(GLSL) Fixes PC build - added TODO note
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88653cbc10
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1c39f6f630
6
gfx/gl.c
6
gfx/gl.c
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@ -1734,12 +1734,18 @@ static bool gl_set_shader(void *data, enum rarch_shader_type type, const char *p
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}
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}
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else if (mask & (1ULL << RARCH_SHADER_PASS0))
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else if (mask & (1ULL << RARCH_SHADER_PASS0))
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{
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{
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#if 0
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/* TODO - doesn't seem to be added yet? */
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if (!gl_glsl_load_shader(1, (mask & (1ULL << RARCH_SHADER_PASS0_STOCK)) ? NULL : path))
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if (!gl_glsl_load_shader(1, (mask & (1ULL << RARCH_SHADER_PASS0_STOCK)) ? NULL : path))
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#endif
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return false;
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return false;
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}
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}
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else if (mask & (1ULL << RARCH_SHADER_PASS1))
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else if (mask & (1ULL << RARCH_SHADER_PASS1))
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{
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{
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#if 0
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/* TODO - doesn't seem to be added yet? */
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if (!gl_glsl_load_shader(2, (mask & (1ULL << RARCH_SHADER_PASS1_STOCK)) ? NULL : path))
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if (!gl_glsl_load_shader(2, (mask & (1ULL << RARCH_SHADER_PASS1_STOCK)) ? NULL : path))
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#endif
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return false;
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return false;
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}
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}
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break;
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break;
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