diff --git a/libretro-common/include/glsm€glsmsym.h b/libretro-common/include/glsm€glsmsym.h deleted file mode 100644 index 8ae345e6dd..0000000000 --- a/libretro-common/include/glsm€glsmsym.h +++ /dev/null @@ -1,372 +0,0 @@ -/* Copyright (C) 2010-2016 The RetroArch team - * - * --------------------------------------------------------------------------------------- - * The following license statement only applies to this libretro SDK code part (glsmsym.h). - * --------------------------------------------------------------------------------------- - * - * Permission is hereby granted, free of charge, - * to any person obtaining a copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation the rights to - * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, - * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, - * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. - * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, - * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, - * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -#ifndef LIBRETRO_SDK_GLSM_SYM_H -#define LIBRETRO_SDK_GLSM_SYM_H - -#include - -#include - -RETRO_BEGIN_DECLS - -/* deprecated old FF-style GL symbols */ -#define glTexCoord2f rglTexCoord2f - -/* more forward-compatible GL subset symbols */ -#define glBlitFramebuffer rglBlitFramebuffer -#define glVertexAttrib4f rglVertexAttrib4f -#define glVertexAttrib4fv rglVertexAttrib4fv -#define glDrawArrays rglDrawArrays -#define glDrawElements rglDrawElements -#define glCompressedTexImage2D rglCompressedTexImage2D -#define glBindTexture rglBindTexture -#define glActiveTexture rglActiveTexture -#define glFramebufferTexture rglFramebufferTexture -#define glFramebufferTexture2D rglFramebufferTexture2D -#define glFramebufferRenderbuffer rglFramebufferRenderbuffer -#define glDeleteFramebuffers rglDeleteFramebuffers -#define glDeleteTextures rglDeleteTextures -#define glDeleteBuffers rglDeleteBuffers -#define glRenderbufferStorage rglRenderbufferStorage -#define glBindRenderbuffer rglBindRenderbuffer -#define glDeleteRenderbuffers rglDeleteRenderbuffers -#define glGenRenderbuffers rglGenRenderbuffers -#define glGenFramebuffers rglGenFramebuffers -#define glGenTextures rglGenTextures -#define glBindFramebuffer rglBindFramebuffer -#define glGenerateMipmap rglGenerateMipmap -#define glCheckFramebufferStatus rglCheckFramebufferStatus -#define glBindFragDataLocation rglBindFragDataLocation -#define glBindAttribLocation rglBindAttribLocation -#define glLinkProgram rglLinkProgram -#define glGetProgramiv rglGetProgramiv -#define glGetShaderiv rglGetShaderiv -#define glAttachShader rglAttachShader -#define glDetachShader rglDetachShader -#define glShaderSource rglShaderSource -#define glCompileShader rglCompileShader -#define glCreateProgram rglCreateProgram -#define glGetShaderInfoLog rglGetShaderInfoLog -#define glGetProgramInfoLog rglGetProgramInfoLog -#define glIsProgram rglIsProgram -#define glEnableVertexAttribArray rglEnableVertexAttribArray -#define glDisableVertexAttribArray rglDisableVertexAttribArray -#define glVertexAttribPointer rglVertexAttribPointer -#define glVertexAttribIPointer rglVertexAttribIPointer -#define glVertexAttribLPointer rglVertexAttribLPointer -#define glGetUniformLocation rglGetUniformLocation -#define glGenBuffers rglGenBuffers -#define glDisable(T) rglDisable(S##T) -#define glEnable(T) rglEnable(S##T) -#define glIsEnabled(T) rglIsEnabled(S##T) -#define glUseProgram rglUseProgram -#define glDepthMask rglDepthMask -#define glStencilMask rglStencilMask -#define glBufferData rglBufferData -#define glBufferSubData rglBufferSubData -#define glBindBuffer rglBindBuffer -#define glCreateShader