Replace more instances of get_type_from_ext
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parent
456452f1b7
commit
190e6316e3
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@ -99,7 +99,6 @@ struct string_list *dir_list_new_special(const char *input_dir,
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case DIR_LIST_SHADERS:
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case DIR_LIST_SHADERS:
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{
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{
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union string_list_elem_attr attr;
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union string_list_elem_attr attr;
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bool is_preset = false;
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struct string_list *str_list = string_list_new();
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struct string_list *str_list = string_list_new();
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if (!str_list)
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if (!str_list)
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@ -109,24 +108,33 @@ struct string_list *dir_list_new_special(const char *input_dir,
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attr.i = 0;
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attr.i = 0;
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if (video_shader_is_supported(RARCH_SHADER_CG) &&
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{
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video_shader_get_type_from_ext("cgp", &is_preset))
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gfx_ctx_flags_t flags;
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if (video_driver_get_all_flags(&flags, GFX_CTX_FLAGS_SHADERS_CG))
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{
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string_list_append(str_list, "cgp", attr);
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string_list_append(str_list, "cgp", attr);
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if (video_shader_is_supported(RARCH_SHADER_CG) &&
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video_shader_get_type_from_ext("cg", &is_preset))
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string_list_append(str_list, "cg", attr);
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string_list_append(str_list, "cg", attr);
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if (video_shader_is_supported(RARCH_SHADER_GLSL) &&
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}
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video_shader_get_type_from_ext("glsl", &is_preset))
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}
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string_list_append(str_list, "glsl", attr);
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if (video_shader_is_supported(RARCH_SHADER_GLSL) &&
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{
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video_shader_get_type_from_ext("glslp", &is_preset))
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gfx_ctx_flags_t flags;
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if (video_driver_get_all_flags(&flags, GFX_CTX_FLAGS_SHADERS_GLSL))
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{
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string_list_append(str_list, "glslp", attr);
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string_list_append(str_list, "glslp", attr);
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if (video_shader_is_supported(RARCH_SHADER_SLANG) &&
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string_list_append(str_list, "glsl", attr);
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video_shader_get_type_from_ext("slang", &is_preset))
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}
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string_list_append(str_list, "slang", attr);
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}
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if (video_shader_is_supported(RARCH_SHADER_SLANG) &&
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video_shader_get_type_from_ext("slangp", &is_preset))
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{
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gfx_ctx_flags_t flags;
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if (video_driver_get_all_flags(&flags, GFX_CTX_FLAGS_SHADERS_SLANG))
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{
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string_list_append(str_list, "slangp", attr);
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string_list_append(str_list, "slangp", attr);
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string_list_append(str_list, "slang", attr);
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}
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}
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string_list_join_concat(ext_shaders, sizeof(ext_shaders), str_list, "|");
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string_list_join_concat(ext_shaders, sizeof(ext_shaders), str_list, "|");
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string_list_free(str_list);
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string_list_free(str_list);
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exts = ext_shaders;
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exts = ext_shaders;
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@ -8093,31 +8093,32 @@ bool menu_displaylist_ctl(enum menu_displaylist_ctl_state type, menu_displaylist
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{
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{
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char new_exts[PATH_MAX_LENGTH];
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char new_exts[PATH_MAX_LENGTH];
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union string_list_elem_attr attr;
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union string_list_elem_attr attr;
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struct string_list *str_list = NULL;
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struct string_list *str_list = string_list_new();
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bool is_preset = false;
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attr.i = 0;
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attr.i = 0;
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new_exts[0] = '\0';
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new_exts[0] = '\0';
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str_list = string_list_new();
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filebrowser_clear_type();
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filebrowser_clear_type();
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info->type_default = FILE_TYPE_SHADER;
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info->type_default = FILE_TYPE_SHADER;
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if (video_shader_is_supported(RARCH_SHADER_CG) &&
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{
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video_shader_get_type_from_ext("cg", &is_preset)
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gfx_ctx_flags_t flags;
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!= RARCH_SHADER_NONE)
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if (video_driver_get_all_flags(&flags, GFX_CTX_FLAGS_SHADERS_CG))
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string_list_append(str_list, "cg", attr);
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string_list_append(str_list, "cg", attr);
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}
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if (video_shader_is_supported(RARCH_SHADER_GLSL) &&
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{
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video_shader_get_type_from_ext("glsl", &is_preset)
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gfx_ctx_flags_t flags;
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!= RARCH_SHADER_NONE)
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if (video_driver_get_all_flags(&flags, GFX_CTX_FLAGS_SHADERS_GLSL))
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string_list_append(str_list, "glsl", attr);
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string_list_append(str_list, "glsl", attr);
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}
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if (video_shader_is_supported(RARCH_SHADER_SLANG) &&
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{
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video_shader_get_type_from_ext("slang", &is_preset)
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gfx_ctx_flags_t flags;
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!= RARCH_SHADER_NONE)
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if (video_driver_get_all_flags(&flags, GFX_CTX_FLAGS_SHADERS_SLANG))
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string_list_append(str_list, "slang", attr);
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string_list_append(str_list, "slang", attr);
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}
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string_list_join_concat(new_exts, sizeof(new_exts), str_list, "|");
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string_list_join_concat(new_exts, sizeof(new_exts), str_list, "|");
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if (!string_is_empty(info->exts))
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if (!string_is_empty(info->exts))
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@ -494,15 +494,13 @@ void ShaderParamsDialog::onShaderPassMoveUpClicked()
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void ShaderParamsDialog::onShaderLoadPresetClicked()
