D.w, D.y, D.z) - detail::tvec3<T, P>(D.x, D.z, D.x));
detail::tvec4<T, P> j(p - T(49) * floor(p * ns.z * ns.z)); // mod(p,7*7)
detail::tvec4<T, P> x_(floor(j * ns.z));
detail::tvec4<T, P> y_(floor(j - T(7) * x_)); // mod(j,N)
detail::tvec4<T, P> x(x_ * ns.x + ns.y);
detail::tvec4<T, P> y(y_ * ns.x + ns.y);
detail::tvec4<T, P> h(T(1) - abs(x) - abs(y));
detail::tvec4<T, P> b0(x.x, x.y, y.x, y.y);
detail::tvec4<T, P> b1(x.z, x.w, y.z, y.w);
// vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
// vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
detail::tvec4<T, P> s0(floor(b0) * T(2) + T(1));
detail::tvec4<T, P> s1(floor(b1) * T(2) + T(1));
detail::tvec4<T, P> sh(-step(h, detail::tvec4<T, P>(0.0)));
detail::tvec4<T, P> a0 = detail::tvec4<T, P>(b0.x, b0.z, b0.y, b0.w) + detail::tvec4<T, P>(s0.x, s0.z, s0.y, s0.w) * detail::tvec4<T, P>(sh.x, sh.x, sh.y, sh.y);
detail::tvec4<T, P> a1 = detail::tvec4<T, P>(b1.x, b1.z, b1.y, b1.w) + detail::tvec4<T, P>(s1.x, s1.z, s1.y, s1.w) * detail::tvec4<T, P>(sh.z, sh.z, sh.w, sh.w);
detail::tvec3<T, P> p0(a0.x, a0.y, h.x);
detail::tvec3<T, P> p1(a0.z, a0.w, h.y);
detail::tvec3<T, P> p2(a1.x, a1.y, h.z);
detail::tvec3<T, P> p3(a1.z, a1.w, h.w);
// Normalise gradients
detail::tvec4<T, P> norm = taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
p0 *= norm.x;
p1 *= norm.y;
p2 *= norm.z;
p3 *= norm.w;
// Mix final noise value
detail::tvec4<T, P> m = max(T(0.6) - detail::tvec4<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2), dot(x3, x3)), T(0));
m = m * m;
return T(42) * dot(m * m, detail::tvec4<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2), dot(p3, x3)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T noise1(detail::tvec4<T, P> const & v)
{
detail::tvec4<T, P> const C(
0.138196601125011, // (5 - sqrt(5))/20 G4
0.276393202250021, // 2 * G4
0.414589803375032, // 3 * G4
-0.447213595499958); // -1 + 4 * G4
// (sqrt(5) - 1)/4 = F4, used once below
T const F4 = static_cast<T>(0.309016994374947451);
// First corner
detail::tvec4<T, P> i = floor(v + dot(v, detail::tvec4<T, P>(F4)));
detail::tvec4<T, P> x0 = v - i + dot(i, detail::tvec4<T, P>(C.x));
// Other corners
// Rank sorting originally contributed by Bill Licea-Kane, AMD (formerly ATI)
detail::tvec4<T, P> i0;
detail::tvec3<T, P> isX = step(detail::tvec3<T, P>(x0.y, x0.z, x0.w), detail::tvec3<T, P>(x0.x));
detail::tvec3<T, P> isYZ = step(detail::tvec3<T, P>(x0.z, x0.w, x0.w), detail::tvec3<T, P>(x0.y, x0.y, x0.z));
// i0.x = dot(isX, vec3(1.0));
//i0.x = isX.x + isX.y + isX.z;
//i0.yzw = static_cast<T>(1) - isX;
i0 = detail::tvec4<T, P>(isX.x + isX.y + isX.z, T(1) - isX);
// i0.y += dot(isYZ.xy, vec2(1.0));
i0.y += isYZ.x + isYZ.y;
//i0.zw += 1.0 - detail::tvec2<T, P>(isYZ.x, isYZ.y);
i0.z += static_cast<T>(1) - isYZ.x;
i0.w += static_cast<T>(1) - isYZ.y;
i0.z += isYZ.z;
i0.w += static_cast<T>(1) - isYZ.z;
// i0 now contains the unique values 0,1,2,3 in each channel
detail::tvec4<T, P> i3 = clamp(i0, T(0), T(1));
detail::tvec4<T, P> i2 = clamp(i0 - T(1), T(0), T(1));
detail::tvec4<T, P> i1 = clamp(i0 - T(2), T(0), T(1));
// x0 = x0 - 0.0 + 0.0 * C.xxxx
// x1 = x0 - i1 + 0.0 * C.xxxx
// x2 = x0 - i2 + 0.0 * C.xxxx
// x3 = x0 - i3 + 0.0 * C.xxxx
// x4 = x0 - 1.0 + 4.0 * C.xxxx
detail::tvec4<T, P> x1 = x0 - i1 + C.x;
detail::tvec4<T, P> x2 = x0 - i2 + C.y;
detail::tvec4<T, P> x3 = x0 - i3 + C.z;
detail::tvec4<T, P> x4 = x0 + C.w;
// Permutations
i = mod(i, T(289));
T j0 = detail::permute(detail::permute(detail::permute(detail::permute(i.w) + i.z) + i.y) + i.x);
detail::tvec4<T, P> j1 = detail::permute(detail::permute(detail::permute(detail::permute(
i.w + detail::tvec4<T, P>(i1.w, i2.w, i3.w, T(1))) +
i.z + detail::tvec4<T, P>(i1.z, i2.z, i3.z, T(1))) +
i.y + detail::tvec4<T, P>(i1.y, i2.y, i3.y, T(1))) +
i.x + detail::tvec4<T, P>(i1.x, i2.x, i3.x, T(1)));
// Gradients: 7x7x6 points over a cube, mapped onto a 4-cross polytope
// 7*7*6 = 294, which is close to the ring size 17*17 = 289.
detail::tvec4<T, P> ip = detail::tvec4<T, P>(T(1) / T(294), T(1) / T(49), T(1) / T(7), T(0));
detail::tvec4<T, P> p0 = detail::grad4(j0, ip);
detail::tvec4<T, P> p1 = detail::grad4(j1.x, ip);
detail::tvec4<T, P> p2 = detail::grad4(j1.y, ip);
detail::tvec4<T, P> p3 = detail::grad4(j1.z, ip);
detail::tvec4<T, P> p4 = detail::grad4(j1.w, ip);
// Normalise gradients
detail::tvec4<T, P> norm = detail::taylorInvSqrt(detail::tvec4<T, P>(dot(p0, p0), dot(p1, p1), dot(p2, p2), dot(p3, p3)));
p0 *= norm.x;
p1 *= norm.y;
p2 *= norm.z;
p3 *= norm.w;
p4 *= taylorInvSqrt(dot(p4, p4));
// Mix contributions from the five corners
detail::tvec3<T, P> m0 = max(T(0.6) - detail::tvec3<T, P>(dot(x0, x0), dot(x1, x1), dot(x2, x2)), T(0));
detail::tvec2<T, P> m1 = max(T(0.6) - detail::tvec2<T, P>(dot(x3, x3), dot(x4, x4) ), T(0));
m0 = m0 * m0;
m1 = m1 * m1;
return T(49) * (
dot(m0 * m0, detail::tvec3<T, P>(dot(p0, x0), dot(p1, x1), dot(p2, x2))) +
dot(m1 * m1, detail::tvec2<T, P>(dot(p3, x3), dot(p4, x4))));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec2<T, P> const & x)
{
return detail::tvec2<T, P>(
noise1(x + detail::tvec2<T, P>(0.0)),
noise1(detail::tvec2<T, P>(0.0) - x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec3<T, P> const & x)
{
return detail::tvec2<T, P>(
noise1(x + detail::tvec3<T, P>(0.0)),
noise1(detail::tvec3<T, P>(0.0) - x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec2<T, P> noise2(detail::tvec4<T, P> const & x)
{
return detail::tvec2<T, P>(
noise1(x + detail::tvec4<T, P>(0)),
noise1(detail::tvec4<T, P>(0) - x));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec2<T, P> const & x)
{
return detail::tvec3<T, P>(
noise1(x - detail::tvec2<T, P>(1.0)),
noise1(x + detail::tvec2<T, P>(0.0)),
noise1(x + detail::tvec2<T, P>(1.0)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec3<T, P> const & x)
{
return detail::tvec3<T, P>(
noise1(x - detail::tvec3<T, P>(1.0)),
noise1(x + detail::tvec3<T, P>(0.0)),
noise1(x + detail::tvec3<T, P>(1.0)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec3<T, P> noise3(detail::tvec4<T, P> const & x)
{
return detail::tvec3<T, P>(
noise1(x - detail::tvec4<T, P>(1)),
noise1(x + detail::tvec4<T, P>(0)),
noise1(x + detail::tvec4<T, P>(1)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec2<T, P> const & x)
{
return detail::tvec4<T, P>(
noise1(x - detail::tvec2<T, P>(1)),
noise1(x + detail::tvec2<T, P>(0)),
noise1(x + detail::tvec2<T, P>(1)),
noise1(x + detail::tvec2<T, P>(2)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec3<T, P> const & x)
{
return detail::tvec4<T, P>(
noise1(x - detail::tvec3<T, P>(1)),
noise1(x + detail::tvec3<T, P>(0)),
noise1(x + detail::tvec3<T, P>(1)),
noise1(x + detail::tvec3<T, P>(2)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER detail::tvec4<T, P> noise4(detail::tvec4<T, P> const & x)
{
return detail::tvec4<T, P>(
noise1(x - detail::tvec4<T, P>(1)),
noise1(x + detail::tvec4<T, P>(0)),
noise1(x + detail::tvec4<T, P>(1)),
noise1(x + detail::tvec4<T, P>(2)));
}
}//namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_packing.hpp
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
///
/// @defgroup core_func_packing Floating-Point Pack and Unpack Functions
/// @ingroup core
///
/// These functions do not operate component-wise, rather as described in each case.
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_CORE_func_packing
#define GLM_CORE_func_packing
#include "type_vec2.hpp"
#include "type_vec4.hpp"
namespace glm
{
/// @addtogroup core_func_packing
/// @{
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
///
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm2x16.xml">GLSL packUnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v);
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)
///
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm2x16.xml">GLSL packSnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v);
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
///
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packUnorm4x8.xml">GLSL packUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v);
/// First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.
/// Then, the results are packed into the returned 32-bit unsigned integer.
///
/// The conversion for component c of v to fixed point is done as follows:
/// packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
///
/// The first component of the vector will be written to the least significant bits of the output;
/// the last component will be written to the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packSnorm4x8.xml">GLSL packSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackUnorm2x16: f / 65535.0
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm2x16.xml">GLSL unpackUnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackUnorm2x16(uint const & p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm2x16.xml">GLSL unpackSnorm2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackSnorm2x16(uint const & p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackUnorm4x8: f / 255.0
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackUnorm4x8.xml">GLSL unpackUnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec4 unpackUnorm4x8(uint const & p);
/// First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
/// Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.
///
/// The conversion for unpacked fixed-point value f to floating point is done as follows:
/// unpackSnorm4x8: clamp(f / 127.0, -1, +1)
///
/// The first component of the returned vector will be extracted from the least significant bits of the input;
/// the last component will be extracted from the most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackSnorm4x8.xml">GLSL unpackSnorm4x8 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec4 unpackSnorm4x8(uint const & p);
/// Returns a double-precision value obtained by packing the components of v into a 64-bit value.
/// If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified.
/// Otherwise, the bit- level representation of v is preserved.
/// The first vector component specifies the 32 least significant bits;
/// the second component specifies the 32 most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packDouble2x32.xml">GLSL packDouble2x32 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL double packDouble2x32(uvec2 const & v);
/// Returns a two-component unsigned integer vector representation of v.
/// The bit-level representation of v is preserved.
/// The first component of the vector contains the 32 least significant bits of the double;
/// the second component consists the 32 most significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackDouble2x32.xml">GLSL unpackDouble2x32 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uvec2 unpackDouble2x32(double const & v);
/// Returns an unsigned integer obtained by converting the components of a two-component floating-point vector
/// to the 16-bit floating-point representation found in the OpenGL Specification,
/// and then packing these two 16- bit integers into a 32-bit unsigned integer.
/// The first vector component specifies the 16 least-significant bits of the result;
/// the second component specifies the 16 most-significant bits.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/packHalf2x16.xml">GLSL packHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
/// Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
/// interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification,
/// and converting them to 32-bit floating-point values.
/// The first component of the vector is obtained from the 16 least-significant bits of v;
/// the second component is obtained from the 16 most-significant bits of v.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/unpackHalf2x16.xml">GLSL unpackHalf2x16 man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions</a>
GLM_FUNC_DECL vec2 unpackHalf2x16(uint const & v);
/// @}
}//namespace glm
#include "func_packing.inl"
#endif//GLM_CORE_func_packing

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_packing.inl
/// @date 2010-03-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "func_common.hpp"
#include "type_half.hpp"
#include "../fwd.hpp"
namespace glm
{
GLM_FUNC_QUALIFIER uint packUnorm2x16(vec2 const & v)
{
u16vec2 Topack(round(clamp(v, 0.0f, 1.0f) * 65535.0f));
return reinterpret_cast<uint&>(Topack);
}
GLM_FUNC_QUALIFIER vec2 unpackUnorm2x16(uint const & p)
{
vec2 Unpack(reinterpret_cast<u16vec2 const &>(p));
return Unpack * float(1.5259021896696421759365224689097e-5); // 1.0 / 65535.0
}
GLM_FUNC_QUALIFIER uint packSnorm2x16(vec2 const & v)
{
i16vec2 Topack(round(clamp(v ,-1.0f, 1.0f) * 32767.0f));
return reinterpret_cast<uint32&>(Topack);
}
GLM_FUNC_QUALIFIER vec2 unpackSnorm2x16(uint const & p)
{
vec2 Unpack(reinterpret_cast<i16vec2 const &>(p));
return clamp(
Unpack * 3.0518509475997192297128208258309e-5f, //1.0f / 32767.0f,
-1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER uint packUnorm4x8(vec4 const & v)
{
u8vec4 Topack(round(clamp(v, 0.0f, 1.0f) * 255.0f));
return reinterpret_cast<uint&>(Topack);
}
GLM_FUNC_QUALIFIER vec4 unpackUnorm4x8(uint const & p)
{
vec4 Unpack(reinterpret_cast<u8vec4 const&>(p));
return Unpack * float(0.0039215686274509803921568627451); // 1 / 255
}
GLM_FUNC_QUALIFIER uint packSnorm4x8(vec4 const & v)
{
i8vec4 Topack(round(clamp(v ,-1.0f, 1.0f) * 127.0f));
return reinterpret_cast<uint&>(Topack);
}
GLM_FUNC_QUALIFIER glm::vec4 unpackSnorm4x8(uint const & p)
{
vec4 Unpack(reinterpret_cast<i8vec4 const &>(p));
return clamp(
Unpack * 0.0078740157480315f, // 1.0f / 127.0f
-1.0f, 1.0f);
}
GLM_FUNC_QUALIFIER double packDouble2x32(uvec2 const & v)
{
return reinterpret_cast<double const &>(v);
}
GLM_FUNC_QUALIFIER uvec2 unpackDouble2x32(double const & v)
{
return reinterpret_cast<uvec2 const &>(v);
}
GLM_FUNC_QUALIFIER uint packHalf2x16(vec2 const & v)
{
i16vec2 Unpack(
detail::toFloat16(v.x),
detail::toFloat16(v.y));
uint * Result = reinterpret_cast<uint*>(&Unpack);
return *Result;
}
GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v)
{
i16vec2 Unpack(reinterpret_cast<i16vec2 const &>(v));
return vec2(
detail::toFloat32(Unpack.x),
detail::toFloat32(Unpack.y));
}
}//namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_trigonometric.hpp
/// @date 2008-08-01 / 2011-06-15
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
///
/// @defgroup core_func_trigonometric Angle and Trigonometry Functions
/// @ingroup core
///
/// Function parameters specified as angle are assumed to be in units of radians.
/// In no case will any of these functions result in a divide by zero error. If
/// the divisor of a ratio is 0, then results will be undefined.
///
/// These all operate component-wise. The description is per component.
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_CORE_func_trigonometric
#define GLM_CORE_func_trigonometric
namespace glm
{
/// @addtogroup core_func_trigonometric
/// @{
/// Converts degrees to radians and returns the result.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/radians.xml">GLSL radians man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
GLM_FUNC_DECL genType radians(genType const & degrees);
/// Converts radians to degrees and returns the result.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/degrees.xml">GLSL degrees man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
GLM_FUNC_DECL genType degrees(genType const & radians);
/// The standard trigonometric sine function.
/// The values returned by this function will range from [-1, 1].
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sin.xml">GLSL sin man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
GLM_FUNC_DECL genType sin(genType const & angle);
/// The standard trigonometric cosine function.
/// The values returned by this function will range from [-1, 1].
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cos.xml">GLSL cos man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
GLM_FUNC_DECL genType cos(genType const & angle);
/// The standard trigonometric tangent function.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tan.xml">GLSL tan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
GLM_FUNC_DECL genType tan(genType const & angle);
/// Arc sine. Returns an angle whose sine is x.
/// The range of values returned by this function is [-PI/2, PI/2].
/// Results are undefined if |x| > 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asin.xml">GLSL asin man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
GLM_FUNC_DECL genType asin(genType const & x);
/// Arc cosine. Returns an angle whose sine is x.
/// The range of values returned by this function is [0, PI].
/// Results are undefined if |x| > 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acos.xml">GLSL acos man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
GLM_FUNC_DECL genType acos(genType const & x);
/// Arc tangent. Returns an angle whose tangent is y/x.
/// The signs of x and y are used to determine what
/// quadrant the angle is in. The range of values returned
/// by this function is [-PI, PI]. Results are undefined
/// if x and y are both 0.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
GLM_FUNC_DECL genType atan(genType const & y, genType const & x);
/// Arc tangent. Returns an angle whose tangent is y_over_x.
/// The range of values returned by this function is [-PI/2, PI/2].
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atan.xml">GLSL atan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
GLM_FUNC_DECL genType atan(genType const & y_over_x);
/// Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sinh.xml">GLSL sinh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
GLM_FUNC_DECL genType sinh(genType const & angle);
/// Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/cosh.xml">GLSL cosh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
GLM_FUNC_DECL genType cosh(genType const & angle);
/// Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/tanh.xml">GLSL tanh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
GLM_FUNC_DECL genType tanh(genType const & angle);
/// Arc hyperbolic sine; returns the inverse of sinh.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/asinh.xml">GLSL asinh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
GLM_FUNC_DECL genType asinh(genType const & x);
/// Arc hyperbolic cosine; returns the non-negative inverse
/// of cosh. Results are undefined if x < 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/acosh.xml">GLSL acosh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
GLM_FUNC_DECL genType acosh(genType const & x);
/// Arc hyperbolic tangent; returns the inverse of tanh.
/// Results are undefined if abs(x) >= 1.
///
/// @tparam genType Floating-point scalar or vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/atanh.xml">GLSL atanh man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions</a>
template <typename genType>
GLM_FUNC_DECL genType atanh(genType const & x);
/// @}
}//namespace glm
#include "func_trigonometric.inl"
#endif//GLM_CORE_func_trigonometric

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_trigonometric.inl
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include "_vectorize.hpp"
#include <cmath>
#include <limits>
namespace glm
{
// radians
template <typename genType>
GLM_FUNC_QUALIFIER genType radians
(
genType const & degrees
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'radians' only accept floating-point input");
return degrees * genType(0.01745329251994329576923690768489);
}
VECTORIZE_VEC(radians)
// degrees
template <typename genType>
GLM_FUNC_QUALIFIER genType degrees
(
genType const & radians
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'degrees' only accept floating-point input");
return radians * genType(57.295779513082320876798154814105);
}
VECTORIZE_VEC(degrees)
// sin
template <typename genType>
GLM_FUNC_QUALIFIER genType sin
(
genType const & angle
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sin' only accept floating-point input");
return genType(::std::sin(angle));
}
VECTORIZE_VEC(sin)
// cos
template <typename genType>
GLM_FUNC_QUALIFIER genType cos(genType const & angle)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cos' only accept floating-point input");
return genType(::std::cos(angle));
}
VECTORIZE_VEC(cos)
// tan
template <typename genType>
GLM_FUNC_QUALIFIER genType tan
(
genType const & angle
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'tan' only accept floating-point input");
return genType(::std::tan(angle));
}
VECTORIZE_VEC(tan)
// asin
template <typename genType>
GLM_FUNC_QUALIFIER genType asin
(
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asin' only accept floating-point input");
return genType(::std::asin(x));
}
VECTORIZE_VEC(asin)
// acos
template <typename genType>
GLM_FUNC_QUALIFIER genType acos
(
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acos' only accept floating-point input");
return genType(::std::acos(x));
}
VECTORIZE_VEC(acos)
// atan
template <typename genType>
GLM_FUNC_QUALIFIER genType atan
(
genType const & y,
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
return genType(::std::atan2(y, x));
}
VECTORIZE_VEC_VEC(atan)
template <typename genType>
GLM_FUNC_QUALIFIER genType atan
(
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atan' only accept floating-point input");
return genType(::std::atan(x));
}
VECTORIZE_VEC(atan)
// sinh
template <typename genType>
GLM_FUNC_QUALIFIER genType sinh
(
genType const & angle
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'sinh' only accept floating-point input");
return genType(std::sinh(angle));
}
VECTORIZE_VEC(sinh)
// cosh
template <typename genType>
GLM_FUNC_QUALIFIER genType cosh
(
genType const & angle
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'cosh' only accept floating-point input");
return genType(std::cosh(angle));
}
VECTORIZE_VEC(cosh)
// tanh
template <typename genType>
GLM_FUNC_QUALIFIER genType tanh
(
genType const & angle
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'tanh' only accept floating-point input");
return genType(std::tanh(angle));
}
VECTORIZE_VEC(tanh)
// asinh
template <typename genType>
GLM_FUNC_QUALIFIER genType asinh
(
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'asinh' only accept floating-point input");
return (x < genType(0) ? genType(-1) : (x > genType(0) ? genType(1) : genType(0))) * log(abs(x) + sqrt(genType(1) + x * x));
}
VECTORIZE_VEC(asinh)
// acosh
template <typename genType>
GLM_FUNC_QUALIFIER genType acosh
(
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'acosh' only accept floating-point input");
if(x < genType(1))
return genType(0);
return log(x + sqrt(x * x - genType(1)));
}
VECTORIZE_VEC(acosh)
// atanh
template <typename genType>
GLM_FUNC_QUALIFIER genType atanh
(
genType const & x
)
{
GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'atanh' only accept floating-point input");
if(abs(x) >= genType(1))
return 0;
return genType(0.5) * log((genType(1) + x) / (genType(1) - x));
}
VECTORIZE_VEC(atanh)
}//namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_vector_relational.hpp
/// @date 2008-08-03 / 2011-06-15
/// @author Christophe Riccio
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
///
/// @defgroup core_func_vector_relational Vector Relational Functions
/// @ingroup core
///
/// Relational and equality operators (<, <=, >, >=, ==, !=) are defined to
/// operate on scalars and produce scalar Boolean results. For vector results,
/// use the following built-in functions.
///
/// In all cases, the sizes of all the input and return vectors for any particular
/// call must match.
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_CORE_func_vector_relational
#define GLM_CORE_func_vector_relational
#include "precision.hpp"
#include "setup.hpp"
#if !((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER <= GLM_COMPILER_VC10)) // Workaround a Visual C++ bug
namespace glm
{
/// @addtogroup core_func_vector_relational
/// @{
/// Returns the component-wise comparison result of x < y.
///
/// @tparam vecType Floating-point or integer vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThan.xml">GLSL lessThan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
// TODO: Mismatched
//template <typename T, precision P, template <typename, precision> class vecType>
//GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the component-wise comparison of result x <= y.
///
/// @tparam vecType Floating-point or integer vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/lessThanEqual.xml">GLSL lessThanEqual man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL typename vecType<T, P>::bool_type lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the component-wise comparison of result x > y.
///
/// @tparam vecType Floating-point or integer vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThan.xml">GLSL greaterThan man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL typename vecType<T, P>::bool_type greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the component-wise comparison of result x >= y.
///
/// @tparam vecType Floating-point or integer vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/greaterThanEqual.xml">GLSL greaterThanEqual man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL typename vecType<T, P>::bool_type greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the component-wise comparison of result x == y.
///
/// @tparam vecType Floating-point, integer or boolean vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/equal.xml">GLSL equal man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
//TODO: conflicts with definision
//template <typename T, precision P, template <typename, precision> class vecType>
//GLM_FUNC_DECL typename vecType<T, P>::bool_type equal(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns the component-wise comparison of result x != y.
///
/// @tparam vecType Floating-point, integer or boolean vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/notEqual.xml">GLSL notEqual man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL typename vecType<T, P>::bool_type notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
/// Returns true if any component of x is true.
///
/// @tparam vecType Boolean vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/any.xml">GLSL any man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL bool any(vecType<bool, P> const & v);
/// Returns true if all components of x are true.
///
/// @tparam vecType Boolean vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/all.xml">GLSL all man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL bool all(vecType<bool, P> const & v);
/// Returns the component-wise logical complement of x.
/// /!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.
///
/// @tparam vecType Boolean vector types.
///
/// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/not.xml">GLSL not man page</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.7 Vector Relational Functions</a>
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v);
/// @}
}//namespace glm
#endif
#include "func_vector_relational.inl"
#endif//GLM_CORE_func_vector_relational

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/func_vector_relational.inl
/// @date 2008-08-03 / 2011-09-09
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <limits>
namespace glm
{
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type lessThan
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
"Invalid template instantiation of 'lessThan', GLM vector types required floating-point or integer value types vectors");
assert(x.length() == y.length());
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
for(int i = 0; i < x.length(); ++i)
Result[i] = x[i] < y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type lessThanEqual
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
"Invalid template instantiation of 'lessThanEqual', GLM vector types required floating-point or integer value types vectors");
assert(x.length() == y.length());
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
for(int i = 0; i < x.length(); ++i)
Result[i] = x[i] <= y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type greaterThan
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
"Invalid template instantiation of 'greaterThan', GLM vector types required floating-point or integer value types vectors");
assert(x.length() == y.length());
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
for(int i = 0; i < x.length(); ++i)
Result[i] = x[i] > y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type greaterThanEqual
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559 || std::numeric_limits<T>::is_integer,
"Invalid template instantiation of 'greaterThanEqual', GLM vector types required floating-point or integer value types vectors");
assert(x.length() == y.length());
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
for(int i = 0; i < x.length(); ++i)
Result[i] = x[i] >= y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type equal
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
assert(x.length() == y.length());
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
for(int i = 0; i < x.length(); ++i)
Result[i] = x[i] == y[i];
return Result;
}
template <typename T, precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER typename vecType<T, P>::bool_type notEqual
(
vecType<T, P> const & x,
vecType<T, P> const & y
)
{
assert(x.length() == y.length());
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
for(int i = 0; i < x.length(); ++i)
Result[i] = x[i] != y[i];
return Result;
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER bool any(vecType<bool, P> const & v)
{
bool Result = false;
for(int i = 0; i < v.length(); ++i)
Result = Result || v[i];
return Result;
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER bool all(vecType<bool, P> const & v)
{
bool Result = true;
for(int i = 0; i < v.length(); ++i)
Result = Result && v[i];
return Result;
}
template <precision P, template <typename, precision> class vecType>
GLM_FUNC_QUALIFIER vecType<bool, P> not_(vecType<bool, P> const & v)
{
typename vecType<bool, P>::bool_type Result(vecType<bool, P>::_null);
for(int i = 0; i < v.length(); ++i)
Result[i] = !v[i];
return Result;
}
}//namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/glm.cpp
/// @date 2013-04-22 / 2013-04-22
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/gtx/dual_quaternion.hpp>
namespace glm{
namespace detail
{
// tvec1 type explicit instantiation
/*
template struct tvec1<uint8, lowp>;
template struct tvec1<uint16, lowp>;
template struct tvec1<uint32, lowp>;
template struct tvec1<uint64, lowp>;
template struct tvec1<int8, lowp>;
template struct tvec1<int16, lowp>;
template struct tvec1<int32, lowp>;
template struct tvec1<int64, lowp>;
template struct tvec1<float16, lowp>;
template struct tvec1<float32, lowp>;
template struct tvec1<float64, lowp>;
template struct tvec1<uint8, mediump>;
template struct tvec1<uint16, mediump>;
template struct tvec1<uint32, mediump>;
template struct tvec1<uint64, mediump>;
template struct tvec1<int8, mediump>;
template struct tvec1<int16, mediump>;
template struct tvec1<int32, mediump>;
template struct tvec1<int64, mediump>;
template struct tvec1<float16, mediump>;
template struct tvec1<float32, mediump>;
template struct tvec1<float64, mediump>;
template struct tvec1<uint8, highp>;
template struct tvec1<uint16, highp>;
template struct tvec1<uint32, highp>;
template struct tvec1<uint64, highp>;
template struct tvec1<int8, highp>;
template struct tvec1<int16, highp>;
template struct tvec1<int32, highp>;
template struct tvec1<int64, highp>;
template struct tvec1<float16, highp>;
template struct tvec1<float32, highp>;
template struct tvec1<float64, highp>;
*/
// tvec2 type explicit instantiation
template struct tvec2<uint8, lowp>;
template struct tvec2<uint16, lowp>;
template struct tvec2<uint32, lowp>;
template struct tvec2<uint64, lowp>;
template struct tvec2<int8, lowp>;
template struct tvec2<int16, lowp>;
template struct tvec2<int32, lowp>;
template struct tvec2<int64, lowp>;
template struct tvec2<float32, lowp>;
template struct tvec2<float64, lowp>;
template struct tvec2<uint8, mediump>;
template struct tvec2<uint16, mediump>;
template struct tvec2<uint32, mediump>;
template struct tvec2<uint64, mediump>;
template struct tvec2<int8, mediump>;
template struct tvec2<int16, mediump>;
template struct tvec2<int32, mediump>;
template struct tvec2<int64, mediump>;
template struct tvec2<float32, mediump>;
template struct tvec2<float64, mediump>;
template struct tvec2<uint8, highp>;
template struct tvec2<uint16, highp>;
template struct tvec2<uint32, highp>;
template struct tvec2<uint64, highp>;
template struct tvec2<int8, highp>;
template struct tvec2<int16, highp>;
template struct tvec2<int32, highp>;
template struct tvec2<int64, highp>;
template struct tvec2<float32, highp>;
template struct tvec2<float64, highp>;
// tvec3 type explicit instantiation
template struct tvec3<uint8, lowp>;
template struct tvec3<uint16, lowp>;
template struct tvec3<uint32, lowp>;
template struct tvec3<uint64, lowp>;
template struct tvec3<int8, lowp>;
template struct tvec3<int16, lowp>;
template struct tvec3<int32, lowp>;
template struct tvec3<int64, lowp>;
template struct tvec3<float32, lowp>;
template struct tvec3<float64, lowp>;
template struct tvec3<uint8, mediump>;
template struct tvec3<uint16, mediump>;
template struct tvec3<uint32, mediump>;
template struct tvec3<uint64, mediump>;
template struct tvec3<int8, mediump>;
template struct tvec3<int16, mediump>;
template struct tvec3<int32, mediump>;
template struct tvec3<int64, mediump>;
template struct tvec3<float32, mediump>;
template struct tvec3<float64, mediump>;
template struct tvec3<uint8, highp>;
template struct tvec3<uint16, highp>;
template struct tvec3<uint32, highp>;
template struct tvec3<uint64, highp>;
template struct tvec3<int8, highp>;
template struct tvec3<int16, highp>;
template struct tvec3<int32, highp>;
template struct tvec3<int64, highp>;
template struct tvec3<float32, highp>;
template struct tvec3<float64, highp>;
// tvec4 type explicit instantiation
template struct tvec4<uint8, lowp>;
template struct tvec4<uint16, lowp>;
template struct tvec4<uint32, lowp>;
template struct tvec4<uint64, lowp>;
template struct tvec4<int8, lowp>;
template struct tvec4<int16, lowp>;
template struct tvec4<int32, lowp>;
template struct tvec4<int64, lowp>;
template struct tvec4<float32, lowp>;
template struct tvec4<float64, lowp>;
template struct tvec4<uint8, mediump>;
template struct tvec4<uint16, mediump>;
template struct tvec4<uint32, mediump>;
template struct tvec4<uint64, mediump>;
template struct tvec4<int8, mediump>;
template struct tvec4<int16, mediump>;
template struct tvec4<int32, mediump>;
template struct tvec4<int64, mediump>;
template struct tvec4<float32, mediump>;
template struct tvec4<float64, mediump>;
template struct tvec4<uint8, highp>;
template struct tvec4<uint16, highp>;
template struct tvec4<uint32, highp>;
template struct tvec4<uint64, highp>;
template struct tvec4<int8, highp>;
template struct tvec4<int16, highp>;
template struct tvec4<int32, highp>;
template struct tvec4<int64, highp>;
template struct tvec4<float32, highp>;
template struct tvec4<float64, highp>;
// tmat2x2 type explicit instantiation
template struct tmat2x2<float32, lowp>;
template struct tmat2x2<float64, lowp>;
template struct tmat2x2<float32, mediump>;
template struct tmat2x2<float64, mediump>;
template struct tmat2x2<float32, highp>;
template struct tmat2x2<float64, highp>;
// tmat2x3 type explicit instantiation
template struct tmat2x3<float32, lowp>;
template struct tmat2x3<float64, lowp>;
template struct tmat2x3<float32, mediump>;
template struct tmat2x3<float64, mediump>;
template struct tmat2x3<float32, highp>;
template struct tmat2x3<float64, highp>;
// tmat2x4 type explicit instantiation
template struct tmat2x4<float32, lowp>;
template struct tmat2x4<float64, lowp>;
template struct tmat2x4<float32, mediump>;
template struct tmat2x4<float64, mediump>;
template struct tmat2x4<float32, highp>;
template struct tmat2x4<float64, highp>;
// tmat3x2 type explicit instantiation
template struct tmat3x2<float32, lowp>;
template struct tmat3x2<float64, lowp>;
template struct tmat3x2<float32, mediump>;
template struct tmat3x2<float64, mediump>;
template struct tmat3x2<float32, highp>;
template struct tmat3x2<float64, highp>;
// tmat3x3 type explicit instantiation
template struct tmat3x3<float32, lowp>;
template struct tmat3x3<float64, lowp>;
template struct tmat3x3<float32, mediump>;
template struct tmat3x3<float64, mediump>;
template struct tmat3x3<float32, highp>;
template struct tmat3x3<float64, highp>;
// tmat3x4 type explicit instantiation
template struct tmat3x4<float32, lowp>;
template struct tmat3x4<float64, lowp>;
template struct tmat3x4<float32, mediump>;
template struct tmat3x4<float64, mediump>;
template struct tmat3x4<float32, highp>;
template struct tmat3x4<float64, highp>;
// tmat4x2 type explicit instantiation
template struct tmat4x2<float32, lowp>;
template struct tmat4x2<float64, lowp>;
template struct tmat4x2<float32, mediump>;
template struct tmat4x2<float64, mediump>;
template struct tmat4x2<float32, highp>;
template struct tmat4x2<float64, highp>;
// tmat4x3 type explicit instantiation
template struct tmat4x3<float32, lowp>;
template struct tmat4x3<float64, lowp>;
template struct tmat4x3<float32, mediump>;
template struct tmat4x3<float64, mediump>;
template struct tmat4x3<float32, highp>;
template struct tmat4x3<float64, highp>;
// tmat4x4 type explicit instantiation
template struct tmat4x4<float32, lowp>;
template struct tmat4x4<float64, lowp>;
template struct tmat4x4<float32, mediump>;
template struct tmat4x4<float64, mediump>;
template struct tmat4x4<float32, highp>;
template struct tmat4x4<float64, highp>;
// tquat type explicit instantiation
template struct tquat<float32, lowp>;
template struct tquat<float64, lowp>;
template struct tquat<float32, mediump>;
template struct tquat<float64, mediump>;
template struct tquat<float32, highp>;
template struct tquat<float64, highp>;
//tdualquat type explicit instantiation
template struct tdualquat<float32, lowp>;
template struct tdualquat<float64, lowp>;
template struct tdualquat<float32, mediump>;
template struct tdualquat<float64, mediump>;
template struct tdualquat<float32, highp>;
template struct tdualquat<float64, highp>;
}//namespace detail
}//namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/hint.hpp
/// @date 2008-08-14 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type
#define glm_core_type
namespace glm
{
// Use dont_care, nicest and fastest to optimize implementations.
class dont_care {};
class nicest {};
class fastest {};
}//namespace glm
#endif//glm_core_type