rglCreateShader -#define glDeleteShader rglDeleteShader -#define glDeleteProgram rglDeleteProgram -#define glUniform1f rglUniform1f -#define glUniform1i rglUniform1i -#define glUniform2f rglUniform2f -#define glUniform2i rglUniform2i -#define glUniform2fv rglUniform2fv -#define glUniform3f rglUniform3f -#define glUniform3fv rglUniform3fv -#define glUniform4f rglUniform4f -#define glUniform4fv rglUniform4fv -#define glUniform1ui rglUniform1ui -#define glUniform2ui rglUniform2ui -#define glUniform3ui rglUniform3ui -#define glUniform4ui rglUniform4ui -#define glGetActiveUniform rglGetActiveUniform -#define glBlendFunc rglBlendFunc -#define glBlendFuncSeparate rglBlendFuncSeparate -#define glDepthFunc rglDepthFunc -#define glColorMask rglColorMask -#define glClearColor rglClearColor -#define glViewport rglViewport -#define glScissor rglScissor -#define glStencilFunc rglStencilFunc -#define glCullFace rglCullFace -#define glStencilOp rglStencilOp -#define glFrontFace rglFrontFace -#define glDepthRange rglDepthRange -#define glClearDepth rglClearDepth -#define glPolygonOffset rglPolygonOffset -#define glPixelStorei rglPixelStorei -#define glReadBuffer rglReadBuffer -#define glUniformMatrix4fv rglUniformMatrix4fv -#define glGetAttribLocation rglGetAttribLocation -#define glTexStorage2D rglTexStorage2D -#define glDrawBuffers rglDrawBuffers -#define glGenVertexArrays rglGenVertexArrays -#define glBindVertexArray rglBindVertexArray -#define glBlendEquation rglBlendEquation -#define glBlendColor rglBlendColor -#define glBlendEquationSeparate rglBlendEquationSeparate -#define glCopyImageSubData rglCopyImageSubData -#define glMapBuffer rglMapBuffer -#define glUnmapBuffer rglUnmapBuffer -#define glMapBufferRange rglMapBufferRange -#define glUniformBlockBinding rglUniformBlockBinding -#define glGetUniformBlockIndex rglGetUniformBlockIndex -#define glGetActiveUniformBlockiv rglGetActiveUniformBlockiv -#define glBindBufferBase rglBindBufferBase -#define glGetUniformIndices rglGetUniformIndices -#define glGetActiveUniformsiv rglGetActiveUniformsiv -#define glGetError rglGetError -#define glClear rglClear -#define glPolygonMode rglPolygonMode -#define glLineWidth rglLineWidth -#define glTexImage2DMultisample rglTexImage2DMultisample -#define glTexStorage2DMultisample rglTexStorage2DMultisample -#define glMemoryBarrier rglMemoryBarrier -#define glBindImageTexture rglBindImageTexture -#define glProgramBinary rglProgramBinary -#define glGetProgramBinary rglGetProgramBinary -#define glProgramParameteri rglProgramParameteri -#define glTexSubImage2D rglTexSubImage2D -#define glDeleteVertexArrays rglDeleteVertexArrays - -void rglProgramParameteri( GLuint program, - GLenum pname, - GLint value); -void rglGetProgramBinary( GLuint program, - GLsizei bufsize, - GLsizei *length, - GLenum *binaryFormat, - void *binary); -void rglProgramBinary(GLuint program, - GLenum binaryFormat, - const void *binary, - GLsizei length); -void rglBindImageTexture( GLuint unit, - GLuint texture, - GLint level, - GLboolean layered, - GLint layer, - GLenum access, - GLenum format); -void rglTexStorage2DMultisample(GLenum target, GLsizei samples, - GLenum internalformat, GLsizei width, GLsizei height, - GLboolean fixedsamplelocations); -void rglGetActiveUniformsiv( GLuint program, - GLsizei uniformCount, - const GLuint *uniformIndices, - GLenum pname, - GLint *params); -void rglGetUniformIndices( GLuint program, - GLsizei uniformCount, - const GLchar **uniformNames, - GLuint *uniformIndices); -void rglBindBufferBase( GLenum target, - GLuint index, - GLuint buffer); -void rglGetActiveUniformBlockiv( GLuint program, - GLuint uniformBlockIndex, - GLenum pname, - GLint *params); -GLuint