(Lakka disp) Add some more checks to gl->shader->use
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@ -372,7 +372,7 @@ void lakka_draw_background(void)
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gl->coords.color = color;
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glBindTexture(GL_TEXTURE_2D, textures[TEXTURE_BG].id);
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if (gl->shader && gl->shader->use)
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if (gl && gl->shader && gl->shader->use)
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gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
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gl->coords.vertices = 4;
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@ -415,7 +415,7 @@ void lakka_draw_icon(GLuint texture, float x, float y, float alpha, float rotati
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gl->coords.color = color;
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glBindTexture(GL_TEXTURE_2D, texture);
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if (gl->shader && gl->shader->use)
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if (gl && gl->shader && gl->shader->use)
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gl->shader->use(gl, GL_SHADER_STOCK_BLEND);
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math_matrix mymat;
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