From 18e67c12c78a1a7132979ba4eaa4bf3d4e25b964 Mon Sep 17 00:00:00 2001 From: twinaphex Date: Thu, 18 Jul 2019 18:31:37 +0200 Subject: [PATCH] (GLSL) Set prg ID to 0 after running glDeleteProgram --- gfx/drivers_shader/shader_glsl.c | 1 + 1 file changed, 1 insertion(+) diff --git a/gfx/drivers_shader/shader_glsl.c b/gfx/drivers_shader/shader_glsl.c index 7267f7b9e9..94965b5c52 100644 --- a/gfx/drivers_shader/shader_glsl.c +++ b/gfx/drivers_shader/shader_glsl.c @@ -682,6 +682,7 @@ static void gl_glsl_destroy_resources(glsl_shader_data_t *glsl) continue; glDeleteProgram(glsl->prg[i].id); + glsl->prg[i].id = 0; } if (glsl->shader && glsl->shader->luts)