Stop savestate transmission in netplay
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@ -354,7 +354,9 @@ static bool runahead_load_state(void)
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bool lastDirty = input_is_dirty;
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bool lastDirty = input_is_dirty;
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bool okay;
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bool okay;
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set_fast_savestate();
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set_fast_savestate();
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okay = core_unserialize(serialize_info);
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/* calling core_unserialize has side effects with netplay (it triggers transmitting your save state)
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call retro_unserialize directly from the core instead */
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okay = current_core.retro_unserialize(serialize_info->data_const, serialize_info->size);
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unset_fast_savestate();
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unset_fast_savestate();
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input_is_dirty = lastDirty;
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input_is_dirty = lastDirty;
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