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_common.hpp
/// @date 2009-05-11 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_common
#define glm_detail_intrinsic_common
#include "setup.hpp"
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
# error "SSE2 instructions not supported or enabled"
#else
namespace glm{
namespace detail
{
__m128 sse_abs_ps(__m128 x);
__m128 sse_sgn_ps(__m128 x);
//floor
__m128 sse_flr_ps(__m128 v);
//trunc
__m128 sse_trc_ps(__m128 v);
//round
__m128 sse_nd_ps(__m128 v);
//roundEven
__m128 sse_rde_ps(__m128 v);
__m128 sse_rnd_ps(__m128 x);
__m128 sse_ceil_ps(__m128 v);
__m128 sse_frc_ps(__m128 x);
__m128 sse_mod_ps(__m128 x, __m128 y);
__m128 sse_modf_ps(__m128 x, __m128i & i);
//GLM_FUNC_QUALIFIER __m128 sse_min_ps(__m128 x, __m128 y)
//GLM_FUNC_QUALIFIER __m128 sse_max_ps(__m128 x, __m128 y)
__m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal);
__m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a);
__m128 sse_stp_ps(__m128 edge, __m128 x);
__m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x);
__m128 sse_nan_ps(__m128 x);
__m128 sse_inf_ps(__m128 x);
}//namespace detail
}//namespace glm
#include "intrinsic_common.inl"
#endif//GLM_ARCH
#endif//glm_detail_intrinsic_common

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_common.inl
/// @date 2009-05-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail{
#if(GLM_COMPILER & GLM_COMPILER_VC)
#pragma warning(push)
#pragma warning(disable : 4510 4512 4610)
#endif
union ieee754_QNAN
{
const float f;
struct i
{
const unsigned int mantissa:23, exp:8, sign:1;
};
ieee754_QNAN() : f(0.0)/*, mantissa(0x7FFFFF), exp(0xFF), sign(0x0)*/ {}
};
#if(GLM_COMPILER & GLM_COMPILER_VC)
#pragma warning(pop)
#endif
static const __m128 GLM_VAR_USED zero = _mm_setzero_ps();
static const __m128 GLM_VAR_USED one = _mm_set_ps1(1.0f);
static const __m128 GLM_VAR_USED minus_one = _mm_set_ps1(-1.0f);
static const __m128 GLM_VAR_USED two = _mm_set_ps1(2.0f);
static const __m128 GLM_VAR_USED three = _mm_set_ps1(3.0f);
static const __m128 GLM_VAR_USED pi = _mm_set_ps1(3.1415926535897932384626433832795f);
static const __m128 GLM_VAR_USED hundred_eighty = _mm_set_ps1(180.f);
static const __m128 GLM_VAR_USED pi_over_hundred_eighty = _mm_set_ps1(0.017453292519943295769236907684886f);
static const __m128 GLM_VAR_USED hundred_eighty_over_pi = _mm_set_ps1(57.295779513082320876798154814105f);
static const ieee754_QNAN absMask;
static const __m128 GLM_VAR_USED abs4Mask = _mm_set_ps1(absMask.f);
static const __m128 GLM_VAR_USED _epi32_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(static_cast<int>(0x80000000)));
//static const __m128 GLM_VAR_USED _epi32_inv_sign_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7FFFFFFF));
//static const __m128 GLM_VAR_USED _epi32_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
//static const __m128 GLM_VAR_USED _epi32_inv_mant_mask = _mm_castsi128_ps(_mm_set1_epi32(0x807FFFFF));
//static const __m128 GLM_VAR_USED _epi32_min_norm_pos = _mm_castsi128_ps(_mm_set1_epi32(0x00800000));
static const __m128 GLM_VAR_USED _epi32_0 = _mm_set_ps1(0);
static const __m128 GLM_VAR_USED _epi32_1 = _mm_set_ps1(1);
static const __m128 GLM_VAR_USED _epi32_2 = _mm_set_ps1(2);
static const __m128 GLM_VAR_USED _epi32_3 = _mm_set_ps1(3);
static const __m128 GLM_VAR_USED _epi32_4 = _mm_set_ps1(4);
static const __m128 GLM_VAR_USED _epi32_5 = _mm_set_ps1(5);
static const __m128 GLM_VAR_USED _epi32_6 = _mm_set_ps1(6);
static const __m128 GLM_VAR_USED _epi32_7 = _mm_set_ps1(7);
static const __m128 GLM_VAR_USED _epi32_8 = _mm_set_ps1(8);
static const __m128 GLM_VAR_USED _epi32_9 = _mm_set_ps1(9);
static const __m128 GLM_VAR_USED _epi32_127 = _mm_set_ps1(127);
//static const __m128 GLM_VAR_USED _epi32_ninf = _mm_castsi128_ps(_mm_set1_epi32(0xFF800000));
//static const __m128 GLM_VAR_USED _epi32_pinf = _mm_castsi128_ps(_mm_set1_epi32(0x7F800000));
static const __m128 GLM_VAR_USED _ps_1_3 = _mm_set_ps1(0.33333333333333333333333333333333f);
static const __m128 GLM_VAR_USED _ps_0p5 = _mm_set_ps1(0.5f);
static const __m128 GLM_VAR_USED _ps_1 = _mm_set_ps1(1.0f);
static const __m128 GLM_VAR_USED _ps_m1 = _mm_set_ps1(-1.0f);
static const __m128 GLM_VAR_USED _ps_2 = _mm_set_ps1(2.0f);
static const __m128 GLM_VAR_USED _ps_3 = _mm_set_ps1(3.0f);
static const __m128 GLM_VAR_USED _ps_127 = _mm_set_ps1(127.0f);
static const __m128 GLM_VAR_USED _ps_255 = _mm_set_ps1(255.0f);
static const __m128 GLM_VAR_USED _ps_2pow23 = _mm_set_ps1(8388608.0f);
static const __m128 GLM_VAR_USED _ps_1_0_0_0 = _mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f);
static const __m128 GLM_VAR_USED _ps_0_1_0_0 = _mm_set_ps(0.0f, 1.0f, 0.0f, 0.0f);
static const __m128 GLM_VAR_USED _ps_0_0_1_0 = _mm_set_ps(0.0f, 0.0f, 1.0f, 0.0f);
static const __m128 GLM_VAR_USED _ps_0_0_0_1 = _mm_set_ps(0.0f, 0.0f, 0.0f, 1.0f);
static const __m128 GLM_VAR_USED _ps_pi = _mm_set_ps1(3.1415926535897932384626433832795f);
static const __m128 GLM_VAR_USED _ps_pi2 = _mm_set_ps1(6.283185307179586476925286766560f);
static const __m128 GLM_VAR_USED _ps_2_pi = _mm_set_ps1(0.63661977236758134307553505349006f);
static const __m128 GLM_VAR_USED _ps_pi_2 = _mm_set_ps1(1.5707963267948966192313216916398f);
static const __m128 GLM_VAR_USED _ps_4_pi = _mm_set_ps1(1.2732395447351626861510701069801f);
static const __m128 GLM_VAR_USED _ps_pi_4 = _mm_set_ps1(0.78539816339744830961566084581988f);
static const __m128 GLM_VAR_USED _ps_sincos_p0 = _mm_set_ps1(0.15707963267948963959e1f);
static const __m128 GLM_VAR_USED _ps_sincos_p1 = _mm_set_ps1(-0.64596409750621907082e0f);
static const __m128 GLM_VAR_USED _ps_sincos_p2 = _mm_set_ps1(0.7969262624561800806e-1f);
static const __m128 GLM_VAR_USED _ps_sincos_p3 = _mm_set_ps1(-0.468175413106023168e-2f);
static const __m128 GLM_VAR_USED _ps_tan_p0 = _mm_set_ps1(-1.79565251976484877988e7f);
static const __m128 GLM_VAR_USED _ps_tan_p1 = _mm_set_ps1(1.15351664838587416140e6f);
static const __m128 GLM_VAR_USED _ps_tan_p2 = _mm_set_ps1(-1.30936939181383777646e4f);
static const __m128 GLM_VAR_USED _ps_tan_q0 = _mm_set_ps1(-5.38695755929454629881e7f);
static const __m128 GLM_VAR_USED _ps_tan_q1 = _mm_set_ps1(2.50083801823357915839e7f);
static const __m128 GLM_VAR_USED _ps_tan_q2 = _mm_set_ps1(-1.32089234440210967447e6f);
static const __m128 GLM_VAR_USED _ps_tan_q3 = _mm_set_ps1(1.36812963470692954678e4f);
static const __m128 GLM_VAR_USED _ps_tan_poleval = _mm_set_ps1(3.68935e19f);
static const __m128 GLM_VAR_USED _ps_atan_t0 = _mm_set_ps1(-0.91646118527267623468e-1f);
static const __m128 GLM_VAR_USED _ps_atan_t1 = _mm_set_ps1(-0.13956945682312098640e1f);
static const __m128 GLM_VAR_USED _ps_atan_t2 = _mm_set_ps1(-0.94393926122725531747e2f);
static const __m128 GLM_VAR_USED _ps_atan_t3 = _mm_set_ps1(0.12888383034157279340e2f);
static const __m128 GLM_VAR_USED _ps_atan_s0 = _mm_set_ps1(0.12797564625607904396e1f);
static const __m128 GLM_VAR_USED _ps_atan_s1 = _mm_set_ps1(0.21972168858277355914e1f);
static const __m128 GLM_VAR_USED _ps_atan_s2 = _mm_set_ps1(0.68193064729268275701e1f);
static const __m128 GLM_VAR_USED _ps_atan_s3 = _mm_set_ps1(0.28205206687035841409e2f);
static const __m128 GLM_VAR_USED _ps_exp_hi = _mm_set_ps1(88.3762626647949f);
static const __m128 GLM_VAR_USED _ps_exp_lo = _mm_set_ps1(-88.3762626647949f);
static const __m128 GLM_VAR_USED _ps_exp_rln2 = _mm_set_ps1(1.4426950408889634073599f);
static const __m128 GLM_VAR_USED _ps_exp_p0 = _mm_set_ps1(1.26177193074810590878e-4f);
static const __m128 GLM_VAR_USED _ps_exp_p1 = _mm_set_ps1(3.02994407707441961300e-2f);
static const __m128 GLM_VAR_USED _ps_exp_q0 = _mm_set_ps1(3.00198505138664455042e-6f);
static const __m128 GLM_VAR_USED _ps_exp_q1 = _mm_set_ps1(2.52448340349684104192e-3f);
static const __m128 GLM_VAR_USED _ps_exp_q2 = _mm_set_ps1(2.27265548208155028766e-1f);
static const __m128 GLM_VAR_USED _ps_exp_q3 = _mm_set_ps1(2.00000000000000000009e0f);
static const __m128 GLM_VAR_USED _ps_exp_c1 = _mm_set_ps1(6.93145751953125e-1f);
static const __m128 GLM_VAR_USED _ps_exp_c2 = _mm_set_ps1(1.42860682030941723212e-6f);
static const __m128 GLM_VAR_USED _ps_exp2_hi = _mm_set_ps1(127.4999961853f);
static const __m128 GLM_VAR_USED _ps_exp2_lo = _mm_set_ps1(-127.4999961853f);
static const __m128 GLM_VAR_USED _ps_exp2_p0 = _mm_set_ps1(2.30933477057345225087e-2f);
static const __m128 GLM_VAR_USED _ps_exp2_p1 = _mm_set_ps1(2.02020656693165307700e1f);
static const __m128 GLM_VAR_USED _ps_exp2_p2 = _mm_set_ps1(1.51390680115615096133e3f);
static const __m128 GLM_VAR_USED _ps_exp2_q0 = _mm_set_ps1(2.33184211722314911771e2f);
static const __m128 GLM_VAR_USED _ps_exp2_q1 = _mm_set_ps1(4.36821166879210612817e3f);
static const __m128 GLM_VAR_USED _ps_log_p0 = _mm_set_ps1(-7.89580278884799154124e-1f);
static const __m128 GLM_VAR_USED _ps_log_p1 = _mm_set_ps1(1.63866645699558079767e1f);
static const __m128 GLM_VAR_USED _ps_log_p2 = _mm_set_ps1(-6.41409952958715622951e1f);
static const __m128 GLM_VAR_USED _ps_log_q0 = _mm_set_ps1(-3.56722798256324312549e1f);
static const __m128 GLM_VAR_USED _ps_log_q1 = _mm_set_ps1(3.12093766372244180303e2f);
static const __m128 GLM_VAR_USED _ps_log_q2 = _mm_set_ps1(-7.69691943550460008604e2f);
static const __m128 GLM_VAR_USED _ps_log_c0 = _mm_set_ps1(0.693147180559945f);
static const __m128 GLM_VAR_USED _ps_log2_c0 = _mm_set_ps1(1.44269504088896340735992f);
GLM_FUNC_QUALIFIER __m128 sse_abs_ps(__m128 x)
{
return _mm_and_ps(glm::detail::abs4Mask, x);
}
GLM_FUNC_QUALIFIER __m128 sse_sgn_ps(__m128 x)
{
__m128 Neg = _mm_set1_ps(-1.0f);
__m128 Pos = _mm_set1_ps(1.0f);
__m128 Cmp0 = _mm_cmplt_ps(x, zero);
__m128 Cmp1 = _mm_cmpgt_ps(x, zero);
__m128 And0 = _mm_and_ps(Cmp0, Neg);
__m128 And1 = _mm_and_ps(Cmp1, Pos);
return _mm_or_ps(And0, And1);
}
//floor
GLM_FUNC_QUALIFIER __m128 sse_flr_ps(__m128 x)
{
__m128 rnd0 = sse_rnd_ps(x);
__m128 cmp0 = _mm_cmplt_ps(x, rnd0);
__m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
__m128 sub0 = _mm_sub_ps(rnd0, and0);
return sub0;
}
//trunc
/*
GLM_FUNC_QUALIFIER __m128 _mm_trc_ps(__m128 v)
{
return __m128();
}
*/
//round
GLM_FUNC_QUALIFIER __m128 sse_rnd_ps(__m128 x)
{
__m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
__m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
__m128 add0 = _mm_add_ps(x, or0);
__m128 sub0 = _mm_sub_ps(add0, or0);
return sub0;
}
//roundEven
GLM_FUNC_QUALIFIER __m128 sse_rde_ps(__m128 x)
{
__m128 and0 = _mm_and_ps(glm::detail::_epi32_sign_mask, x);
__m128 or0 = _mm_or_ps(and0, glm::detail::_ps_2pow23);
__m128 add0 = _mm_add_ps(x, or0);
__m128 sub0 = _mm_sub_ps(add0, or0);
return sub0;
}
GLM_FUNC_QUALIFIER __m128 sse_ceil_ps(__m128 x)
{
__m128 rnd0 = sse_rnd_ps(x);
__m128 cmp0 = _mm_cmpgt_ps(x, rnd0);
__m128 and0 = _mm_and_ps(cmp0, glm::detail::_ps_1);
__m128 add0 = _mm_add_ps(rnd0, and0);
return add0;
}
GLM_FUNC_QUALIFIER __m128 sse_frc_ps(__m128 x)
{
__m128 flr0 = sse_flr_ps(x);
__m128 sub0 = _mm_sub_ps(x, flr0);
return sub0;
}
GLM_FUNC_QUALIFIER __m128 sse_mod_ps(__m128 x, __m128 y)
{
__m128 div0 = _mm_div_ps(x, y);
__m128 flr0 = sse_flr_ps(div0);
__m128 mul0 = _mm_mul_ps(y, flr0);
__m128 sub0 = _mm_sub_ps(x, mul0);
return sub0;
}
/// TODO
/*
GLM_FUNC_QUALIFIER __m128 sse_modf_ps(__m128 x, __m128i & i)
{
__m128 empty;
return empty;
}
*/
//GLM_FUNC_QUALIFIER __m128 _mm_min_ps(__m128 x, __m128 y)
//GLM_FUNC_QUALIFIER __m128 _mm_max_ps(__m128 x, __m128 y)
GLM_FUNC_QUALIFIER __m128 sse_clp_ps(__m128 v, __m128 minVal, __m128 maxVal)
{
__m128 min0 = _mm_min_ps(v, maxVal);
__m128 max0 = _mm_max_ps(min0, minVal);
return max0;
}
GLM_FUNC_QUALIFIER __m128 sse_mix_ps(__m128 v1, __m128 v2, __m128 a)
{
__m128 sub0 = _mm_sub_ps(glm::detail::one, a);
__m128 mul0 = _mm_mul_ps(v1, sub0);
__m128 mul1 = _mm_mul_ps(v2, a);
__m128 add0 = _mm_add_ps(mul0, mul1);
return add0;
}
GLM_FUNC_QUALIFIER __m128 sse_stp_ps(__m128 edge, __m128 x)
{
__m128 cmp = _mm_cmple_ps(x, edge);
if(_mm_movemask_ps(cmp) == 0)
return glm::detail::one;
else
return glm::detail::zero;
}
GLM_FUNC_QUALIFIER __m128 sse_ssp_ps(__m128 edge0, __m128 edge1, __m128 x)
{
__m128 sub0 = _mm_sub_ps(x, edge0);
__m128 sub1 = _mm_sub_ps(edge1, edge0);
__m128 div0 = _mm_sub_ps(sub0, sub1);
__m128 clp0 = sse_clp_ps(div0, glm::detail::zero, glm::detail::one);
__m128 mul0 = _mm_mul_ps(glm::detail::two, clp0);
__m128 sub2 = _mm_sub_ps(glm::detail::three, mul0);
__m128 mul1 = _mm_mul_ps(clp0, clp0);
__m128 mul2 = _mm_mul_ps(mul1, sub2);
return mul2;
}
/// \todo
//GLM_FUNC_QUALIFIER __m128 sse_nan_ps(__m128 x)
//{
// __m128 empty;
// return empty;
//}
/// \todo
//GLM_FUNC_QUALIFIER __m128 sse_inf_ps(__m128 x)
//{
// __m128 empty;
// return empty;
//}
// SSE scalar reciprocal sqrt using rsqrt op, plus one Newton-Rhaphson iteration
// By Elan Ruskin, http://assemblyrequired.crashworks.org/
GLM_FUNC_QUALIFIER __m128 sse_sqrt_wip_ss(__m128 const & x)
{
__m128 recip = _mm_rsqrt_ss(x); // "estimate" opcode
const static __m128 three = {3, 3, 3, 3}; // aligned consts for fast load
const static __m128 half = {0.5,0.5,0.5,0.5};
__m128 halfrecip = _mm_mul_ss(half, recip);
__m128 threeminus_xrr = _mm_sub_ss(three, _mm_mul_ss(x, _mm_mul_ss (recip, recip)));
return _mm_mul_ss( halfrecip, threeminus_xrr);
}
}//namespace detail
}//namespace glms

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_exponential.hpp
/// @date 2009-05-11 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_exponential
#define glm_detail_intrinsic_exponential
#include "setup.hpp"
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
# error "SSE2 instructions not supported or enabled"
#else
namespace glm{
namespace detail
{
/*
GLM_FUNC_QUALIFIER __m128 sse_rsqrt_nr_ss(__m128 const x)
{
__m128 recip = _mm_rsqrt_ss( x ); // "estimate" opcode
const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load
const static __m128 half = { 0.5,0.5,0.5,0.5 };
__m128 halfrecip = _mm_mul_ss( half, recip );
__m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) );
return _mm_mul_ss( halfrecip, threeminus_xrr );
}
GLM_FUNC_QUALIFIER __m128 sse_normalize_fast_ps( float * RESTRICT vOut, float * RESTRICT vIn )
{
__m128 x = _mm_load_ss(&vIn[0]);
__m128 y = _mm_load_ss(&vIn[1]);
__m128 z = _mm_load_ss(&vIn[2]);
const __m128 l = // compute x*x + y*y + z*z
_mm_add_ss(
_mm_add_ss( _mm_mul_ss(x,x),
_mm_mul_ss(y,y)
),
_mm_mul_ss( z, z )
);
const __m128 rsqt = _mm_rsqrt_nr_ss( l );
_mm_store_ss( &vOut[0] , _mm_mul_ss( rsqt, x ) );
_mm_store_ss( &vOut[1] , _mm_mul_ss( rsqt, y ) );
_mm_store_ss( &vOut[2] , _mm_mul_ss( rsqt, z ) );
return _mm_mul_ss( l , rsqt );
}
*/
}//namespace detail
}//namespace glm
#endif//GLM_ARCH
#endif//glm_detail_intrinsic_exponential

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_exponential.inl
/// @date 2011-06-15 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_geometric.hpp
/// @date 2009-05-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_intrinsic_geometric
#define glm_core_intrinsic_geometric
#include "setup.hpp"
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
# error "SSE2 instructions not supported or enabled"
#else
#include "intrinsic_common.hpp"
namespace glm{
namespace detail
{
//length
__m128 sse_len_ps(__m128 x);
//distance
__m128 sse_dst_ps(__m128 p0, __m128 p1);
//dot
__m128 sse_dot_ps(__m128 v1, __m128 v2);
// SSE1
__m128 sse_dot_ss(__m128 v1, __m128 v2);
//cross
__m128 sse_xpd_ps(__m128 v1, __m128 v2);
//normalize
__m128 sse_nrm_ps(__m128 v);
//faceforward
__m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref);
//reflect
__m128 sse_rfe_ps(__m128 I, __m128 N);
//refract
__m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta);
}//namespace detail
}//namespace glm
#include "intrinsic_geometric.inl"
#endif//GLM_ARCH
#endif//glm_core_intrinsic_geometric

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_geometric.inl
/// @date 2009-05-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail{
//length
GLM_FUNC_QUALIFIER __m128 sse_len_ps(__m128 x)
{
__m128 dot0 = sse_dot_ps(x, x);
__m128 sqt0 = _mm_sqrt_ps(dot0);
return sqt0;
}
//distance
GLM_FUNC_QUALIFIER __m128 sse_dst_ps(__m128 p0, __m128 p1)
{
__m128 sub0 = _mm_sub_ps(p0, p1);
__m128 len0 = sse_len_ps(sub0);
return len0;
}
//dot
GLM_FUNC_QUALIFIER __m128 sse_dot_ps(__m128 v1, __m128 v2)
{
# if((GLM_ARCH & GLM_ARCH_AVX) == GLM_ARCH_AVX)
return _mm_dp_ps(v1, v2, 0xff);
# else
__m128 mul0 = _mm_mul_ps(v1, v2);
__m128 swp0 = _mm_shuffle_ps(mul0, mul0, _MM_SHUFFLE(2, 3, 0, 1));
__m128 add0 = _mm_add_ps(mul0, swp0);
__m128 swp1 = _mm_shuffle_ps(add0, add0, _MM_SHUFFLE(0, 1, 2, 3));
__m128 add1 = _mm_add_ps(add0, swp1);
return add1;
# endif
}
// SSE1
GLM_FUNC_QUALIFIER __m128 sse_dot_ss(__m128 v1, __m128 v2)
{
__m128 mul0 = _mm_mul_ps(v1, v2);
__m128 mov0 = _mm_movehl_ps(mul0, mul0);
__m128 add0 = _mm_add_ps(mov0, mul0);
__m128 swp1 = _mm_shuffle_ps(add0, add0, 1);
__m128 add1 = _mm_add_ss(add0, swp1);
return add1;
}
//cross
GLM_FUNC_QUALIFIER __m128 sse_xpd_ps(__m128 v1, __m128 v2)
{
__m128 swp0 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 0, 2, 1));
__m128 swp1 = _mm_shuffle_ps(v1, v1, _MM_SHUFFLE(3, 1, 0, 2));
__m128 swp2 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 0, 2, 1));
__m128 swp3 = _mm_shuffle_ps(v2, v2, _MM_SHUFFLE(3, 1, 0, 2));
__m128 mul0 = _mm_mul_ps(swp0, swp3);
__m128 mul1 = _mm_mul_ps(swp1, swp2);
__m128 sub0 = _mm_sub_ps(mul0, mul1);
return sub0;
}
//normalize
GLM_FUNC_QUALIFIER __m128 sse_nrm_ps(__m128 v)
{
__m128 dot0 = sse_dot_ps(v, v);
__m128 isr0 = _mm_rsqrt_ps(dot0);
__m128 mul0 = _mm_mul_ps(v, isr0);
return mul0;
}
//faceforward
GLM_FUNC_QUALIFIER __m128 sse_ffd_ps(__m128 N, __m128 I, __m128 Nref)
{
//__m128 dot0 = _mm_dot_ps(v, v);
//__m128 neg0 = _mm_neg_ps(N);
//__m128 sgn0 = _mm_sgn_ps(dot0);
//__m128 mix0 = _mm_mix_ps(N, neg0, sgn0);
//return mix0;
__m128 dot0 = sse_dot_ps(Nref, I);
__m128 sgn0 = sse_sgn_ps(dot0);
__m128 mul0 = _mm_mul_ps(sgn0, glm::detail::minus_one);
__m128 mul1 = _mm_mul_ps(N, mul0);
return mul1;
}
//reflect
GLM_FUNC_QUALIFIER __m128 sse_rfe_ps(__m128 I, __m128 N)
{
__m128 dot0 = sse_dot_ps(N, I);
__m128 mul0 = _mm_mul_ps(N, dot0);
__m128 mul1 = _mm_mul_ps(mul0, glm::detail::two);
__m128 sub0 = _mm_sub_ps(I, mul1);
return sub0;
}
//refract
GLM_FUNC_QUALIFIER __m128 sse_rfa_ps(__m128 I, __m128 N, __m128 eta)
{
__m128 dot0 = sse_dot_ps(N, I);
__m128 mul0 = _mm_mul_ps(eta, eta);
__m128 mul1 = _mm_mul_ps(dot0, dot0);
__m128 sub0 = _mm_sub_ps(glm::detail::one, mul0);
__m128 sub1 = _mm_sub_ps(glm::detail::one, mul1);
__m128 mul2 = _mm_mul_ps(sub0, sub1);
if(_mm_movemask_ps(_mm_cmplt_ss(mul2, glm::detail::zero)) == 0)
return glm::detail::zero;
__m128 sqt0 = _mm_sqrt_ps(mul2);
__m128 mul3 = _mm_mul_ps(eta, dot0);
__m128 add0 = _mm_add_ps(mul3, sqt0);
__m128 mul4 = _mm_mul_ps(add0, N);
__m128 mul5 = _mm_mul_ps(eta, I);
__m128 sub2 = _mm_sub_ps(mul5, mul4);
return sub2;
}
}//namespace detail
}//namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_integer.hpp
/// @date 2009-05-11 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_integer
#define glm_detail_intrinsic_integer
#include "glm/glm.hpp"
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
# error "SSE2 instructions not supported or enabled"
#else
namespace glm{
namespace detail
{
__m128i _mm_bit_interleave_si128(__m128i x);
__m128i _mm_bit_interleave_si128(__m128i x, __m128i y);
}//namespace detail
}//namespace glm
#include "intrinsic_integer.inl"
#endif//GLM_ARCH
#endif//glm_detail_intrinsic_integer

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_integer.inl
/// @date 2009-05-08 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
inline __m128i _mm_bit_interleave_si128(__m128i x)
{
__m128i const Mask4 = _mm_set1_epi32(0x0000FFFF);
__m128i const Mask3 = _mm_set1_epi32(0x00FF00FF);
__m128i const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
__m128i const Mask1 = _mm_set1_epi32(0x33333333);
__m128i const Mask0 = _mm_set1_epi32(0x55555555);
__m128i Reg1;
__m128i Reg2;
// REG1 = x;
// REG2 = y;
//Reg1 = _mm_unpacklo_epi64(x, y);
Reg1 = x;
//REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
//REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
Reg2 = _mm_slli_si128(Reg1, 2);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask4);
//REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
//REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
Reg2 = _mm_slli_si128(Reg1, 1);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask3);
//REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
//REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
Reg2 = _mm_slli_epi32(Reg1, 4);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask2);
//REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
//REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
Reg2 = _mm_slli_epi32(Reg1, 2);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask1);
//REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
//REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
Reg2 = _mm_slli_epi32(Reg1, 1);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask0);
//return REG1 | (REG2 << 1);
Reg2 = _mm_slli_epi32(Reg1, 1);
Reg2 = _mm_srli_si128(Reg2, 8);
Reg1 = _mm_or_si128(Reg1, Reg2);
return Reg1;
}
inline __m128i _mm_bit_interleave_si128(__m128i x, __m128i y)
{
__m128i const Mask4 = _mm_set1_epi32(0x0000FFFF);
__m128i const Mask3 = _mm_set1_epi32(0x00FF00FF);
__m128i const Mask2 = _mm_set1_epi32(0x0F0F0F0F);
__m128i const Mask1 = _mm_set1_epi32(0x33333333);
__m128i const Mask0 = _mm_set1_epi32(0x55555555);
__m128i Reg1;
__m128i Reg2;
// REG1 = x;
// REG2 = y;
Reg1 = _mm_unpacklo_epi64(x, y);
//REG1 = ((REG1 << 16) | REG1) & glm::uint64(0x0000FFFF0000FFFF);
//REG2 = ((REG2 << 16) | REG2) & glm::uint64(0x0000FFFF0000FFFF);
Reg2 = _mm_slli_si128(Reg1, 2);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask4);
//REG1 = ((REG1 << 8) | REG1) & glm::uint64(0x00FF00FF00FF00FF);
//REG2 = ((REG2 << 8) | REG2) & glm::uint64(0x00FF00FF00FF00FF);
Reg2 = _mm_slli_si128(Reg1, 1);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask3);
//REG1 = ((REG1 << 4) | REG1) & glm::uint64(0x0F0F0F0F0F0F0F0F);
//REG2 = ((REG2 << 4) | REG2) & glm::uint64(0x0F0F0F0F0F0F0F0F);
Reg2 = _mm_slli_epi32(Reg1, 4);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask2);
//REG1 = ((REG1 << 2) | REG1) & glm::uint64(0x3333333333333333);
//REG2 = ((REG2 << 2) | REG2) & glm::uint64(0x3333333333333333);
Reg2 = _mm_slli_epi32(Reg1, 2);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask1);
//REG1 = ((REG1 << 1) | REG1) & glm::uint64(0x5555555555555555);
//REG2 = ((REG2 << 1) | REG2) & glm::uint64(0x5555555555555555);
Reg2 = _mm_slli_epi32(Reg1, 1);
Reg1 = _mm_or_si128(Reg2, Reg1);
Reg1 = _mm_and_si128(Reg1, Mask0);
//return REG1 | (REG2 << 1);
Reg2 = _mm_slli_epi32(Reg1, 1);
Reg2 = _mm_srli_si128(Reg2, 8);
Reg1 = _mm_or_si128(Reg1, Reg2);
return Reg1;
}
}//namespace detail
}//namespace glms