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void ShaderParamsDialog::onShaderLoadPresetClicked()
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{
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{
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QString path;
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QString path, filter;
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QString filter;
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QByteArray pathArray;
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QByteArray pathArray;
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struct video_shader *menu_shader = NULL;
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struct video_shader *menu_shader = NULL;
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struct video_shader *video_shader = NULL;
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struct video_shader *video_shader = NULL;
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const char *pathData = NULL;
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const char *pathData = NULL;
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settings_t *settings = config_get_ptr();
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settings_t *settings = config_get_ptr();
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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enum rarch_shader_type type = RARCH_SHADER_NONE;
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bool is_preset = false;
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if (!settings)
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if (!settings)
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return;
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return;
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@ -515,20 +513,23 @@ void ShaderParamsDialog::onShaderLoadPresetClicked()
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filter = "Shader Preset (";
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filter = "Shader Preset (";
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/* NOTE: Maybe we should have a way to get a list of all shader types instead of hard-coding this? */
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/* NOTE: Maybe we should have a way to get a list of all shader types instead of hard-coding this? */
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if (video_shader_is_supported(RARCH_SHADER_CG) &&
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{
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video_shader_get_type_from_ext(file_path_str(FILE_PATH_CGP_EXTENSION), &is_preset)
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gfx_ctx_flags_t flags;
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!= RARCH_SHADER_NONE)
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if (video_driver_get_all_flags(&flags, GFX_CTX_FLAGS_SHADERS_CG))
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filter += QLatin1Literal("*") + file_path_str(FILE_PATH_CGP_EXTENSION);
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filter += QLatin1Literal("*") + file_path_str(FILE_PATH_CGP_EXTENSION);
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}
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if (video_shader_is_supported(RARCH_SHADER_GLSL) &&
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{
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video_shader_get_type_from_ext(file_path_str(FILE_PATH_GLSLP_EXTENSION), &is_preset)
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gfx_ctx_flags_t flags;
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!= RARCH_SHADER_NONE)
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if (video_driver_get_all_flags(&flags, GFX_CTX_FLAGS_SHADERS_GLSL))
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filter += QLatin1Literal("*") + file_path_str(FILE_PATH_GLSLP_EXTENSION);
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filter += QLatin1Literal("*") + file_path_str(FILE_PATH_GLSLP_EXTENSION);
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}
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if (video_shader_is_supported(RARCH_SHADER_SLANG) &&
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{
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video_shader_get_type_from_ext(file_path_str(FILE_PATH_SLANGP_EXTENSION), &is_preset)
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gfx_ctx_flags_t flags;
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!= RARCH_SHADER_NONE)
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if (video_driver_get_all_flags(&flags, GFX_CTX_FLAGS_SHADERS_SLANG))
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filter += QLatin1Literal("*") + file_path_str(FILE_PATH_SLANGP_EXTENSION);
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filter += QLatin1Literal("*") + file_path_str(FILE_PATH_SLANGP_EXTENSION);
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}
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filter += ")";
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filter += ")";
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@ -635,15 +636,13 @@ void ShaderParamsDialog::onShaderResetAllPasses()
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void ShaderParamsDialog::onShaderAddPassClicked()
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void ShaderParamsDialog::onShaderAddPassClicked()
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{
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{
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QString path;
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QString path, filter;
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QString filter;
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QByteArray pathArray;
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QByteArray pathArray;
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struct video_shader *menu_shader = NULL;
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struct video_shader *menu_shader = NULL;
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struct video_shader *video_shader = NULL;
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struct video_shader *video_shader = NULL;
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struct video_shader_pass *shader_pass = NULL;
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struct video_shader_pass *shader_pass = NULL;
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const char *pathData = NULL;
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const char *pathData = NULL;
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settings_t *settings = config_get_ptr();
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settings_t *settings = config_get_ptr();
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bool is_preset = false;
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if (!settings)
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if (!settings)
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return;
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return;
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@ -656,20 +655,23 @@ void ShaderParamsDialog::onShaderAddPassClicked()
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filter = "Shader (";
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filter = "Shader (";
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/* NOTE: Maybe we should have a way to get a list of all shader types instead of hard-coding this? */
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/* NOTE: Maybe we should have a way to get a list of all shader types instead of hard-coding this? */
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if (video_shader_is_supported(RARCH_SHADER_CG) &&
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{
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video_shader_get_type_from_ext(".cg", &is_preset)
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gfx_ctx_flags_t flags;
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!= RARCH_SHADER_NONE)
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if (video_driver_get_all_flags(&flags, GFX_CTX_FLAGS_SHADERS_CG))
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filter += QLatin1Literal("*.cg");
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filter += QLatin1Literal("*.cg");
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}
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if (video_shader_is_supported(RARCH_SHADER_GLSL) &&
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{
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video_shader_get_type_from_ext(".glsl", &is_preset)
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gfx_ctx_flags_t flags;
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!= RARCH_SHADER_NONE)
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if (video_driver_get_all_flags(&flags, GFX_CTX_FLAGS_SHADERS_GLSL))
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filter += QLatin1Literal("*.glsl");
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filter += QLatin1Literal("*.glsl");
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}
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if (video_shader_is_supported(RARCH_SHADER_SLANG) &&
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{
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video_shader_get_type_from_ext(".slang", &is_preset)
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gfx_ctx_flags_t flags;
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!= RARCH_SHADER_NONE)
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if (video_driver_get_all_flags(&flags, GFX_CTX_FLAGS_SHADERS_SLANG))
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filter += QLatin1Literal("*.slang");
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filter += QLatin1Literal("*.slang");
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}
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filter += ")";
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filter += ")";
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