rglGetUniformBlockIndex( GLuint program, - const GLchar *uniformBlockName); -void * rglMapBuffer( GLenum target, GLenum access); -void *rglMapBufferRange( GLenum target, - GLintptr offset, - GLsizeiptr length, - GLbitfield access); -GLboolean rglUnmapBuffer( GLenum target); -void rglBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); -void rglBlendEquation(GLenum mode); -void rglGenVertexArrays(GLsizei n, GLuint *arrays); -void rglReadBuffer(GLenum mode); -void rglPixelStorei(GLenum pname, GLint param); -void rglTexCoord2f(GLfloat s, GLfloat t); -void rglDrawElements(GLenum mode, GLsizei count, GLenum type, - const GLvoid * indices); -void rglTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, - GLsizei width, GLsizei height); -void rglCompressedTexImage2D(GLenum target, GLint level, - GLenum internalformat, GLsizei width, GLsizei height, - GLint border, GLsizei imageSize, const GLvoid *data); -void glBindTexture(GLenum target, GLuint texture); -void glActiveTexture(GLenum texture); -void rglFramebufferTexture(GLenum target, GLenum attachment, - GLuint texture, GLint level); -void rglFramebufferTexture2D(GLenum target, GLenum attachment, - GLenum textarget, GLuint texture, GLint level); -void rglFramebufferRenderbuffer(GLenum target, GLenum attachment, - GLenum renderbuffertarget, GLuint renderbuffer); -void rglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers); -void rglRenderbufferStorage(GLenum target, GLenum internalFormat, - GLsizei width, GLsizei height); -void rglDeleteTextures(GLsizei n, const GLuint *textures); -void rglBindRenderbuffer(GLenum target, GLuint renderbuffer); -void rglDeleteRenderbuffers(GLsizei n, GLuint *renderbuffers); -void rglGenRenderbuffers(GLsizei n, GLuint *renderbuffers); -void rglGenFramebuffers(GLsizei n, GLuint *ids); -void rglGenTextures(GLsizei n, GLuint *textures); -void rglBindFramebuffer(GLenum target, GLuint framebuffer); -void rglGenerateMipmap(GLenum target); -GLenum rglCheckFramebufferStatus(GLenum target); -void rglBindFragDataLocation(GLuint program, GLuint colorNumber, - const char * name); -void rglBindAttribLocation(GLuint program, GLuint index, const GLchar *name); -void rglLinkProgram(GLuint program); -void rglGetProgramiv(GLuint shader, GLenum pname, GLint *params); -void rglGetShaderiv(GLuint shader, GLenum pname, GLint *params); -void rglAttachShader(GLuint program, GLuint shader); -void rglShaderSource(GLuint shader, GLsizei count, - const GLchar **string, const GLint *length); -void rglCompileShader(GLuint shader); -GLuint rglCreateProgram(void); -void rglGetShaderInfoLog(GLuint shader, GLsizei maxLength, - GLsizei *length, GLchar *infoLog); -void rglGetProgramInfoLog(GLuint shader, GLsizei maxLength, - GLsizei *length, GLchar *infoLog); -GLboolean rglIsProgram(GLuint program); -void rglEnableVertexAttribArray(GLuint index); -void rglDisableVertexAttribArray(GLuint index); -void rglVertexAttribPointer(GLuint name, GLint size, - GLenum type, GLboolean normalized, GLsizei stride, - const GLvoid* pointer); -GLint rglGetUniformLocation(GLuint program, const GLchar *name); -void rglGenBuffers(GLsizei n, GLuint *buffers); -void rglDisable(GLenum cap); -void rglEnable(GLenum cap); -void rglUseProgram(GLuint program); -void rglDepthMask(GLboolean flag); -void rglStencilMask(GLenum mask); -void rglBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); -void rglBufferSubData(GLenum target, GLintptr offset, - GLsizeiptr size, const GLvoid *data); -void rglBindBuffer(GLenum target, GLuint buffer); -GLuint rglCreateShader(GLenum shader); -void rglDeleteShader(GLuint shader); -void rglUniform1f(GLint location, GLfloat v0); -void rglUniform1i(GLint location, GLint v0); -void rglUniform2f(GLint