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_common.hpp
/// @date 2009-06-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_matrix
#define glm_detail_intrinsic_matrix
#include "setup.hpp"
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
# error "SSE2 instructions not supported or enabled"
#else
#include "intrinsic_geometric.hpp"
namespace glm{
namespace detail
{
void sse_add_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
void sse_sub_ps(__m128 in1[4], __m128 in2[4], __m128 out[4]);
__m128 sse_mul_ps(__m128 m[4], __m128 v);
__m128 sse_mul_ps(__m128 v, __m128 m[4]);
void sse_mul_ps(__m128 const in1[4], __m128 const in2[4], __m128 out[4]);
void sse_transpose_ps(__m128 const in[4], __m128 out[4]);
void sse_inverse_ps(__m128 const in[4], __m128 out[4]);
void sse_rotate_ps(__m128 const in[4], float Angle, float const v[3], __m128 out[4]);
__m128 sse_det_ps(__m128 const m[4]);
__m128 sse_slow_det_ps(__m128 const m[4]);
}//namespace detail
}//namespace glm
#include "intrinsic_matrix.inl"
#endif//GLM_ARCH
#endif//glm_detail_intrinsic_matrix

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_trigonometric.hpp
/// @date 2009-06-09 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_trigonometric
#define glm_detail_intrinsic_trigonometric
#include "setup.hpp"
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
# error "SSE2 instructions not supported or enabled"
#else
namespace glm{
namespace detail
{
}//namespace detail
}//namespace glm
#include "intrinsic_trigonometric.inl"
#endif//GLM_ARCH
#endif//glm_detail_intrinsic_trigonometric

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_trigonometric.inl
/// @date 2011-06-15 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_vector_relational.hpp
/// @date 2009-06-09 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_detail_intrinsic_vector_relational
#define glm_detail_intrinsic_vector_relational
#include "setup.hpp"
#if(!(GLM_ARCH & GLM_ARCH_SSE2))
# error "SSE2 instructions not supported or enabled"
#else
namespace glm{
namespace detail
{
}//namespace detail
}//namespace glm
#include "intrinsic_vector_relational.inl"
#endif//GLM_ARCH
#endif//glm_detail_intrinsic_vector_relational

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/intrinsic_vector_relational.inl
/// @date 2009-06-09 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
//
//// lessThan
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type lessThan
//(
// detail::tvec2<T, P> const & x,
// detail::tvec2<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec2<bool>::bool_type(x.x < y.x, x.y < y.y);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type lessThan
//(
// detail::tvec3<T, P> const & x,
// detail::tvec3<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec3<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type lessThan
//(
// detail::tvec4<T, P> const & x,
// detail::tvec4<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec4<bool>::bool_type(x.x < y.x, x.y < y.y, x.z < y.z, x.w < y.w);
//}
//
//// lessThanEqual
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type lessThanEqual
//(
// detail::tvec2<T, P> const & x,
// detail::tvec2<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec2<bool>::bool_type(x.x <= y.x, x.y <= y.y);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type lessThanEqual
//(
// detail::tvec3<T, P> const & x,
// detail::tvec3<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec3<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type lessThanEqual
//(
// detail::tvec4<T, P> const & x,
// detail::tvec4<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec4<bool>::bool_type(x.x <= y.x, x.y <= y.y, x.z <= y.z, x.w <= y.w);
//}
//
//// greaterThan
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type greaterThan
//(
// detail::tvec2<T, P> const & x,
// detail::tvec2<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec2<bool>::bool_type(x.x > y.x, x.y > y.y);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type greaterThan
//(
// detail::tvec3<T, P> const & x,
// detail::tvec3<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec3<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type greaterThan
//(
// detail::tvec4<T, P> const & x,
// detail::tvec4<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec4<bool>::bool_type(x.x > y.x, x.y > y.y, x.z > y.z, x.w > y.w);
//}
//
//// greaterThanEqual
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type greaterThanEqual
//(
// detail::tvec2<T, P> const & x,
// detail::tvec2<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec2<bool>::bool_type(x.x >= y.x, x.y >= y.y);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type greaterThanEqual
//(
// detail::tvec3<T, P> const & x,
// detail::tvec3<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec3<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type greaterThanEqual
//(
// detail::tvec4<T, P> const & x,
// detail::tvec4<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint);
//
// return typename detail::tvec4<bool>::bool_type(x.x >= y.x, x.y >= y.y, x.z >= y.z, x.w >= y.w);
//}
//
//// equal
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type equal
//(
// detail::tvec2<T, P> const & x,
// detail::tvec2<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec2<T, P>::bool_type(x.x == y.x, x.y == y.y);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type equal
//(
// detail::tvec3<T, P> const & x,
// detail::tvec3<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec3<T, P>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type equal
//(
// detail::tvec4<T, P> const & x,
// detail::tvec4<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec4<T, P>::bool_type(x.x == y.x, x.y == y.y, x.z == y.z, x.w == y.w);
//}
//
//// notEqual
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec2<T, P>::bool_type notEqual
//(
// detail::tvec2<T, P> const & x,
// detail::tvec2<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec2<T, P>::bool_type(x.x != y.x, x.y != y.y);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec3<T, P>::bool_type notEqual
//(
// detail::tvec3<T, P> const & x,
// detail::tvec3<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec3<T, P>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z);
//}
//
//template <typename valType>
//GLM_FUNC_QUALIFIER typename detail::tvec4<T, P>::bool_type notEqual
//(
// detail::tvec4<T, P> const & x,
// detail::tvec4<T, P> const & y
//)
//{
// GLM_STATIC_ASSERT(
// detail::type<valType>::is_float ||
// detail::type<valType>::is_int ||
// detail::type<valType>::is_uint ||
// detail::type<valType>::is_bool);
//
// return typename detail::tvec4<T, P>::bool_type(x.x != y.x, x.y != y.y, x.z != y.z, x.w != y.w);
//}
//
//// any
//GLM_FUNC_QUALIFIER bool any(detail::tvec2<bool> const & x)
//{
// return x.x || x.y;
//}
//
//GLM_FUNC_QUALIFIER bool any(detail::tvec3<bool> const & x)
//{
// return x.x || x.y || x.z;
//}
//
//GLM_FUNC_QUALIFIER bool any(detail::tvec4<bool> const & x)
//{
// return x.x || x.y || x.z || x.w;
//}
//
//// all
//GLM_FUNC_QUALIFIER bool all(const detail::tvec2<bool>& x)
//{
// return x.x && x.y;
//}
//
//GLM_FUNC_QUALIFIER bool all(const detail::tvec3<bool>& x)
//{
// return x.x && x.y && x.z;
//}
//
//GLM_FUNC_QUALIFIER bool all(const detail::tvec4<bool>& x)
//{
// return x.x && x.y && x.z && x.w;
//}
//
//// not
//GLM_FUNC_QUALIFIER detail::tvec2<bool>::bool_type not_
//(
// detail::tvec2<bool> const & v
//)
//{
// return detail::tvec2<bool>::bool_type(!v.x, !v.y);
//}
//
//GLM_FUNC_QUALIFIER detail::tvec3<bool>::bool_type not_
//(
// detail::tvec3<bool> const & v
//)
//{
// return detail::tvec3<bool>::bool_type(!v.x, !v.y, !v.z);
//}
//
//GLM_FUNC_QUALIFIER detail::tvec4<bool>::bool_type not_
//(
// detail::tvec4<bool> const & v
//)
//{
// return detail::tvec4<bool>::bool_type(!v.x, !v.y, !v.z, !v.w);
//}

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/precision.hpp
/// @date 2013-04-01 / 2013-04-01
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_CORE_PRECISION_INCLUDED
#define GLM_CORE_PRECISION_INCLUDED
namespace glm
{
enum precision
{
highp,
mediump,
lowp,
defaultp = highp
};
}//namespace glm
#endif//GLM_CORE_PRECISION_INCLUDED

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/setup.hpp
/// @date 2006-11-13 / 2013-03-30
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_SETUP_INCLUDED
#define GLM_SETUP_INCLUDED
#include <cassert>
///////////////////////////////////////////////////////////////////////////////////////////////////
// Version
#define GLM_VERSION 95
#define GLM_VERSION_MAJOR 0
#define GLM_VERSION_MINOR 9
#define GLM_VERSION_PATCH 5
#define GLM_VERSION_REVISION 3
///////////////////////////////////////////////////////////////////////////////////////////////////
// Platform
#define GLM_PLATFORM_UNKNOWN 0x00000000
#define GLM_PLATFORM_WINDOWS 0x00010000
#define GLM_PLATFORM_LINUX 0x00020000
#define GLM_PLATFORM_APPLE 0x00040000
//#define GLM_PLATFORM_IOS 0x00080000
#define GLM_PLATFORM_ANDROID 0x00100000
#define GLM_PLATFORM_CHROME_NACL 0x00200000
#define GLM_PLATFORM_UNIX 0x00400000
#define GLM_PLATFORM_QNXNTO 0x00800000
#define GLM_PLATFORM_WINCE 0x01000000
#ifdef GLM_FORCE_PLATFORM_UNKNOWN
# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
#elif defined(__QNXNTO__)
# define GLM_PLATFORM GLM_PLATFORM_QNXNTO
#elif defined(__APPLE__)
# define GLM_PLATFORM GLM_PLATFORM_APPLE
#elif defined(WINCE)
# define GLM_PLATFORM GLM_PLATFORM_WINCE
#elif defined(_WIN32)
# define GLM_PLATFORM GLM_PLATFORM_WINDOWS
#elif defined(__native_client__)
# define GLM_PLATFORM GLM_PLATFORM_CHROME_NACL
#elif defined(__ANDROID__)
# define GLM_PLATFORM GLM_PLATFORM_ANDROID
#elif defined(__linux)
# define GLM_PLATFORM GLM_PLATFORM_LINUX
#elif defined(__unix)
# define GLM_PLATFORM GLM_PLATFORM_UNIX
#else
# define GLM_PLATFORM GLM_PLATFORM_UNKNOWN
#endif//
// Report platform detection
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_PLATFORM_DISPLAYED))
# define GLM_MESSAGE_PLATFORM_DISPLAYED
# if(GLM_PLATFORM & GLM_PLATFORM_QNXNTO)
# pragma message("GLM: QNX platform detected")
//# elif(GLM_PLATFORM & GLM_PLATFORM_IOS)
//# pragma message("GLM: iOS platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_APPLE)
# pragma message("GLM: Apple platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_WINCE)
# pragma message("GLM: WinCE platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_WINDOWS)
# pragma message("GLM: Windows platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_CHROME_NACL)
# pragma message("GLM: Native Client detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
# pragma message("GLM: Android platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_LINUX)
# pragma message("GLM: Linux platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_UNIX)
# pragma message("GLM: UNIX platform detected")
# elif(GLM_PLATFORM & GLM_PLATFORM_UNKNOWN)
# pragma message("GLM: platform unknown")
# else
# pragma message("GLM: platform not detected")
# endif
#endif//GLM_MESSAGE
///////////////////////////////////////////////////////////////////////////////////////////////////
// Compiler
// User defines: GLM_FORCE_COMPILER_UNKNOWN
// TODO ? __llvm__
#define GLM_COMPILER_UNKNOWN 0x00000000
// Intel
#define GLM_COMPILER_INTEL 0x00100000
#define GLM_COMPILER_INTEL9 0x00100010
#define GLM_COMPILER_INTEL10_0 0x00100020
#define GLM_COMPILER_INTEL10_1 0x00100030
#define GLM_COMPILER_INTEL11_0 0x00100040
#define GLM_COMPILER_INTEL11_1 0x00100050
#define GLM_COMPILER_INTEL12_0 0x00100060
#define GLM_COMPILER_INTEL12_1 0x00100070
#define GLM_COMPILER_INTEL13_0 0x00100080
// Visual C++ defines
#define GLM_COMPILER_VC 0x01000000
#define GLM_COMPILER_VC8 0x01000070
#define GLM_COMPILER_VC9 0x01000080
#define GLM_COMPILER_VC10 0x01000090
#define GLM_COMPILER_VC11 0x010000A0
#define GLM_COMPILER_VC12 0x010000B0
// GCC defines
#define GLM_COMPILER_GCC 0x02000000
#define GLM_COMPILER_GCC34 0x02000050
#define GLM_COMPILER_GCC35 0x02000060
#define GLM_COMPILER_GCC40 0x02000070
#define GLM_COMPILER_GCC41 0x02000080
#define GLM_COMPILER_GCC42 0x02000090
#define GLM_COMPILER_GCC43 0x020000A0
#define GLM_COMPILER_GCC44 0x020000B0
#define GLM_COMPILER_GCC45 0x020000C0
#define GLM_COMPILER_GCC46 0x020000D0
#define GLM_COMPILER_GCC47 0x020000E0
#define GLM_COMPILER_GCC48 0x020000F0
#define GLM_COMPILER_GCC49 0x02000100
// Borland C++
#define GLM_COMPILER_BC 0x04000000
// CodeWarrior
#define GLM_COMPILER_CODEWARRIOR 0x08000000
// CUDA
#define GLM_COMPILER_CUDA 0x10000000
#define GLM_COMPILER_CUDA30 0x10000010
#define GLM_COMPILER_CUDA31 0x10000020
#define GLM_COMPILER_CUDA32 0x10000030
#define GLM_COMPILER_CUDA40 0x10000040
#define GLM_COMPILER_CUDA41 0x10000050
#define GLM_COMPILER_CUDA42 0x10000060
// Clang
#define GLM_COMPILER_CLANG 0x20000000
#define GLM_COMPILER_CLANG26 0x20000010
#define GLM_COMPILER_CLANG27 0x20000020
#define GLM_COMPILER_CLANG28 0x20000030
#define GLM_COMPILER_CLANG29 0x20000040
#define GLM_COMPILER_CLANG30 0x20000050
#define GLM_COMPILER_CLANG31 0x20000060
#define GLM_COMPILER_CLANG32 0x20000070
#define GLM_COMPILER_CLANG33 0x20000080
#define GLM_COMPILER_CLANG40 0x20000090
#define GLM_COMPILER_CLANG41 0x200000A0
#define GLM_COMPILER_CLANG42 0x200000B0
#define GLM_COMPILER_CLANG43 0x200000C0
#define GLM_COMPILER_CLANG50 0x200000D0
// LLVM GCC
#define GLM_COMPILER_LLVM_GCC 0x40000000
// Build model
#define GLM_MODEL_32 0x00000010
#define GLM_MODEL_64 0x00000020
// Force generic C++ compiler
#ifdef GLM_FORCE_COMPILER_UNKNOWN
# define GLM_COMPILER GLM_COMPILER_UNKNOWN
#elif defined(__INTEL_COMPILER)
# if __INTEL_COMPILER == 900
# define GLM_COMPILER GLM_COMPILER_INTEL9
# elif __INTEL_COMPILER == 1000
# define GLM_COMPILER GLM_COMPILER_INTEL10_0
# elif __INTEL_COMPILER == 1010
# define GLM_COMPILER GLM_COMPILER_INTEL10_1
# elif __INTEL_COMPILER == 1100
# define GLM_COMPILER GLM_COMPILER_INTEL11_0
# elif __INTEL_COMPILER == 1110
# define GLM_COMPILER GLM_COMPILER_INTEL11_1
# elif __INTEL_COMPILER == 1200
# define GLM_COMPILER GLM_COMPILER_INTEL12_0
# elif __INTEL_COMPILER == 1210
# define GLM_COMPILER GLM_COMPILER_INTEL12_1
# elif __INTEL_COMPILER >= 1300
# define GLM_COMPILER GLM_COMPILER_INTEL13_0
# else
# define GLM_COMPILER GLM_COMPILER_INTEL
# endif
// CUDA
#elif defined(__CUDACC__)
# if !defined(CUDA_VERSION) && !defined(GLM_FORCE_CUDA)
# include <cuda.h> // make sure version is defined since nvcc does not define it itself!
# endif
# if CUDA_VERSION < 3000
# error "GLM requires CUDA 3.0 or higher"
# else
# define GLM_COMPILER GLM_COMPILER_CUDA
# endif
// Visual C++
#elif defined(_MSC_VER)
# if _MSC_VER < 1400
# error "GLM requires Visual C++ 2005 or higher"
# elif _MSC_VER == 1400
# define GLM_COMPILER GLM_COMPILER_VC8
# elif _MSC_VER == 1500
# define GLM_COMPILER GLM_COMPILER_VC9
# elif _MSC_VER == 1600
# define GLM_COMPILER GLM_COMPILER_VC10
# elif _MSC_VER == 1700
# define GLM_COMPILER GLM_COMPILER_VC11
# elif _MSC_VER >= 1800
# define GLM_COMPILER GLM_COMPILER_VC12
# else//_MSC_VER
# define GLM_COMPILER GLM_COMPILER_VC
# endif//_MSC_VER
// Clang
#elif defined(__clang__)
# if (__clang_major__ <= 1) || ((__clang_major__ == 2) && (__clang_minor__ < 6))
# error "GLM requires Clang 2.6 or higher"
# elif(__clang_major__ == 2) && (__clang_minor__ == 6)
# define GLM_COMPILER GLM_COMPILER_CLANG26
# elif(__clang_major__ == 2) && (__clang_minor__ == 7)
# define GLM_COMPILER GLM_COMPILER_CLANG27
# elif(__clang_major__ == 2) && (__clang_minor__ == 8)
# define GLM_COMPILER GLM_COMPILER_CLANG28
# elif(__clang_major__ == 2) && (__clang_minor__ == 9)
# define GLM_COMPILER GLM_COMPILER_CLANG29
# elif(__clang_major__ == 3) && (__clang_minor__ == 0)
# define GLM_COMPILER GLM_COMPILER_CLANG30
# elif(__clang_major__ == 3) && (__clang_minor__ == 1)
# define GLM_COMPILER GLM_COMPILER_CLANG31
# elif(__clang_major__ == 3) && (__clang_minor__ == 2)
# define GLM_COMPILER GLM_COMPILER_CLANG32
# elif(__clang_major__ == 3) && (__clang_minor__ == 3)
# define GLM_COMPILER GLM_COMPILER_CLANG33
# elif(__clang_major__ == 4) && (__clang_minor__ == 0)
# define GLM_COMPILER GLM_COMPILER_CLANG40
# elif(__clang_major__ == 4) && (__clang_minor__ == 1)
# define GLM_COMPILER GLM_COMPILER_CLANG41
# elif(__clang_major__ == 4) && (__clang_minor__ == 2)
# define GLM_COMPILER GLM_COMPILER_CLANG42
# elif(__clang_major__ == 4) && (__clang_minor__ >= 3)
# define GLM_COMPILER GLM_COMPILER_CLANG43
# elif(__clang_major__ > 4)
# define GLM_COMPILER GLM_COMPILER_CLANG50
# else
# define GLM_COMPILER GLM_COMPILER_CLANG
# endif
// G++
#elif(defined(__GNUC__) || defined(__MINGW32__))// || defined(__llvm__) || defined(__clang__)
# if (__GNUC__ == 3) && (__GNUC_MINOR__ == 4)
# define GLM_COMPILER GLM_COMPILER_GCC34
# elif (__GNUC__ == 3) && (__GNUC_MINOR__ == 5)
# define GLM_COMPILER GLM_COMPILER_GCC35
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 0)
# define GLM_COMPILER (GLM_COMPILER_GCC40)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 1)
# define GLM_COMPILER (GLM_COMPILER_GCC41)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 2)
# define GLM_COMPILER (GLM_COMPILER_GCC42)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 3)
# define GLM_COMPILER (GLM_COMPILER_GCC43)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 4)
# define GLM_COMPILER (GLM_COMPILER_GCC44)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 5)
# define GLM_COMPILER (GLM_COMPILER_GCC45)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 6)
# define GLM_COMPILER (GLM_COMPILER_GCC46)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 7)
# define GLM_COMPILER (GLM_COMPILER_GCC47)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ == 8)
# define GLM_COMPILER (GLM_COMPILER_GCC48)
# elif (__GNUC__ == 4) && (__GNUC_MINOR__ >= 9)
# define GLM_COMPILER (GLM_COMPILER_GCC49)
# elif (__GNUC__ > 4 )
# define GLM_COMPILER (GLM_COMPILER_GCC49)
# else
# define GLM_COMPILER (GLM_COMPILER_GCC)
# endif
// Borland C++
#elif defined(_BORLANDC_)
# define GLM_COMPILER GLM_COMPILER_BC
// Codewarrior
#elif defined(__MWERKS__)
# define GLM_COMPILER GLM_COMPILER_CODEWARRIOR
#else
# define GLM_COMPILER GLM_COMPILER_UNKNOWN
#endif
#ifndef GLM_COMPILER
#error "GLM_COMPILER undefined, your compiler may not be supported by GLM. Add #define GLM_COMPILER 0 to ignore this message."
#endif//GLM_COMPILER
// Report compiler detection
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_COMPILER_DISPLAYED))
# define GLM_MESSAGE_COMPILER_DISPLAYED
# if(GLM_COMPILER & GLM_COMPILER_CUDA)
# pragma message("GLM: CUDA compiler detected")
# elif(GLM_COMPILER & GLM_COMPILER_VC)
# pragma message("GLM: Visual C++ compiler detected")
# elif(GLM_COMPILER & GLM_COMPILER_CLANG)
# pragma message("GLM: Clang compiler detected")
# elif(GLM_COMPILER & GLM_COMPILER_LLVM_GCC)
# pragma message("GLM: LLVM GCC compiler detected")
# elif(GLM_COMPILER & GLM_COMPILER_INTEL)
# pragma message("GLM: Intel Compiler detected")
# elif(GLM_COMPILER & GLM_COMPILER_GCC)
# if(GLM_COMPILER == GLM_COMPILER_GCC_LLVM)
# pragma message("GLM: LLVM GCC compiler detected")
# elif(GLM_COMPILER == GLM_COMPILER_GCC_CLANG)
# pragma message("GLM: CLANG compiler detected")
# else
# pragma message("GLM: GCC compiler detected")
# endif
# elif(GLM_COMPILER & GLM_COMPILER_BC)
# pragma message("GLM: Borland compiler detected but not supported")
# elif(GLM_COMPILER & GLM_COMPILER_CODEWARRIOR)
# pragma message("GLM: Codewarrior compiler detected but not supported")
# else
# pragma message("GLM: Compiler not detected")
# endif
#endif//GLM_MESSAGE
/////////////////
// Build model //
#if(defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__))
# define GLM_MODEL GLM_MODEL_64
#elif(defined(__i386__) || defined(__ppc__))
# define GLM_MODEL GLM_MODEL_32
#else
# define GLM_MODEL GLM_MODEL_32
#endif//
#if(!defined(GLM_MODEL) && GLM_COMPILER != 0)
# error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
#endif//GLM_MODEL
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_MODEL_DISPLAYED))
# define GLM_MESSAGE_MODEL_DISPLAYED
# if(GLM_MODEL == GLM_MODEL_64)
# pragma message("GLM: 64 bits model")
# elif(GLM_MODEL == GLM_MODEL_32)
# pragma message("GLM: 32 bits model")
# endif//GLM_MODEL
#endif//GLM_MESSAGE
/////////////////
// C++ Version //
// User defines: GLM_FORCE_CXX98
#define GLM_LANG_CXX_FLAG (1 << 0)
#define GLM_LANG_CXX98_FLAG (1 << 1)
#define GLM_LANG_CXX03_FLAG (1 << 2)
#define GLM_LANG_CXX0X_FLAG (1 << 3)
#define GLM_LANG_CXX11_FLAG (1 << 4)
#define GLM_LANG_CXX1Y_FLAG (1 << 5)
#define GLM_LANG_CXXMS_FLAG (1 << 6)
#define GLM_LANG_CXXGNU_FLAG (1 << 7)
#define GLM_LANG_CXX GLM_LANG_CXX_FLAG
#define GLM_LANG_CXX98 (GLM_LANG_CXX | GLM_LANG_CXX98_FLAG)
#define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG)
#define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG)
#define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG)
#define GLM_LANG_CXX1Y (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG)
#define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG
#define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG
#if(defined(GLM_FORCE_CXX1Y))
# define GLM_LANG GLM_LANG_CXX1Y
#elif(defined(GLM_FORCE_CXX11))
# define GLM_LANG GLM_LANG_CXX11
#elif(defined(GLM_FORCE_CXX03))
# define GLM_LANG GLM_LANG_CXX03
#elif(defined(GLM_FORCE_CXX98))
# define GLM_LANG GLM_LANG_CXX98
#else
# if(__cplusplus >= 201103L)
# define GLM_LANG GLM_LANG_CXX11
# elif((GLM_COMPILER & GLM_COMPILER_CLANG) == GLM_COMPILER_CLANG)
# if(GLM_PLATFORM == GLM_PLATFORM_APPLE)
# define GLM_DETAIL_MAJOR 1
# else
# define GLM_DETAIL_MAJOR 0
# endif
# if(__clang_major__ < (2 + GLM_DETAIL_MAJOR))
# define GLM_LANG GLM_LANG_CXX
# elif(__has_feature(cxx_auto_type))
# define GLM_LANG GLM_LANG_CXX0X
# else
# define GLM_LANG GLM_LANG_CXX98
# endif
# elif((GLM_COMPILER & GLM_COMPILER_GCC) == GLM_COMPILER_GCC)
# if defined(__GXX_EXPERIMENTAL_CXX0X__)
# define GLM_LANG GLM_LANG_CXX0X
# else
# define GLM_LANG GLM_LANG_CXX98
# endif
# elif(GLM_COMPILER & GLM_COMPILER_VC)
# if(defined(_MSC_EXTENSIONS))
# if(GLM_COMPILER >= GLM_COMPILER_VC10)
# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
# else
# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG)
# endif
# else
# if(GLM_COMPILER >= GLM_COMPILER_VC10)
# define GLM_LANG GLM_LANG_CXX0X
# else
# define GLM_LANG GLM_LANG_CXX98
# endif
# endif
# elif(GLM_COMPILER & GLM_COMPILER_INTEL)
# if(defined(_MSC_EXTENSIONS))
# if(GLM_COMPILER >= GLM_COMPILER_INTEL13_0)
# define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
# else
# define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG)
# endif
# else
# if(GLM_COMPILER >= GLM_COMPILER_INTEL13_0)
# define GLM_LANG (GLM_LANG_CXX0X)
# else
# define GLM_LANG (GLM_LANG_CXX98)
# endif
# endif
# elif(__cplusplus >= 199711L)
# define GLM_LANG GLM_LANG_CXX98
# else
# define GLM_LANG GLM_LANG_CXX
# endif
#endif
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_LANG_DISPLAYED))
# define GLM_MESSAGE_LANG_DISPLAYED
# if(GLM_LANG & GLM_LANG_CXXGNU_FLAG)
# pragma message("GLM: C++ with language extensions")
# elif(GLM_LANG & GLM_LANG_CXXMS_FLAG)
# pragma message("GLM: C++ with language extensions")
# elif(GLM_LANG & GLM_LANG_CXX11_FLAG)
# pragma message("GLM: C++11")
# elif(GLM_LANG & GLM_LANG_CXX0X_FLAG)
# pragma message("GLM: C++0x")
# elif(GLM_LANG & GLM_LANG_CXX03_FLAG)
# pragma message("GLM: C++03")
# elif(GLM_LANG & GLM_LANG_CXX98_FLAG)
# pragma message("GLM: C++98")
# else
# pragma message("GLM: C++ language undetected")
# endif//GLM_MODEL
# pragma message("GLM: #define GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_LANG_CXX11 or GLM_FORCE_CXX1Y to force using a specific version of the C++ language")
#endif//GLM_MESSAGE
///////////////////////////////////////////////////////////////////////////////////////////////////
// Has of C++ features
#ifndef __has_feature
# define __has_feature(x) 0 // Compatibility with non-clang compilers.
#endif
#ifndef __has_extension
# define __has_extension __has_feature // Compatibility with pre-3.0 compilers.
#endif
// http://clang.llvm.org/cxx_status.html
// http://gcc.gnu.org/projects/cxx0x.html
// http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx
// N1720
#define GLM_HAS_STATIC_ASSERT ( \
(GLM_LANG & GLM_LANG_CXX11_FLAG) || \
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC10)) || \
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC43)) || \
__has_feature(cxx_static_assert))
// N1988
#define GLM_HAS_EXTENDED_INTEGER_TYPE ( \
(GLM_LANG & GLM_LANG_CXX11_FLAG) || \
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC43)) || \
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER >= GLM_COMPILER_CLANG29)))
// N2235
#define GLM_HAS_CONSTEXPR ( \
(GLM_LANG & GLM_LANG_CXX11_FLAG) || \
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)) || \
__has_feature(cxx_constexpr))
// N2672
#define GLM_HAS_INITIALIZER_LISTS ( \
(GLM_LANG & GLM_LANG_CXX11_FLAG) || \
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12))) || \
((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC44)) || \
__has_feature(cxx_generalized_initializers))
// OpenMP
#ifdef _OPENMP
# if(GLM_COMPILER & GLM_COMPILER_GCC)
# if(GLM_COMPILER > GLM_COMPILER_GCC47)
# define GLM_HAS_OPENMP 31
# elif(GLM_COMPILER > GLM_COMPILER_GCC44)
# define GLM_HAS_OPENMP 30
# elif(GLM_COMPILER > GLM_COMPILER_GCC42)
# define GLM_HAS_OPENMP 25
# endif
# endif//(GLM_COMPILER & GLM_COMPILER_GCC)
# if(GLM_COMPILER & GLM_COMPILER_VC)
# if(GLM_COMPILER > GLM_COMPILER_VC8)
# define GLM_HAS_OPENMP 20
# endif
# endif//(GLM_COMPILER & GLM_COMPILER_GCC)
#endif
// Not standard
#define GLM_HAS_ANONYMOUS_UNION (GLM_LANG & GLM_LANG_CXXMS_FLAG)
/////////////////
// Platform
// User defines: GLM_FORCE_PURE GLM_FORCE_SSE2 GLM_FORCE_AVX
#define GLM_ARCH_PURE 0x0000
#define GLM_ARCH_SSE2 0x0001
#define GLM_ARCH_SSE3 0x0002// | GLM_ARCH_SSE2
#define GLM_ARCH_AVX 0x0008// | GLM_ARCH_SSE3 | GLM_ARCH_SSE2
#define GLM_ARCH_AVX2 0x0010// | GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2
#if(defined(GLM_FORCE_PURE))
# define GLM_ARCH GLM_ARCH_PURE
#elif(defined(GLM_FORCE_AVX2))
# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
#elif(defined(GLM_FORCE_AVX))
# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
#elif(defined(GLM_FORCE_SSE3))
# define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
#elif(defined(GLM_FORCE_SSE2))
# define GLM_ARCH (GLM_ARCH_SSE2)
#elif(GLM_COMPILER & GLM_COMPILER_VC)
# if _M_IX86_FP == 2 && defined(__AVX__)
# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
# elif _M_IX86_FP == 2
# define GLM_ARCH (GLM_ARCH_SSE2)
# else
# define GLM_ARCH (GLM_ARCH_PURE)
# endif
#elif((GLM_PLATFORM & GLM_PLATFORM_APPLE) && (GLM_COMPILER & GLM_COMPILER_GCC))
# define GLM_ARCH GLM_ARCH_PURE
#elif(((GLM_COMPILER & GLM_COMPILER_GCC) && (defined(__i386__) || defined(__x86_64__))) || (GLM_COMPILER & GLM_COMPILER_LLVM_GCC))
# if defined(__AVX2__)
# define GLM_ARCH (GLM_ARCH_AVX2 | GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
# elif defined(__AVX__)
# define GLM_ARCH (GLM_ARCH_AVX | GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
# elif defined(__SSE3__)
# define GLM_ARCH (GLM_ARCH_SSE3 | GLM_ARCH_SSE2)
# elif defined(__SSE2__)
# define GLM_ARCH (GLM_ARCH_SSE2)
# else
# define GLM_ARCH (GLM_ARCH_PURE)
# endif
#else
# define GLM_ARCH GLM_ARCH_PURE
#endif
// With MinGW-W64, including intrinsic headers before intrin.h will produce some errors. The problem is
// that windows.h (and maybe other headers) will silently include intrin.h, which of course causes problems.
// To fix, we just explicitly include intrin.h here.
#if defined(__MINGW32__) && (GLM_ARCH != GLM_ARCH_PURE)
# include <intrin.h>
#endif
//#if(GLM_ARCH != GLM_ARCH_PURE)
#if(GLM_ARCH & GLM_ARCH_AVX2)
# include <immintrin.h>
#endif//GLM_ARCH
#if(GLM_ARCH & GLM_ARCH_AVX)
# include <immintrin.h>
#endif//GLM_ARCH
#if(GLM_ARCH & GLM_ARCH_SSE4)
# include <smmintrin.h>
#endif//GLM_ARCH
#if(GLM_ARCH & GLM_ARCH_SSE3)
# include <pmmintrin.h>
#endif//GLM_ARCH
#if(GLM_ARCH & GLM_ARCH_SSE2)
# include <emmintrin.h>
# if(GLM_COMPILER == GLM_COMPILER_VC8) // VC8 is missing some intrinsics, workaround
inline float _mm_cvtss_f32(__m128 A) { return A.m128_f32[0]; }
inline __m128 _mm_castpd_ps(__m128d PD) { union { __m128 ps; __m128d pd; } c; c.pd = PD; return c.ps; }
inline __m128d _mm_castps_pd(__m128 PS) { union { __m128 ps; __m128d pd; } c; c.ps = PS; return c.pd; }
inline __m128i _mm_castps_si128(__m128 PS) { union { __m128 ps; __m128i pi; } c; c.ps = PS; return c.pi; }
inline __m128 _mm_castsi128_ps(__m128i PI) { union { __m128 ps; __m128i pi; } c; c.pi = PI; return c.ps; }
# endif
#endif//GLM_ARCH
//#endif//(GLM_ARCH != GLM_ARCH_PURE)
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_ARCH_DISPLAYED))
# define GLM_MESSAGE_ARCH_DISPLAYED
# if(GLM_ARCH == GLM_ARCH_PURE)
# pragma message("GLM: Platform independent code")
# elif(GLM_ARCH & GLM_ARCH_SSE2)
# pragma message("GLM: SSE2 instruction set")
# elif(GLM_ARCH & GLM_ARCH_SSE3)
# pragma message("GLM: SSE3 instruction set")
# elif(GLM_ARCH & GLM_ARCH_SSE4)
# pragma message("GLM: SSE4 instruction set")
# elif(GLM_ARCH & GLM_ARCH_AVX)
# pragma message("GLM: AVX instruction set")
# elif(GLM_ARCH & GLM_ARCH_AVX2)
# pragma message("GLM: AVX2 instruction set")
# endif//GLM_ARCH
# pragma message("GLM: #define GLM_FORCE_PURE to avoid using platform specific instruction sets")
#endif//GLM_MESSAGE
///////////////////////////////////////////////////////////////////////////////////////////////////
// Radians
//#define GLM_FORCE_RADIANS
///////////////////////////////////////////////////////////////////////////////////////////////////
// Static assert
#if GLM_HAS_STATIC_ASSERT
# define GLM_STATIC_ASSERT(x, message) static_assert(x, message)
#elif(defined(BOOST_STATIC_ASSERT))
# define GLM_STATIC_ASSERT(x, message) BOOST_STATIC_ASSERT(x)
#elif(GLM_COMPILER & GLM_COMPILER_VC)
# define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]
#else
# define GLM_STATIC_ASSERT(x, message)
# define GLM_STATIC_ASSERT_NULL
#endif//GLM_LANG
///////////////////////////////////////////////////////////////////////////////////////////////////
// Qualifiers
// User defines: GLM_FORCE_INLINE GLM_FORCE_CUDA
#if(defined(GLM_FORCE_CUDA) || (GLM_COMPILER & GLM_COMPILER_CUDA))
# define GLM_CUDA_FUNC_DEF __device__ __host__
# define GLM_CUDA_FUNC_DECL __device__ __host__
#else
# define GLM_CUDA_FUNC_DEF
# define GLM_CUDA_FUNC_DECL
#endif
#if GLM_COMPILER & GLM_COMPILER_GCC
# define GLM_VAR_USED __attribute__ ((unused))
#else
# define GLM_VAR_USED
#endif
#if(defined(GLM_FORCE_INLINE))
# if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC8))
# define GLM_INLINE __forceinline
# elif((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC34))
# define GLM_INLINE __attribute__((always_inline)) inline
# elif(GLM_COMPILER & GLM_COMPILER_CLANG)
# define GLM_INLINE __attribute__((always_inline))
# else
# define GLM_INLINE inline
# endif//GLM_COMPILER
#else
# define GLM_INLINE inline
#endif//defined(GLM_FORCE_INLINE)
#define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL
#define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE
///////////////////////////////////////////////////////////////////////////////////////////////////
// Swizzle operators
// User defines: GLM_SWIZZLE
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED))
# define GLM_MESSAGE_SWIZZLE_DISPLAYED
# if defined(GLM_SWIZZLE)
# pragma message("GLM: Swizzling operators enabled")
# else
# pragma message("GLM: Swizzling operators disabled, #define GLM_SWIZZLE to enable swizzle operators")
# endif
#endif//GLM_MESSAGE
///////////////////////////////////////////////////////////////////////////////////////////////////
// Length type
// User defines: GLM_FORCE_SIZE_T_LENGTH
namespace glm
{
#if defined(GLM_FORCE_SIZE_T_LENGTH)
typedef std::size_t length_t;
#else
typedef int length_t;
#endif
}//namespace glm
#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_FORCE_SIZE_T_LENGTH))
# define GLM_MESSAGE_FORCE_SIZE_T_LENGTH
# if defined(GLM_FORCE_SIZE_T_LENGTH)
# pragma message("GLM: .length() returns glm::length_t, a typedef of std::size_t")
# else
# pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification")
# pragma message("GLM: #define GLM_FORCE_SIZE_T_LENGTH for .length() to return a std::size_t")
# endif
#endif//GLM_MESSAGE
///////////////////////////////////////////////////////////////////////////////////////////////////
// Qualifiers
#if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC8))
# define GLM_DEPRECATED __declspec(deprecated)
# define GLM_ALIGN(x) __declspec(align(x))
# define GLM_ALIGNED_STRUCT(x) __declspec(align(x)) struct
# define GLM_RESTRICT __declspec(restrict)
# define GLM_RESTRICT_VAR __restrict
#elif(GLM_COMPILER & GLM_COMPILER_INTEL)
# define GLM_DEPRECATED
# define GLM_ALIGN(x) __declspec(align(x))
# define GLM_ALIGNED_STRUCT(x) __declspec(align(x)) struct
# define GLM_RESTRICT
# define GLM_RESTRICT_VAR __restrict
#elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG))
# define GLM_DEPRECATED __attribute__((__deprecated__))
# define GLM_ALIGN(x) __attribute__((aligned(x)))
# define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))
# define GLM_RESTRICT __restrict__
# define GLM_RESTRICT_VAR __restrict__
#else
# define GLM_DEPRECATED
# define GLM_ALIGN
# define GLM_ALIGNED_STRUCT(x)
# define GLM_RESTRICT
# define GLM_RESTRICT_VAR
#endif//GLM_COMPILER
#if GLM_HAS_CONSTEXPR
# define GLM_CONSTEXPR constexpr
#else
# define GLM_CONSTEXPR
#endif
#endif//GLM_SETUP_INCLUDED

