(PS3) Use gfx_ctx_set_swap_interval in gl_set_nonblock_state too
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@ -731,14 +731,11 @@ static void gl_free(void *data)
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static void gl_set_nonblock_state(void *data, bool state)
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{
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gl_t *gl = data;
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gl_t *gl = (gl_t*)data;
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if (gl->vsync)
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{
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RARCH_LOG("GL VSync => %s\n", state ? "off" : "on");
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if(state)
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glDisable(GL_VSYNC_SCE);
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else
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glEnable(GL_VSYNC_SCE);
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gfx_ctx_set_swap_interval(state ? 0 : 1, true);
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}
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}
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