(XDK) Don't put early return in free function since this
function won't be called during game time anyway
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@ -67,16 +67,8 @@ static bool d3d_init_shader(void *data)
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static void d3d_free(void *data)
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{
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#ifdef RARCH_CONSOLE
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if (driver.video_data)
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return;
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#endif
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (!d3d)
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return;
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if (d3d->font_ctx && d3d->font_ctx->deinit)
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d3d->font_ctx->deinit(d3d);
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d3d->font_ctx = NULL;
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@ -89,7 +81,7 @@ static void d3d_free(void *data)
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d3d->ctx_driver->destroy(d3d);
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d3d->ctx_driver = NULL;
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free(d3d);
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free(data);
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}
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static void d3d_set_viewport(void *data, int x, int y, unsigned width, unsigned height)
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