95
deps/glm/detail/type_float.hpp vendored Normal file
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@ -0,0 +1,95 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_float.hpp
/// @date 2008-08-22 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_float
#define glm_core_type_float
#include "setup.hpp"
namespace glm{
namespace detail
{
typedef float float32;
typedef double float64;
}//namespace detail
typedef float lowp_float_t;
typedef float mediump_float_t;
typedef double highp_float_t;
/// @addtogroup core_precision
/// @{
/// Low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef lowp_float_t lowp_float;
/// Medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef mediump_float_t mediump_float;
/// High precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.4 Floats</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef highp_float_t highp_float;
#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef mediump_float float_t;
#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef highp_float float_t;
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
typedef mediump_float float_t;
#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
typedef lowp_float float_t;
#else
# error "GLM error: multiple default precision requested for floating-point types"
#endif
typedef float float32;
typedef double float64;
////////////////////
// check type sizes
#ifndef GLM_STATIC_ASSERT_NULL
GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
#endif//GLM_STATIC_ASSERT_NULL
/// @}
}//namespace glm
#endif//glm_core_type_float

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_gentype.hpp
/// @date 2008-10-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_gentype
#define glm_core_type_gentype
namespace glm
{
enum profile
{
nice,
fast,
simd
};
typedef std::size_t sizeType;
namespace detail
{
template
<
typename VALTYPE,
template <typename> class TYPE
>
struct genType
{
public:
enum ctor{null};
typedef VALTYPE value_type;
typedef VALTYPE & value_reference;
typedef VALTYPE * value_pointer;
typedef VALTYPE const * value_const_pointer;
typedef TYPE<bool> bool_type;
typedef sizeType size_type;
static bool is_vector();
static bool is_matrix();
typedef TYPE<VALTYPE> type;
typedef TYPE<VALTYPE> * pointer;
typedef TYPE<VALTYPE> const * const_pointer;
typedef TYPE<VALTYPE> const * const const_pointer_const;
typedef TYPE<VALTYPE> * const pointer_const;
typedef TYPE<VALTYPE> & reference;
typedef TYPE<VALTYPE> const & const_reference;
typedef TYPE<VALTYPE> const & param_type;
//////////////////////////////////////
// Address (Implementation details)
value_const_pointer value_address() const{return value_pointer(this);}
value_pointer value_address(){return value_pointer(this);}
//protected:
// enum kind
// {
// GEN_TYPE,
// VEC_TYPE,
// MAT_TYPE
// };
// typedef typename TYPE::kind kind;
};
template
<
typename VALTYPE,
template <typename> class TYPE
>
bool genType<VALTYPE, TYPE>::is_vector()
{
return true;
}
/*
template <typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice>
class base
{
public:
//////////////////////////////////////
// Traits
typedef sizeType size_type;
typedef valTypeT value_type;
typedef base<value_type, colT, rowT> class_type;
typedef base<bool, colT, rowT> bool_type;
typedef base<value_type, rowT, 1> col_type;
typedef base<value_type, colT, 1> row_type;
typedef base<value_type, rowT, colT> transpose_type;
static size_type col_size();
static size_type row_size();
static size_type value_size();
static bool is_scalar();
static bool is_vector();
static bool is_matrix();
private:
// Data
col_type value[colT];
public:
//////////////////////////////////////
// Constructors
base();
base(class_type const & m);
explicit base(T const & x);
explicit base(value_type const * const x);
explicit base(col_type const * const x);
//////////////////////////////////////
// Conversions
template <typename vU, uint cU, uint rU, profile pU>
explicit base(base<vU, cU, rU, pU> const & m);
//////////////////////////////////////
// Accesses
col_type& operator[](size_type i);
col_type const & operator[](size_type i) const;
//////////////////////////////////////
// Unary updatable operators
class_type& operator= (class_type const & x);
class_type& operator+= (T const & x);
class_type& operator+= (class_type const & x);
class_type& operator-= (T const & x);
class_type& operator-= (class_type const & x);
class_type& operator*= (T const & x);
class_type& operator*= (class_type const & x);
class_type& operator/= (T const & x);
class_type& operator/= (class_type const & x);
class_type& operator++ ();
class_type& operator-- ();
};
*/
//template <typename T>
//struct traits
//{
// static const bool is_signed = false;
// static const bool is_float = false;
// static const bool is_vector = false;
// static const bool is_matrix = false;
// static const bool is_genType = false;
// static const bool is_genIType = false;
// static const bool is_genUType = false;
//};
//template <>
//struct traits<half>
//{
// static const bool is_float = true;
// static const bool is_genType = true;
//};
//template <>
//struct traits<float>
//{
// static const bool is_float = true;
// static const bool is_genType = true;
//};
//template <>
//struct traits<double>
//{
// static const bool is_float = true;
// static const bool is_genType = true;
//};
//template <typename genType>
//struct desc
//{
// typedef genType type;
// typedef genType * pointer;
// typedef genType const* const_pointer;
// typedef genType const *const const_pointer_const;
// typedef genType *const pointer_const;
// typedef genType & reference;
// typedef genType const& const_reference;
// typedef genType const& param_type;
// typedef typename genType::value_type value_type;
// typedef typename genType::size_type size_type;
// static const typename size_type value_size;
//};
//template <typename genType>
//const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size();
}//namespace detail
}//namespace glm
//#include "type_gentype.inl"
#endif//glm_core_type_gentype

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_gentype.inl
/// @date 2008-10-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail{
/////////////////////////////////
// Static functions
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::col_size()
{
return cT;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::row_size()
{
return rT;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::size_type base<vT, cT, rT, pT>::value_size()
{
return rT * cT;
}
template <typename vT, uint cT, uint rT, profile pT>
bool base<vT, cT, rT, pT>::is_scalar()
{
return rT == 1 && cT == 1;
}
template <typename vT, uint cT, uint rT, profile pT>
bool base<vT, cT, rT, pT>::is_vector()
{
return rT == 1;
}
template <typename vT, uint cT, uint rT, profile pT>
bool base<vT, cT, rT, pT>::is_matrix()
{
return rT != 1;
}
/////////////////////////////////
// Constructor
template <typename vT, uint cT, uint rT, profile pT>
base<vT, cT, rT, pT>::base()
{
memset(&this->value, 0, cT * rT * sizeof(vT));
}
template <typename vT, uint cT, uint rT, profile pT>
base<vT, cT, rT, pT>::base
(
typename base<vT, cT, rT, pT>::class_type const & m
)
{
for
(
typename genType<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
i < base<vT, cT, rT, pT>::col_size();
++i
)
{
this->value[i] = m[i];
}
}
template <typename vT, uint cT, uint rT, profile pT>
base<vT, cT, rT, pT>::base
(
typename base<vT, cT, rT, pT>::T const & x
)
{
if(rT == 1) // vector
{
for
(
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
i < base<vT, cT, rT, pT>::col_size();
++i
)
{
this->value[i][rT] = x;
}
}
else // matrix
{
memset(&this->value, 0, cT * rT * sizeof(vT));
typename base<vT, cT, rT, pT>::size_type stop = cT < rT ? cT : rT;
for
(
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
i < stop;
++i
)
{
this->value[i][i] = x;
}
}
}
template <typename vT, uint cT, uint rT, profile pT>
base<vT, cT, rT, pT>::base
(
typename base<vT, cT, rT, pT>::value_type const * const x
)
{
memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
}
template <typename vT, uint cT, uint rT, profile pT>
base<vT, cT, rT, pT>::base
(
typename base<vT, cT, rT, pT>::col_type const * const x
)
{
for
(
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
i < base<vT, cT, rT, pT>::col_size();
++i
)
{
this->value[i] = x[i];
}
}
template <typename vT, uint cT, uint rT, profile pT>
template <typename vU, uint cU, uint rU, profile pU>
base<vT, cT, rT, pT>::base
(
base<vU, cU, rU, pU> const & m
)
{
for
(
typename base<vT, cT, rT, pT>::size_type i = typename base<vT, cT, rT, pT>::size_type(0);
i < base<vT, cT, rT, pT>::col_size();
++i
)
{
this->value[i] = base<vT, cT, rT, pT>(m[i]);
}
}
//////////////////////////////////////
// Accesses
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::col_type& base<vT, cT, rT, pT>::operator[]
(
typename base<vT, cT, rT, pT>::size_type i
)
{
return this->value[i];
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::col_type const & base<vT, cT, rT, pT>::operator[]
(
typename base<vT, cT, rT, pT>::size_type i
) const
{
return this->value[i];
}
//////////////////////////////////////
// Unary updatable operators
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator=
(
typename base<vT, cT, rT, pT>::class_type const & x
)
{
memcpy(&this->value, &x.value, cT * rT * sizeof(vT));
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
(
typename base<vT, cT, rT, pT>::T const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] += x;
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator+=
(
typename base<vT, cT, rT, pT>::class_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] += x[j][i];
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
(
typename base<vT, cT, rT, pT>::T const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] -= x;
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-=
(
typename base<vT, cT, rT, pT>::class_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] -= x[j][i];
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
(
typename base<vT, cT, rT, pT>::T const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] *= x;
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator*=
(
typename base<vT, cT, rT, pT>::class_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] *= x[j][i];
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
(
typename base<vT, cT, rT, pT>::T const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] /= x;
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator/=
(
typename base<vT, cT, rT, pT>::class_type const & x
)
{
typename base<vT, cT, rT, pT>::size_type stop_col = x.col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = x.row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
this->value[j][i] /= x[j][i];
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator++ ()
{
typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
++this->value[j][i];
return *this;
}
template <typename vT, uint cT, uint rT, profile pT>
typename base<vT, cT, rT, pT>::class_type& base<vT, cT, rT, pT>::operator-- ()
{
typename base<vT, cT, rT, pT>::size_type stop_col = col_size();
typename base<vT, cT, rT, pT>::size_type stop_row = row_size();
for(typename base<vT, cT, rT, pT>::size_type j = 0; j < stop_col; ++j)
for(typename base<vT, cT, rT, pT>::size_type i = 0; i < stop_row; ++i)
--this->value[j][i];
return *this;
}
} //namespace detail
} //namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_half.hpp
/// @date 2008-08-17 / 2011-09-20
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_half
#define glm_core_type_half
#include "setup.hpp"
namespace glm{
namespace detail
{
typedef short hdata;
GLM_FUNC_DECL float toFloat32(hdata value);
GLM_FUNC_DECL hdata toFloat16(float const & value);
}//namespace detail
/// half-precision floating-point numbers.
//typedef detail::hdata half;
}//namespace glm
#include "type_half.inl"
#endif//glm_core_type_half

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///
/// This half implementation is based on OpenEXR which is Copyright (c) 2002,
/// Industrial Light & Magic, a division of Lucas Digital Ltd. LLC
///
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_half.inl
/// @date 2008-08-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
GLM_FUNC_QUALIFIER float overflow()
{
volatile float f = 1e10;
for(int i = 0; i < 10; ++i)
f *= f; // this will overflow before
// the for­loop terminates
return f;
}
union uif32
{
GLM_FUNC_QUALIFIER uif32() :
i(0)
{}
GLM_FUNC_QUALIFIER uif32(float f) :
f(f)
{}
GLM_FUNC_QUALIFIER uif32(uint32 i) :
i(i)
{}
float f;
uint32 i;
};
GLM_FUNC_QUALIFIER float toFloat32(hdata value)
{
int s = (value >> 15) & 0x00000001;
int e = (value >> 10) & 0x0000001f;
int m = value & 0x000003ff;
if(e == 0)
{
if(m == 0)
{
//
// Plus or minus zero
//
detail::uif32 result;
result.i = (unsigned int)(s << 31);
return result.f;
}
else
{
//
// Denormalized number -- renormalize it
//
while(!(m & 0x00000400))
{
m <<= 1;
e -= 1;
}
e += 1;
m &= ~0x00000400;
}
}
else if(e == 31)
{
if(m == 0)
{
//
// Positive or negative infinity
//
uif32 result;
result.i = (unsigned int)((s << 31) | 0x7f800000);
return result.f;
}
else
{
//
// Nan -- preserve sign and significand bits
//
uif32 result;
result.i = (unsigned int)((s << 31) | 0x7f800000 | (m << 13));
return result.f;
}
}
//
// Normalized number
//
e = e + (127 - 15);
m = m << 13;
//
// Assemble s, e and m.
//
uif32 Result;
Result.i = (unsigned int)((s << 31) | (e << 23) | m);
return Result.f;
}
GLM_FUNC_QUALIFIER hdata toFloat16(float const & f)
{
uif32 Entry;
Entry.f = f;
int i = (int)Entry.i;
//
// Our floating point number, f, is represented by the bit
// pattern in integer i. Disassemble that bit pattern into
// the sign, s, the exponent, e, and the significand, m.
// Shift s into the position where it will go in in the
// resulting half number.
// Adjust e, accounting for the different exponent bias
// of float and half (127 versus 15).
//
int s = (i >> 16) & 0x00008000;
int e = ((i >> 23) & 0x000000ff) - (127 - 15);
int m = i & 0x007fffff;
//
// Now reassemble s, e and m into a half:
//
if(e <= 0)
{
if(e < -10)
{
//
// E is less than -10. The absolute value of f is
// less than half_MIN (f may be a small normalized
// float, a denormalized float or a zero).
//
// We convert f to a half zero.
//
return hdata(s);
}
//
// E is between -10 and 0. F is a normalized float,
// whose magnitude is less than __half_NRM_MIN.
//
// We convert f to a denormalized half.
//
m = (m | 0x00800000) >> (1 - e);
//
// Round to nearest, round "0.5" up.
//
// Rounding may cause the significand to overflow and make
// our number normalized. Because of the way a half's bits
// are laid out, we don't have to treat this case separately;
// the code below will handle it correctly.
//
if(m & 0x00001000)
m += 0x00002000;
//
// Assemble the half from s, e (zero) and m.
//
return hdata(s | (m >> 13));
}
else if(e == 0xff - (127 - 15))
{
if(m == 0)
{
//
// F is an infinity; convert f to a half
// infinity with the same sign as f.
//
return hdata(s | 0x7c00);
}
else
{
//
// F is a NAN; we produce a half NAN that preserves
// the sign bit and the 10 leftmost bits of the
// significand of f, with one exception: If the 10
// leftmost bits are all zero, the NAN would turn
// into an infinity, so we have to set at least one
// bit in the significand.
//
m >>= 13;
return hdata(s | 0x7c00 | m | (m == 0));
}
}
else
{
//
// E is greater than zero. F is a normalized float.
// We try to convert f to a normalized half.
//
//
// Round to nearest, round "0.5" up
//
if(m & 0x00001000)
{
m += 0x00002000;
if(m & 0x00800000)
{
m = 0; // overflow in significand,
e += 1; // adjust exponent
}
}
//
// Handle exponent overflow
//
if (e > 30)
{
overflow(); // Cause a hardware floating point overflow;
return hdata(s | 0x7c00);
// if this returns, the half becomes an
} // infinity with the same sign as f.
//
// Assemble the half from s, e and m.
//
return hdata(s | (e << 10) | (m >> 13));
}
}
}//namespace detail
}//namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_int.hpp
/// @date 2008-08-22 / 2013-03-30
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_int
#define glm_core_type_int
#include "setup.hpp"
#if GLM_HAS_EXTENDED_INTEGER_TYPE
# include <cstdint>
#endif
namespace glm{
namespace detail
{
# if GLM_HAS_EXTENDED_INTEGER_TYPE
typedef std::int8_t int8;
typedef std::int16_t int16;
typedef std::int32_t int32;
typedef std::int64_t int64;
typedef std::uint8_t uint8;
typedef std::uint16_t uint16;
typedef std::uint32_t uint32;
typedef std::uint64_t uint64;
# else
# if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
typedef int64_t sint64;
typedef uint64_t uint64;
# elif(GLM_COMPILER & GLM_COMPILER_VC)
typedef signed __int64 sint64;
typedef unsigned __int64 uint64;
# elif(GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_LLVM_GCC | GLM_COMPILER_CLANG))
__extension__ typedef signed long long sint64;
__extension__ typedef unsigned long long uint64;
# elif(GLM_COMPILER & GLM_COMPILER_BC)
typedef Int64 sint64;
typedef Uint64 uint64;
# else//unknown compiler
typedef signed long long sint64;
typedef unsigned long long uint64;
# endif//GLM_COMPILER
typedef signed char int8;
typedef signed short int16;
typedef signed int int32;
typedef sint64 int64;
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef uint64 uint64;
#endif//
typedef signed int lowp_int_t;
typedef signed int mediump_int_t;
typedef signed int highp_int_t;
typedef unsigned int lowp_uint_t;
typedef unsigned int mediump_uint_t;
typedef unsigned int highp_uint_t;
}//namespace detail
typedef detail::int8 int8;
typedef detail::int16 int16;
typedef detail::int32 int32;
typedef detail::int64 int64;
typedef detail::uint8 uint8;
typedef detail::uint16 uint16;
typedef detail::uint32 uint32;
typedef detail::uint64 uint64;
/// @addtogroup core_precision
/// @{
/// Low precision signed integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::lowp_int_t lowp_int;
/// Medium precision signed integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::mediump_int_t mediump_int;
/// High precision signed integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::highp_int_t highp_int;
/// Low precision unsigned integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::lowp_uint_t lowp_uint;
/// Medium precision unsigned integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::mediump_uint_t mediump_uint;
/// High precision unsigned integer.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::highp_uint_t highp_uint;
#if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
typedef mediump_int int_t;
#elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
typedef highp_int int_t;
#elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
typedef mediump_int int_t;
#elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
typedef lowp_int int_t;
#else
# error "GLM error: multiple default precision requested for signed interger types"
#endif
#if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
typedef mediump_uint uint_t;
#elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
typedef highp_uint uint_t;
#elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
typedef mediump_uint uint_t;
#elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
typedef lowp_uint uint_t;
#else
# error "GLM error: multiple default precision requested for unsigned interger types"
#endif
/// Unsigned integer type.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.3 Integers</a>
typedef unsigned int uint;
/// @}
////////////////////
// check type sizes
#ifndef GLM_STATIC_ASSERT_NULL
GLM_STATIC_ASSERT(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform");
GLM_STATIC_ASSERT(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform");
GLM_STATIC_ASSERT(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform");
GLM_STATIC_ASSERT(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform");
GLM_STATIC_ASSERT(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform");
GLM_STATIC_ASSERT(sizeof(glm::uint16) == 2, "uint16 size isn't 2 bytes on this platform");
GLM_STATIC_ASSERT(sizeof(glm::uint32) == 4, "uint32 size isn't 4 bytes on this platform");
GLM_STATIC_ASSERT(sizeof(glm::uint64) == 8, "uint64 size isn't 8 bytes on this platform");
#endif//GLM_STATIC_ASSERT_NULL
}//namespace glm
#endif//glm_core_type_int

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat.hpp
/// @date 2010-01-26 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat
#define glm_core_type_mat
#include "precision.hpp"
namespace glm{
namespace detail
{
template <typename T, precision P> struct tvec2;
template <typename T, precision P> struct tvec3;
template <typename T, precision P> struct tvec4;
template <typename T, precision P> struct tmat2x2;
template <typename T, precision P> struct tmat2x3;
template <typename T, precision P> struct tmat2x4;
template <typename T, precision P> struct tmat3x2;
template <typename T, precision P> struct tmat3x3;
template <typename T, precision P> struct tmat3x4;
template <typename T, precision P> struct tmat4x2;
template <typename T, precision P> struct tmat4x3;
template <typename T, precision P> struct tmat4x4;
template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
struct outerProduct_trait{};
template <template <class, precision> class matType, typename T, precision P>
struct compute_inverse{};
}//namespace detail
/// @addtogroup core_precision
/// @{
/// 2 columns of 2 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x2<float, lowp> lowp_mat2;
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x2<float, mediump> mediump_mat2;
/// 2 columns of 2 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x2<float, highp> highp_mat2;
/// 2 columns of 2 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x2<float, lowp> lowp_mat2x2;
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x2<float, mediump> mediump_mat2x2;
/// 2 columns of 2 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x2<float, highp> highp_mat2x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 2 columns of 3 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x3<float, lowp> lowp_mat2x3;
/// 2 columns of 3 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x3<float, mediump> mediump_mat2x3;
/// 2 columns of 3 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x3<float, highp> highp_mat2x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 2 columns of 4 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x4<float, lowp> lowp_mat2x4;
/// 2 columns of 4 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x4<float, mediump> mediump_mat2x4;
/// 2 columns of 4 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x4<float, highp> highp_mat2x4;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 2 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x2<float, lowp> lowp_mat3x2;
/// 3 columns of 2 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x2<float, mediump> mediump_mat3x2;
/// 3 columns of 2 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x2<float, highp> highp_mat3x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 3 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<float, lowp> lowp_mat3;
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<float, mediump> mediump_mat3;
/// 3 columns of 3 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<float, highp> highp_mat3;
/// 3 columns of 3 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<float, lowp> lowp_mat3x3;
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<float, mediump> mediump_mat3x3;
/// 3 columns of 3 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<float, highp> highp_mat3x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 4 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x4<float, lowp> lowp_mat3x4;
/// 3 columns of 4 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x4<float, mediump> mediump_mat3x4;
/// 3 columns of 4 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x4<float, highp> highp_mat3x4;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 2 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x2<float, lowp> lowp_mat4x2;
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x2<float, mediump> mediump_mat4x2;
/// 4 columns of 2 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x2<float, highp> highp_mat4x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 3 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x3<float, lowp> lowp_mat4x3;
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x3<float, mediump> mediump_mat4x3;
/// 4 columns of 3 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x3<float, highp> highp_mat4x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 4 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<float, lowp> lowp_mat4;
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<float, mediump> mediump_mat4;
/// 4 columns of 4 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<float, highp> highp_mat4;
/// 4 columns of 4 components matrix of low precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<float, lowp> lowp_mat4x4;
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<float, mediump> mediump_mat4x4;
/// 4 columns of 4 components matrix of high precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<float, highp> highp_mat4x4;
/// @}
/// @addtogroup core_types
/// @{
//////////////////////////
// Float definition
#if(defined(GLM_PRECISION_LOWP_FLOAT))
typedef lowp_mat2x2 mat2x2;
typedef lowp_mat2x3 mat2x3;
typedef lowp_mat2x4 mat2x4;
typedef lowp_mat3x2 mat3x2;
typedef lowp_mat3x3 mat3x3;
typedef lowp_mat3x4 mat3x4;
typedef lowp_mat4x2 mat4x2;
typedef lowp_mat4x3 mat4x3;
typedef lowp_mat4x4 mat4x4;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
typedef mediump_mat2x2 mat2x2;
typedef mediump_mat2x3 mat2x3;
typedef mediump_mat2x4 mat2x4;
typedef mediump_mat3x2 mat3x2;
typedef mediump_mat3x3 mat3x3;
typedef mediump_mat3x4 mat3x4;
typedef mediump_mat4x2 mat4x2;
typedef mediump_mat4x3 mat4x3;
typedef mediump_mat4x4 mat4x4;
#else
//! 2 columns of 2 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat2x2 mat2x2;
//! 2 columns of 3 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat2x3 mat2x3;
//! 2 columns of 4 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat2x4 mat2x4;
//! 3 columns of 2 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat3x2 mat3x2;
//! 3 columns of 3 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat3x3 mat3x3;
//! 3 columns of 4 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat3x4 mat3x4;
//! 4 columns of 2 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat4x2 mat4x2;
//! 4 columns of 3 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat4x3 mat4x3;
//! 4 columns of 4 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_mat4x4 mat4x4;
#endif//GLM_PRECISION
//! 2 columns of 2 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat2x2 mat2;
//! 3 columns of 3 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat3x3 mat3;
//! 4 columns of 4 components matrix of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef mat4x4 mat4;
//////////////////////////
// Double definition
/// @addtogroup core_precision
/// @{
/// 2 columns of 2 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x2<double, lowp> lowp_dmat2;
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x2<double, mediump> mediump_dmat2;
/// 2 columns of 2 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x2<double, highp> highp_dmat2;
/// 2 columns of 2 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x2<double, lowp> lowp_dmat2x2;
/// 2 columns of 2 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x2<double, mediump> mediump_dmat2x2;
/// 2 columns of 2 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x2<double, highp> highp_dmat2x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 2 columns of 3 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x3<double, lowp> lowp_dmat2x3;
/// 2 columns of 3 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x3<double, mediump> mediump_dmat2x3;
/// 2 columns of 3 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x3<double, highp> highp_dmat2x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 2 columns of 4 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x4<double, lowp> lowp_dmat2x4;
/// 2 columns of 4 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x4<double, mediump> mediump_dmat2x4;
/// 2 columns of 4 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat2x4<double, highp> highp_dmat2x4;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 2 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x2<double, lowp> lowp_dmat3x2;
/// 3 columns of 2 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x2<double, mediump> mediump_dmat3x2;
/// 3 columns of 2 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x2<double, highp> highp_dmat3x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 3 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<float, lowp> lowp_dmat3;
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<double, mediump> mediump_dmat3;
/// 3 columns of 3 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<double, highp> highp_dmat3;
/// 3 columns of 3 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<double, lowp> lowp_dmat3x3;
/// 3 columns of 3 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<double, mediump> mediump_dmat3x3;
/// 3 columns of 3 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x3<double, highp> highp_dmat3x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 columns of 4 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x4<double, lowp> lowp_dmat3x4;
/// 3 columns of 4 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x4<double, mediump> mediump_dmat3x4;
/// 3 columns of 4 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat3x4<double, highp> highp_dmat3x4;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 2 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x2<double, lowp> lowp_dmat4x2;
/// 4 columns of 2 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x2<double, mediump> mediump_dmat4x2;
/// 4 columns of 2 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x2<double, highp> highp_dmat4x2;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 3 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x3<double, lowp> lowp_dmat4x3;
/// 4 columns of 3 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x3<double, mediump> mediump_dmat4x3;
/// 4 columns of 3 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x3<double, highp> highp_dmat4x3;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 columns of 4 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<double, lowp> lowp_dmat4;
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<double, mediump> mediump_dmat4;
/// 4 columns of 4 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<double, highp> highp_dmat4;
/// 4 columns of 4 components matrix of low precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<double, lowp> lowp_dmat4x4;
/// 4 columns of 4 components matrix of medium precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<double, mediump> mediump_dmat4x4;
/// 4 columns of 4 components matrix of high precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tmat4x4<double, highp> highp_dmat4x4;
/// @}
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
typedef lowp_dmat2x2 dmat2x2;
typedef lowp_dmat2x3 dmat2x3;
typedef lowp_dmat2x4 dmat2x4;
typedef lowp_dmat3x2 dmat3x2;
typedef lowp_dmat3x3 dmat3x3;
typedef lowp_dmat3x4 dmat3x4;
typedef lowp_dmat4x2 dmat4x2;
typedef lowp_dmat4x3 dmat4x3;
typedef lowp_dmat4x4 dmat4x4;
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
typedef mediump_dmat2x2 dmat2x2;
typedef mediump_dmat2x3 dmat2x3;
typedef mediump_dmat2x4 dmat2x4;
typedef mediump_dmat3x2 dmat3x2;
typedef mediump_dmat3x3 dmat3x3;
typedef mediump_dmat3x4 dmat3x4;
typedef mediump_dmat4x2 dmat4x2;
typedef mediump_dmat4x3 dmat4x3;
typedef mediump_dmat4x4 dmat4x4;
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
//! 2 * 2 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat2x2 dmat2;
//! 3 * 3 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat3x3 dmat3;
//! 4 * 4 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat4x4 dmat4;
//! 2 * 2 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat2x2 dmat2x2;
//! 2 * 3 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat2x3 dmat2x3;
//! 2 * 4 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat2x4 dmat2x4;
//! 3 * 2 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat3x2 dmat3x2;
/// 3 * 3 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat3x3 dmat3x3;
/// 3 * 4 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat3x4 dmat3x4;
/// 4 * 2 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat4x2 dmat4x2;
/// 4 * 3 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat4x3 dmat4x3;
/// 4 * 4 matrix of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
typedef highp_dmat4x4 dmat4x4;
#endif//GLM_PRECISION
/// @}
}//namespace glm
#endif//glm_core_type_mat

