diff --git a/gfx/gl.c b/gfx/gl.c index 8583ed0ee5..1902680f36 100644 --- a/gfx/gl.c +++ b/gfx/gl.c @@ -733,12 +733,12 @@ static bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height) glBindRenderbuffer(RARCH_GL_RENDERBUFFER, gl->hw_render_depth[i]); glRenderbufferStorage(RARCH_GL_RENDERBUFFER, RARCH_GL_DEPTH24_STENCIL8, width, height); glBindRenderbuffer(RARCH_GL_RENDERBUFFER, 0); -#ifdef HAVE_OPENGLES2 +#if defined(HAVE_OPENGLES2) || defined(OSX_PPC) // GLES2 is a bit weird, as always. :P // There's no GL_DEPTH_STENCIL_ATTACHMENT like in desktop GL. - glFramebufferRenderbuffer(RARCH_GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, + glFramebufferRenderbuffer(RARCH_GL_FRAMEBUFFER, RARCH_GL_DEPTH_ATTACHMENT, RARCH_GL_RENDERBUFFER, gl->hw_render_depth[i]); - glFramebufferRenderbuffer(RARCH_GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, + glFramebufferRenderbuffer(RARCH_GL_FRAMEBUFFER, RARCH_GL_STENCIL_ATTACHMENT, RARCH_GL_RENDERBUFFER, gl->hw_render_depth[i]); #else // We use ARB FBO extensions, no need to check. @@ -752,7 +752,7 @@ static bool gl_init_hw_render(gl_t *gl, unsigned width, unsigned height) glRenderbufferStorage(RARCH_GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); glBindRenderbuffer(RARCH_GL_RENDERBUFFER, 0); - glFramebufferRenderbuffer(RARCH_GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, + glFramebufferRenderbuffer(RARCH_GL_FRAMEBUFFER, RARCH_GL_DEPTH_ATTACHMENT, RARCH_GL_RENDERBUFFER, gl->hw_render_depth[i]); } } diff --git a/gfx/gl_common.h b/gfx/gl_common.h index fe0707e72d..9aa41b0846 100644 --- a/gfx/gl_common.h +++ b/gfx/gl_common.h @@ -79,12 +79,18 @@ #if defined(HAVE_OPENGLES2) #define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES +#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT +#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT #elif defined(OSX_PPC) #define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER_EXT #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT +#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT +#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT #else #define RARCH_GL_RENDERBUFFER GL_RENDERBUFFER #define RARCH_GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8 +#define RARCH_GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT +#define RARCH_GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT #endif static inline bool gl_check_error(void)