Backport polling updates - mouse smoothness was broken in cores
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20
retroarch.c
20
retroarch.c
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@ -161,6 +161,7 @@ enum
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enum runloop_state
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{
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RUNLOOP_STATE_ITERATE = 0,
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RUNLOOP_STATE_POLLED_AND_SLEEP,
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RUNLOOP_STATE_SLEEP,
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RUNLOOP_STATE_MENU_ITERATE,
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RUNLOOP_STATE_END,
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@ -2468,6 +2469,10 @@ static enum runloop_state runloop_check_state(
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{
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static uint64_t old_input = 0;
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menu_ctx_iterate_t iter;
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retro_ctx.poll_cb();
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{
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uint64_t trigger_input = current_input & ~old_input;
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enum menu_action action = (enum menu_action)menu_event(current_input, trigger_input);
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bool focused = pause_nonactive ? is_focused : true;
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@ -2488,13 +2493,17 @@ static enum runloop_state runloop_check_state(
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old_input = current_input;
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if (!focused)
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return RUNLOOP_STATE_SLEEP;
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return RUNLOOP_STATE_POLLED_AND_SLEEP;
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if (action == MENU_ACTION_QUIT && !menu_driver_binding_state)
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return RUNLOOP_STATE_QUIT;
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}
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#endif
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if (runloop_idle)
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return RUNLOOP_STATE_POLLED_AND_SLEEP;
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}
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else
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#endif
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if (runloop_idle)
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return RUNLOOP_STATE_SLEEP;
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@ -2953,8 +2962,6 @@ int runloop_iterate(unsigned *sleep_ms)
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settings_t *settings = config_get_ptr();
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unsigned max_users = *(input_driver_get_uint(INPUT_ACTION_MAX_USERS));
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retro_ctx.poll_cb();
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if (runloop_frame_time.callback)
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{
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/* Updates frame timing if frame timing callback is in use by the core.
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@ -2991,7 +2998,12 @@ int runloop_iterate(unsigned *sleep_ms)
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frame_limit_last_time = 0.0;
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command_event(CMD_EVENT_QUIT, NULL);
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return -1;
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case RUNLOOP_STATE_POLLED_AND_SLEEP:
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runloop_netplay_pause();
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*sleep_ms = 10;
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return 1;
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case RUNLOOP_STATE_SLEEP:
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retro_ctx.poll_cb();
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runloop_netplay_pause();
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*sleep_ms = 10;
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return 1;
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