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat.inl
/// @date 2011-06-15 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat2x2.hpp
/// @date 2005-01-27 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat2x2
#define glm_core_type_mat2x2
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_mat.hpp"
#include <limits>
namespace glm{
namespace detail
{
template <typename T, precision P>
struct tmat2x2
{
enum ctor{_null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec2<T, P> col_type;
typedef tvec2<T, P> row_type;
typedef tmat2x2<T, P> type;
typedef tmat2x2<T, P> transpose_type;
GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
template <typename U, precision Q>
friend tvec2<U, Q> operator/(tmat2x2<U, Q> const & m, tvec2<U, Q> const & v);
template <typename U, precision Q>
friend tvec2<U, Q> operator/(tvec2<U, Q> const & v, tmat2x2<U, Q> const & m);
private:
/// @cond DETAIL
col_type value[2];
/// @endcond
public:
//////////////////////////////////////
// Constructors
GLM_FUNC_DECL tmat2x2();
GLM_FUNC_DECL tmat2x2(tmat2x2<T, P> const & m);
template <precision Q>
GLM_FUNC_DECL tmat2x2(tmat2x2<T, Q> const & m);
GLM_FUNC_DECL explicit tmat2x2(
ctor Null);
GLM_FUNC_DECL explicit tmat2x2(
T const & x);
GLM_FUNC_DECL tmat2x2(
T const & x1, T const & y1,
T const & x2, T const & y2);
GLM_FUNC_DECL tmat2x2(
col_type const & v1,
col_type const & v2);
//////////////////////////////////////
// Conversions
template <typename U, typename V, typename M, typename N>
GLM_FUNC_DECL tmat2x2(
U const & x1, V const & y1,
M const & x2, N const & y2);
template <typename U, typename V>
GLM_FUNC_DECL tmat2x2(
tvec2<U, P> const & v1,
tvec2<V, P> const & v2);
//////////////////////////////////////
// Matrix conversions
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat2x2(tmat2x2<U, Q> const & m);
GLM_FUNC_DECL explicit tmat2x2(tmat3x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x2(tmat4x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x2(tmat2x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x2(tmat3x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x2(tmat2x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x2(tmat4x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x2(tmat3x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x2(tmat4x3<T, P> const & x);
//////////////////////////////////////
// Accesses
GLM_FUNC_DECL col_type & operator[](length_t i);
GLM_FUNC_DECL col_type const & operator[](length_t i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<T, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator+=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator+=(tmat2x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator-=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator-=(tmat2x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator*=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator*=(tmat2x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator/=(U s);
template <typename U>
GLM_FUNC_DECL tmat2x2<T, P> & operator/=(tmat2x2<U, P> const & m);
//////////////////////////////////////
// Increment and decrement operators
GLM_FUNC_DECL tmat2x2<T, P> & operator++ ();
GLM_FUNC_DECL tmat2x2<T, P> & operator-- ();
GLM_FUNC_DECL tmat2x2<T, P> operator++(int);
GLM_FUNC_DECL tmat2x2<T, P> operator--(int);
};
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> compute_inverse_mat2(tmat2x2<T, P> const & m);
// Binary operators
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator+ (
tmat2x2<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator+ (
T const & s,
tmat2x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator+ (
tmat2x2<T, P> const & m1,
tmat2x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator- (
tmat2x2<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator- (
T const & s,
tmat2x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator- (
tmat2x2<T, P> const & m1,
tmat2x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator* (
tmat2x2<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator* (
T const & s,
tmat2x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator* (
tmat2x2<T, P> const & m,
typename tmat2x2<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator* (
typename tmat2x2<T, P>::col_type const & v,
tmat2x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator* (
tmat2x2<T, P> const & m1,
tmat2x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator* (
tmat2x2<T, P> const & m1,
tmat3x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator* (
tmat2x2<T, P> const & m1,
tmat4x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator/ (
tmat2x2<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator/ (
T const & s,
tmat2x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator/ (
tmat2x2<T, P> const & m,
typename tmat2x2<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator/ (
typename tmat2x2<T, P>::col_type const & v,
tmat2x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator/ (
tmat2x2<T, P> const & m1,
tmat2x2<T, P> const & m2);
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> const operator-(
tmat2x2<T, P> const & m);
} //namespace detail
} //namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat2x2.inl"
#endif
#endif //glm_core_type_mat2x2

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat2x2.inl
/// @date 2005-01-16 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat2x2<T, P>::length() const
{
return 2;
}
//////////////////////////////////////
// Accesses
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type &
tmat2x2<T, P>::operator[]
(
length_t i
)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type const &
tmat2x2<T, P>::operator[]
(
length_t i
) const
{
assert(i < this->length());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2()
{
this->value[0] = col_type(1, 0);
this->value[1] = col_type(0, 1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
tmat2x2<T, P> const & m
)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2(
tmat2x2<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
ctor
)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
T const & s
)
{
value_type const Zero(0);
this->value[0] = col_type(s, Zero);
this->value[1] = col_type(Zero, s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
T const & x0, T const & y0,
T const & x1, T const & y1
)
{
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
col_type const & v0,
col_type const & v1
)
{
this->value[0] = v0;
this->value[1] = v1;
}
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <typename X1, typename Y1, typename X2, typename Y2>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
X1 const & x1, Y1 const & y1,
X2 const & x2, Y2 const & y2
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
}
template <typename T, precision P>
template <typename V1, typename V2>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
tvec2<V1, P> const & v1,
tvec2<V2, P> const & v2
)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
}
//////////////////////////////////////////////////////////////
// mat2x2 matrix conversions
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
tmat2x2<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
tmat3x3<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
tmat4x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
tmat2x3<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
tmat3x2<T, P> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
tmat2x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
tmat4x2<T, P> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
tmat3x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>::tmat2x2
(
tmat4x3<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
//////////////////////////////////////////////////////////////
// mat2x2 operators
// This function shouldn't required but it seems that VC7.1 have an optimisation bug if this operator wasn't declared
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator= (tmat2x2<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator= (tmat2x2<U, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator+= (tmat2x2<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator-= (tmat2x2<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator*= (tmat2x2<U, P> const & m)
{
return (*this = *this * m);
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator/= (tmat2x2<U, P> const & m)
{
return (*this = *this * detail::compute_inverse<detail::tmat2x2, T, P>::call(m));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator++()
{
++this->value[0];
++this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P>& tmat2x2<T, P>::operator--()
{
--this->value[0];
--this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator++(int)
{
tmat2x2<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> tmat2x2<T, P>::operator--(int)
{
tmat2x2<T, P> Result(*this);
--*this;
return Result;
}
template <typename T, precision P>
struct compute_inverse<detail::tmat2x2, T, P>
{
GLM_FUNC_QUALIFIER static detail::tmat2x2<T, P> call(detail::tmat2x2<T, P> const & m)
{
T OneOverDeterminant = static_cast<T>(1) / (
+ m[0][0] * m[1][1]
- m[1][0] * m[0][1]);
detail::tmat2x2<T, P> Inverse(
+ m[1][1] * OneOverDeterminant,
- m[0][1] * OneOverDeterminant,
- m[1][0] * OneOverDeterminant,
+ m[0][0] * OneOverDeterminant);
return Inverse;
}
};
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+
(
tmat2x2<T, P> const & m,
T const & s
)
{
return tmat2x2<T, P>(
m[0] + s,
m[1] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+
(
T const & s,
tmat2x2<T, P> const & m
)
{
return tmat2x2<T, P>(
m[0] + s,
m[1] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator+
(
tmat2x2<T, P> const & m1,
tmat2x2<T, P> const & m2
)
{
return tmat2x2<T, P>(
m1[0] + m2[0],
m1[1] + m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-
(
tmat2x2<T, P> const & m,
T const & s
)
{
return tmat2x2<T, P>(
m[0] - s,
m[1] - s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-
(
T const & s,
tmat2x2<T, P> const & m
)
{
return tmat2x2<T, P>(
s - m[0],
s - m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator-
(
tmat2x2<T, P> const & m1,
tmat2x2<T, P> const & m2
)
{
return tmat2x2<T, P>(
m1[0] - m2[0],
m1[1] - m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*
(
tmat2x2<T, P> const & m,
T const & s
)
{
return tmat2x2<T, P>(
m[0] * s,
m[1] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*
(
T const & s,
tmat2x2<T, P> const & m
)
{
return tmat2x2<T, P>(
m[0] * s,
m[1] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator*
(
tmat2x2<T, P> const & m,
typename tmat2x2<T, P>::row_type const & v
)
{
return detail::tvec2<T, P>(
m[0][0] * v.x + m[1][0] * v.y,
m[0][1] * v.x + m[1][1] * v.y);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator*
(
typename tmat2x2<T, P>::col_type const & v,
tmat2x2<T, P> const & m
)
{
return detail::tvec2<T, P>(
v.x * m[0][0] + v.y * m[0][1],
v.x * m[1][0] + v.y * m[1][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*
(
tmat2x2<T, P> const & m1,
tmat2x2<T, P> const & m2
)
{
return tmat2x2<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*
(
tmat2x2<T, P> const & m1,
tmat3x2<T, P> const & m2
)
{
return tmat3x2<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*
(
tmat2x2<T, P> const & m1,
tmat4x2<T, P> const & m2
)
{
return tmat4x2<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/
(
tmat2x2<T, P> const & m,
T const & s
)
{
return tmat2x2<T, P>(
m[0] / s,
m[1] / s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/
(
T const & s,
tmat2x2<T, P> const & m
)
{
return tmat2x2<T, P>(
s / m[0],
s / m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::col_type operator/
(
tmat2x2<T, P> const & m,
typename tmat2x2<T, P>::row_type & v
)
{
return detail::compute_inverse<detail::tmat2x2, T, P>::call(m) * v;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x2<T, P>::row_type operator/
(
typename tmat2x2<T, P>::col_type const & v,
tmat2x2<T, P> const & m
)
{
return v * detail::compute_inverse<detail::tmat2x2, T, P>::call(m);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator/
(
tmat2x2<T, P> const & m1,
tmat2x2<T, P> const & m2
)
{
tmat2x2<T, P> m1_copy(m1);
return m1_copy /= m2;
}
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> const operator-
(
tmat2x2<T, P> const & m
)
{
return tmat2x2<T, P>(
-m[0],
-m[1]);
}
//////////////////////////////////////
// Boolean operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==
(
tmat2x2<T, P> const & m1,
tmat2x2<T, P> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=
(
tmat2x2<T, P> const & m1,
tmat2x2<T, P> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
}
} //namespace detail
} //namespace glm

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@ -0,0 +1,211 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat2x3.hpp
/// @date 2006-10-01 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat2x3
#define glm_core_type_mat2x3
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_mat.hpp"
#include <limits>
namespace glm{
namespace detail
{
template <typename T, precision P>
struct tmat2x3
{
enum ctor{_null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec3<T, P> col_type;
typedef tvec2<T, P> row_type;
typedef tmat2x3<T, P> type;
typedef tmat3x2<T, P> transpose_type;
GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
private:
// Data
col_type value[2];
public:
// Constructors
GLM_FUNC_DECL tmat2x3();
GLM_FUNC_DECL tmat2x3(tmat2x3<T, P> const & m);
template <precision Q>
GLM_FUNC_DECL tmat2x3(tmat2x3<T, Q> const & m);
GLM_FUNC_DECL explicit tmat2x3(
ctor);
GLM_FUNC_DECL explicit tmat2x3(
T const & s);
GLM_FUNC_DECL tmat2x3(
T const & x0, T const & y0, T const & z0,
T const & x1, T const & y1, T const & z1);
GLM_FUNC_DECL tmat2x3(
col_type const & v0,
col_type const & v1);
//////////////////////////////////////
// Conversions
template <typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
GLM_FUNC_DECL tmat2x3(
X1 const & x1, Y1 const & y1, Z1 const & z1,
X2 const & x2, Y2 const & y2, Z2 const & z2);
template <typename U, typename V>
GLM_FUNC_DECL tmat2x3(
tvec3<U, P> const & v1,
tvec3<V, P> const & v2);
//////////////////////////////////////
// Matrix conversion
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat2x3(tmat2x3<U, Q> const & m);
GLM_FUNC_DECL explicit tmat2x3(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x3(tmat3x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x3(tmat4x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x3(tmat2x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x3(tmat3x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x3(tmat3x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x3(tmat4x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x3(tmat4x3<T, P> const & x);
// Accesses
GLM_FUNC_DECL col_type & operator[](length_t i);
GLM_FUNC_DECL col_type const & operator[](length_t i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat2x3<T, P> & operator= (tmat2x3<T, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator= (tmat2x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator+= (tmat2x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator-= (tmat2x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x3<T, P> & operator/= (U s);
//////////////////////////////////////
// Increment and decrement operators
GLM_FUNC_DECL tmat2x3<T, P> & operator++ ();
GLM_FUNC_DECL tmat2x3<T, P> & operator-- ();
GLM_FUNC_DECL tmat2x3<T, P> operator++(int);
GLM_FUNC_DECL tmat2x3<T, P> operator--(int);
};
// Binary operators
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator+ (
tmat2x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator+ (
tmat2x3<T, P> const & m1,
tmat2x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator- (
tmat2x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator- (
tmat2x3<T, P> const & m1,
tmat2x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator* (
tmat2x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator* (
T const & s,
tmat2x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x3<T, P>::col_type operator* (
tmat2x3<T, P> const & m,
typename tmat2x3<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x3<T, P>::row_type operator* (
typename tmat2x3<T, P>::col_type const & v,
tmat2x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator* (
tmat2x3<T, P> const & m1,
tmat2x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator* (
tmat2x3<T, P> const & m1,
tmat3x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator* (
tmat2x3<T, P> const & m1,
tmat4x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator/ (
tmat2x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator/ (
T const & s,
tmat2x3<T, P> const & m);
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> const operator- (
tmat2x3<T, P> const & m);
}//namespace detail
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat2x3.inl"
#endif
#endif //glm_core_type_mat2x3

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat2x3.inl
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat2x3<T, P>::length() const
{
return 2;
}
//////////////////////////////////////
// Accesses
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type &
tmat2x3<T, P>::operator[]
(
length_t i
)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type const &
tmat2x3<T, P>::operator[]
(
length_t i
) const
{
assert(i < this->length());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3()
{
this->value[0] = col_type(T(1), T(0), T(0));
this->value[1] = col_type(T(0), T(1), T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
tmat2x3<T, P> const & m
)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3(
tmat2x3<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
ctor
)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
T const & s
)
{
this->value[0] = col_type(s, T(0), T(0));
this->value[1] = col_type(T(0), s, T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
T const & x0, T const & y0, T const & z0,
T const & x1, T const & y1, T const & z1
)
{
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
col_type const & v0,
col_type const & v1
)
{
this->value[0] = v0;
this->value[1] = v1;
}
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
X1 const & x1, Y1 const & y1, Z1 const & z1,
X2 const & x2, Y2 const & y2, Z2 const & z2
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
}
template <typename T, precision P>
template <typename V1, typename V2>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
tvec3<V1, P> const & v1,
tvec3<V2, P> const & v2
)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
}
//////////////////////////////////////
// Matrix conversions
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
tmat2x3<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
tmat2x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
tmat3x3<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
tmat4x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
tmat2x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
tmat3x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
tmat3x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
tmat4x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>::tmat2x3
(
tmat4x3<T, P> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
}
//////////////////////////////////////////////////////////////
// Unary updatable operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator= (tmat2x3<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator= (tmat2x3<U, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator+= (tmat2x3<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator-= (tmat2x3<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P>& tmat2x3<T, P>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator++()
{
++this->value[0];
++this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> & tmat2x3<T, P>::operator--()
{
--this->value[0];
--this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator++(int)
{
tmat2x3<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> tmat2x3<T, P>::operator--(int)
{
tmat2x3<T, P> Result(*this);
--*this;
return Result;
}
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+
(
tmat2x3<T, P> const & m,
T const & s
)
{
return tmat2x3<T, P>(
m[0] + s,
m[1] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator+
(
tmat2x3<T, P> const & m1,
tmat2x3<T, P> const & m2
)
{
return tmat2x3<T, P>(
m1[0] + m2[0],
m1[1] + m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-
(
tmat2x3<T, P> const & m,
T const & s
)
{
return tmat2x3<T, P>(
m[0] - s,
m[1] - s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator-
(
tmat2x3<T, P> const & m1,
tmat2x3<T, P> const & m2
)
{
return tmat2x3<T, P>(
m1[0] - m2[0],
m1[1] - m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*
(
tmat2x3<T, P> const & m,
T const & s
)
{
return tmat2x3<T, P>(
m[0] * s,
m[1] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*
(
T const & s,
tmat2x3<T, P> const & m
)
{
return tmat2x3<T, P>(
m[0] * s,
m[1] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::col_type operator*
(
tmat2x3<T, P> const & m,
typename tmat2x3<T, P>::row_type const & v)
{
return typename tmat2x3<T, P>::col_type(
m[0][0] * v.x + m[1][0] * v.y,
m[0][1] * v.x + m[1][1] * v.y,
m[0][2] * v.x + m[1][2] * v.y);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x3<T, P>::row_type operator*
(
typename tmat2x3<T, P>::col_type const & v,
tmat2x3<T, P> const & m)
{
return typename tmat2x3<T, P>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*
(
tmat2x3<T, P> const & m1,
tmat2x2<T, P> const & m2
)
{
return tmat2x3<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*
(
tmat2x3<T, P> const & m1,
tmat3x2<T, P> const & m2
)
{
T SrcA00 = m1[0][0];
T SrcA01 = m1[0][1];
T SrcA02 = m1[0][2];
T SrcA10 = m1[1][0];
T SrcA11 = m1[1][1];
T SrcA12 = m1[1][2];
T SrcB00 = m2[0][0];
T SrcB01 = m2[0][1];
T SrcB10 = m2[1][0];
T SrcB11 = m2[1][1];
T SrcB20 = m2[2][0];
T SrcB21 = m2[2][1];
tmat3x3<T, P> Result(tmat3x3<T, P>::_null);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*
(
tmat2x3<T, P> const & m1,
tmat4x2<T, P> const & m2
)
{
return tmat4x3<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1],
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/
(
tmat2x3<T, P> const & m,
T const & s
)
{
return tmat2x3<T, P>(
m[0] / s,
m[1] / s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator/
(
T const & s,
tmat2x3<T, P> const & m
)
{
return tmat2x3<T, P>(
s / m[0],
s / m[1]);
}
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> const operator-
(
tmat2x3<T, P> const & m
)
{
return tmat2x3<T, P>(
-m[0],
-m[1]);
}
//////////////////////////////////////
// Boolean operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==
(
tmat2x3<T, P> const & m1,
tmat2x3<T, P> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=
(
tmat2x3<T, P> const & m1,
tmat2x3<T, P> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
}
} //namespace detail
} //namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat2x4.hpp
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat2x4
#define glm_core_type_mat2x4
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
namespace glm{
namespace detail
{
template <typename T, precision P>
struct tmat2x4
{
enum ctor{_null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec4<T, P> col_type;
typedef tvec2<T, P> row_type;
typedef tmat2x4<T, P> type;
typedef tmat4x2<T, P> transpose_type;
GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
private:
// Data
col_type value[2];
public:
// Constructors
GLM_FUNC_DECL tmat2x4();
GLM_FUNC_DECL tmat2x4(tmat2x4<T, P> const & m);
template <precision Q>
GLM_FUNC_DECL tmat2x4(tmat2x4<T, Q> const & m);
GLM_FUNC_DECL explicit tmat2x4(
ctor);
GLM_FUNC_DECL explicit tmat2x4(
T const & s);
GLM_FUNC_DECL tmat2x4(
T const & x0, T const & y0, T const & z0, T const & w0,
T const & x1, T const & y1, T const & z1, T const & w1);
GLM_FUNC_DECL tmat2x4(
col_type const & v0,
col_type const & v1);
//////////////////////////////////////
// Conversions
template <
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2>
GLM_FUNC_DECL tmat2x4(
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2);
template <typename U, typename V>
GLM_FUNC_DECL tmat2x4(
tvec4<U, P> const & v1,
tvec4<V, P> const & v2);
//////////////////////////////////////
// Matrix conversions
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat2x4(tmat2x4<U, Q> const & m);
GLM_FUNC_DECL explicit tmat2x4(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x4(tmat3x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x4(tmat4x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x4(tmat2x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x4(tmat3x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x4(tmat3x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x4(tmat4x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat2x4(tmat4x3<T, P> const & x);
// Accesses
GLM_FUNC_DECL col_type & operator[](length_t i);
GLM_FUNC_DECL col_type const & operator[](length_t i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat2x4<T, P>& operator= (tmat2x4<T, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P>& operator= (tmat2x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P>& operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P>& operator+= (tmat2x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P>& operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P>& operator-= (tmat2x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P>& operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat2x4<T, P>& operator/= (U s);
//////////////////////////////////////
// Increment and decrement operators
GLM_FUNC_DECL tmat2x4<T, P> & operator++ ();
GLM_FUNC_DECL tmat2x4<T, P> & operator-- ();
GLM_FUNC_DECL tmat2x4<T, P> operator++(int);
GLM_FUNC_DECL tmat2x4<T, P> operator--(int);
};
// Binary operators
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator+ (
tmat2x4<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator+ (
tmat2x4<T, P> const & m1,
tmat2x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator- (
tmat2x4<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator- (
tmat2x4<T, P> const & m1,
tmat2x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator* (
tmat2x4<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator* (
T const & s,
tmat2x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x4<T, P>::col_type operator* (
tmat2x4<T, P> const & m,
typename tmat2x4<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat2x4<T, P>::row_type operator* (
typename tmat2x4<T, P>::col_type const & v,
tmat2x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator* (
tmat2x4<T, P> const & m1,
tmat4x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator* (
tmat2x4<T, P> const & m1,
tmat2x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator* (
tmat2x4<T, P> const & m1,
tmat3x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator/ (
tmat2x4<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator/ (
T const & s,
tmat2x4<T, P> const & m);
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> const operator- (
tmat2x4<T, P> const & m);
}//namespace detail
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat2x4.inl"
#endif
#endif //glm_core_type_mat2x4

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat2x4.inl
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat2x4<T, P>::length() const
{
return 2;
}
//////////////////////////////////////
// Accesses
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type &
tmat2x4<T, P>::operator[]
(
length_t i
)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type const &
tmat2x4<T, P>::operator[]
(
length_t i
) const
{
assert(i < this->length());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4()
{
value_type const Zero(0);
value_type const One(1);
this->value[0] = col_type(One, Zero, Zero, Zero);
this->value[1] = col_type(Zero, One, Zero, Zero);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
tmat2x4<T, P> const & m
)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4(
tmat2x4<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
ctor
)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
T const & s
)
{
value_type const Zero(0);
this->value[0] = col_type(s, Zero, Zero, Zero);
this->value[1] = col_type(Zero, s, Zero, Zero);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
T const & x0, T const & y0, T const & z0, T const & w0,
T const & x1, T const & y1, T const & z1, T const & w1
)
{
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
col_type const & v0,
col_type const & v1
)
{
this->value[0] = v0;
this->value[1] = v1;
}
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
}
template <typename T, precision P>
template <typename V1, typename V2>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
tvec4<V1, P> const & v1,
tvec4<V2, P> const & v2
)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
}
//////////////////////////////////////
// Matrix conversions
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
tmat2x4<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
tmat2x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
tmat3x3<T, P> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
tmat4x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
tmat2x3<T, P> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
tmat3x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
tmat3x4<T, P> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
tmat4x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], detail::tvec2<T, P>(T(0)));
this->value[1] = col_type(m[1], detail::tvec2<T, P>(T(0)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>::tmat2x4
(
tmat4x3<T, P> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
}
//////////////////////////////////////////////////////////////
// Unary updatable operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator= (tmat2x4<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator= (tmat2x4<U, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator+= (tmat2x4<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator-= (tmat2x4<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat2x4<T, P> & tmat2x4<T, P>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator++()
{
++this->value[0];
++this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P>& tmat2x4<T, P>::operator--()
{
--this->value[0];
--this->value[1];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator++(int)
{
tmat2x4<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> tmat2x4<T, P>::operator--(int)
{
tmat2x4<T, P> Result(*this);
--*this;
return Result;
}
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+
(
tmat2x4<T, P> const & m,
T const & s
)
{
return tmat2x4<T, P>(
m[0] + s,
m[1] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator+
(
tmat2x4<T, P> const & m1,
tmat2x4<T, P> const & m2
)
{
return tmat2x4<T, P>(
m1[0] + m2[0],
m1[1] + m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-
(
tmat2x4<T, P> const & m,
T const & s
)
{
return tmat2x4<T, P>(
m[0] - s,
m[1] - s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator-
(
tmat2x4<T, P> const & m1,
tmat2x4<T, P> const & m2
)
{
return tmat2x4<T, P>(
m1[0] - m2[0],
m1[1] - m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*
(
tmat2x4<T, P> const & m,
T const & s
)
{
return tmat2x4<T, P>(
m[0] * s,
m[1] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*
(
T const & s,
tmat2x4<T, P> const & m
)
{
return tmat2x4<T, P>(
m[0] * s,
m[1] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::col_type operator*
(
tmat2x4<T, P> const & m,
typename tmat2x4<T, P>::row_type const & v
)
{
return typename tmat2x4<T, P>::col_type(
m[0][0] * v.x + m[1][0] * v.y,
m[0][1] * v.x + m[1][1] * v.y,
m[0][2] * v.x + m[1][2] * v.y,
m[0][3] * v.x + m[1][3] * v.y);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat2x4<T, P>::row_type operator*
(
typename tmat2x4<T, P>::col_type const & v,
tmat2x4<T, P> const & m
)
{
return typename tmat2x4<T, P>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*
(
tmat2x4<T, P> const & m1,
tmat4x2<T, P> const & m2
)
{
T SrcA00 = m1[0][0];
T SrcA01 = m1[0][1];
T SrcA02 = m1[0][2];
T SrcA03 = m1[0][3];
T SrcA10 = m1[1][0];
T SrcA11 = m1[1][1];
T SrcA12 = m1[1][2];
T SrcA13 = m1[1][3];
T SrcB00 = m2[0][0];
T SrcB01 = m2[0][1];
T SrcB10 = m2[1][0];
T SrcB11 = m2[1][1];
T SrcB20 = m2[2][0];
T SrcB21 = m2[2][1];
T SrcB30 = m2[3][0];
T SrcB31 = m2[3][1];
tmat4x4<T, P> Result(tmat4x4<T, P>::_null);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01;
Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11;
Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21;
Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21;
Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31;
Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31;
Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31;
Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*
(
tmat2x4<T, P> const & m1,
tmat2x2<T, P> const & m2
)
{
return tmat2x4<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*
(
tmat2x4<T, P> const & m1,
tmat3x2<T, P> const & m2
)
{
return tmat3x4<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1],
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/
(
tmat2x4<T, P> const & m,
T const & s
)
{
return tmat2x4<T, P>(
m[0] / s,
m[1] / s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator/
(
T const & s,
tmat2x4<T, P> const & m
)
{
return tmat2x4<T, P>(
s / m[0],
s / m[1]);
}
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> const operator-
(
tmat2x4<T, P> const & m
)
{
return tmat2x4<T, P>(
-m[0],
-m[1]);
}
//////////////////////////////////////
// Boolean operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==
(
tmat2x4<T, P> const & m1,
tmat2x4<T, P> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=
(
tmat2x4<T, P> const & m1,
tmat2x4<T, P> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]);
}
} //namespace detail
} //namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat3x2.hpp
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat3x2
#define glm_core_type_mat3x2
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_vec3.hpp"
#include "type_mat.hpp"
#include <limits>
namespace glm{
namespace detail
{
template <typename T, precision P>
struct tmat3x2
{
enum ctor{_null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec2<T, P> col_type;
typedef tvec3<T, P> row_type;
typedef tmat3x2<T, P> type;
typedef tmat2x3<T, P> transpose_type;
GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
private:
// Data
col_type value[3];
public:
// Constructors
GLM_FUNC_DECL tmat3x2();
GLM_FUNC_DECL tmat3x2(tmat3x2<T, P> const & m);
template <precision Q>
GLM_FUNC_DECL tmat3x2(tmat3x2<T, Q> const & m);
GLM_FUNC_DECL explicit tmat3x2(
ctor);
GLM_FUNC_DECL explicit tmat3x2(
T const & s);
GLM_FUNC_DECL tmat3x2(
T const & x0, T const & y0,
T const & x1, T const & y1,
T const & x2, T const & y2);
GLM_FUNC_DECL tmat3x2(
col_type const & v0,
col_type const & v1,
col_type const & v2);
//////////////////////////////////////
// Conversions
template<
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3>
GLM_FUNC_DECL tmat3x2(
X1 const & x1, Y1 const & y1,
X2 const & x2, Y2 const & y2,
X3 const & x3, Y3 const & y3);
template <typename V1, typename V2, typename V3>
GLM_FUNC_DECL tmat3x2(
tvec2<V1, P> const & v1,
tvec2<V2, P> const & v2,
tvec2<V3, P> const & v3);
// Matrix conversions
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat3x2(tmat3x2<U, Q> const & m);
GLM_FUNC_DECL explicit tmat3x2(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x2(tmat3x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x2(tmat4x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x2(tmat2x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x2(tmat2x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x2(tmat3x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x2(tmat4x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x2(tmat4x3<T, P> const & x);
// Accesses
GLM_FUNC_DECL col_type & operator[](length_t i);
GLM_FUNC_DECL col_type const & operator[](length_t i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat3x2<T, P> & operator= (tmat3x2<T, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator= (tmat3x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator+= (tmat3x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator-= (tmat3x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x2<T, P> & operator/= (U s);
//////////////////////////////////////
// Increment and decrement operators
GLM_FUNC_DECL tmat3x2<T, P> & operator++ ();
GLM_FUNC_DECL tmat3x2<T, P> & operator-- ();
GLM_FUNC_DECL tmat3x2<T, P> operator++(int);
GLM_FUNC_DECL tmat3x2<T, P> operator--(int);
};
// Binary operators
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator+ (
tmat3x2<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator+ (
tmat3x2<T, P> const & m1,
tmat3x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator- (
tmat3x2<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator- (
tmat3x2<T, P> const & m1,
tmat3x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator* (
tmat3x2<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator* (
T const & s,
tmat3x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x2<T, P>::col_type operator* (
tmat3x2<T, P> const & m,
typename tmat3x2<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x2<T, P>::row_type operator* (
typename tmat3x2<T, P>::col_type const & v,
tmat3x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x2<T, P> operator* (
tmat3x2<T, P> const & m1,
tmat2x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator* (
tmat3x2<T, P> const & m1,
tmat3x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator* (
tmat3x2<T, P> const & m1,
tmat4x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator/ (
tmat3x2<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator/ (
T const & s,
tmat3x2<T, P> const & m);
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> const operator-(
tmat3x2<T, P> const & m);
}//namespace detail
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat3x2.inl"
#endif
#endif //glm_core_type_mat3x2