location, GLfloat v0, GLfloat v1); -void rglUniform2i(GLint location, GLint v0, GLint v1); -void rglUniform2fv(GLint location, GLsizei count, const GLfloat *value); -void rglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2); -void rglUniform3fv(GLint location, GLsizei count, const GLfloat *value); -void rglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); -void rglUniform4fv(GLint location, GLsizei count, const GLfloat *value); -void rglBlendFunc(GLenum sfactor, GLenum dfactor); -void rglBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, - GLenum dstAlpha); -void rglDepthFunc(GLenum func); -void rglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); -void rglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); -void rglViewport(GLint x, GLint y, GLsizei width, GLsizei height); -void rglScissor(GLint x, GLint y, GLsizei width, GLsizei height); -GLboolean rglIsEnabled(GLenum cap); -void rglStencilFunc(GLenum func, GLint ref, GLuint mask); -void rglCullFace(GLenum mode); -void rglStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass); -void rglFrontFace(GLenum mode); -void rglDepthRange(GLclampd zNear, GLclampd zFar); -void rglClearDepth(GLdouble depth); -void rglPolygonOffset(GLfloat factor, GLfloat units); -void rglDrawArrays(GLenum mode, GLint first, GLsizei count); -void rglVertexAttrib4f(GLuint name, GLfloat x, GLfloat y, - GLfloat z, GLfloat w); -void rglVertexAttrib4fv(GLuint name, GLfloat* v); -void rglDeleteProgram(GLuint program); -void rglDeleteBuffers(GLsizei n, const GLuint *buffers); -void rglBlitFramebuffer( - GLint srcX0, GLint srcY0, - GLint srcX1, GLint srcY1, - GLint dstX0, GLint dstY0, - GLint dstX1, GLint dstY1, - GLbitfield mask, GLenum filter); -void rglDetachShader(GLuint program, GLuint shader); -void rglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, - const GLfloat *value); -GLint rglGetAttribLocation(GLuint program, const GLchar *name); -void rglDrawBuffers(GLsizei n, const GLenum *bufs); -void rglBindVertexArray(GLuint array); - -void rglGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, - GLsizei *length, GLint *size, GLenum *type, GLchar *name); -void rglUniform1ui(GLint location, GLuint v); -void rglUniform2ui(GLint location, GLuint v0, GLuint v1); -void rglUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); -void rglUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); -void rglBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); -void rglCopyImageSubData( GLuint srcName, - GLenum srcTarget, - GLint srcLevel, - GLint srcX, - GLint srcY, - GLint srcZ, - GLuint dstName, - GLenum dstTarget, - GLint dstLevel, - GLint dstX, - GLint dstY, - GLint dstZ, - GLsizei srcWidth, - GLsizei srcHeight, - GLsizei srcDepth); -void rglVertexAttribIPointer( - GLuint index, - GLint size, - GLenum type, - GLsizei stride, - const GLvoid * pointer); -void rglVertexAttribLPointer( - GLuint index, - GLint size, - GLenum type, - GLsizei stride, - const GLvoid * pointer); -void rglUniformBlockBinding( GLuint program, - GLuint uniformBlockIndex, - GLuint uniformBlockBinding); -GLenum rglGetError(void); -void rglClear(GLbitfield mask); -void rglPolygonMode(GLenum face, GLenum mode); -void rglLineWidth(GLfloat width); -void rglTexImage2DMultisample( GLenum target, - GLsizei samples, - GLenum internalformat, - GLsizei width, - GLsizei height, - GLboolean fixedsamplelocations); -void rglMemoryBarrier( GLbitfield barriers); -void rglTexSubImage2D( GLenum target, - GLint level, - GLint xoffset, - GLint yoffset, - GLsizei width, - GLsizei height, - GLenum format, - GLenum type, - const GLvoid * pixels); -void rglDeleteVertexArrays(GLsizei n, const GLuint *arrays); - -RETRO_END_DECLS - -#endif