Saturate analogs based on range and not range mod.
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@ -772,8 +772,8 @@ void input_overlay_poll(input_overlay_t *ol, input_overlay_state_t *out, int16_t
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{
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float x_dist = x - desc->x;
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float y_dist = y - desc->y;
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float x_val = x_dist / desc->range_x_mod;
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float y_val = y_dist / desc->range_y_mod;
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float x_val = x_dist / desc->range_x;
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float y_val = y_dist / desc->range_y;
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float x_val_sat = x_val / desc->analog_saturate_pct;
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float y_val_sat = y_val / desc->analog_saturate_pct;
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