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat3x2.inl
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat3x2<T, P>::length() const
{
return 3;
}
//////////////////////////////////////
// Accesses
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type &
tmat3x2<T, P>::operator[]
(
length_t i
)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type const &
tmat3x2<T, P>::operator[]
(
length_t i
) const
{
assert(i < this->length());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2()
{
this->value[0] = col_type(1, 0);
this->value[1] = col_type(0, 1);
this->value[2] = col_type(0, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
tmat3x2<T, P> const & m
)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2(
tmat3x2<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
ctor
)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
T const & s
)
{
this->value[0] = col_type(s, 0);
this->value[1] = col_type(0, s);
this->value[2] = col_type(0, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
T const & x0, T const & y0,
T const & x1, T const & y1,
T const & x2, T const & y2
)
{
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
col_type const & v0,
col_type const & v1,
col_type const & v2
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
}
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
X1 const & x1, Y1 const & y1,
X2 const & x2, Y2 const & y2,
X3 const & x3, Y3 const & y3
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
tvec2<V1, P> const & v1,
tvec2<V2, P> const & v2,
tvec2<V3, P> const & v3
)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
}
//////////////////////////////////////////////////////////////
// mat3x2 matrix conversions
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
tmat3x2<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
tmat2x2<T, P> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = col_type(T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
tmat3x3<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
tmat4x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
tmat2x3<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
tmat2x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
tmat3x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
tmat4x2<T, P> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>::tmat3x2
(
tmat4x3<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
//////////////////////////////////////////////////////////////
// Unary updatable operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator= (tmat3x2<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator= (tmat3x2<U, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator+= (tmat3x2<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-= (tmat3x2<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x2<T, P> & tmat3x2<T, P>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator++ ()
{
++this->value[0];
++this->value[1];
++this->value[2];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P>& tmat3x2<T, P>::operator-- ()
{
--this->value[0];
--this->value[1];
--this->value[2];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator++(int)
{
tmat3x2<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> tmat3x2<T, P>::operator--(int)
{
tmat3x2<T, P> Result(*this);
--*this;
return Result;
}
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+
(
tmat3x2<T, P> const & m,
T const & s
)
{
return tmat3x2<T, P>(
m[0] + s,
m[1] + s,
m[2] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator+
(
tmat3x2<T, P> const & m1,
tmat3x2<T, P> const & m2
)
{
return tmat3x2<T, P>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-
(
tmat3x2<T, P> const & m,
T const & s
)
{
return tmat3x2<T, P>(
m[0] - s,
m[1] - s,
m[2] - s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator-
(
tmat3x2<T, P> const & m1,
tmat3x2<T, P> const & m2
)
{
return tmat3x2<T, P>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*
(
tmat3x2<T, P> const & m,
T const & s
)
{
return tmat3x2<T, P>(
m[0] * s,
m[1] * s,
m[2] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*
(
T const & s,
tmat3x2<T, P> const & m
)
{
return tmat3x2<T, P>(
m[0] * s,
m[1] * s,
m[2] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::col_type operator*
(
tmat3x2<T, P> const & m,
typename tmat3x2<T, P>::row_type const & v)
{
return typename tmat3x2<T, P>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x2<T, P>::row_type operator*
(
typename tmat3x2<T, P>::col_type const & v,
tmat3x2<T, P> const & m)
{
return typename tmat3x2<T, P>::row_type(
v.x * m[0][0] + v.y * m[0][1],
v.x * m[1][0] + v.y * m[1][1],
v.x * m[2][0] + v.y * m[2][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*
(
tmat3x2<T, P> const & m1,
tmat2x3<T, P> const & m2
)
{
const T SrcA00 = m1[0][0];
const T SrcA01 = m1[0][1];
const T SrcA10 = m1[1][0];
const T SrcA11 = m1[1][1];
const T SrcA20 = m1[2][0];
const T SrcA21 = m1[2][1];
const T SrcB00 = m2[0][0];
const T SrcB01 = m2[0][1];
const T SrcB02 = m2[0][2];
const T SrcB10 = m2[1][0];
const T SrcB11 = m2[1][1];
const T SrcB12 = m2[1][2];
tmat2x2<T, P> Result(tmat2x2<T, P>::_null);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*
(
tmat3x2<T, P> const & m1,
tmat3x3<T, P> const & m2
)
{
return tmat3x2<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*
(
tmat3x2<T, P> const & m1,
tmat4x3<T, P> const & m2
)
{
return tmat4x2<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/
(
tmat3x2<T, P> const & m,
T const & s
)
{
return tmat3x2<T, P>(
m[0] / s,
m[1] / s,
m[2] / s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator/
(
T const & s,
tmat3x2<T, P> const & m
)
{
return tmat3x2<T, P>(
s / m[0],
s / m[1],
s / m[2]);
}
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> const operator-
(
tmat3x2<T, P> const & m
)
{
return tmat3x2<T, P>(
-m[0],
-m[1],
-m[2]);
}
//////////////////////////////////////
// Boolean operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==
(
tmat3x2<T, P> const & m1,
tmat3x2<T, P> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=
(
tmat3x2<T, P> const & m1,
tmat3x2<T, P> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
}
} //namespace detail
} //namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat3x3.hpp
/// @date 2005-01-27 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat3x3
#define glm_core_type_mat3x3
#include "../fwd.hpp"
#include "type_vec3.hpp"
#include "type_mat.hpp"
#include <limits>
namespace glm{
namespace detail
{
template <typename T, precision P>
struct tmat3x3
{
enum ctor{_null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec3<T, P> col_type;
typedef tvec3<T, P> row_type;
typedef tmat3x3<T, P> type;
typedef tmat3x3<T, P> transpose_type;
GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
template <typename U, precision Q>
friend tvec3<U, Q> operator/(tmat3x3<U, Q> const & m, tvec3<U, Q> const & v);
template <typename U, precision Q>
friend tvec3<U, Q> operator/(tvec3<U, Q> const & v, tmat3x3<U, Q> const & m);
private:
/// @cond DETAIL
col_type value[3];
/// @endcond
public:
// Constructors
GLM_FUNC_DECL tmat3x3();
GLM_FUNC_DECL tmat3x3(tmat3x3<T, P> const & m);
template <precision Q>
GLM_FUNC_DECL tmat3x3(tmat3x3<T, Q> const & m);
GLM_FUNC_DECL explicit tmat3x3(
ctor Null);
GLM_FUNC_DECL explicit tmat3x3(
T const & s);
GLM_FUNC_DECL tmat3x3(
T const & x0, T const & y0, T const & z0,
T const & x1, T const & y1, T const & z1,
T const & x2, T const & y2, T const & z2);
GLM_FUNC_DECL tmat3x3(
col_type const & v0,
col_type const & v1,
col_type const & v2);
//////////////////////////////////////
// Conversions
template<
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3>
GLM_FUNC_DECL tmat3x3(
X1 const & x1, Y1 const & y1, Z1 const & z1,
X2 const & x2, Y2 const & y2, Z2 const & z2,
X3 const & x3, Y3 const & y3, Z3 const & z3);
template <typename V1, typename V2, typename V3>
GLM_FUNC_DECL tmat3x3(
tvec3<V1, P> const & v1,
tvec3<V2, P> const & v2,
tvec3<V3, P> const & v3);
// Matrix conversions
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat3x3(tmat3x3<U, Q> const & m);
GLM_FUNC_DECL explicit tmat3x3(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x3(tmat4x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x3(tmat2x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x3(tmat3x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x3(tmat2x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x3(tmat4x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x3(tmat3x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x3(tmat4x3<T, P> const & x);
// Accesses
GLM_FUNC_DECL col_type & operator[](length_t i);
GLM_FUNC_DECL col_type const & operator[](length_t i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat3x3<T, P>& operator= (tmat3x3<T, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P>& operator= (tmat3x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P>& operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P>& operator+= (tmat3x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P>& operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P>& operator-= (tmat3x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P>& operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P>& operator*= (tmat3x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P>& operator/= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x3<T, P>& operator/= (tmat3x3<U, P> const & m);
//////////////////////////////////////
// Increment and decrement operators
GLM_FUNC_DECL tmat3x3<T, P> & operator++ ();
GLM_FUNC_DECL tmat3x3<T, P> & operator-- ();
GLM_FUNC_DECL tmat3x3<T, P> operator++(int);
GLM_FUNC_DECL tmat3x3<T, P> operator--(int);
};
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> compute_inverse_mat3(tmat3x3<T, P> const & m);
// Binary operators
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator+ (
tmat3x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator+ (
T const & s,
tmat3x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator+ (
tmat3x3<T, P> const & m1,
tmat3x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator- (
tmat3x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator- (
T const & s,
tmat3x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator- (
tmat3x3<T, P> const & m1,
tmat3x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator* (
tmat3x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator* (
T const & s,
tmat3x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator* (
tmat3x3<T, P> const & m,
typename tmat3x3<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator* (
typename tmat3x3<T, P>::col_type const & v,
tmat3x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator* (
tmat3x3<T, P> const & m1,
tmat3x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator* (
tmat3x3<T, P> const & m1,
tmat2x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator* (
tmat3x3<T, P> const & m1,
tmat4x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator/ (
tmat3x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator/ (
T const & s,
tmat3x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator/ (
tmat3x3<T, P> const & m,
typename tmat3x3<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator/ (
typename tmat3x3<T, P>::col_type const & v,
tmat3x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator/ (
tmat3x3<T, P> const & m1,
tmat3x3<T, P> const & m2);
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> const operator-(
tmat3x3<T, P> const & m);
}//namespace detail
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat3x3.inl"
#endif
#endif //glm_core_type_mat3x3

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat3x3.inl
/// @date 2005-01-27 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat3x3<T, P>::length() const
{
return 3;
}
//////////////////////////////////////
// Accesses
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type &
tmat3x3<T, P>::operator[]
(
length_t i
)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type const &
tmat3x3<T, P>::operator[]
(
length_t i
) const
{
assert(i < this->length());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3()
{
value_type const Zero(0);
value_type const One(1);
this->value[0] = col_type(One, Zero, Zero);
this->value[1] = col_type(Zero, One, Zero);
this->value[2] = col_type(Zero, Zero, One);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
tmat3x3<T, P> const & m
)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
ctor
)
{}
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3(
tmat3x3<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
T const & s
)
{
value_type const Zero(0);
this->value[0] = col_type(s, Zero, Zero);
this->value[1] = col_type(Zero, s, Zero);
this->value[2] = col_type(Zero, Zero, s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
T const & x0, T const & y0, T const & z0,
T const & x1, T const & y1, T const & z1,
T const & x2, T const & y2, T const & z2
)
{
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
this->value[2] = col_type(x2, y2, z2);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
col_type const & v0,
col_type const & v1,
col_type const & v2
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
}
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
X1 const & x1, Y1 const & y1, Z1 const & z1,
X2 const & x2, Y2 const & y2, Z2 const & z2,
X3 const & x3, Y3 const & y3, Z3 const & z3
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
tvec3<V1, P> const & v1,
tvec3<V2, P> const & v2,
tvec3<V3, P> const & v3
)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
}
//////////////////////////////////////////////////////////////
// Conversions
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
tmat3x3<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
tmat2x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], value_type(0));
this->value[1] = col_type(m[1], value_type(0));
this->value[2] = col_type(detail::tvec2<T, P>(0), value_type(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
tmat4x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
tmat2x3<T, P> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = col_type(detail::tvec2<T, P>(0), value_type(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
tmat3x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], value_type(0));
this->value[1] = col_type(m[1], value_type(0));
this->value[2] = col_type(m[2], value_type(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
tmat2x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(detail::tvec2<T, P>(0), value_type(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
tmat4x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], value_type(0));
this->value[1] = col_type(m[1], value_type(0));
this->value[2] = col_type(m[2], value_type(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
tmat3x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P>::tmat3x3
(
tmat4x3<T, P> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
}
//////////////////////////////////////////////////////////////
// Operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator= (tmat3x3<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator= (tmat3x3<U, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator+= (tmat3x3<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator-= (tmat3x3<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator*= (tmat3x3<U, P> const & m)
{
return (*this = *this * m);
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator/= (tmat3x3<U, P> const & m)
{
return (*this = *this * detail::compute_inverse<detail::tmat3x3, T, P>::call(m));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator++ ()
{
++this->value[0];
++this->value[1];
++this->value[2];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> & tmat3x3<T, P>::operator--()
{
--this->value[0];
--this->value[1];
--this->value[2];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator++(int)
{
tmat3x3<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> tmat3x3<T, P>::operator--(int)
{
tmat3x3<T, P> Result(*this);
--*this;
return Result;
}
template <typename T, precision P>
struct compute_inverse<detail::tmat3x3, T, P>
{
static detail::tmat3x3<T, P> call(detail::tmat3x3<T, P> const & m)
{
T OneOverDeterminant = static_cast<T>(1) / (
+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]));
detail::tmat3x3<T, P> Inverse(detail::tmat3x3<T, P>::_null);
Inverse[0][0] = + (m[1][1] * m[2][2] - m[2][1] * m[1][2]) * OneOverDeterminant;
Inverse[1][0] = - (m[1][0] * m[2][2] - m[2][0] * m[1][2]) * OneOverDeterminant;
Inverse[2][0] = + (m[1][0] * m[2][1] - m[2][0] * m[1][1]) * OneOverDeterminant;
Inverse[0][1] = - (m[0][1] * m[2][2] - m[2][1] * m[0][2]) * OneOverDeterminant;
Inverse[1][1] = + (m[0][0] * m[2][2] - m[2][0] * m[0][2]) * OneOverDeterminant;
Inverse[2][1] = - (m[0][0] * m[2][1] - m[2][0] * m[0][1]) * OneOverDeterminant;
Inverse[0][2] = + (m[0][1] * m[1][2] - m[1][1] * m[0][2]) * OneOverDeterminant;
Inverse[1][2] = - (m[0][0] * m[1][2] - m[1][0] * m[0][2]) * OneOverDeterminant;
Inverse[2][2] = + (m[0][0] * m[1][1] - m[1][0] * m[0][1]) * OneOverDeterminant;
return Inverse;
}
};
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> compute_inverse_mat3(tmat3x3<T, P> const & m)
{
T S00 = m[0][0];
T S01 = m[0][1];
T S02 = m[0][2];
T S10 = m[1][0];
T S11 = m[1][1];
T S12 = m[1][2];
T S20 = m[2][0];
T S21 = m[2][1];
T S22 = m[2][2];
/*
tmat3x3<T, P> Inverse(
+ (S11 * S22 - S21 * S12),
- (S10 * S22 - S20 * S12),
+ (S10 * S21 - S20 * S11),
- (S01 * S22 - S21 * S02),
+ (S00 * S22 - S20 * S02),
- (S00 * S21 - S20 * S01),
+ (S01 * S12 - S11 * S02),
- (S00 * S12 - S10 * S02),
+ (S00 * S11 - S10 * S01));
*/
tmat3x3<T, P> Inverse(
S11 * S22 - S21 * S12,
S12 * S20 - S22 * S10,
S10 * S21 - S20 * S11,
S02 * S21 - S01 * S22,
S00 * S22 - S02 * S20,
S01 * S20 - S00 * S21,
S12 * S01 - S11 * S02,
S10 * S02 - S12 * S00,
S11 * S00 - S10 * S01);
T Determinant =
+ S00 * (S11 * S22 - S21 * S12)
- S10 * (S01 * S22 - S21 * S02)
+ S20 * (S01 * S12 - S11 * S02);
Inverse /= Determinant;
return Inverse;
}
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+
(
tmat3x3<T, P> const & m,
T const & s
)
{
return tmat3x3<T, P>(
m[0] + s,
m[1] + s,
m[2] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+
(
T const & s,
tmat3x3<T, P> const & m
)
{
return tmat3x3<T, P>(
m[0] + s,
m[1] + s,
m[2] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator+
(
tmat3x3<T, P> const & m1,
tmat3x3<T, P> const & m2
)
{
return tmat3x3<T, P>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-
(
tmat3x3<T, P> const & m,
T const & s
)
{
return tmat3x3<T, P>(
m[0] - s,
m[1] - s,
m[2] - s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-
(
T const & s,
tmat3x3<T, P> const & m
)
{
return tmat3x3<T, P>(
s - m[0],
s - m[1],
s - m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator-
(
tmat3x3<T, P> const & m1,
tmat3x3<T, P> const & m2
)
{
return tmat3x3<T, P>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*
(
tmat3x3<T, P> const & m,
T const & s
)
{
return tmat3x3<T, P>(
m[0] * s,
m[1] * s,
m[2] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*
(
T const & s,
tmat3x3<T, P> const & m
)
{
return tmat3x3<T, P>(
m[0] * s,
m[1] * s,
m[2] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator*
(
tmat3x3<T, P> const & m,
typename tmat3x3<T, P>::row_type const & v
)
{
return typename tmat3x3<T, P>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator*
(
typename tmat3x3<T, P>::col_type const & v,
tmat3x3<T, P> const & m
)
{
return typename tmat3x3<T, P>::row_type(
m[0][0] * v.x + m[0][1] * v.y + m[0][2] * v.z,
m[1][0] * v.x + m[1][1] * v.y + m[1][2] * v.z,
m[2][0] * v.x + m[2][1] * v.y + m[2][2] * v.z);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*
(
tmat3x3<T, P> const & m1,
tmat3x3<T, P> const & m2
)
{
T const SrcA00 = m1[0][0];
T const SrcA01 = m1[0][1];
T const SrcA02 = m1[0][2];
T const SrcA10 = m1[1][0];
T const SrcA11 = m1[1][1];
T const SrcA12 = m1[1][2];
T const SrcA20 = m1[2][0];
T const SrcA21 = m1[2][1];
T const SrcA22 = m1[2][2];
T const SrcB00 = m2[0][0];
T const SrcB01 = m2[0][1];
T const SrcB02 = m2[0][2];
T const SrcB10 = m2[1][0];
T const SrcB11 = m2[1][1];
T const SrcB12 = m2[1][2];
T const SrcB20 = m2[2][0];
T const SrcB21 = m2[2][1];
T const SrcB22 = m2[2][2];
tmat3x3<T, P> Result(tmat3x3<T, P>::_null);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*
(
tmat3x3<T, P> const & m1,
tmat2x3<T, P> const & m2
)
{
return tmat2x3<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*
(
tmat3x3<T, P> const & m1,
tmat4x3<T, P> const & m2
)
{
return tmat4x3<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2],
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/
(
tmat3x3<T, P> const & m,
T const & s
)
{
return tmat3x3<T, P>(
m[0] / s,
m[1] / s,
m[2] / s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/
(
T const & s,
tmat3x3<T, P> const & m
)
{
return tmat3x3<T, P>(
s / m[0],
s / m[1],
s / m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::col_type operator/
(
tmat3x3<T, P> const & m,
typename tmat3x3<T, P>::row_type const & v
)
{
return detail::compute_inverse<detail::tmat3x3, T, P>::call(m) * v;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x3<T, P>::row_type operator/
(
typename tmat3x3<T, P>::col_type const & v,
tmat3x3<T, P> const & m
)
{
return v * detail::compute_inverse<detail::tmat3x3, T, P>::call(m);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator/
(
tmat3x3<T, P> const & m1,
tmat3x3<T, P> const & m2
)
{
tmat3x3<T, P> m1_copy(m1);
return m1_copy /= m2;
}
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> const operator-
(
tmat3x3<T, P> const & m
)
{
return tmat3x3<T, P>(
-m[0],
-m[1],
-m[2]);
}
//////////////////////////////////////
// Boolean operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==
(
tmat3x3<T, P> const & m1,
tmat3x3<T, P> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=
(
tmat3x3<T, P> const & m1,
tmat3x3<T, P> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
}
} //namespace detail
} //namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat3x4.hpp
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat3x4
#define glm_core_type_mat3x4
#include "../fwd.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
namespace glm{
namespace detail
{
template <typename T, precision P>
struct tmat3x4
{
enum ctor{_null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec4<T, P> col_type;
typedef tvec3<T, P> row_type;
typedef tmat3x4<T, P> type;
typedef tmat4x3<T, P> transpose_type;
GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
private:
// Data
col_type value[3];
public:
// Constructors
GLM_FUNC_DECL tmat3x4();
GLM_FUNC_DECL tmat3x4(tmat3x4<T, P> const & m);
template <precision Q>
GLM_FUNC_DECL tmat3x4(tmat3x4<T, Q> const & m);
GLM_FUNC_DECL explicit tmat3x4(
ctor Null);
GLM_FUNC_DECL explicit tmat3x4(
T const & s);
GLM_FUNC_DECL tmat3x4(
T const & x0, T const & y0, T const & z0, T const & w0,
T const & x1, T const & y1, T const & z1, T const & w1,
T const & x2, T const & y2, T const & z2, T const & w2);
GLM_FUNC_DECL tmat3x4(
col_type const & v0,
col_type const & v1,
col_type const & v2);
//////////////////////////////////////
// Conversions
template<
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3>
GLM_FUNC_DECL tmat3x4(
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3);
template <typename V1, typename V2, typename V3>
GLM_FUNC_DECL tmat3x4(
tvec4<V1, P> const & v1,
tvec4<V2, P> const & v2,
tvec4<V3, P> const & v3);
// Matrix conversion
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat3x4(tmat3x4<U, Q> const & m);
GLM_FUNC_DECL explicit tmat3x4(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x4(tmat3x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x4(tmat4x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x4(tmat2x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x4(tmat3x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x4(tmat2x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x4(tmat4x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat3x4(tmat4x3<T, P> const & x);
// Accesses
GLM_FUNC_DECL col_type & operator[](length_t i);
GLM_FUNC_DECL col_type const & operator[](length_t i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat3x4<T, P> & operator= (tmat3x4<T, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator= (tmat3x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator+= (tmat3x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator-= (tmat3x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat3x4<T, P> & operator/= (U s);
//////////////////////////////////////
// Increment and decrement operators
GLM_FUNC_DECL tmat3x4<T, P> & operator++ ();
GLM_FUNC_DECL tmat3x4<T, P> & operator-- ();
GLM_FUNC_DECL tmat3x4<T, P> operator++(int);
GLM_FUNC_DECL tmat3x4<T, P> operator--(int);
};
// Binary operators
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator+ (
tmat3x4<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator+ (
tmat3x4<T, P> const & m1,
tmat3x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator- (
tmat3x4<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator- (
tmat3x4<T, P> const & m1,
tmat3x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator* (
tmat3x4<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator* (
T const & s,
tmat3x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x4<T, P>::col_type operator* (
tmat3x4<T, P> const & m,
typename tmat3x4<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat3x4<T, P>::row_type operator* (
typename tmat3x4<T, P>::col_type const & v,
tmat3x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator* (
tmat3x4<T, P> const & m1,
tmat4x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator* (
tmat3x4<T, P> const & m1,
tmat2x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator* (
tmat3x4<T, P> const & m1,
tmat3x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator/ (
tmat3x4<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator/ (
T const & s,
tmat3x4<T, P> const & m);
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> const operator-(
tmat3x4<T, P> const & m);
}//namespace detail
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat3x4.inl"
#endif
#endif //glm_core_type_mat3x4

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat3x4.inl
/// @date 2006-08-05 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat3x4<T, P>::length() const
{
return 3;
}
//////////////////////////////////////
// Accesses
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type &
tmat3x4<T, P>::operator[]
(
length_t i
)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type const &
tmat3x4<T, P>::operator[]
(
length_t i
) const
{
assert(i < this->length());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4()
{
this->value[0] = col_type(1, 0, 0, 0);
this->value[1] = col_type(0, 1, 0, 0);
this->value[2] = col_type(0, 0, 1, 0);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
tmat3x4<T, P> const & m
)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4(
tmat3x4<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
ctor
)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
T const & s
)
{
value_type const Zero(0);
this->value[0] = col_type(s, Zero, Zero, Zero);
this->value[1] = col_type(Zero, s, Zero, Zero);
this->value[2] = col_type(Zero, Zero, s, Zero);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
T const & x0, T const & y0, T const & z0, T const & w0,
T const & x1, T const & y1, T const & z1, T const & w1,
T const & x2, T const & y2, T const & z2, T const & w2
)
{
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
this->value[2] = col_type(x2, y2, z2, w2);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
col_type const & v0,
col_type const & v1,
col_type const & v2
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
}
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
tvec4<V1, P> const & v1,
tvec4<V2, P> const & v2,
tvec4<V3, P> const & v3
)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
}
// Conversion
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
tmat3x4<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
tmat2x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
this->value[2] = col_type(T(0), T(0), T(1), T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
tmat3x3<T, P> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
this->value[2] = col_type(m[2], T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
tmat4x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
tmat2x3<T, P> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
this->value[2] = col_type(T(0), T(0), T(1), T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
tmat3x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
this->value[2] = col_type(m[2], T(0), T(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
tmat2x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(T(0), T(0), T(1), T(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
tmat4x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], detail::tvec2<T, P>(T(0)));
this->value[1] = col_type(m[1], detail::tvec2<T, P>(T(0)));
this->value[2] = col_type(m[2], detail::tvec2<T, P>(T(1), T(0)));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>::tmat3x4
(
tmat4x3<T, P> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
this->value[2] = col_type(m[2], T(0));
}
//////////////////////////////////////////////////////////////
// Unary updatable operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator= (tmat3x4<T, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator= (tmat3x4<U, P> const & m)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator+= (tmat3x4<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-= (tmat3x4<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat3x4<T, P> & tmat3x4<T, P>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator++ ()
{
++this->value[0];
++this->value[1];
++this->value[2];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P>& tmat3x4<T, P>::operator-- ()
{
--this->value[0];
--this->value[1];
--this->value[2];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator++(int)
{
tmat3x4<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> tmat3x4<T, P>::operator--(int)
{
tmat3x4<T, P> Result(*this);
--*this;
return Result;
}
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+
(
tmat3x4<T, P> const & m,
T const & s
)
{
return tmat3x4<T, P>(
m[0] + s,
m[1] + s,
m[2] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator+
(
tmat3x4<T, P> const & m1,
tmat3x4<T, P> const & m2
)
{
return tmat3x4<T, P>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-
(
tmat3x4<T, P> const & m,
T const & s
)
{
return tmat3x4<T, P>(
m[0] - s,
m[1] - s,
m[2] - s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator-
(
tmat3x4<T, P> const & m1,
tmat3x4<T, P> const & m2
)
{
return tmat3x4<T, P>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*
(
tmat3x4<T, P> const & m,
T const & s
)
{
return tmat3x4<T, P>(
m[0] * s,
m[1] * s,
m[2] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*
(
T const & s,
tmat3x4<T, P> const & m
)
{
return tmat3x4<T, P>(
m[0] * s,
m[1] * s,
m[2] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::col_type operator*
(
tmat3x4<T, P> const & m,
typename tmat3x4<T, P>::row_type const & v
)
{
return typename tmat3x4<T, P>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z,
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z,
m[0][3] * v.x + m[1][3] * v.y + m[2][3] * v.z);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat3x4<T, P>::row_type operator*
(
typename tmat3x4<T, P>::col_type const & v,
tmat3x4<T, P> const & m
)
{
return typename tmat3x4<T, P>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2] + v.w * m[0][3],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2] + v.w * m[1][3],
v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2] + v.w * m[2][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*
(
tmat3x4<T, P> const & m1,
tmat4x3<T, P> const & m2
)
{
const T SrcA00 = m1[0][0];
const T SrcA01 = m1[0][1];
const T SrcA02 = m1[0][2];
const T SrcA03 = m1[0][3];
const T SrcA10 = m1[1][0];
const T SrcA11 = m1[1][1];
const T SrcA12 = m1[1][2];
const T SrcA13 = m1[1][3];
const T SrcA20 = m1[2][0];
const T SrcA21 = m1[2][1];
const T SrcA22 = m1[2][2];
const T SrcA23 = m1[2][3];
const T SrcB00 = m2[0][0];
const T SrcB01 = m2[0][1];
const T SrcB02 = m2[0][2];
const T SrcB10 = m2[1][0];
const T SrcB11 = m2[1][1];
const T SrcB12 = m2[1][2];
const T SrcB20 = m2[2][0];
const T SrcB21 = m2[2][1];
const T SrcB22 = m2[2][2];
const T SrcB30 = m2[3][0];
const T SrcB31 = m2[3][1];
const T SrcB32 = m2[3][2];
tmat4x4<T, P> Result(tmat4x4<T, P>::_null);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02;
Result[0][3] = SrcA03 * SrcB00 + SrcA13 * SrcB01 + SrcA23 * SrcB02;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12;
Result[1][3] = SrcA03 * SrcB10 + SrcA13 * SrcB11 + SrcA23 * SrcB12;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22;
Result[2][3] = SrcA03 * SrcB20 + SrcA13 * SrcB21 + SrcA23 * SrcB22;
Result[3][0] = SrcA00 * SrcB30 + SrcA10 * SrcB31 + SrcA20 * SrcB32;
Result[3][1] = SrcA01 * SrcB30 + SrcA11 * SrcB31 + SrcA21 * SrcB32;
Result[3][2] = SrcA02 * SrcB30 + SrcA12 * SrcB31 + SrcA22 * SrcB32;
Result[3][3] = SrcA03 * SrcB30 + SrcA13 * SrcB31 + SrcA23 * SrcB32;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*
(
tmat3x4<T, P> const & m1,
tmat2x3<T, P> const & m2
)
{
return tmat2x4<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*
(
tmat3x4<T, P> const & m1,
tmat3x3<T, P> const & m2
)
{
return tmat3x4<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2],
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/
(
tmat3x4<T, P> const & m,
T const & s
)
{
return tmat3x4<T, P>(
m[0] / s,
m[1] / s,
m[2] / s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator/
(
T const & s,
tmat3x4<T, P> const & m
)
{
return tmat3x4<T, P>(
s / m[0],
s / m[1],
s / m[2]);
}
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> const operator-
(
tmat3x4<T, P> const & m
)
{
return tmat3x4<T, P>(
-m[0],
-m[1],
-m[2]);
}
//////////////////////////////////////
// Boolean operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==
(
tmat3x4<T, P> const & m1,
tmat3x4<T, P> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=
(
tmat3x4<T, P> const & m1,
tmat3x4<T, P> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]);
}
} //namespace detail
} //namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat4x2.hpp
/// @date 2006-10-01 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat4x2
#define glm_core_type_mat4x2
#include "../fwd.hpp"
#include "type_vec2.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
namespace glm{
namespace detail
{
template <typename T, precision P>
struct tmat4x2
{
enum ctor{_null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec2<T, P> col_type;
typedef tvec4<T, P> row_type;
typedef tmat4x2<T, P> type;
typedef tmat2x4<T, P> transpose_type;
GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
private:
// Data
col_type value[4];
public:
// Constructors
GLM_FUNC_DECL tmat4x2();
GLM_FUNC_DECL tmat4x2(tmat4x2<T, P> const & m);
template <precision Q>
GLM_FUNC_DECL tmat4x2(tmat4x2<T, Q> const & m);
GLM_FUNC_DECL explicit tmat4x2(
ctor Null);
GLM_FUNC_DECL explicit tmat4x2(
T const & x);
GLM_FUNC_DECL tmat4x2(
T const & x0, T const & y0,
T const & x1, T const & y1,
T const & x2, T const & y2,
T const & x3, T const & y3);
GLM_FUNC_DECL tmat4x2(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3);
//////////////////////////////////////
// Conversions
template<
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3,
typename X4, typename Y4>
GLM_FUNC_DECL tmat4x2(
X1 const & x1, Y1 const & y1,
X2 const & x2, Y2 const & y2,
X3 const & x3, Y3 const & y3,
X4 const & x4, Y4 const & y4);
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL tmat4x2(
tvec2<V1, P> const & v1,
tvec2<V2, P> const & v2,
tvec2<V3, P> const & v3,
tvec2<V4, P> const & v4);
// Matrix conversions
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat4x2(tmat4x2<U, Q> const & m);
GLM_FUNC_DECL explicit tmat4x2(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x2(tmat3x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x2(tmat4x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x2(tmat2x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x2(tmat3x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x2(tmat2x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x2(tmat4x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x2(tmat3x4<T, P> const & x);
// Accesses
GLM_FUNC_DECL col_type & operator[](length_t i);
GLM_FUNC_DECL col_type const & operator[](length_t i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat4x2<T, P>& operator= (tmat4x2<T, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P>& operator= (tmat4x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P>& operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P>& operator+= (tmat4x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P>& operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P>& operator-= (tmat4x2<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P>& operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x2<T, P>& operator/= (U s);
//////////////////////////////////////
// Increment and decrement operators
GLM_FUNC_DECL tmat4x2<T, P> & operator++ ();
GLM_FUNC_DECL tmat4x2<T, P> & operator-- ();
GLM_FUNC_DECL tmat4x2<T, P> operator++(int);
GLM_FUNC_DECL tmat4x2<T, P> operator--(int);
};
// Binary operators
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator+ (
tmat4x2<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator+ (
tmat4x2<T, P> const & m1,
tmat4x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator- (
tmat4x2<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator- (
tmat4x2<T, P> const & m1,
tmat4x2<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator* (
tmat4x2<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator* (
T const & s,
tmat4x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x2<T, P>::col_type operator* (
tmat4x2<T, P> const & m,
typename tmat4x2<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x2<T, P>::row_type operator* (
typename tmat4x2<T, P>::col_type const & v,
tmat4x2<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x2<T, P> operator* (
tmat4x2<T, P> const & m1,
tmat3x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator* (
tmat4x2<T, P> const & m1,
tmat4x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator* (
tmat4x3<T, P> const & m1,
tmat2x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator/ (
tmat4x2<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> operator/ (
T const & s,
tmat4x2<T, P> const & m);
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_DECL tmat4x2<T, P> const operator-(
tmat4x2<T, P> const & m);
}//namespace detail
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat4x2.inl"
#endif
#endif //glm_core_type_mat4x2

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat4x2.inl
/// @date 2006-10-01 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat4x2<T, P>::length() const
{
return 4;
}
//////////////////////////////////////
// Accesses
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type &
tmat4x2<T, P>::operator[]
(
length_t i
)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type const &
tmat4x2<T, P>::operator[]
(
length_t i
) const
{
assert(i < this->length());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2()
{
value_type const Zero(0);
value_type const One(1);
this->value[0] = col_type(One, Zero);
this->value[1] = col_type(Zero, One);
this->value[2] = col_type(Zero, Zero);
this->value[3] = col_type(Zero, Zero);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(
tmat4x2<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
this->value[3] = m.value[3];
}
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(
tmat4x2<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
this->value[3] = m.value[3];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
T const & s
)
{
value_type const Zero(0);
this->value[0] = col_type(s, Zero);
this->value[1] = col_type(Zero, s);
this->value[2] = col_type(Zero, Zero);
this->value[3] = col_type(Zero, Zero);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
T const & x0, T const & y0,
T const & x1, T const & y1,
T const & x2, T const & y2,
T const & x3, T const & y3
)
{
this->value[0] = col_type(x0, y0);
this->value[1] = col_type(x1, y1);
this->value[2] = col_type(x2, y2);
this->value[3] = col_type(x3, y3);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
}
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <
typename X1, typename Y1,
typename X2, typename Y2,
typename X3, typename Y3,
typename X4, typename Y4>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
X1 const & x1, Y1 const & y1,
X2 const & x2, Y2 const & y2,
X3 const & x3, Y3 const & y3,
X4 const & x4, Y4 const & y4
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3));
this->value[3] = col_type(static_cast<T>(x4), value_type(y4));
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
tvec2<V1, P> const & v1,
tvec2<V2, P> const & v2,
tvec2<V3, P> const & v3,
tvec2<V4, P> const & v4
)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
this->value[3] = col_type(v4);
}
//////////////////////////////////////
// Conversion
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
tmat4x2<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
tmat2x2<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(static_cast<T>(0));
this->value[3] = col_type(static_cast<T>(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
tmat3x3<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(static_cast<T>(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
tmat4x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
tmat2x3<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(static_cast<T>(0));
this->value[3] = col_type(static_cast<T>(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
tmat3x2<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(static_cast<T>(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
tmat2x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(static_cast<T>(0));
this->value[3] = col_type(static_cast<T>(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
tmat4x3<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>::tmat4x2
(
tmat3x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(static_cast<T>(0));
}
//////////////////////////////////////////////////////////////
// Unary updatable operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=
(
tmat4x2<T, P> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P>& tmat4x2<T, P>::operator=
(
tmat4x2<U, P> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
this->value[3] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator+= (tmat4x2<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
this->value[3] += m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
this->value[3] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-= (tmat4x2<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
this->value[3] -= m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
this->value[3] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
this->value[3] /= s;
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator++ ()
{
++this->value[0];
++this->value[1];
++this->value[2];
++this->value[3];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> & tmat4x2<T, P>::operator-- ()
{
--this->value[0];
--this->value[1];
--this->value[2];
--this->value[3];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator++(int)
{
tmat4x2<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> tmat4x2<T, P>::operator--(int)
{
tmat4x2<T, P> Result(*this);
--*this;
return Result;
}
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+
(
tmat4x2<T, P> const & m,
T const & s
)
{
return tmat4x2<T, P>(
m[0] + s,
m[1] + s,
m[2] + s,
m[3] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator+
(
tmat4x2<T, P> const & m1,
tmat4x2<T, P> const & m2
)
{
return tmat4x2<T, P>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2],
m1[3] + m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-
(
tmat4x2<T, P> const & m,
T const & s
)
{
return tmat4x2<T, P>(
m[0] - s,
m[1] - s,
m[2] - s,
m[3] - s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator-
(
tmat4x2<T, P> const & m1,
tmat4x2<T, P> const & m2
)
{
return tmat4x2<T, P>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2],
m1[3] - m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*
(
tmat4x2<T, P> const & m,
T const & s
)
{
return tmat4x2<T, P>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*
(
T const & s,
tmat4x2<T, P> const & m
)
{
return tmat4x2<T, P>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::col_type operator*
(
tmat4x2<T, P> const & m,
typename tmat4x2<T, P>::row_type const & v
)
{
return typename tmat4x2<T, P>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x2<T, P>::row_type operator*
(
typename tmat4x2<T, P>::col_type const & v,
tmat4x2<T, P> const & m
)
{
return typename tmat4x2<T, P>::row_type(
v.x * m[0][0] + v.y * m[0][1],
v.x * m[1][0] + v.y * m[1][1],
v.x * m[2][0] + v.y * m[2][1],
v.x * m[3][0] + v.y * m[3][1]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x2<T, P> operator*
(
tmat4x2<T, P> const & m1,
tmat2x4<T, P> const & m2
)
{
T const SrcA00 = m1[0][0];
T const SrcA01 = m1[0][1];
T const SrcA10 = m1[1][0];
T const SrcA11 = m1[1][1];
T const SrcA20 = m1[2][0];
T const SrcA21 = m1[2][1];
T const SrcA30 = m1[3][0];
T const SrcA31 = m1[3][1];
T const SrcB00 = m2[0][0];
T const SrcB01 = m2[0][1];
T const SrcB02 = m2[0][2];
T const SrcB03 = m2[0][3];
T const SrcB10 = m2[1][0];
T const SrcB11 = m2[1][1];
T const SrcB12 = m2[1][2];
T const SrcB13 = m2[1][3];
tmat2x2<T, P> Result(tmat2x2<T, P>::_null);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x2<T, P> operator*
(
tmat4x2<T, P> const & m1,
tmat3x4<T, P> const & m2
)
{
return tmat3x2<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator*
(
tmat4x2<T, P> const & m1,
tmat4x4<T, P> const & m2
)
{
return tmat4x2<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/
(
tmat4x2<T, P> const & m,
T const & s
)
{
return tmat4x2<T, P>(
m[0] / s,
m[1] / s,
m[2] / s,
m[3] / s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> operator/
(
T const & s,
tmat4x2<T, P> const & m
)
{
return tmat4x2<T, P>(
s / m[0],
s / m[1],
s / m[2],
s / m[3]);
}
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x2<T, P> const operator-
(
tmat4x2<T, P> const & m
)
{
return tmat4x2<T, P>(
-m[0],
-m[1],
-m[2],
-m[3]);
}
//////////////////////////////////////
// Boolean operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==
(
tmat4x2<T, P> const & m1,
tmat4x2<T, P> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=
(
tmat4x2<T, P> const & m1,
tmat4x2<T, P> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
}
} //namespace detail
} //namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat4x3.hpp
/// @date 2006-08-04 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat4x3
#define glm_core_type_mat4x3
#include "../fwd.hpp"
#include "type_vec3.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
namespace glm{
namespace detail
{
template <typename T, precision P>
struct tmat4x3
{
enum ctor{_null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec3<T, P> col_type;
typedef tvec4<T, P> row_type;
typedef tmat4x3<T, P> type;
typedef tmat3x4<T, P> transpose_type;
GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
private:
// Data
col_type value[4];
public:
// Constructors
GLM_FUNC_DECL tmat4x3();
GLM_FUNC_DECL tmat4x3(tmat4x3<T, P> const & m);
template <precision Q>
GLM_FUNC_DECL tmat4x3(tmat4x3<T, Q> const & m);
GLM_FUNC_DECL explicit tmat4x3(
ctor Null);
GLM_FUNC_DECL explicit tmat4x3(
T const & x);
GLM_FUNC_DECL tmat4x3(
T const & x0, T const & y0, T const & z0,
T const & x1, T const & y1, T const & z1,
T const & x2, T const & y2, T const & z2,
T const & x3, T const & y3, T const & z3);
GLM_FUNC_DECL tmat4x3(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3);
//////////////////////////////////////
// Conversions
template <
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3,
typename X4, typename Y4, typename Z4>
GLM_FUNC_DECL tmat4x3(
X1 const & x1, Y1 const & y1, Z1 const & z1,
X2 const & x2, Y2 const & y2, Z2 const & z2,
X3 const & x3, Y3 const & y3, Z3 const & z3,
X4 const & x4, Y4 const & y4, Z4 const & z4);
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL tmat4x3(
tvec3<V1, P> const & v1,
tvec3<V2, P> const & v2,
tvec3<V3, P> const & v3,
tvec3<V4, P> const & v4);
// Matrix conversions
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat4x3(tmat4x3<U, Q> const & m);
GLM_FUNC_DECL explicit tmat4x3(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x3(tmat3x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x3(tmat4x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x3(tmat2x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x3(tmat3x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x3(tmat2x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x3(tmat4x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x3(tmat3x4<T, P> const & x);
// Accesses
GLM_FUNC_DECL col_type & operator[](size_type i);
GLM_FUNC_DECL col_type const & operator[](size_type i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat4x3<T, P> & operator= (tmat4x3<T, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator= (tmat4x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator+= (tmat4x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator-= (tmat4x3<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x3<T, P> & operator/= (U s);
//////////////////////////////////////
// Increment and decrement operators
GLM_FUNC_DECL tmat4x3<T, P> & operator++ ();
GLM_FUNC_DECL tmat4x3<T, P> & operator-- ();
GLM_FUNC_DECL tmat4x3<T, P> operator++(int);
GLM_FUNC_DECL tmat4x3<T, P> operator--(int);
};
// Binary operators
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator+ (
tmat4x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator+ (
tmat4x3<T, P> const & m1,
tmat4x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator- (
tmat4x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator- (
tmat4x3<T, P> const & m1,
tmat4x3<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator* (
tmat4x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator* (
T const & s,
tmat4x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x3<T, P>::col_type operator* (
tmat4x3<T, P> const & m,
typename tmat4x3<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x3<T, P>::row_type operator* (
typename tmat4x3<T, P>::col_type const & v,
tmat4x3<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x3<T, P> operator* (
tmat4x3<T, P> const & m1,
tmat2x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> operator* (
tmat4x3<T, P> const & m1,
tmat3x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator* (
tmat4x3<T, P> const & m1,
tmat4x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator/ (
tmat4x3<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> operator/ (
T const & s,
tmat4x3<T, P> const & m);
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_DECL tmat4x3<T, P> const operator- (
tmat4x3<T, P> const & m);
}//namespace detail
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat4x3.inl"
#endif //GLM_EXTERNAL_TEMPLATE
#endif//glm_core_type_mat4x3

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat4x3.inl
/// @date 2006-04-17 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat4x3<T, P>::length() const
{
return 4;
}
//////////////////////////////////////
// Accesses
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type &
tmat4x3<T, P>::operator[]
(
size_type i
)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type const &
tmat4x3<T, P>::operator[]
(
size_type i
) const
{
assert(i < this->length());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3()
{
value_type const Zero(0);
value_type const One(1);
this->value[0] = col_type(One, Zero, Zero);
this->value[1] = col_type(Zero, One, Zero);
this->value[2] = col_type(Zero, Zero, One);
this->value[3] = col_type(Zero, Zero, Zero);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(
tmat4x3<T, P> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
this->value[3] = m.value[3];
}
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(
tmat4x3<T, Q> const & m)
{
this->value[0] = m.value[0];
this->value[1] = m.value[1];
this->value[2] = m.value[2];
this->value[3] = m.value[3];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3(
T const & s)
{
value_type const Zero(0);
this->value[0] = col_type(s, Zero, Zero);
this->value[1] = col_type(Zero, s, Zero);
this->value[2] = col_type(Zero, Zero, s);
this->value[3] = col_type(Zero, Zero, Zero);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
T const & x0, T const & y0, T const & z0,
T const & x1, T const & y1, T const & z1,
T const & x2, T const & y2, T const & z2,
T const & x3, T const & y3, T const & z3
)
{
this->value[0] = col_type(x0, y0, z0);
this->value[1] = col_type(x1, y1, z1);
this->value[2] = col_type(x2, y2, z2);
this->value[3] = col_type(x3, y3, z3);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
}
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1,
typename X2, typename Y2, typename Z2,
typename X3, typename Y3, typename Z3,
typename X4, typename Y4, typename Z4>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
X1 const & x1, Y1 const & y1, Z1 const & z1,
X2 const & x2, Y2 const & y2, Z2 const & z2,
X3 const & x3, Y3 const & y3, Z3 const & z3,
X4 const & x4, Y4 const & y4, Z4 const & z4
)
{
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3));
this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4));
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
tvec3<V1, P> const & v1,
tvec3<V2, P> const & v2,
tvec3<V3, P> const & v3,
tvec3<V4, P> const & v4
)
{
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
this->value[3] = col_type(v4);
}
//////////////////////////////////////////////////////////////
// Matrix conversions
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
tmat4x3<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
tmat2x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], value_type(0));
this->value[1] = col_type(m[1], value_type(0));
this->value[2] = col_type(m[2], value_type(1));
this->value[3] = col_type(static_cast<T>(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
tmat3x3<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(static_cast<T>(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
tmat4x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
tmat2x3<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(static_cast<T>(0), value_type(0), value_type(1));
this->value[3] = col_type(static_cast<T>(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
tmat3x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], value_type(0));
this->value[1] = col_type(m[1], value_type(0));
this->value[2] = col_type(m[2], value_type(1));
this->value[3] = col_type(static_cast<T>(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
tmat2x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(static_cast<T>(0), value_type(0), value_type(1));
this->value[3] = col_type(static_cast<T>(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
tmat4x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], value_type(0));
this->value[1] = col_type(m[1], value_type(0));
this->value[2] = col_type(m[2], value_type(1));
this->value[3] = col_type(m[3], value_type(0));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>::tmat4x3
(
tmat3x4<T, P> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(static_cast<T>(0));
}
//////////////////////////////////////////////////////////////
// Unary updatable operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=
(
tmat4x3<T, P> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P>& tmat4x3<T, P>::operator=
(
tmat4x3<U, P> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
this->value[3] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator+= (tmat4x3<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
this->value[3] += m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
this->value[3] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-= (tmat4x3<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
this->value[3] -= m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
this->value[3] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
this->value[3] /= s;
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator++ ()
{
++this->value[0];
++this->value[1];
++this->value[2];
++this->value[3];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> & tmat4x3<T, P>::operator-- ()
{
--this->value[0];
--this->value[1];
--this->value[2];
--this->value[3];
return *this;
}
//////////////////////////////////////////////////////////////
// Binary operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+ (
tmat4x3<T, P> const & m,
T const & s)
{
return tmat4x3<T, P>(
m[0] + s,
m[1] + s,
m[2] + s,
m[3] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator+ (
tmat4x3<T, P> const & m1,
tmat4x3<T, P> const & m2)
{
return tmat4x3<T, P>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2],
m1[3] + m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator- (
tmat4x3<T, P> const & m,
T const & s)
{
return tmat4x3<T, P>(
m[0] - s,
m[1] - s,
m[2] - s,
m[3] - s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator- (
tmat4x3<T, P> const & m1,
tmat4x3<T, P> const & m2)
{
return tmat4x3<T, P>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2],
m1[3] - m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator* (
tmat4x3<T, P> const & m,
T const & s)
{
return tmat4x3<T, P>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator* (
T const & s,
tmat4x3<T, P> const & m)
{
return tmat4x3<T, P>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::col_type operator*
(
tmat4x3<T, P> const & m,
typename tmat4x3<T, P>::row_type const & v)
{
return typename tmat4x3<T, P>::col_type(
m[0][0] * v.x + m[1][0] * v.y + m[2][0] * v.z + m[3][0] * v.w,
m[0][1] * v.x + m[1][1] * v.y + m[2][1] * v.z + m[3][1] * v.w,
m[0][2] * v.x + m[1][2] * v.y + m[2][2] * v.z + m[3][2] * v.w);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x3<T, P>::row_type operator*
(
typename tmat4x3<T, P>::col_type const & v,
tmat4x3<T, P> const & m)
{
return typename tmat4x3<T, P>::row_type(
v.x * m[0][0] + v.y * m[0][1] + v.z * m[0][2],
v.x * m[1][0] + v.y * m[1][1] + v.z * m[1][2],
v.x * m[2][0] + v.y * m[2][1] + v.z * m[2][2],
v.x * m[3][0] + v.y * m[3][1] + v.z * m[3][2]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x3<T, P> operator*
(
tmat4x3<T, P> const & m1,
tmat2x4<T, P> const & m2
)
{
return tmat2x3<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x3<T, P> operator*
(
tmat4x3<T, P> const & m1,
tmat3x4<T, P> const & m2
)
{
T const SrcA00 = m1[0][0];
T const SrcA01 = m1[0][1];
T const SrcA02 = m1[0][2];
T const SrcA10 = m1[1][0];
T const SrcA11 = m1[1][1];
T const SrcA12 = m1[1][2];
T const SrcA20 = m1[2][0];
T const SrcA21 = m1[2][1];
T const SrcA22 = m1[2][2];
T const SrcA30 = m1[3][0];
T const SrcA31 = m1[3][1];
T const SrcA32 = m1[3][2];
T const SrcB00 = m2[0][0];
T const SrcB01 = m2[0][1];
T const SrcB02 = m2[0][2];
T const SrcB03 = m2[0][3];
T const SrcB10 = m2[1][0];
T const SrcB11 = m2[1][1];
T const SrcB12 = m2[1][2];
T const SrcB13 = m2[1][3];
T const SrcB20 = m2[2][0];
T const SrcB21 = m2[2][1];
T const SrcB22 = m2[2][2];
T const SrcB23 = m2[2][3];
tmat3x3<T, P> Result(tmat3x3<T, P>::_null);
Result[0][0] = SrcA00 * SrcB00 + SrcA10 * SrcB01 + SrcA20 * SrcB02 + SrcA30 * SrcB03;
Result[0][1] = SrcA01 * SrcB00 + SrcA11 * SrcB01 + SrcA21 * SrcB02 + SrcA31 * SrcB03;
Result[0][2] = SrcA02 * SrcB00 + SrcA12 * SrcB01 + SrcA22 * SrcB02 + SrcA32 * SrcB03;
Result[1][0] = SrcA00 * SrcB10 + SrcA10 * SrcB11 + SrcA20 * SrcB12 + SrcA30 * SrcB13;
Result[1][1] = SrcA01 * SrcB10 + SrcA11 * SrcB11 + SrcA21 * SrcB12 + SrcA31 * SrcB13;
Result[1][2] = SrcA02 * SrcB10 + SrcA12 * SrcB11 + SrcA22 * SrcB12 + SrcA32 * SrcB13;
Result[2][0] = SrcA00 * SrcB20 + SrcA10 * SrcB21 + SrcA20 * SrcB22 + SrcA30 * SrcB23;
Result[2][1] = SrcA01 * SrcB20 + SrcA11 * SrcB21 + SrcA21 * SrcB22 + SrcA31 * SrcB23;
Result[2][2] = SrcA02 * SrcB20 + SrcA12 * SrcB21 + SrcA22 * SrcB22 + SrcA32 * SrcB23;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator*
(
tmat4x3<T, P> const & m1,
tmat4x4<T, P> const & m2
)
{
return tmat4x3<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
m1[0][0] * m2[3][0] + m1[1][0] * m2[3][1] + m1[2][0] * m2[3][2] + m1[3][0] * m2[3][3],
m1[0][1] * m2[3][0] + m1[1][1] * m2[3][1] + m1[2][1] * m2[3][2] + m1[3][1] * m2[3][3],
m1[0][2] * m2[3][0] + m1[1][2] * m2[3][1] + m1[2][2] * m2[3][2] + m1[3][2] * m2[3][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/
(
tmat4x3<T, P> const & m,
T const & s
)
{
return tmat4x3<T, P>(
m[0] / s,
m[1] / s,
m[2] / s,
m[3] / s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> operator/
(
T const & s,
tmat4x3<T, P> const & m
)
{
return tmat4x3<T, P>(
s / m[0],
s / m[1],
s / m[2],
s / m[3]);
}
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> const operator-
(
tmat4x3<T, P> const & m
)
{
return tmat4x3<T, P>(
-m[0],
-m[1],
-m[2],
-m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> const operator++
(
tmat4x3<T, P> const & m,
int
)
{
return tmat4x3<T, P>(
m[0] + T(1),
m[1] + T(1),
m[2] + T(1),
m[3] + T(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> const operator--
(
tmat4x3<T, P> const & m,
int
)
{
return tmat4x3<T, P>(
m[0] - T(1),
m[1] - T(1),
m[2] - T(1),
m[3] - T(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator++(int)
{
tmat4x3<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x3<T, P> tmat4x3<T, P>::operator--(int)
{
tmat4x3<T, P> Result(*this);
--*this;
return Result;
}
//////////////////////////////////////
// Boolean operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==
(
tmat4x3<T, P> const & m1,
tmat4x3<T, P> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=
(
tmat4x3<T, P> const & m1,
tmat4x3<T, P> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
}
} //namespace detail
} //namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat4x4.hpp
/// @date 2005-01-27 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_mat4x4
#define glm_core_type_mat4x4
#include "../fwd.hpp"
#include "type_vec4.hpp"
#include "type_mat.hpp"
#include <limits>
#include <cstddef>
namespace glm{
namespace detail
{
template <typename T, precision P>
struct tmat4x4
{
enum ctor{_null};
typedef T value_type;
typedef std::size_t size_type;
typedef tvec4<T, P> col_type;
typedef tvec4<T, P> row_type;
typedef tmat4x4<T, P> type;
typedef tmat4x4<T, P> transpose_type;
GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
template <typename U, precision Q>
friend tvec4<U, Q> operator/(tmat4x4<U, Q> const & m, tvec4<U, Q> const & v);
template <typename U, precision Q>
friend tvec4<U, Q> operator/(tvec4<U, Q> const & v, tmat4x4<U, Q> const & m);
private:
/// @cond DETAIL
col_type value[4];
public:
// Constructors
GLM_FUNC_DECL tmat4x4();
GLM_FUNC_DECL tmat4x4(tmat4x4<T, P> const & m);
template <precision Q>
GLM_FUNC_DECL tmat4x4(tmat4x4<T, Q> const & m);
GLM_FUNC_DECL explicit tmat4x4(
ctor Null);
GLM_FUNC_DECL explicit tmat4x4(
T const & x);
GLM_FUNC_DECL tmat4x4(
T const & x0, T const & y0, T const & z0, T const & w0,
T const & x1, T const & y1, T const & z1, T const & w1,
T const & x2, T const & y2, T const & z2, T const & w2,
T const & x3, T const & y3, T const & z3, T const & w3);
GLM_FUNC_DECL tmat4x4(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3);
//////////////////////////////////////
// Conversions
template <
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3,
typename X4, typename Y4, typename Z4, typename W4>
GLM_FUNC_DECL tmat4x4(
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4);
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_DECL tmat4x4(
tvec4<V1, P> const & v1,
tvec4<V2, P> const & v2,
tvec4<V3, P> const & v3,
tvec4<V4, P> const & v4);
// Matrix conversions
template <typename U, precision Q>
GLM_FUNC_DECL explicit tmat4x4(tmat4x4<U, Q> const & m);
GLM_FUNC_DECL explicit tmat4x4(tmat2x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat3x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat2x3<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat3x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat2x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat4x2<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat3x4<T, P> const & x);
GLM_FUNC_DECL explicit tmat4x4(tmat4x3<T, P> const & x);
// Accesses
GLM_FUNC_DECL col_type & operator[](length_t i);
GLM_FUNC_DECL col_type const & operator[](length_t i) const;
// Unary updatable operators
GLM_FUNC_DECL tmat4x4<T, P> & operator= (tmat4x4<T, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator= (tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator+= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator+= (tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator-= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator-= (tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator*= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator*= (tmat4x4<U, P> const & m);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator/= (U s);
template <typename U>
GLM_FUNC_DECL tmat4x4<T, P> & operator/= (tmat4x4<U, P> const & m);
//////////////////////////////////////
// Increment and decrement operators
GLM_FUNC_DECL tmat4x4<T, P> & operator++ ();
GLM_FUNC_DECL tmat4x4<T, P> & operator-- ();
GLM_FUNC_DECL tmat4x4<T, P> operator++(int);
GLM_FUNC_DECL tmat4x4<T, P> operator--(int);
};
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> compute_inverse_mat4(tmat4x4<T, P> const & m);
// Binary operators
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator+ (
tmat4x4<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator+ (
T const & s,
tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator+ (
tmat4x4<T, P> const & m1,
tmat4x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator- (
tmat4x4<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator- (
T const & s,
tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator- (
tmat4x4<T, P> const & m1,
tmat4x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator* (
tmat4x4<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator* (
T const & s,
tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator* (
tmat4x4<T, P> const & m,
typename tmat4x4<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator* (
typename tmat4x4<T, P>::col_type const & v,
tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat2x4<T, P> operator* (
tmat4x4<T, P> const & m1,
tmat2x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat3x4<T, P> operator* (
tmat4x4<T, P> const & m1,
tmat3x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator* (
tmat4x4<T, P> const & m1,
tmat4x4<T, P> const & m2);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator/ (
tmat4x4<T, P> const & m,
T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator/ (
T const & s,
tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator/ (
tmat4x4<T, P> const & m,
typename tmat4x4<T, P>::row_type const & v);
template <typename T, precision P>
GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator/ (
typename tmat4x4<T, P>::col_type & v,
tmat4x4<T, P> const & m);
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> operator/ (
tmat4x4<T, P> const & m1,
tmat4x4<T, P> const & m2);
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> const operator- (
tmat4x4<T, P> const & m);
}//namespace detail
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_mat4x4.inl"
#endif//GLM_EXTERNAL_TEMPLATE
#endif//glm_core_type_mat4x4

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_mat4x4.inl
/// @date 2005-01-27 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tmat4x4<T, P>::length() const
{
return 4;
}
//////////////////////////////////////
// Accesses
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type &
tmat4x4<T, P>::operator[]
(
length_t i
)
{
assert(i < this->length());
return this->value[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type const &
tmat4x4<T, P>::operator[]
(
length_t i
) const
{
assert(i < this->length());
return this->value[i];
}
//////////////////////////////////////////////////////////////
// Constructors
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4()
{
T Zero(0);
T One(1);
this->value[0] = col_type(One, Zero, Zero, Zero);
this->value[1] = col_type(Zero, One, Zero, Zero);
this->value[2] = col_type(Zero, Zero, One, Zero);
this->value[3] = col_type(Zero, Zero, Zero, One);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tmat4x4<T, P> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
}
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tmat4x4<T, Q> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
ctor
)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
T const & s
)
{
value_type const Zero(0);
this->value[0] = col_type(s, Zero, Zero, Zero);
this->value[1] = col_type(Zero, s, Zero, Zero);
this->value[2] = col_type(Zero, Zero, s, Zero);
this->value[3] = col_type(Zero, Zero, Zero, s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
T const & x0, T const & y0, T const & z0, T const & w0,
T const & x1, T const & y1, T const & z1, T const & w1,
T const & x2, T const & y2, T const & z2, T const & w2,
T const & x3, T const & y3, T const & z3, T const & w3
)
{
this->value[0] = col_type(x0, y0, z0, w0);
this->value[1] = col_type(x1, y1, z1, w1);
this->value[2] = col_type(x2, y2, z2, w2);
this->value[3] = col_type(x3, y3, z3, w3);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
col_type const & v0,
col_type const & v1,
col_type const & v2,
col_type const & v3
)
{
this->value[0] = v0;
this->value[1] = v1;
this->value[2] = v2;
this->value[3] = v3;
}
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tmat4x4<U, Q> const & m
)
{
this->value[0] = col_type(m[0]);
this->value[1] = col_type(m[1]);
this->value[2] = col_type(m[2]);
this->value[3] = col_type(m[3]);
}
//////////////////////////////////////
// Conversion constructors
template <typename T, precision P>
template <
typename X1, typename Y1, typename Z1, typename W1,
typename X2, typename Y2, typename Z2, typename W2,
typename X3, typename Y3, typename Z3, typename W3,
typename X4, typename Y4, typename Z4, typename W4>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4
)
{
GLM_STATIC_ASSERT(std::numeric_limits<X1>::is_iec559 || std::numeric_limits<X1>::is_integer, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y1>::is_iec559 || std::numeric_limits<Y1>::is_integer, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z1>::is_iec559 || std::numeric_limits<Z1>::is_integer, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W1>::is_iec559 || std::numeric_limits<W1>::is_integer, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X2>::is_iec559 || std::numeric_limits<X2>::is_integer, "*mat4x4 constructor only takes float and integer types, 5th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y2>::is_iec559 || std::numeric_limits<Y2>::is_integer, "*mat4x4 constructor only takes float and integer types, 6th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z2>::is_iec559 || std::numeric_limits<Z2>::is_integer, "*mat4x4 constructor only takes float and integer types, 7th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W2>::is_iec559 || std::numeric_limits<W2>::is_integer, "*mat4x4 constructor only takes float and integer types, 8th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X3>::is_iec559 || std::numeric_limits<X3>::is_integer, "*mat4x4 constructor only takes float and integer types, 9th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y3>::is_iec559 || std::numeric_limits<Y3>::is_integer, "*mat4x4 constructor only takes float and integer types, 10th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z3>::is_iec559 || std::numeric_limits<Z3>::is_integer, "*mat4x4 constructor only takes float and integer types, 11th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W3>::is_iec559 || std::numeric_limits<W3>::is_integer, "*mat4x4 constructor only takes float and integer types, 12th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<X4>::is_iec559 || std::numeric_limits<X4>::is_integer, "*mat4x4 constructor only takes float and integer types, 13th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Y4>::is_iec559 || std::numeric_limits<Y4>::is_integer, "*mat4x4 constructor only takes float and integer types, 14th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<Z4>::is_iec559 || std::numeric_limits<Z4>::is_integer, "*mat4x4 constructor only takes float and integer types, 15th parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<W4>::is_iec559 || std::numeric_limits<W4>::is_integer, "*mat4x4 constructor only takes float and integer types, 16th parameter type invalid.");
this->value[0] = col_type(static_cast<T>(x1), value_type(y1), value_type(z1), value_type(w1));
this->value[1] = col_type(static_cast<T>(x2), value_type(y2), value_type(z2), value_type(w2));
this->value[2] = col_type(static_cast<T>(x3), value_type(y3), value_type(z3), value_type(w3));
this->value[3] = col_type(static_cast<T>(x4), value_type(y4), value_type(z4), value_type(w4));
}
template <typename T, precision P>
template <typename V1, typename V2, typename V3, typename V4>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tvec4<V1, P> const & v1,
tvec4<V2, P> const & v2,
tvec4<V3, P> const & v3,
tvec4<V4, P> const & v4
)
{
GLM_STATIC_ASSERT(std::numeric_limits<V1>::is_iec559 || std::numeric_limits<V1>::is_integer, "*mat4x4 constructor only takes float and integer types, 1st parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V2>::is_iec559 || std::numeric_limits<V2>::is_integer, "*mat4x4 constructor only takes float and integer types, 2nd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V3>::is_iec559 || std::numeric_limits<V3>::is_integer, "*mat4x4 constructor only takes float and integer types, 3rd parameter type invalid.");
GLM_STATIC_ASSERT(std::numeric_limits<V4>::is_iec559 || std::numeric_limits<V4>::is_integer, "*mat4x4 constructor only takes float and integer types, 4th parameter type invalid.");
this->value[0] = col_type(v1);
this->value[1] = col_type(v2);
this->value[2] = col_type(v3);
this->value[3] = col_type(v4);
}
//////////////////////////////////////
// Matrix convertion constructors
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tmat2x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
this->value[2] = col_type(static_cast<T>(0));
this->value[3] = col_type(static_cast<T>(0), value_type(0), value_type(0), value_type(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tmat3x3<T, P> const & m
)
{
this->value[0] = col_type(m[0], value_type(0));
this->value[1] = col_type(m[1], value_type(0));
this->value[2] = col_type(m[2], value_type(0));
this->value[3] = col_type(static_cast<T>(0), value_type(0), value_type(0), value_type(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tmat2x3<T, P> const & m
)
{
this->value[0] = col_type(m[0], value_type(0));
this->value[1] = col_type(m[1], value_type(0));
this->value[2] = col_type(static_cast<T>(0));
this->value[3] = col_type(static_cast<T>(0), value_type(0), value_type(0), value_type(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tmat3x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
this->value[2] = col_type(m[2], detail::tvec2<T, P>(0));
this->value[3] = col_type(static_cast<T>(0), value_type(0), value_type(0), value_type(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tmat2x4<T, P> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = col_type(T(0));
this->value[3] = col_type(T(0), T(0), T(0), T(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tmat4x2<T, P> const & m
)
{
this->value[0] = col_type(m[0], detail::tvec2<T, P>(0));
this->value[1] = col_type(m[1], detail::tvec2<T, P>(0));
this->value[2] = col_type(T(0));
this->value[3] = col_type(T(0), T(0), T(0), T(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tmat3x4<T, P> const & m
)
{
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = col_type(T(0), T(0), T(0), T(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>::tmat4x4
(
tmat4x3<T, P> const & m
)
{
this->value[0] = col_type(m[0], T(0));
this->value[1] = col_type(m[1], T(0));
this->value[2] = col_type(m[2], T(0));
this->value[3] = col_type(m[3], T(1));
}
//////////////////////////////////////////////////////////////
// Operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=
(
tmat4x4<T, P> const & m
)
{
//memcpy could be faster
//memcpy(&this->value, &m.value, 16 * sizeof(valType));
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator=
(
tmat4x4<U, P> const & m
)
{
//memcpy could be faster
//memcpy(&this->value, &m.value, 16 * sizeof(valType));
this->value[0] = m[0];
this->value[1] = m[1];
this->value[2] = m[2];
this->value[3] = m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+= (U s)
{
this->value[0] += s;
this->value[1] += s;
this->value[2] += s;
this->value[3] += s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P>& tmat4x4<T, P>::operator+= (tmat4x4<U, P> const & m)
{
this->value[0] += m[0];
this->value[1] += m[1];
this->value[2] += m[2];
this->value[3] += m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-= (U s)
{
this->value[0] -= s;
this->value[1] -= s;
this->value[2] -= s;
this->value[3] -= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-= (tmat4x4<U, P> const & m)
{
this->value[0] -= m[0];
this->value[1] -= m[1];
this->value[2] -= m[2];
this->value[3] -= m[3];
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*= (U s)
{
this->value[0] *= s;
this->value[1] *= s;
this->value[2] *= s;
this->value[3] *= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator*= (tmat4x4<U, P> const & m)
{
return (*this = *this * m);
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/= (U s)
{
this->value[0] /= s;
this->value[1] /= s;
this->value[2] /= s;
this->value[3] /= s;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator/= (tmat4x4<U, P> const & m)
{
return (*this = *this * detail::compute_inverse<detail::tmat4x4, T, P>::call(m));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator++ ()
{
++this->value[0];
++this->value[1];
++this->value[2];
++this->value[3];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> & tmat4x4<T, P>::operator-- ()
{
--this->value[0];
--this->value[1];
--this->value[2];
--this->value[3];
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator++(int)
{
tmat4x4<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> tmat4x4<T, P>::operator--(int)
{
tmat4x4<T, P> Result(*this);
--*this;
return Result;
}
template <typename T, precision P>
struct compute_inverse<detail::tmat4x4, T, P>
{
static detail::tmat4x4<T, P> call(detail::tmat4x4<T, P> const & m)
{
T Coef00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
T Coef02 = m[1][2] * m[3][3] - m[3][2] * m[1][3];
T Coef03 = m[1][2] * m[2][3] - m[2][2] * m[1][3];
T Coef04 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
T Coef06 = m[1][1] * m[3][3] - m[3][1] * m[1][3];
T Coef07 = m[1][1] * m[2][3] - m[2][1] * m[1][3];
T Coef08 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
T Coef10 = m[1][1] * m[3][2] - m[3][1] * m[1][2];
T Coef11 = m[1][1] * m[2][2] - m[2][1] * m[1][2];
T Coef12 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
T Coef14 = m[1][0] * m[3][3] - m[3][0] * m[1][3];
T Coef15 = m[1][0] * m[2][3] - m[2][0] * m[1][3];
T Coef16 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
T Coef18 = m[1][0] * m[3][2] - m[3][0] * m[1][2];
T Coef19 = m[1][0] * m[2][2] - m[2][0] * m[1][2];
T Coef20 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
T Coef22 = m[1][0] * m[3][1] - m[3][0] * m[1][1];
T Coef23 = m[1][0] * m[2][1] - m[2][0] * m[1][1];
detail::tvec4<T, P> Fac0(Coef00, Coef00, Coef02, Coef03);
detail::tvec4<T, P> Fac1(Coef04, Coef04, Coef06, Coef07);
detail::tvec4<T, P> Fac2(Coef08, Coef08, Coef10, Coef11);
detail::tvec4<T, P> Fac3(Coef12, Coef12, Coef14, Coef15);
detail::tvec4<T, P> Fac4(Coef16, Coef16, Coef18, Coef19);
detail::tvec4<T, P> Fac5(Coef20, Coef20, Coef22, Coef23);
detail::tvec4<T, P> Vec0(m[1][0], m[0][0], m[0][0], m[0][0]);
detail::tvec4<T, P> Vec1(m[1][1], m[0][1], m[0][1], m[0][1]);
detail::tvec4<T, P> Vec2(m[1][2], m[0][2], m[0][2], m[0][2]);
detail::tvec4<T, P> Vec3(m[1][3], m[0][3], m[0][3], m[0][3]);
detail::tvec4<T, P> Inv0(Vec1 * Fac0 - Vec2 * Fac1 + Vec3 * Fac2);
detail::tvec4<T, P> Inv1(Vec0 * Fac0 - Vec2 * Fac3 + Vec3 * Fac4);
detail::tvec4<T, P> Inv2(Vec0 * Fac1 - Vec1 * Fac3 + Vec3 * Fac5);
detail::tvec4<T, P> Inv3(Vec0 * Fac2 - Vec1 * Fac4 + Vec2 * Fac5);
detail::tvec4<T, P> SignA(+1, -1, +1, -1);
detail::tvec4<T, P> SignB(-1, +1, -1, +1);
detail::tmat4x4<T, P> Inverse(Inv0 * SignA, Inv1 * SignB, Inv2 * SignA, Inv3 * SignB);
detail::tvec4<T, P> Row0(Inverse[0][0], Inverse[1][0], Inverse[2][0], Inverse[3][0]);
detail::tvec4<T, P> Dot0(m[0] * Row0);
T Dot1 = (Dot0.x + Dot0.y) + (Dot0.z + Dot0.w);
T OneOverDeterminant = static_cast<T>(1) / Dot1;
return Inverse * OneOverDeterminant;
}
};
// Binary operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+
(
tmat4x4<T, P> const & m,
T const & s
)
{
return tmat4x4<T, P>(
m[0] + s,
m[1] + s,
m[2] + s,
m[3] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+
(
T const & s,
tmat4x4<T, P> const & m
)
{
return tmat4x4<T, P>(
m[0] + s,
m[1] + s,
m[2] + s,
m[3] + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator+
(
tmat4x4<T, P> const & m1,
tmat4x4<T, P> const & m2
)
{
return tmat4x4<T, P>(
m1[0] + m2[0],
m1[1] + m2[1],
m1[2] + m2[2],
m1[3] + m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-
(
tmat4x4<T, P> const & m,
T const & s
)
{
return tmat4x4<T, P>(
m[0] - s,
m[1] - s,
m[2] - s,
m[3] - s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-
(
T const & s,
tmat4x4<T, P> const & m
)
{
return tmat4x4<T, P>(
s - m[0],
s - m[1],
s - m[2],
s - m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator-
(
tmat4x4<T, P> const & m1,
tmat4x4<T, P> const & m2
)
{
return tmat4x4<T, P>(
m1[0] - m2[0],
m1[1] - m2[1],
m1[2] - m2[2],
m1[3] - m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*
(
tmat4x4<T, P> const & m,
T const & s
)
{
return tmat4x4<T, P>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*
(
T const & s,
tmat4x4<T, P> const & m
)
{
return tmat4x4<T, P>(
m[0] * s,
m[1] * s,
m[2] * s,
m[3] * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator*
(
tmat4x4<T, P> const & m,
typename tmat4x4<T, P>::row_type const & v
)
{
/*
__m128 v0 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(0, 0, 0, 0));
__m128 v1 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(1, 1, 1, 1));
__m128 v2 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(2, 2, 2, 2));
__m128 v3 = _mm_shuffle_ps(v.data, v.data, _MM_SHUFFLE(3, 3, 3, 3));
__m128 m0 = _mm_mul_ps(m[0].data, v0);
__m128 m1 = _mm_mul_ps(m[1].data, v1);
__m128 a0 = _mm_add_ps(m0, m1);
__m128 m2 = _mm_mul_ps(m[2].data, v2);
__m128 m3 = _mm_mul_ps(m[3].data, v3);
__m128 a1 = _mm_add_ps(m2, m3);
__m128 a2 = _mm_add_ps(a0, a1);
return typename tmat4x4<T, P>::col_type(a2);
*/
typename tmat4x4<T, P>::col_type const Mov0(v[0]);
typename tmat4x4<T, P>::col_type const Mov1(v[1]);
typename tmat4x4<T, P>::col_type const Mul0 = m[0] * Mov0;
typename tmat4x4<T, P>::col_type const Mul1 = m[1] * Mov1;
typename tmat4x4<T, P>::col_type const Add0 = Mul0 + Mul1;
typename tmat4x4<T, P>::col_type const Mov2(v[2]);
typename tmat4x4<T, P>::col_type const Mov3(v[3]);
typename tmat4x4<T, P>::col_type const Mul2 = m[2] * Mov2;
typename tmat4x4<T, P>::col_type const Mul3 = m[3] * Mov3;
typename tmat4x4<T, P>::col_type const Add1 = Mul2 + Mul3;
typename tmat4x4<T, P>::col_type const Add2 = Add0 + Add1;
return Add2;
/*
return typename tmat4x4<T, P>::col_type(
m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2] + m[3][0] * v[3],
m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3],
m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3],
m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3]);
*/
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator*
(
typename tmat4x4<T, P>::col_type const & v,
tmat4x4<T, P> const & m
)
{
return typename tmat4x4<T, P>::row_type(
m[0][0] * v[0] + m[0][1] * v[1] + m[0][2] * v[2] + m[0][3] * v[3],
m[1][0] * v[0] + m[1][1] * v[1] + m[1][2] * v[2] + m[1][3] * v[3],
m[2][0] * v[0] + m[2][1] * v[1] + m[2][2] * v[2] + m[2][3] * v[3],
m[3][0] * v[0] + m[3][1] * v[1] + m[3][2] * v[2] + m[3][3] * v[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat2x4<T, P> operator*
(
tmat4x4<T, P> const & m1,
tmat2x4<T, P> const & m2
)
{
return tmat2x4<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat3x4<T, P> operator*
(
tmat4x4<T, P> const & m1,
tmat3x4<T, P> const & m2
)
{
return tmat3x4<T, P>(
m1[0][0] * m2[0][0] + m1[1][0] * m2[0][1] + m1[2][0] * m2[0][2] + m1[3][0] * m2[0][3],
m1[0][1] * m2[0][0] + m1[1][1] * m2[0][1] + m1[2][1] * m2[0][2] + m1[3][1] * m2[0][3],
m1[0][2] * m2[0][0] + m1[1][2] * m2[0][1] + m1[2][2] * m2[0][2] + m1[3][2] * m2[0][3],
m1[0][3] * m2[0][0] + m1[1][3] * m2[0][1] + m1[2][3] * m2[0][2] + m1[3][3] * m2[0][3],
m1[0][0] * m2[1][0] + m1[1][0] * m2[1][1] + m1[2][0] * m2[1][2] + m1[3][0] * m2[1][3],
m1[0][1] * m2[1][0] + m1[1][1] * m2[1][1] + m1[2][1] * m2[1][2] + m1[3][1] * m2[1][3],
m1[0][2] * m2[1][0] + m1[1][2] * m2[1][1] + m1[2][2] * m2[1][2] + m1[3][2] * m2[1][3],
m1[0][3] * m2[1][0] + m1[1][3] * m2[1][1] + m1[2][3] * m2[1][2] + m1[3][3] * m2[1][3],
m1[0][0] * m2[2][0] + m1[1][0] * m2[2][1] + m1[2][0] * m2[2][2] + m1[3][0] * m2[2][3],
m1[0][1] * m2[2][0] + m1[1][1] * m2[2][1] + m1[2][1] * m2[2][2] + m1[3][1] * m2[2][3],
m1[0][2] * m2[2][0] + m1[1][2] * m2[2][1] + m1[2][2] * m2[2][2] + m1[3][2] * m2[2][3],
m1[0][3] * m2[2][0] + m1[1][3] * m2[2][1] + m1[2][3] * m2[2][2] + m1[3][3] * m2[2][3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator*
(
tmat4x4<T, P> const & m1,
tmat4x4<T, P> const & m2
)
{
typename tmat4x4<T, P>::col_type const SrcA0 = m1[0];
typename tmat4x4<T, P>::col_type const SrcA1 = m1[1];
typename tmat4x4<T, P>::col_type const SrcA2 = m1[2];
typename tmat4x4<T, P>::col_type const SrcA3 = m1[3];
typename tmat4x4<T, P>::col_type const SrcB0 = m2[0];
typename tmat4x4<T, P>::col_type const SrcB1 = m2[1];
typename tmat4x4<T, P>::col_type const SrcB2 = m2[2];
typename tmat4x4<T, P>::col_type const SrcB3 = m2[3];
tmat4x4<T, P> Result(tmat4x4<T, P>::_null);
Result[0] = SrcA0 * SrcB0[0] + SrcA1 * SrcB0[1] + SrcA2 * SrcB0[2] + SrcA3 * SrcB0[3];
Result[1] = SrcA0 * SrcB1[0] + SrcA1 * SrcB1[1] + SrcA2 * SrcB1[2] + SrcA3 * SrcB1[3];
Result[2] = SrcA0 * SrcB2[0] + SrcA1 * SrcB2[1] + SrcA2 * SrcB2[2] + SrcA3 * SrcB2[3];
Result[3] = SrcA0 * SrcB3[0] + SrcA1 * SrcB3[1] + SrcA2 * SrcB3[2] + SrcA3 * SrcB3[3];
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/
(
tmat4x4<T, P> const & m,
T const & s
)
{
return tmat4x4<T, P>(
m[0] / s,
m[1] / s,
m[2] / s,
m[3] / s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/
(
T const & s,
tmat4x4<T, P> const & m
)
{
return tmat4x4<T, P>(
s / m[0],
s / m[1],
s / m[2],
s / m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::col_type operator/
(
tmat4x4<T, P> const & m,
typename tmat4x4<T, P>::row_type const & v
)
{
return detail::compute_inverse<detail::tmat4x4, T, P>::call(m) * v;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER typename tmat4x4<T, P>::row_type operator/
(
typename tmat4x4<T, P>::col_type const & v,
tmat4x4<T, P> const & m
)
{
return v * detail::compute_inverse<detail::tmat4x4, T, P>::call(m);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> operator/
(
tmat4x4<T, P> const & m1,
tmat4x4<T, P> const & m2
)
{
tmat4x4<T, P> m1_copy(m1);
return m1_copy /= m2;
}
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> const operator-
(
tmat4x4<T, P> const & m
)
{
return tmat4x4<T, P>(
-m[0],
-m[1],
-m[2],
-m[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> const operator++
(
tmat4x4<T, P> const & m,
int
)
{
return tmat4x4<T, P>(
m[0] + static_cast<T>(1),
m[1] + static_cast<T>(1),
m[2] + static_cast<T>(1),
m[3] + static_cast<T>(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> const operator--
(
tmat4x4<T, P> const & m,
int
)
{
return tmat4x4<T, P>(
m[0] - static_cast<T>(1),
m[1] - static_cast<T>(1),
m[2] - static_cast<T>(1),
m[3] - static_cast<T>(1));
}
//////////////////////////////////////
// Boolean operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==
(
tmat4x4<T, P> const & m1,
tmat4x4<T, P> const & m2
)
{
return (m1[0] == m2[0]) && (m1[1] == m2[1]) && (m1[2] == m2[2]) && (m1[3] == m2[3]);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=
(
tmat4x4<T, P> const & m1,
tmat4x4<T, P> const & m2
)
{
return (m1[0] != m2[0]) || (m1[1] != m2[1]) || (m1[2] != m2[2]) || (m1[3] != m2[3]);
}
} //namespace detail
} //namespace glm

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec.hpp
/// @date 2010-01-26 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_vec
#define glm_core_type_vec
#include "precision.hpp"
#include "type_int.hpp"
namespace glm{
namespace detail
{
template <typename T, precision P> struct tvec1;
template <typename T, precision P> struct tvec2;
template <typename T, precision P> struct tvec3;
template <typename T, precision P> struct tvec4;
}//namespace detail
typedef detail::tvec1<float, highp> highp_vec1_t;
typedef detail::tvec1<float, mediump> mediump_vec1_t;
typedef detail::tvec1<float, lowp> lowp_vec1_t;
typedef detail::tvec1<int, highp> highp_ivec1_t;
typedef detail::tvec1<int, mediump> mediump_ivec1_t;
typedef detail::tvec1<int, lowp> lowp_ivec1_t;
typedef detail::tvec1<uint, highp> highp_uvec1_t;
typedef detail::tvec1<uint, mediump> mediump_uvec1_t;
typedef detail::tvec1<uint, lowp> lowp_uvec1_t;
typedef detail::tvec1<bool, highp> highp_bvec1_t;
typedef detail::tvec1<bool, mediump> mediump_bvec1_t;
typedef detail::tvec1<bool, lowp> lowp_bvec1_t;
/// @addtogroup core_precision
/// @{
/// 2 components vector of high single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<float, highp> highp_vec2;
/// 2 components vector of medium single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<float, mediump> mediump_vec2;
/// 2 components vector of low single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<float, lowp> lowp_vec2;
/// 2 components vector of high double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<double, highp> highp_dvec2;
/// 2 components vector of medium double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<double, mediump> mediump_dvec2;
/// 2 components vector of low double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<double, lowp> lowp_dvec2;
/// 2 components vector of high precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<int, highp> highp_ivec2;
/// 2 components vector of medium precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<int, mediump> mediump_ivec2;
/// 2 components vector of low precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<int, lowp> lowp_ivec2;
/// 2 components vector of high precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<uint, highp> highp_uvec2;
/// 2 components vector of medium precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<uint, mediump> mediump_uvec2;
/// 2 components vector of low precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<uint, lowp> lowp_uvec2;
/// 2 components vector of high precision bool numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<bool, highp> highp_bvec2;
/// 2 components vector of medium precision bool numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<bool, mediump> mediump_bvec2;
/// 2 components vector of low precision bool numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec2<bool, lowp> lowp_bvec2;
/// @}
/// @addtogroup core_precision
/// @{
/// 3 components vector of high single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<float, highp> highp_vec3;
/// 3 components vector of medium single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<float, mediump> mediump_vec3;
/// 3 components vector of low single-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<float, lowp> lowp_vec3;
/// 3 components vector of high double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<double, highp> highp_dvec3;
/// 3 components vector of medium double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<double, mediump> mediump_dvec3;
/// 3 components vector of low double-precision floating-point numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<double, lowp> lowp_dvec3;
/// 3 components vector of high precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<int, highp> highp_ivec3;
/// 3 components vector of medium precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<int, mediump> mediump_ivec3;
/// 3 components vector of low precision signed integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<int, lowp> lowp_ivec3;
/// 3 components vector of high precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<uint, highp> highp_uvec3;
/// 3 components vector of medium precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<uint, mediump> mediump_uvec3;
/// 3 components vector of low precision unsigned integer numbers.
/// There is no guarantee on the actual precision.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<uint, lowp> lowp_uvec3;
/// 3 components vector of high precision bool numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<bool, highp> highp_bvec3;
/// 3 components vector of medium precision bool numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<bool, mediump> mediump_bvec3;
/// 3 components vector of low precision bool numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec3<bool, lowp> lowp_bvec3;
/// @}
/// @addtogroup core_precision
/// @{
/// 4 components vector of high single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<float, highp> highp_vec4;
/// 4 components vector of medium single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<float, mediump> mediump_vec4;
/// 4 components vector of low single-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<float, lowp> lowp_vec4;
/// 4 components vector of high double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<double, highp> highp_dvec4;
/// 4 components vector of medium double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<double, mediump> mediump_dvec4;
/// 4 components vector of low double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<double, lowp> lowp_dvec4;
/// 4 components vector of high precision signed integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<int, highp> highp_ivec4;
/// 4 components vector of medium precision signed integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<int, mediump> mediump_ivec4;
/// 4 components vector of low precision signed integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<int, lowp> lowp_ivec4;
/// 4 components vector of high precision unsigned integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<uint, highp> highp_uvec4;
/// 4 components vector of medium precision unsigned integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<uint, mediump> mediump_uvec4;
/// 4 components vector of low precision unsigned integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<uint, lowp> lowp_uvec4;
/// 4 components vector of high precision bool numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<bool, highp> highp_bvec4;
/// 4 components vector of medium precision bool numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<bool, mediump> mediump_bvec4;
/// 4 components vector of low precision bool numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
typedef detail::tvec4<bool, lowp> lowp_bvec4;
/// @}
/// @addtogroup core_types
/// @{
//////////////////////////
// Default float definition
#if(defined(GLM_PRECISION_LOWP_FLOAT))
typedef lowp_vec2 vec2;
typedef lowp_vec3 vec3;
typedef lowp_vec4 vec4;
#elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
typedef mediump_vec2 vec2;
typedef mediump_vec3 vec3;
typedef mediump_vec4 vec4;
#else //defined(GLM_PRECISION_HIGHP_FLOAT)
/// 2 components vector of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef highp_vec2 vec2;
//! 3 components vector of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef highp_vec3 vec3;
//! 4 components vector of floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef highp_vec4 vec4;
#endif//GLM_PRECISION
//////////////////////////
// Default double definition
#if(defined(GLM_PRECISION_LOWP_DOUBLE))
typedef lowp_dvec2 dvec2;
typedef lowp_dvec3 dvec3;
typedef lowp_dvec4 dvec4;
#elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
typedef mediump_dvec2 dvec2;
typedef mediump_dvec3 dvec3;
typedef mediump_dvec4 dvec4;
#else //defined(GLM_PRECISION_HIGHP_DOUBLE)
/// 2 components vector of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef highp_dvec2 dvec2;
//! 3 components vector of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef highp_dvec3 dvec3;
//! 4 components vector of double-precision floating-point numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef highp_dvec4 dvec4;
#endif//GLM_PRECISION
//////////////////////////
// Signed integer definition
#if(defined(GLM_PRECISION_LOWP_INT))
typedef lowp_ivec2 ivec2;
typedef lowp_ivec3 ivec3;
typedef lowp_ivec4 ivec4;
#elif(defined(GLM_PRECISION_MEDIUMP_INT))
typedef mediump_ivec2 ivec2;
typedef mediump_ivec3 ivec3;
typedef mediump_ivec4 ivec4;
#else //defined(GLM_PRECISION_HIGHP_INT)
//! 2 components vector of signed integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef highp_ivec2 ivec2;
//! 3 components vector of signed integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef highp_ivec3 ivec3;
//! 4 components vector of signed integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef highp_ivec4 ivec4;
#endif//GLM_PRECISION
//////////////////////////
// Unsigned integer definition
#if(defined(GLM_PRECISION_LOWP_UINT))
typedef lowp_uvec2 uvec2;
typedef lowp_uvec3 uvec3;
typedef lowp_uvec4 uvec4;
#elif(defined(GLM_PRECISION_MEDIUMP_UINT))
typedef mediump_uvec2 uvec2;
typedef mediump_uvec3 uvec3;
typedef mediump_uvec4 uvec4;
#else //defined(GLM_PRECISION_HIGHP_UINT)
/// 2 components vector of unsigned integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef highp_uvec2 uvec2;
/// 3 components vector of unsigned integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef highp_uvec3 uvec3;
/// 4 components vector of unsigned integer numbers.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef highp_uvec4 uvec4;
#endif//GLM_PRECISION
//////////////////////////
// Boolean definition
#if(defined(GLM_PRECISION_LOWP_BOOL))
typedef lowp_bvec2 bvec2;
typedef lowp_bvec3 bvec3;
typedef lowp_bvec4 bvec4;
#elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
typedef mediump_bvec2 bvec2;
typedef mediump_bvec3 bvec3;
typedef mediump_bvec4 bvec4;
#else //defined(GLM_PRECISION_HIGHP_BOOL)
//! 2 components vector of boolean.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef highp_bvec2 bvec2;
//! 3 components vector of boolean.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef highp_bvec3 bvec3;
//! 4 components vector of boolean.
///
/// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
typedef highp_bvec4 bvec4;
#endif//GLM_PRECISION
/// @}
}//namespace glm
#endif//glm_core_type_vec

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec.inl
/// @date 2011-06-15 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec1.hpp
/// @date 2008-08-25 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
#ifndef glm_core_type_gentype1
#define glm_core_type_gentype1
#include "../fwd.hpp"
#include "type_vec.hpp"
#ifdef GLM_SWIZZLE
# if GLM_HAS_ANONYMOUS_UNION
# include "_swizzle.hpp"
# else
# include "_swizzle_func.hpp"
# endif
#endif //GLM_SWIZZLE
#include <cstddef>
namespace glm{
namespace detail
{
template <typename T, precision P>
struct tvec1
{
//////////////////////////////////////
// Implementation detail
enum ctor{_null};
typedef tvec1<T, P> type;
typedef tvec1<bool, P> bool_type;
typedef T value_type;
//////////////////////////////////////
// Helper
GLM_FUNC_DECL GLM_CONSTEXPR length_t length() const;
//////////////////////////////////////
// Data
union {T x, r, s;};
//////////////////////////////////////
// Accesses
GLM_FUNC_DECL T & operator[](length_t i);
GLM_FUNC_DECL T const & operator[](length_t i) const;
//////////////////////////////////////
// Implicit basic constructors
GLM_FUNC_DECL tvec1();
GLM_FUNC_DECL tvec1(tvec1<T, P> const & v);
template <precision Q>
GLM_FUNC_DECL tvec1(tvec1<T, Q> const & v);
//////////////////////////////////////
// Explicit basic constructors
GLM_FUNC_DECL explicit tvec1(
ctor);
GLM_FUNC_DECL tvec1(
T const & s);
//////////////////////////////////////
// Conversion vector constructors
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec1(tvec1<U, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec1(tvec2<U, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec1(tvec3<U, Q> const & v);
//! Explicit conversions (From section 5.4.1 Conversion and scalar constructors of GLSL 1.30.08 specification)
template <typename U, precision Q>
GLM_FUNC_DECL explicit tvec1(tvec4<U, Q> const & v);
//////////////////////////////////////
// Unary arithmetic operators
GLM_FUNC_DECL tvec1<T, P> & operator= (tvec1<T, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator= (tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator+=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator+=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator-=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator-=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator*=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator*=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator/=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator/=(tvec1<U, P> const & v);
//////////////////////////////////////
// Increment and decrement operators
GLM_FUNC_DECL tvec1<T, P> & operator++();
GLM_FUNC_DECL tvec1<T, P> & operator--();
GLM_FUNC_DECL tvec1<T, P> operator++(int);
GLM_FUNC_DECL tvec1<T, P> operator--(int);
//////////////////////////////////////
// Unary bit operators
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator%=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator%=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator&=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator&=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator|=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator|=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator^=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator^=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator<<=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator<<=(tvec1<U, P> const & v);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator>>=(U const & s);
template <typename U>
GLM_FUNC_DECL tvec1<T, P> & operator>>=(tvec1<U, P> const & v);
};
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator+(T const & s, tvec1<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator-(T const & s, tvec1<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator- (tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator*(T const & s, tvec1<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator/(T const & s, tvec1<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_DECL bool operator==(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template <typename T, precision P>
GLM_FUNC_DECL bool operator!=(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator%(T const & s, tvec1<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator&(T const & s, tvec1<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator|(T const & s, tvec1<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator^(T const & s, tvec1<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator<<(T const & s, tvec1<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v, T const & s);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator>>(T const & s, tvec1<T, P> const & v);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
template <typename T, precision P>
GLM_FUNC_DECL tvec1<T, P> operator~(tvec1<T, P> const & v);
}//namespace detail
}//namespace glm
#ifndef GLM_EXTERNAL_TEMPLATE
#include "type_vec1.inl"
#endif//GLM_EXTERNAL_TEMPLATE
#endif//glm_core_type_gentype1

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///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref core
/// @file glm/core/type_vec1.inl
/// @date 2008-08-25 / 2011-06-15
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm{
namespace detail
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER GLM_CONSTEXPR length_t tvec1<T, P>::length() const
{
return 1;
}
//////////////////////////////////////
// Accesses
template <typename T, precision P>
GLM_FUNC_QUALIFIER T & tvec1<T, P>::operator[](length_t i)
{
assert(i >= 0 && i < this->length());
return (&x)[i];
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER T const & tvec1<T, P>::operator[](length_t i) const
{
assert(i >= 0 && i < this->length());
return (&x)[i];
}
//////////////////////////////////////
// Implicit basic constructors
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1() :
x(static_cast<T>(0))
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec1<T, P> const & v) :
x(v.x)
{}
template <typename T, precision P>
template <precision Q>
GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(tvec1<T, Q> const & v) :
x(v.x)
{}
//////////////////////////////////////
// Explicit basic constructors
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(ctor)
{}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1(T const & s) :
x(s)
{}
//////////////////////////////////////
// Conversion vector constructors
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1
(
tvec1<U, Q> const & v
) :
x(static_cast<T>(v.x))
{}
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1
(
tvec2<U, Q> const & v
) :
x(static_cast<T>(v.x))
{}
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1
(
tvec3<U, Q> const & v
) :
x(static_cast<T>(v.x))
{}
template <typename T, precision P>
template <typename U, precision Q>
GLM_FUNC_QUALIFIER tvec1<T, P>::tvec1
(
tvec4<U, Q> const & v
) :
x(static_cast<T>(v.x))
{}
//////////////////////////////////////
// Unary arithmetic operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator=
(
tvec1<T, P> const & v
)
{
this->x = v.x;
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator=
(
tvec1<U, P> const & v
)
{
this->x = static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator+=
(
U const & s
)
{
this->x += static_cast<T>(s);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator+=
(
tvec1<U, P> const & v
)
{
this->x += static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator-=
(
U const & s
)
{
this->x -= static_cast<T>(s);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator-=
(
tvec1<U, P> const & v
)
{
this->x -= static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator*=
(
U const & s
)
{
this->x *= static_cast<T>(s);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator*=
(
tvec1<U, P> const & v
)
{
this->x *= static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator/=
(
U const & s
)
{
this->x /= static_cast<T>(s);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator/=
(
tvec1<U, P> const & v
)
{
this->x /= static_cast<T>(v.x);
return *this;
}
//////////////////////////////////////
// Increment and decrement operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator++()
{
++this->x;
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator--()
{
--this->x;
return *this;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> tvec1<T, P>::operator++(int)
{
tvec1<T, P> Result(*this);
++*this;
return Result;
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> tvec1<T, P>::operator--(int)
{
tvec1<T, P> Result(*this);
--*this;
return Result;
}
//////////////////////////////////////
// Boolean operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator==
(
tvec1<T, P> const & v1,
tvec1<T, P> const & v2
)
{
return (v1.x == v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER bool operator!=
(
tvec1<T, P> const & v1,
tvec1<T, P> const & v2
)
{
return (v1.x != v2.x);
}
//////////////////////////////////////
// Unary bit operators
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator%=
(
U const & s
)
{
this->x %= static_cast<T>(s);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator%=
(
tvec1<U, P> const & v
)
{
this->x %= static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator&=
(
U const & s
)
{
this->x &= static_cast<T>(s);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator&=
(
tvec1<U, P> const & v
)
{
this->x &= static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator|=
(
U const & s
)
{
this->x |= static_cast<T>(s);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator|=
(
tvec1<U, P> const & v
)
{
this->x |= U(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator^=
(
U const & s
)
{
this->x ^= static_cast<T>(s);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator^=
(
tvec1<U, P> const & v
)
{
this->x ^= static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator<<=
(
U const & s
)
{
this->x <<= static_cast<T>(s);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator<<=
(
tvec1<U, P> const & v
)
{
this->x <<= static_cast<T>(v.x);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator>>=
(
U const & s
)
{
this->x >>= static_cast<T>(s);
return *this;
}
template <typename T, precision P>
template <typename U>
GLM_FUNC_QUALIFIER tvec1<T, P> & tvec1<T, P>::operator>>=
(
tvec1<U, P> const & v
)
{
this->x >>= static_cast<T>(v.x);
return *this;
}
//////////////////////////////////////
// Binary arithmetic operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator+
(
tvec1<T, P> const & v,
T const & s
)
{
return tvec1<T, P>(
v.x + s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator+
(
T const & s,
tvec1<T, P> const & v
)
{
return tvec1<T, P>(
s + v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator+
(
tvec1<T, P> const & v1,
tvec1<T, P> const & v2
)
{
return tvec1<T, P>(
v1.x + v2.x);
}
//operator-
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator-
(
tvec1<T, P> const & v,
T const & s
)
{
return tvec1<T, P>(
v.x - s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator-
(
T const & s,
tvec1<T, P> const & v
)
{
return tvec1<T, P>(
s - v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator-
(
tvec1<T, P> const & v1,
tvec1<T, P> const & v2
)
{
return tvec1<T, P>(
v1.x - v2.x);
}
//operator*
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator*
(
tvec1<T, P> const & v,
T const & s
)
{
return tvec1<T, P>(
v.x * s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator*
(
T const & s,
tvec1<T, P> const & v
)
{
return tvec1<T, P>(
s * v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator*
(
tvec1<T, P> const & v1,
tvec1<T, P> const & v2
)
{
return tvec1<T, P>(
v1.x * v2.x);
}
//operator/
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator/
(
tvec1<T, P> const & v,
T const & s
)
{
return tvec1<T, P>(
v.x / s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator/
(
T const & s,
tvec1<T, P> const & v
)
{
return tvec1<T, P>(
s / v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator/
(
tvec1<T, P> const & v1,
tvec1<T, P> const & v2
)
{
return tvec1<T, P>(
v1.x / v2.x);
}
// Unary constant operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator-
(
tvec1<T, P> const & v
)
{
return tvec1<T, P>(
-v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator++
(
tvec1<T, P> const & v,
int
)
{
return tvec1<T, P>(
v.x + T(1));
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator--
(
tvec1<T, P> const & v,
int
)
{
return tvec1<T, P>(
v.x - T(1));
}
//////////////////////////////////////
// Binary bit operators
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator%
(
tvec1<T, P> const & v,
T const & s
)
{
return tvec1<T, P>(
v.x % s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator%
(
T const & s,
tvec1<T, P> const & v
)
{
return tvec1<T, P>(
s % v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator%
(
tvec1<T, P> const & v1,
tvec1<T, P> const & v2
)
{
return tvec1<T, P>(
v1.x % v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator&
(
tvec1<T, P> const & v,
T const & s
)
{
return tvec1<T, P>(
v.x & s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator&
(
T const & s,
tvec1<T, P> const & v
)
{
return tvec1<T, P>(
s & v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator&
(
tvec1<T, P> const & v1,
tvec1<T, P> const & v2
)
{
return tvec1<T, P>(
v1.x & v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator|
(
tvec1<T, P> const & v,
T const & s
)
{
return tvec1<T, P>(
v.x | s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator|
(
T const & s,
tvec1<T, P> const & v
)
{
return tvec1<T, P>(
s | v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator|
(
tvec1<T, P> const & v1,
tvec1<T, P> const & v2
)
{
return tvec1<T, P>(
v1.x | v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator^
(
tvec1<T, P> const & v,
T const & s
)
{
return tvec1<T, P>(
v.x ^ s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator^
(
T const & s,
tvec1<T, P> const & v
)
{
return tvec1<T, P>(
s ^ v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator^
(
tvec1<T, P> const & v1,
tvec1<T, P> const & v2
)
{
return tvec1<T, P>(
v1.x ^ v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator<<
(
tvec1<T, P> const & v,
T const & s
)
{
return tvec1<T, P>(
v.x << s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator<<
(
T const & s,
tvec1<T, P> const & v
)
{
return tvec1<T, P>(
s << v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator<<
(
tvec1<T, P> const & v1,
tvec1<T, P> const & v2
)
{
return tvec1<T, P>(
v1.x << v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator>>
(
tvec1<T, P> const & v,
T const & s
)
{
return tvec1<T, P>(
v.x >> s);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator>>
(
T const & s,
tvec1<T, P> const & v
)
{
return tvec1<T, P>(
s >> v.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator>>
(
tvec1<T, P> const & v1,
tvec1<T, P> const & v2
)
{
return tvec1<T, P>(
v1.x >> v2.x);
}
template <typename T, precision P>
GLM_FUNC_QUALIFIER tvec1<T, P> operator~
(
tvec1<T, P> const & v
)
{
return tvec1<T, P>(
~v.x);
}
}//namespace detail
}//namespace glm

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